Even for an Unreal 3 engine game those are some bad pop ins in the first video. I mean, all he's doing is moving slowly with the spectator camera and shit is just popping in 20 yards away.
Obviously, other developers have shown that this issue can be dealt with so hopefully they can resolve that. But if they don't, I don't give a shit how good a game looks if textures are popping in consistently right before my eyes then those awesome visuals mean nothing to me.
Yeah, this looks pretty damn awesome, and while it may not be super sim-like, more mech games are never a bad thing.
Hopefully it'll have more arenas and stuff to do than Phantom Crash. That was the one weakness of that game, they must have spent the budget that would have gone to making more than like 5 levels on the soundtrack. Seriously there was like a hundred songs, but nowhere to play them all.
Yeah, this looks pretty damn awesome, and while it may not be super sim-like, more mech games are never a bad thing.
Hopefully it'll have more arenas and stuff to do than Phantom Crash. That was the one weakness of that game, they must have spent the budget that would have gone to making more than like 5 levels on the soundtrack. Seriously there was like a hundred songs, but nowhere to play them all.
Pffft only a hundred?
They had way more than a hundred.
And one of those songs was a JAPANESE TECHNO SONG WITH A SCREAMING MONKEY.
That game was is so great.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Even for an Unreal 3 engine game those are some bad pop ins in the first video. I mean, all he's doing is moving slowly with the spectator camera and shit is just popping in 20 yards away.
Obviously, other developers have shown that this issue can be dealt with so hopefully they can resolve that. But if they don't, I don't give a shit how good a game looks if textures are popping in consistently right before my eyes then those awesome visuals mean nothing to me.
I have never given much of a shit about texture pop-in unless it doesn't bother to pop-in the high res textures in a goodly amount of time
So the pop-in in the video didn't really bother me too much
Afterall everyone knows how many legs there are on a Warhammer.
Fixed that for you.
What does Robotech have to do with it?
Blasphemer!
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
0
Options
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited April 2011
There may have been only five levels in Phantom Crash, but they were totally awesome levels with all kinds of crazy vertical action, circulation and cool little pockets for awesome fights. Throw in all of the customization and wealth of opponents and I never felt like it was really lacking.
That's what the Hawken videos displayed that reminded me of Phantom Crash, actually. The vertical action and maneuverability of the mechs makes for some exciting stuff.
>No auto-regen health. You gotta shutdown your mech in some dark corner and hope nobody spots you while you're fixing it.
>No area-specific damage.
>3 main types of mechs: Light, heavy, medium.
>Customization includes Weapon loadout, and an upgrade system you can freely distribute a limited number of points in. (I guess like in the old Tony Hawk games?)
>No stat-based gear. Everybody starts out with a bunch of available gear, and it's up to them to decide how to customize their mech.
>Mechs will show more damage the closer they are to death. (Not included in the gameplay video, but they plan to add it)
>"Unique team modes", which will require several "roles" of mechs to win.
>There will be a focus on visual costumization of the mechs as well.
Probably the most interesting tidbit is that this is going to be multiplayer only.
Hawken is a multiplayer shooter. That's it. "We would have liked to expand to singleplayer, but our goal was to have a small team and finish it in a short amount of time. Singleplayer missions and campaigns are very intensive and require a much larger team to do properly. Sure, we could just slap in some mechs and singleplayer missions but I wouldn't want to have a crappy singleplayer campaign."
As for the multiplayer modes, Hawken will include "two unique team game modes", along with both team deathmatch and a free-for-all deathmatch. Le says that, time/resource permitting, they'd also like to include a co-op Horde mode.
El Guaco on
0
Options
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited April 2011
The worst looking thing is the smoke from the vents, and it still looks great. It also reminds me of Metal Fatigue so it's super nostalgic and I don't mind.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I wonder how far along the game is, as this is looking very good.
I have Phantom Crash just because I keep promising myself I will rip all the music out of that game some day.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
0
Options
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I wonder how far along the game is, as this is looking very good.
I have Phantom Crash just because I keep promising myself I will rip all the music out of that game some day.
I believe the gameplay is pre-alpha footage. I would pay monies to play it as is, let alone when it comes out
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
This REALLY looks great, I just hope it does not have a crappy "overheating" type of weapon system. I dont mind that as long as its done well.
According to the gameplay footage, there is an overheating system. If you watch the video, the two cables on the left and right sides of the cockpit with green/red, is the overheat gauge, at least I believe so.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
0
Options
DyvionBack in Sunny Florida!!Registered Userregular
This REALLY looks great, I just hope it does not have a crappy "overheating" type of weapon system. I dont mind that as long as its done well.
According to the gameplay footage, there is an overheating system. If you watch the video, the two cables on the left and right sides of the cockpit with green/red, is the overheat gauge, at least I believe so.
