Trying to get my ME2 saved games in order for ME3.
Is there a way to copy a saved game and use it as a base, and complete most of the game, and then take it from there and complete different romance/collector base options without having to redo it 3 times or so?
Or will we get to pull from different saves within on career when importing to ME3? Then you just have to remember what save 73 or save 89 means.
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
edited April 2011
I don't know Dox, Joker doing the weird robot impersonation at the cockpit was pretty hysterical.
Oh man, that has the best dialogue, when you run over a monkey in the Mako. Liara gives you a lecture about respecting life in the galaxy and all creatures' right to exist.
Wrex says, "Heh, good one."
Okay, second-best dialogue.
Best Dialogue is Captain Ayala: (to Miranda) "Does Cerberus let you whore around in your underwear or do you always dress like that ?"
Jack: "Hey, I like her. Are we still recruiting ?"
Oh man, that has the best dialogue, when you run over a monkey in the Mako. Liara gives you a lecture about respecting life in the galaxy and all creatures' right to exist.
Wrex says, "Heh, good one."
Okay, second-best dialogue.
Best Dialogue is Captain Ayala: (to Miranda) "Does Cerberus let you whore around in your underwear or do you always dress like that ?"
Jack: "Hey, I like her. Are we still recruiting ?"
That's such a dumb line based on what Jack wears compared to Miranda. God I hate jack, if only there was an ashley/kaiden decision with her.
Just don't upgrade the ship's armour. That's a decision.
I'm too much of a completionist! I can't not upgrade it! It would sit there and mock me, so I'm stuck with a poor vasquez.
Would completionism prevent you from using this method?
In the Biotic shield section, choose someone stupid to make the shield, like Thane or Jacob. Bring Miranda and Jack. Miranda's plot armor protects her and Jack dies.
Shepard was frantic. He'd been keeping this inside and had to tell someone. He saw the way the crew looked at him. They already knew, but he just couldn't bear to talk about it. He knew it couldn't stay that way. He had to talk. Mordin wouldn't be sympathetic, he'd be too logical. Shepard needed someone who would be understanding. He didn't feel comfortable with Jacob, and Miranda would simply change the topic to her own problems. Jack might listen, or she might throw him through the hull. No, Shepard needed a friend. Someone who knew him before he got into this mess.
Garrus, we need to talk. I've got to talk to someone abou- Not now, Shepard. Calibrating these weapons. Garrus, I need your help here. Tali's out of control and I just- Shepard! I don't want to hear about it. I'VE GOT SOME CALIBRATIONS TO DO. Why won't you talk to me? I've always been there for you. Remember that doctor!? and on Omega? Help me out here, Garrus! Listen, Shepard. Everyone already knows about you and Tali. Nobody wants to talk about it. You unleashed the animal. It's yours to deal with.
Shepard suddenly felt very alone.
Shepard!
Shepard jumped. Tali had taken free reign on the intercom a few days ago.
Captain's quarters! Now!
Entering his (now shared) quarters, Shepard braced for anything. He might get a verbal lashing, or some sweetness before things got physical.
You forgot my birthday, Shepard. It's OK. I got myself a present, and you're part of it. Listen, Tali... I- Quiet! You don't talk to your Mistress until she asks for your opinion!
Shepard nodded. Gimp! Get in here
I had forgotten, because that's got to be 2 or 3 threads ago... which makes me wonder if you keep a file on either myself or the multitude of horrible things that come up in this thread. The former flatters me, and the latter intrigues me.
Funny, this is the reaction I have to almost every other picture you post.
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Johnny ChopsockyScootaloo! We have to cook!Grillin' HaysenburgersRegistered Userregular
edited April 2011
Okay, so I just reacquainted myself with ME2 Vanguarding. My first time through, I was playing too much like a soldier what with the hanging back in cover with an SMG and the occasional Shockwave. So I use some of the advice I got in these threads.
