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Dragon Age II: Disaster brought to you on leathery wings. OP NSF56k

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Posts

  • Day of the BearDay of the Bear The Qun demandsRegistered User regular
    edited March 2011
    I just spec'd my warrior into reaver. Devour and a healthy supply of healing pots has seen me through most everything so far.

    I had to solo the end of act 2 but it worked out.

    Day of the Bear on
    m6eoUgQ.jpg
  • FerrusFerrus Registered User regular
    edited March 2011
    As7 wrote: »
    Zek wrote: »
    I assume all the people whining about this game being hack-and-slash are playing on Normal, because I'm on Hard as a Mage and it plays almost exactly like DA:O for me with a few exceptions(having an auto-attack, no FF, etc).

    Yeah, Hard is pretty much identical to DA:O in terms of combat except more balanced and less focused on "pulling" mobs, more focus on using your abilities efficiently.

    I honestly don't see how the combat is identical. The AI is too stubborn to follow orders when deselected, almost every fight devolves into total chaos because ENEMIES EVERYWHERE and more often than not you have to cheese your way through by kiting.

    Hell, there are exactly 4 types of enemies in the game: Melee guy, range guy, commander guy and mage guy. There is literally NO difference between a skeleton archer, a bandit archer or a wasp spider. At least none I could find.

    Ferrus on
    I would like to pause for a moment, to talk about my penis.
    My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
    And Disney World is nowhere in sight.
  • moocowmoocow Registered User regular
    edited March 2011
    well, wasp spiders have 8 legs

    and bandits have flesh on their bones, so that makes them different from skeletons

    moocow on
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  • SvidrigailovSvidrigailov Registered User regular
    edited March 2011
    Carnarvon wrote: »
    Just beat the game.

    Good god did the combat drag on. I started on nightmare, brought it down to hard after getting Varric, dropped it to normal in the deep roads, and halfway through act two I turned on the console and started to use runscript killallhostiles every combat.

    I really hated that after killing a group of bandits, another wave of bandits came out. And then another wave. And then there was another group of bandits. And then another wave. And then there was another group of bandits, etc etc
    I really, really disliked the spawning mechanic at first, but I've since come around. Early in the game, playing on hard, it was not uncommon for one of my mages to get eaten by a fresh wave before I had any chance to respond. Now that I'm in the Deep Roads and have enough spells to manage battles a bit better, though, it's really exhilarating to just barely finish off a third wave of adds while slowly chipping away at a lieutenant, take a deep breath, and then suddenly have a fourth wave pop up all around you. Walking away from some of the more hectic, difficult fights is really satisfying, which is a complete 180 for me: Origins had some of the most mindlessly easy combat of any RPG I've ever played, on any difficulty level.

    Svidrigailov on
    Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
  • DJ EebsDJ Eebs Moderator, Administrator admin
    edited March 2011
    the long road is a fantastic little quest, especially with isabella in tow

    anyone that doesn't like aveline can suck a fat one

    DJ Eebs on
  • SvidrigailovSvidrigailov Registered User regular
    edited March 2011
    Zek wrote: »
    Heal is on a 40 second cooldown anyway, having a healer is definitely not critical. Especially since it means you have less DPS to end fights quickly.
    Well, there is the minor point of ward spells being the single greatest thing ever.

    [e]Err, nevermind. Thought they were chained in the skill tree for some reason. Still awesome! Bethany is basically my CCer this game, spamming glyphs, mind blast and crushing prison.

    Svidrigailov on
    Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
  • CarnarvonCarnarvon Registered User regular
    edited March 2011
    Zek wrote: »
    Heal is on a 40 second cooldown anyway, having a healer is definitely not critical. Especially since it means you have less DPS to end fights quickly.

    Maybe my party composition was bad(Rogue, Aveline, Varric, Bethany(later Merril)), but I was having a hell of a time finishing combat without kiting the shit out of encounters without someone with Heal and Barrier on hard; even with potions.