There has to be some kind of limiting mechanism for firing your weapons. Projectile weapons and Missiles have ammo/reload, but lasers don't have these natural limitations. If you didn't have heat buildup you would have people stacking lasers and firing them every time they became available. With heat buildup they can make the individual shots more powerful, so you can get 3 or 4 salvos off before having to wait for the heat buildup to disipate.
Of course I don't know what any of the actual weapons/cooldown times/reload times etc. are in the game, I'm just throwing out examples from my experiences with Battletech simulations.
e: Or are you just tired of it always being 'heat' and want it to be called something else?
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
0
Options
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited April 2011
Here's what everything is near as I can figure, don't know what the ?????? is obviously (maybe armor). The slug throwers and missiles/rockets all seem to run on an overheat system rather than ammunition.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I've never been into mech games too much, but this looks friggin amazing.
Is it going to be arena multiplayer only or will it have a campaign or maybe some sort of world persistance where you can take land and whatnot?
I could probably find these answers but I'm lazy.
Most of my mech game experience was in one of the Mechwarrior games, probably 4, just loading up as many weapons as I could and seeing if I could blow myself up in one barrage. Tactical I was not.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited April 2011
It is multiplayer only, there is a free for all deathmatch, team deathmatch, and 2 unannounced unique game modes.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
The trailer looks cool, but I doubt this game ever takes off unfortunately
Too many multiplayer indie games go the way of the dodo when they can't sustain server populations
tofu on
0
Options
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited April 2011
You shut your filthy mouth! :x
This game will come out and it will be awesome and you'll all see! YOU'LL ALL SEEEE!
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Looks reasonably awesome, but it's just a hair too zippy for that true Mechwarrior "feel". Still, until I can take my Grasshopper to Galatea, gather a unit of mercenaries, and trade armor patches for cigarettes, I'll take what I can get.
Kinda makes me lament the failures of Chromehounds that much more.
Mechs seem to have gone out of vogue because A)Battletech has such astoundingly retarded licensing issues it drains the very soul of mech-oriented devs and B)A lot of the newer mech games totally blow because they tried to cash in on giant robots with nothing to back it up.
and B)A lot of the newer mech games totally blow because they tried to cash in on giant robots with nothing to back it up.
Yeah, absolutely. In fact, it's not just newer mech games. That was the reason why EarthSiege 1 and 2 always failed against MechWarrior, because the universe of EarthSiege (and later Starsiege) was piss poor. Commercially, I mean. Some people I think might've preferred ES's gameplay and whatnot, but they sold nowhere near as well as MechWarrior 2 and Mercenaries. Nobody gave a rat's ass about what was going on in EarthSiege. I think the general story was something about mankind creating artificial intelligence and they went berzerk as all AI in scifi are want to do, and mankind has to try to fight back? Very very generic science fiction bullshit. Mankind fighting their rebellous artificial intelligence... it's a widely used trope. There's nothing there. And sure, the HERCs looked somewhat cool, but they weren't nearly as cool as the BattleMechs in MechWarrior.
MechWarrior had the entire lore of the BattleTech universe behind it. And this, even more than the great gameplay and music and graphics, was what made the MechWarrior games stand out as one of the premier franchises on the PC. People just couldn't get enough of the BattleTech universe and all the glorious Mechs. I myself started out just going to game stores and picking up the technical readouts. Those are the really wide books with numbers like "3025" or "3050" proudly displayed on the side. See, those were the years that the readouts covered. The entire universe spanned about a millenium's worth of fiction and backstory and characters. After I'd collected all the technical readouts and poured over them, lovingly reading over the development history and design characteristics of each and every Mech design, well... hey, now it's time to move on and start collecting all the sourcebooks. If you don't know, sourcebooks are those books full of the lore and battles and historical summaries in the universe. They also generally contain a few sections in the back devoted to the actual pen and paper mechanics and stats for the tabletop game, but that's not really the draw. The reason to own the books is for the fluff, or background lore which fills out the fiction.
Mechwarrior has lore? I just liked it better than earthsiege because of the mech designs, and how they felt they actually had weight.
This game looks, to be frank, a lot like the newer Armored Core games (why do people keep saying they haven't seen a mech game in 10 years?) with more retro visuals: non-positional damage, basically a left/right weapon system, spend a lot of time flying around, etc. Another comparison would be that Front Mission game that came out last year.
In short, you're in a mech, but it doesn't really feel "mechy" to me, I guess.
Posts
Obviously, other developers have shown that this issue can be dealt with so hopefully they can resolve that. But if they don't, I don't give a shit how good a game looks if textures are popping in consistently right before my eyes then those awesome visuals mean nothing to me.
Hopefully it'll have more arenas and stuff to do than Phantom Crash. That was the one weakness of that game, they must have spent the budget that would have gone to making more than like 5 levels on the soundtrack. Seriously there was like a hundred songs, but nowhere to play them all.
What does Robotech have to do with it?
Pffft only a hundred?
They had way more than a hundred.