Holy fuck it's a brand new game now. No more hanging back and Shockwaving, now I'm a Heavy Charging motherfucker with an Evicerator spewing firey lead and a flamethrower spewing napalm murder. I spend every fight in the thick of things, my health continuously near zero but I always able to Heavy Charge away to cover and some freshly recharged shields.
Sure, I keep Slam around. Let's me have fun with guys on unreachable ledges and it gives my squadmates an airborne target to Warp/Concussive Shot/Reave/Whatever. But I'd much rather charge a dude and take them from full shields and armor to DEAD in 5 moves (Charge, punch, Shotgun Shotgun Shotgun).
So thank you, Mass Effect thread. You've made me love playing Vanguard.
I had the same problem my first time through the game. Charging seemed like suicide, and I filled out the rest of the game mostly spraying Tempest shots everywhere. A couple of weeks later, the Eviscerator dropped and I decided to give it another go and I was a convert. Learning to charge groups is probably one of the bigger psychological hurdles, as is viewing Charge as equally offensive and defensive. I also tended to want to use it on the unarmored, weak guys, rather than the armored ones who are actually the better targets. I could not believe how badly my first character was specced the next time I opened up my original file after my second go.
Yeah, the Geth are absolutely the good guys in this case. Especially after ME2 revealed that the 'geth' you had fought so far weren't geth at all. True Geth are objectively nice and the Quarians are utter dicks and deserved their fate.
I had the same problem my first time through the game. Charging seemed like suicide, and I filled out the rest of the game mostly spraying Tempest shots everywhere. A couple of weeks later, the Eviscerator dropped and I decided to give it another go and I was a convert. Learning to charge groups is probably one of the bigger psychological hurdles, as is viewing Charge as equally offensive and defensive. I also tended to want to use it on the unarmored, weak guys, rather than the armored ones who are actually the better targets. I could not believe how badly my first character was specced the next time I opened up my original file after my second go.
I mishandled that first game so much.
I don't know. I still don't like vanguard. Even after tense battles epically charging around, I just get too stressed with the constant near-death state of Shepard. Hey, I get it, I just don't like it.
Sooo... one thing we're focusing a lot more on in ME3 is enemy composition. We have a handful of roles that enemies fit into. So, take husks for example - when fighting husks you generally don't want to be in cover. They're pretty mobile, and can do terrible things to you in close range. So, when engaging them you generally want to be able to move around a lot. They fall into our "cover buster" role.
In a given fight we might combine husks with a "suppressor" type of enemy. Suppressors try to keep you pinned in cover. With both of those types in one fight, as a player you have to decide which is the larger threat. Do you send your squadmates against the Husks? Do you try to find a position where you're more protected from the suppressor enemy and take on the Husks? Or do you run headlong towards the suppressor in the back, and try to take it down quickly while avoiding the Husks?
Obviously that's just an example, and normally a fight is comprised of more than just two different roles (additionally, "suppressor" / "cover buster" combinations are pretty damned hard to fight). So you might be able to see how just with interesting composition you can get extremely dynamic experiences that can vary significantly from attempt to attempt.
This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them...
If you "fail" Tali's loyalty mission in ME3 the Quarian species is tried for war crimes and also made to pay reparations to both the geth and everyone harmed by the crazy geth.
I decided to play an Adept this time through. So far, having finished Eden Prime, the Citadel, Feros, and Therum (and just getting to Peak 15 at Noveria) I'm feeling a little underwhelmed with the biotics.
You have your prestige class? The first half with the slow cooldowns is a nuisance, but after getting skills up and finding a good amp, I could spam my entire power bar and number 1 would be recharged by the time I got to the end. Plus, regenerating barrier makes you nearly invincible, and stasis damage means you can melee a thresher maw.
Sooo... one thing we're focusing a lot more on in ME3 is enemy composition. We have a handful of roles that enemies fit into. So, take husks for example - when fighting husks you generally don't want to be in cover. They're pretty mobile, and can do terrible things to you in close range. So, when engaging them you generally want to be able to move around a lot. They fall into our "cover buster" role.