    I can't imagine someone just potioning through the final boss on nightmare.

    Carnarvon on
  • Macro9Macro9 Registered User regular
    edited March 2011
    Carnarvon wrote: »
    Just beat the game.

    Good god did the combat drag on. I started on nightmare, brought it down to hard after getting Varric, dropped it to normal in the deep roads, and halfway through act two I turned on the console and started to use runscript killallhostiles every combat.

    I really hated that after killing a group of bandits, another wave of bandits came out. And then another wave. And then there was another group of bandits. And then another wave. And then there was another group of bandits, etc etc

    The story was great, though, despite not having a whole ton of cohesion between acts. What came to mind was that it was like if you weren't a Warden in DAO, but just a mercenary who ran around helping people (Circle, Dalish, etc) and then, at the very end, found out there was a blight.

    You're terrible.

    Macro9 on
    58pwo4vxupcr.png
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    edited March 2011
    Oh, for the umpteenth time conerning the Hawke siblings:
    They don't die in the Deep Roads if a) you also bring Anders along or b) don't bring your sibling along at all.

    Doobh on
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  • SolarSolar Registered User regular
    edited March 2011
    Macro9 wrote: »
    Carnarvon wrote: »
    Just beat the game.

    Good god did the combat drag on. I started on nightmare, brought it down to hard after getting Varric, dropped it to normal in the deep roads, and halfway through act two I turned on the console and started to use runscript killallhostiles every combat.

    I really hated that after killing a group of bandits, another wave of bandits came out. And then another wave. And then there was another group of bandits. And then another wave. And then there was another group of bandits, etc etc

    The story was great, though, despite not having a whole ton of cohesion between acts. What came to mind was that it was like if you weren't a Warden in DAO, but just a mercenary who ran around helping people (Circle, Dalish, etc) and then, at the very end, found out there was a blight.

    You're terrible.

    Agreed

    Solar on
  • CarnarvonCarnarvon Registered User regular
    edited March 2011
    Solar wrote: »
    Macro9 wrote: »
    Carnarvon wrote: »
    Just beat the game.

    Good god did the combat drag on. I started on nightmare, brought it down to hard after getting Varric, dropped it to normal in the deep roads, and halfway through act two I turned on the console and started to use runscript killallhostiles every combat.

    I really hated that after killing a group of bandits, another wave of bandits came out. And then another wave. And then there was another group of bandits. And then another wave. And then there was another group of bandits, etc etc

    The story was great, though, despite not having a whole ton of cohesion between acts. What came to mind was that it was like if you weren't a Warden in DAO, but just a mercenary who ran around helping people (Circle, Dalish, etc) and then, at the very end, found out there was a blight.

    You're terrible.

    Agreed

    I don't disagree, but what exactly is the problem here?

    Carnarvon on
  • Macro9Macro9 Registered User regular
    edited March 2011
    Dubh wrote: »
    Oh, for the umpteenth time conerning the Hawke siblings:
    They don't die in the Deep Roads if a) you also bring Anders along or b) don't bring your sibling along at all.
    I gotta question a persons state of mind if they decide on not bringing a Grey Warden into the goddamn Deep Roads.

    You get a lot of build up from Carver where you know something is going to go down and the game practically tells you something bad is going to happen if you bring him on the expedition. I can only assume it's the same with Bethany.

    Macro9 on
    58pwo4vxupcr.png
  • Macro9Macro9 Registered User regular
    edited March 2011
    Carnarvon wrote: »
    Solar wrote: »
    Macro9 wrote: »
    Carnarvon wrote: »
    Just beat the game.

    Good god did the combat drag on. I started on nightmare, brought it down to hard after getting Varric, dropped it to normal in the deep roads, and halfway through act two I turned on the console and started to use runscript killallhostiles every combat.