And one of those songs was a JAPANESE TECHNO SONG WITH A SCREAMING MONKEY.
That game was is so great.
I have never given much of a shit about texture pop-in unless it doesn't bother to pop-in the high res textures in a goodly amount of time
So the pop-in in the video didn't really bother me too much
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Blasphemer!
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
That's what the Hawken videos displayed that reminded me of Phantom Crash, actually. The vertical action and maneuverability of the mechs makes for some exciting stuff.
I'm definitely watching this game.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
The original show will always be Robotech in my heart.
Nice. I put the link in the OP.
http://www.pcgamer.com/2011/03/11/hawken-interview-the-indie-team-behind-the-best-mech-game-weve-seen/
http://kotaku.com/#!5780912/nine-guys-giant-mechs-and-2011s-sexiest-indie-game
Probably the most interesting tidbit is that this is going to be multiplayer only.
Giant robots and an amazing soundtrack to boot!
Someone needs to make a sequel to that game. now
Must follow this one.
Perhaps I can interest you in my meager selection of pins?
I have Phantom Crash just because I keep promising myself I will rip all the music out of that game some day.
I believe the gameplay is pre-alpha footage. I would pay monies to play it as is, let alone when it comes out
According to the gameplay footage, there is an overheating system. If you watch the video, the two cables on the left and right sides of the cockpit with green/red, is the overheat gauge, at least I believe so.
There has to be some kind of limiting mechanism for firing your weapons. Projectile weapons and Missiles have ammo/reload, but lasers don't have these natural limitations. If you didn't have heat buildup you would have people stacking lasers and firing them every time they became available. With heat buildup they can make the individual shots more powerful, so you can get 3 or 4 salvos off before having to wait for the heat buildup to disipate.
Of course I don't know what any of the actual weapons/cooldown times/reload times etc. are in the game, I'm just throwing out examples from my experiences with Battletech simulations.
e: Or are you just tired of it always being 'heat' and want it to be called something else?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Is it going to be arena multiplayer only or will it have a campaign or maybe some sort of world persistance where you can take land and whatnot?
I could probably find these answers but I'm lazy.
Most of my mech game experience was in one of the Mechwarrior games, probably 4, just loading up as many weapons as I could and seeing if I could blow myself up in one barrage. Tactical I was not.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Too many multiplayer indie games go the way of the dodo when they can't sustain server populations
This game will come out and it will be awesome and you'll all see! YOU'LL ALL SEEEE!
Kinda makes me lament the failures of Chromehounds that much more.
Thanks for bringing this to our attention!
Kind of like Shattered Horizons
When did mechs stop being cool? Or maybe they're like the cool ones who let you go because they know you'll come crawling back
Aww man, now I'm all sad too
Seriously, that was a fantastic game.
)A competitive multiplayer game, which I love
instead of
)A bad mmo, which makes me sad
Yeah, absolutely. In fact, it's not just newer mech games. That was the reason why EarthSiege 1 and 2 always failed against MechWarrior, because the universe of EarthSiege (and later Starsiege) was piss poor. Commercially, I mean. Some people I think might've preferred ES's gameplay and whatnot, but they sold nowhere near as well as MechWarrior 2 and Mercenaries. Nobody gave a rat's ass about what was going on in EarthSiege. I think the general story was something about mankind creating artificial intelligence and they went berzerk as all AI in scifi are want to do, and mankind has to try to fight back? Very very generic science fiction bullshit. Mankind fighting their rebellous artificial intelligence... it's a widely used trope. There's nothing there. And sure, the HERCs looked somewhat cool, but they weren't nearly as cool as the BattleMechs in MechWarrior.
MechWarrior had the entire lore of the BattleTech universe behind it. And this, even more than the great gameplay and music and graphics, was what made the MechWarrior games stand out as one of the premier franchises on the PC. People just couldn't get enough of the BattleTech universe and all the glorious Mechs. I myself started out just going to game stores and picking up the technical readouts. Those are the really wide books with numbers like "3025" or "3050" proudly displayed on the side. See, those were the years that the readouts covered. The entire universe spanned about a millenium's worth of fiction and backstory and characters. After I'd collected all the technical readouts and poured over them, lovingly reading over the development history and design characteristics of each and every Mech design, well... hey, now it's time to move on and start collecting all the sourcebooks. If you don't know, sourcebooks are those books full of the lore and battles and historical summaries in the universe. They also generally contain a few sections in the back devoted to the actual pen and paper mechanics and stats for the tabletop game, but that's not really the draw. The reason to own the books is for the fluff, or background lore which fills out the fiction.
This game looks, to be frank, a lot like the newer Armored Core games (why do people keep saying they haven't seen a mech game in 10 years?) with more retro visuals: non-positional damage, basically a left/right weapon system, spend a lot of time flying around, etc. Another comparison would be that Front Mission game that came out last year.
In short, you're in a mech, but it doesn't really feel "mechy" to me, I guess.