In a given fight we might combine husks with a "suppressor" type of enemy. Suppressors try to keep you pinned in cover. With both of those types in one fight, as a player you have to decide which is the larger threat. Do you send your squadmates against the Husks? Do you try to find a position where you're more protected from the suppressor enemy and take on the Husks? Or do you run headlong towards the suppressor in the back, and try to take it down quickly while avoiding the Husks?
Obviously that's just an example, and normally a fight is comprised of more than just two different roles (additionally, "suppressor" / "cover buster" combinations are pretty damned hard to fight). So you might be able to see how just with interesting composition you can get extremely dynamic experiences that can vary significantly from attempt to attempt.
This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them...
The real problem with suppresion based enemies in this is the same as Gears. The enemies don't recover health. This means that either they drop to a handful of shots, or they soak up the lead meaning you can't have the closing in enemies either a real threat or too aggresive because your players will hate it.
I suppose they could easily fix this with recharging shields. Not like it'd be out of character for the universe.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2011
That have to be careful with that, because like you said, it can easily border the line between difficult and tedious.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
The real problem with suppresion based enemies in this is the same as Gears. The enemies don't recover health. This means that either they drop to a handful of shots, or they soak up the lead meaning you can't have the closing in enemies either a real threat or too aggresive because your players will hate it.
I suppose they could easily fix this with recharging shields. Not like it'd be out of character for the universe.
The real problem with suppresion based enemies in this is the same as Gears. The enemies don't recover health. This means that either they drop to a handful of shots, or they soak up the lead meaning you can't have the closing in enemies either a real threat or too aggresive because your players will hate it.
I suppose they could easily fix this with recharging shields. Not like it'd be out of character for the universe.
Engineers, Vanguards, and Geth already have that.
Works out okay.
Enemies in ME 1 also had regenerating shields as well.
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I would like some money because these are artisanal nuggets of wisdom philistine.
I am somewhat doubtful ME3 will be significantly harder than 1 or 2. The same claims were made about ME2 being 'significantly' harder than the previous game, and that turned out not to be the case at all.
I am somewhat doubtful ME3 will be significantly harder than 1 or 2. The same claims were made about ME2 being 'significantly' harder than the previous game, and that turned out not to be the case at all.
I'm currently playing through the first game on Insanity. It's basically me activating Immunity, opening the door, chasing another guy waiting for his Immunity to lapse with zero real danger to myself from his allies that are pouring fire into me and zero real way to injure him until his power has to cool down.
And when it's just one last guy, Ashley, Tali and I will play air hockey with him until he drops Immunity.
ME1 Insanity is tedious. ME2 Insanity is actually hard.
ME2 Insanity is much harder than ME1, mostly because half your powers are absolutely fucking useless because literally everything has armor, shields, barrier or some combo. That said, I never once did an Immunity run of ME1, and I went through Insanity twice. I died to a charging Krogan once or twice, but other than that there are really no issues with the game.
Don't enemy shields already recharge in ME2? It takes a fairly long time, and rarely do you let one get away without closing the deal, but I could swear I've seen guys who are nearly dead slip away while I'm busy and come back with recharged shields.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited April 2011
ME2 insanity is pretty dumb because of the rock paper scissors mechanism of shield armour health.
ME2 insanity was alright. Not really something I feel like doing again though. I've settled in at Hardcore; still has its fair share of hard parts and I die fairly often, but it definitely feels like my fault when it happens, as opposed to "knocked out of cover and ripped to shreds six seconds into the platform fight."
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Don't enemy shields already recharge in ME2? It takes a fairly long time, and rarely do you let one get away without closing the deal, but I could swear I've seen guys who are nearly dead slip away while I'm busy and come back with recharged shields.