    I really hated that after killing a group of bandits, another wave of bandits came out. And then another wave. And then there was another group of bandits. And then another wave. And then there was another group of bandits, etc etc

    The story was great, though, despite not having a whole ton of cohesion between acts. What came to mind was that it was like if you weren't a Warden in DAO, but just a mercenary who ran around helping people (Circle, Dalish, etc) and then, at the very end, found out there was a blight.

    You're terrible.

    Agreed

    I don't disagree, but what exactly is the problem here?

    Not being able adapt to the combat is pretty terrible. Resorting to cheats just to get through the game on Normal is just laughable.

    Macro9 on
    58pwo4vxupcr.png
  • DJ EebsDJ Eebs Moderator, Administrator admin
    edited March 2011
    aka lern 2 play nub

    DJ Eebs on
  • SvidrigailovSvidrigailov Registered User regular
    edited March 2011
    When in doubt, stack mages!

    Svidrigailov on
    Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
  • CarnarvonCarnarvon Registered User regular
    edited March 2011
    Macro9 wrote: »
    Dubh wrote: »
    Oh, for the umpteenth time conerning the Hawke siblings:
    They don't die in the Deep Roads if a) you also bring Anders along or b) don't bring your sibling along at all.
    I gotta question a persons state of mind if they decide on not bringing a Grey Warden into the goddamn Deep Roads.

    You get a lot of build up from Carver where you know something is going to go down and the game practically tells you something bad is going to happen if you bring him on the expedition. I can only assume it's the same with Bethany.
    My problem was less that Bethany dies, but rather that she is removed from your party. Hawke's mother comes in and tells you not to bring sibling, and either way, you lose your sibling forever (unless you Warden them, in which case they come back at the end).

    Carnarvon on
  • CarnarvonCarnarvon Registered User regular
    edited March 2011
    Macro9 wrote: »
    Not being able adapt to the combat is pretty terrible. Resorting to cheats just to get through the game on Normal is just laughable.

    I didn't lower the difficulty because the game was difficult, but because I got really fucking tired of combat. Every encounter was pretty much the same, save for bosses, and bosses were just a test of patience rather than having anything to do with skill.

    Carnarvon on
  • moocowmoocow Registered User regular
    edited March 2011
    Carnarvon wrote: »
    Macro9 wrote: »
    Dubh wrote: »
    Oh, for the umpteenth time conerning the Hawke siblings:
    They don't die in the Deep Roads if a) you also bring Anders along or b) don't bring your sibling along at all.
    I gotta question a persons state of mind if they decide on not bringing a Grey Warden into the goddamn Deep Roads.

    You get a lot of build up from Carver where you know something is going to go down and the game practically tells you something bad is going to happen if you bring him on the expedition. I can only assume it's the same with Bethany.
    My problem was less that Bethany dies, but rather that she is removed from your party. Hawke's mother comes in and tells you not to bring sibling, and either way, you lose your sibling forever (unless you Warden them, in which case they come back at the end).
    Mom was all "no, don't take your sister!" and I thought "Shit, I bet she dies if I take her." So I was all "ok, stay behind bethany." Then at the next load screen, I thought "I wonder if they were just trying to scare me and now the Templars will get her"

    damn it

    moocow on
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    PS4:MrZoompants
  • SvidrigailovSvidrigailov Registered User regular
    edited March 2011
    Incidentally, it amuses me that the game counts saves. Standing before the first boss of the Deep Roads I'm at 636.

    Svidrigailov on
    Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
  • KamarKamar Registered User regular
    edited March 2011
    I was starting to get burned out on combat on my second run, but then I realized that if I dropped Firestorm and Tempest it was pretty much the same as killallhostiles but with less typing.

    edit: And it's definitely way more hilarious to watch. Hard to take your threats seriously when the entire fight is just you guys twitching and getting tossed around by fireballs, random villains!

