So a friend and I were just discussing how we'd like to get into a collectible game that our group can play, but not of the same nature as games we have played before.
We used to play Magic (of course) but it gets very expensive and since the income levels are widely disparate, some people will be able to buy tons of cards and others will not.
We used to play Warmachine, Warhammer, etc, but fuck, I am so sick of miniatures and painting and setting up boards and making or faking terrain and so on, and I'm selling all that crap as soon as possible.
We've been playing boardgames but there's little customization, so things like Carcassonne and Settlers of Cataan, while excellent to play, get old after a while.
So are there any good games that are a) customizable b) externally balanced (point buy systems, etc) c) preferably cheap, that you guys could suggest?
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Speaking of, I have a box in the basement with some maps, a stack and a half of mechs, and a couple rule-books. If you want, I'll ship the whole muh to you for, like, shipping + 10 bucks. Fabulous game, but no-one around here plays.
There are some great expansions of rcarcassone that really change up the game dynamics - The Tower expansion and The Princess and The Dragon expansion both completely change how you play the game.
Another great board game is Ticket to Ride.
As far as collectibles go, you are going to be hard-pressed to find a good collectible that a number of group members can get into that won't break the wallet.
And of course, there's always BRIKWARS!. You can never go wrong with Brikwars. The rules are free, hilarious and it is easily the best use of that big bucket of Legos you've got stashed in your closet.
He asked for a good game, though.
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Optionally, buy GURPS; the main rulebook. It's very customizable and there are so many supplimental rulebooks, it's like a collectible game in itself!
Totally played my first game of munchkin at the Tavern at GenCon last year.
As for card games, you might want to check out Blue Moon. The decks are all fully functional as is, and the game works great right out of the box. There are several (5? 6?) expansions that you can use as stand-alone, or mix-and-match to construct your own deck. But, again, not blind purchasing.
Runebound is also semi-customizable, in that there are many small expansions that you can mix in (or replace the base set's cards) to change the game in pretty significant ways.
I don't think you'll be able to find a collectible game that can't be exploited simply by varying incomes. There are a wide range of CCGs out there, I'm sure you guys can find one you'll agree on.
Any more CCGs that people like? Something that preferably involves skill in gameplay as well as deck-building?
I think we're going to play 1000 Blank White Cards next time, but that doesn't have stamina.
Once a month at $12, or twice a month at $24, usually isn't too bad for most people.
The only issue you run into drafting like this, is drafts can actually get surprisingly deep, and if you have people in your group investing a lot of time on research, they will probably make decks that outclass everyone else a lot. It's also much more time consuming than random pickup games.
Another method some groups use for playing CCGs cheap is a "league". Have everyone in the league start with like a starter deck in a game, and a couple boosters. I don't know the exact best rules (you can find 'em online, I'm sure), but basically people are eligible to buy a new booster if they lose like X games, or you can also just let everyone add 1 more booster to their card pool once a month. Allow trading, but limited and at equal rarity (1 rare for 1 rare, or 1 common for 1 common). Require everyone to play like X matches a week, with points for how they do. Tally this up each week, and maybe left players spend points on stuff like trading cards with each other. The issue with this style is whoever is running it needs to be on top of things, and it can get pretty easy for people to cheat.
There are also 2 ways to do "sealed deck" games, also. With something like Magic, you can buy 1 starter set a piece, shuffle it, and play against each other. It's completely random, but getting into the game is fast (no lengthy deckbuilding process). You can also do the standard method now, of having everyone get 1 starter deck + 3 boosters, and make them build a 40 card deck without trading or anything with it.
All very good with lots of variety.