Yup. This is most apparent in the final spawnfest at the end of Jack's recruitment mission, where there are lots of Blue Sun Centurions who actually use some teamwork with one providing suppressing fire so another's shield can recharge.
i dunno, i found insanity incredibly easy on my latest vanguard run. mostly because enemies with defense are a good thing to find at the end of your charge; i did jedore and warden kuril on my first attempts without dying.
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Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Don't enemy shields already recharge in ME2? It takes a fairly long time, and rarely do you let one get away without closing the deal, but I could swear I've seen guys who are nearly dead slip away while I'm busy and come back with recharged shields.
Yup. This is most apparent in the final spawnfest at the end of Jack's recruitment mission, where there are lots of Blue Sun Centurions who actually use some teamwork with one providing suppressing fire so another's shield can recharge.
I just take out the shield things ASAP and use the Cain on the Warden, that fight can get pretty tricky otherwise.
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3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
So I'm thinking about another playthrough of ME2 and I was thinking about romancing Tali because she's soooooo sweet and cute and I just want to hug her and neeeeeeeever let go.
So I got to thinking that after all this is done, what if she doesn't love me enough to not leave? So I think I'm going to get her exiled so she has nowhere else to go. Then we can be happy together on the Normandy and spend the rest of our lives together without her ever having to give a single thought to going back "home."
Is this a good idea?
Remember to kill Kal'Reager and Vetor as she might fall in love with them
I didn't find the warden too bad. The second YMIR on that level gave me seven flavors of hell though, and kind of made clear what I wasn't too fond of in insanity. Every time I had to redo that fight, I had to once again tear through a whole shit load of guys with hardened defenses. I ended up needing about four or five tries on it and I was thoroughly sick of it by the end. Insanity's generally not too much worse than hardcore but the sticking points end up being so obnoxious by comparison. It's so much more time-consuming when you have your shields blasted away every time you pop out of cover for a like, a second.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2011
Honestly...I never noticed these "spawn closets" people are talking about.
That being said...I do move forward a lot.
And I actually like the increased shields on hardcore/insanity. Things die way too fast at lower difficulties.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
I just take out the shield things ASAP and use the Cain on the Warden, that fight can get pretty tricky otherwise.
Yes, very tricky, especially since several groups enter the door behind Shepard's team. My Adept rolled right through it, tho, by dropping Singularities all over the place. You just THINK you're safe behind that cover, bwa ha ha.
Trying to figure out what class to go with for an Insanity run. Looks like I started an Infiltrator five months ago, and got about ~6 hours in.
Should I stick that out, or grab something else? I apparently took Reave as my bonus power, which seems to sort of suck. Think I'd be happier with Warp Ammo, and the cloak mechanic seems to lend itself to a "wait until cloak is refreshed" sort of gameplay. Not sure how compatible I am with that. I tend to play more of a berserker.
Infiltrator is kind of sucky at the start, but once you get maxed cloak it is pretty awesome.
As for your bonus power, yeah I wouldn't waste it on Reave because you'll be popping your shield on/off
I'd go with a ammo power like Warp Ammp or something. That being said...Energy Drain is pretty nice on a Infiltrator I think.
As for party. Infiltrator is like Soldier in that they don't really need backup too much. That being said, you probably want people who can lay down fire well.
Or just throw in Thane/Garrus/Legion/Zaeed and have your party theme be headshot city.
I've played Infiltrator a couple of times, and never been enthused about cloak. Luckily, the sniper rifle slowdown and incinerate are more than enough to make up for an eh class power.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2011
Eh, cloak is one of the better class powers in the game...well...they're actually all pretty good. That said, outside of it's great damage output it is generally good offensive or defensive.
That being said...Infiltrator does need a generally better skillset I feel.
I mean...it's basically...Incinerate and Cloak...maybe Disrupter ammo just because it is there.
AI hacking...maybe a few points just because.