    Kamar on
  • CarnarvonCarnarvon Registered User regular
    edited March 2011
    moocow wrote: »
    Carnarvon wrote: »
    Macro9 wrote: »
    Dubh wrote: »
    Oh, for the umpteenth time conerning the Hawke siblings:
    They don't die in the Deep Roads if a) you also bring Anders along or b) don't bring your sibling along at all.
    I gotta question a persons state of mind if they decide on not bringing a Grey Warden into the goddamn Deep Roads.

    You get a lot of build up from Carver where you know something is going to go down and the game practically tells you something bad is going to happen if you bring him on the expedition. I can only assume it's the same with Bethany.
    My problem was less that Bethany dies, but rather that she is removed from your party. Hawke's mother comes in and tells you not to bring sibling, and either way, you lose your sibling forever (unless you Warden them, in which case they come back at the end).
    Mom was all "no, don't take your sister!" and I thought "Shit, I bet she dies if I take her." So I was all "ok, stay behind bethany." Then at the next load screen, I thought "I wonder if they were just trying to scare me and now the Templars will get her"

    damn it
    Yeah. You beat the last deep roads boss, get a cut scene where Varric tells you that you're almost to the surface, and then pans to Bethany with darkspawn veins. At this point she either gets a mercy kill, or Anders finds some grey wardens to save her.

    Carnarvon on
  • CarnarvonCarnarvon Registered User regular
    edited March 2011
    Kamar wrote: »
    I was starting to get burned out on combat on my second run, but then I realized that if I dropped Firestorm and Tempest it was pretty much the same as killallhostiles but with less typing.
    I had turned the difficulty to normal for the last act, just so I could see how it went. Bethany with Firestorm, Varric with Rain of Arrows, and Merril with Tempest and her Blood Boil thing tore that shit up. I used a total of one potion on that fight.

    Carnarvon on
  • FerrusFerrus Registered User regular
    edited March 2011
    vsove wrote: »
    Ferrus wrote: »
    So, just finished
    Meh. As expected. Around the end I simply stopped caring for my choices. Fighting was tediously long, even on Casual. The Idol felt like a huge Deus Ex Machina.
    That is not how a Deus Ex Machina works. I think it would be more appropriate to call it a Chekhov's Gun.
    The problem was, to me, that while the Idol was obviously important it got mentioned again in a SIDEquest. Once. If for example you'd hear stories of the trouble this thing caused while adventuring then it might have worked better. In that sense it's not a Chekhovs Gun either because its importance to the main plot -aside from being found during a main quest- wasn't really established.

    Ferrus on
    I would like to pause for a moment, to talk about my penis.
    My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
    And Disney World is nowhere in sight.
  • HobnailHobnail Registered User regular
    edited March 2011
    I guess this game was alright. I definitley want to like it more than I like it. No need to play through it again.

    Hobnail on
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  • FerrusFerrus Registered User regular
    edited March 2011
    I'll be playing this again as a Lady Hawke mage. Maybe I can get some lyrium-enhanced elf (Oh the irony!).

    Or at least a romance that isn't bugged like Merills.

    Ferrus on
    I would like to pause for a moment, to talk about my penis.
    My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
    And Disney World is nowhere in sight.
  • DJ EebsDJ Eebs Moderator, Administrator admin
    edited March 2011
    this game is incredibly disappointing, buggy, and I don't really like the story

    here, let's play it again!

    DJ Eebs on
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    Geebs you have been pretty angry lately


    are you ok broseph


    have GV finally broken you

    Balefuego on
    [SIGPIC][/SIGPIC]
  • WeaverWeaver Breakfast Witch Hashus BrowniusRegistered User regular
    edited March 2011
    you just know there's a gonna be a mod to have one of the brothel ladies wear a chantry sister costume

    Weaver on
  • smofsmof [Growling historic on the fury road] Registered User regular
    edited March 2011
    So in DA:O I've only got the dwarven treaty left to do, then go to the Landsmeet I guess. How much of the main story is left after that? And also how difficult are the DLC quests? I have the stone prisoner and warden's keep DLCs, is there any difference in doing them sooner or later?