Cyro ammo...meh...things will be dead before you make use of it. I guess you could use it for squad upgrade if you felt like it.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited April 2011
Don't listen to those geese. Heavy Reave is where it's at, especially against the Collectors and Harbringer. Bring Samara with you and you can drop Harb before he finishes his Wonder Twin Powers
Activate ! animation.
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Trying to get my ME2 saved games in order for ME3.
Is there a way to copy a saved game and use it as a base, and complete most of the game, and then take it from there and complete different romance/collector base options without having to redo it 3 times or so?
Or will we get to pull from different saves within on career when importing to ME3? Then you just have to remember what save 73 or save 89 means.
Best picture Dox has ever posted. Ever.
Would completionism prevent you from using this method?
Scarab, the Mass Effect threads have done awful things to me. To the point that I found your contribution hilarious. I fear I may be a lost cause.
The Batarians must be destroyed.
you just became my hero.
So uh, which one dies?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Maybe you've forgotten, but you are the source of this.
Funny, this is the reaction I have to almost every other picture you post.
Holy fuck it's a brand new game now. No more hanging back and Shockwaving, now I'm a Heavy Charging motherfucker with an Evicerator spewing firey lead and a flamethrower spewing napalm murder. I spend every fight in the thick of things, my health continuously near zero but I always able to Heavy Charge away to cover and some freshly recharged shields.
Sure, I keep Slam around. Let's me have fun with guys on unreachable ledges and it gives my squadmates an airborne target to Warp/Concussive Shot/Reave/Whatever. But I'd much rather charge a dude and take them from full shields and armor to DEAD in 5 moves (Charge, punch, Shotgun Shotgun Shotgun).
So thank you, Mass Effect thread. You've made me love playing Vanguard.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I mishandled that first game so much.
Late, but didn't Legion say
I don't know. I still don't like vanguard. Even after tense battles epically charging around, I just get too stressed with the constant near-death state of Shepard. Hey, I get it, I just don't like it.
You have your prestige class? The first half with the slow cooldowns is a nuisance, but after getting skills up and finding a good amp, I could spam my entire power bar and number 1 would be recharged by the time I got to the end. Plus, regenerating barrier makes you nearly invincible, and stasis damage means you can melee a thresher maw.
Pistol is god tier btw.
Quote BoTP:
I suppose they could easily fix this with recharging shields. Not like it'd be out of character for the universe.
Engineers, Vanguards, and Geth already have that.
Works out okay.
Why I fear the ocean.
Enemies in ME 1 also had regenerating shields as well.
pleasepaypreacher.net
And when it's just one last guy, Ashley, Tali and I will play air hockey with him until he drops Immunity.
ME1 Insanity is tedious. ME2 Insanity is actually hard.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I just take out the shield things ASAP and use the Cain on the Warden, that fight can get pretty tricky otherwise.
Cut off her arms and legs.
That being said...I do move forward a lot.
And I actually like the increased shields on hardcore/insanity. Things die way too fast at lower difficulties.
Infiltrator is kind of sucky at the start, but once you get maxed cloak it is pretty awesome.
As for your bonus power, yeah I wouldn't waste it on Reave because you'll be popping your shield on/off
I'd go with a ammo power like Warp Ammp or something. That being said...Energy Drain is pretty nice on a Infiltrator I think.
As for party. Infiltrator is like Soldier in that they don't really need backup too much. That being said, you probably want people who can lay down fire well.
Or just throw in Thane/Garrus/Legion/Zaeed and have your party theme be headshot city.
That being said...Infiltrator does need a generally better skillset I feel.
I mean...it's basically...Incinerate and Cloak...maybe Disrupter ammo just because it is there.
AI hacking...maybe a few points just because.
Cyro ammo...meh...things will be dead before you make use of it. I guess you could use it for squad upgrade if you felt like it.
Activate ! animation.
Also, boobs.
Warp ammo is better on Infiltrator because it increases damage against barriers/armor/health
Which is good when you know your thing is...extremely high weapon damage.