    Also I just shot down Leliana because she was getting kind of intense and I want to romance Alistair, and she looked so freaking sad and I felt like a monster. A bunch of pixels should not be able to make me feel that guilty.

    smof on
  • FerrusFerrus Registered User regular
    edited March 2011
    this game is incredibly disappointing, buggy, and I don't really like the story

    here, let's play it again!

    Well if you don't believe in second chances that's your fault not mine.

    And I never said the game was buggy or incredibly disappointing. Mediocre with sub-par storytelling and awful combat.

    Ferrus on
    I would like to pause for a moment, to talk about my penis.
    My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
    And Disney World is nowhere in sight.
  • WeaverWeaver Breakfast Witch Hashus BrowniusRegistered User regular
    edited March 2011
    oh man you've still got a lot of stuff to do in Denerim

    couple hours at least

    Weaver on
  • Day of the BearDay of the Bear The Qun demandsRegistered User regular
    edited March 2011
    smof wrote: »
    So in DA:O I've only got the dwarven treaty left to do, then go to the Landsmeet I guess. How much of the main story is left after that? And also how difficult are the DLC quests? I have the stone prisoner and warden's keep DLCs, is there any difference in doing them sooner or later?

    Also I just shot down Leliana because she was getting kind of intense and I want to romance Alistair, and she looked so freaking sad and I felt like a monster. A bunch of pixels should not be able to make me feel that guilty.

    Why haven't you done Stone Prisoner yet? It gets you a rad party member.

    Day of the Bear on
    m6eoUgQ.jpg
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    The Deep Roads takes about about 60% of the game, so you have a lot of game left

    a long of endless darkspawn in rocky tunnels left

    Balefuego on
    [SIGPIC][/SIGPIC]
  • DJ EebsDJ Eebs Moderator, Administrator admin
    edited March 2011
    Balefuego wrote: »
    Geebs you have been pretty angry lately


    are you ok broseph


    have GV finally broken you

    workin' long hours and readin' dumb stuff on the internet

    DJ Eebs on
  • TurambarTurambar Independent Registered User regular
    edited March 2011
    Quentin.

    That sick fucker.

    Turambar on
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  • DJ EebsDJ Eebs Moderator, Administrator admin
    edited March 2011
    How do you feel

    about blades

    DJ Eebs on
  • smofsmof [Growling historic on the fury road] Registered User regular
    edited March 2011
    smof wrote: »
    So in DA:O I've only got the dwarven treaty left to do, then go to the Landsmeet I guess. How much of the main story is left after that? And also how difficult are the DLC quests? I have the stone prisoner and warden's keep DLCs, is there any difference in doing them sooner or later?

    Also I just shot down Leliana because she was getting kind of intense and I want to romance Alistair, and she looked so freaking sad and I felt like a monster. A bunch of pixels should not be able to make me feel that guilty.

    Why haven't you done Stone Prisoner yet? It gets you a rad party member.

    I was doing other stuff. I had werewolf disputes to solve and zombies to kill. Also I totally forgot about Shale.

    smof on
  • WeaverWeaver Breakfast Witch Hashus BrowniusRegistered User regular
    edited March 2011
    and you still have to play CSI: Denerim before the landsmeet too

    and the alienage

    Weaver on
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    you should get Shale before you go to Orzzamar

    Balefuego on
    [SIGPIC][/SIGPIC]
  • KamarKamar Registered User regular
    edited March 2011
    Quentin lead to one of my favorite Varric scenes, despite how terrible it was.
    If you go find DePois instead of chasing after uncle, he comes with and you find out he's Quentin's old apprentice and pissed he hasn't learned more from him. Quentin convinces him to come over...and Varric just crossbows him through the chest from behind. Hawke shoots him a raised eyebrow.

    "What? You were going to do that, right?"

    Kamar on
This discussion has been closed.