FINAL FANTASY VI ADVANCEMagical Mecha, Steampunk Cities, Evil Empires, Airships, and Every Man, Woman, and Child Looking like a Blonde Supermodel.
Final Fantasy VI is the crown jewel of the mighty SNES's fantastic RPG lineup. Oh sure, some people like the easy action and pace of Chrono Trigger better, or find the moving story of DQ V or the crazed 50's America vibe of Earthbound more memorable but this right here is the total package of RPGs. It is definitely the first time Square really flexed their muscle and tried to release a truely cinematic game. The graphics were a real step up over FF V, especially in the backgrounds and the musical score is usually regarded as the best work of all videogamedom.
As you may or may not know I've been thinking about LPing this game for a very long time, and even started a thread long long ago; I unfortunately hit the submit new thread button a bit early and got sidetracked, but one issue has always come up whenever I've teased it; what to do about naming the characters.
It's called Let's Play for a reason, so whenever user input comes in I feel it is necessary for my viewing public to have a say. Like when I had people submit names for planets in my MoO thread way back when. This game actually has a decent amount of choice compared to most JRPGs of that (or any come to think of it) era. But since this game is so beloved in the minds of many fans this ended up with quite the division; some people take it super seriously and don't want the names changed around (and some even wanted the ridiculous Japanese names brought back like Mash and Tina!) while others didn't mind a Terra named Fagballs or a Locke named Hobbs. It took me almost six months of thought after my last failed attempt on how to fix this issue, and then it came to me.
Meritocracy.
The fans who work the hardest/answer questions the fastest, bring me the best fan art/remixs should get the choice. This game has a lot of choices, and besides a very rare circumstance wherein we'd lose some game content by not choosing a particular person for our party I'm leaving them all to you.
Decisions to be made by you:
Names of all characters: Obviously, the default name is an option.
Party make up: Unlike most FF games you can usually choose your party from available characters most of the time. Even during the relatively linear first half you still have plenty of options for choice.
Which path to choose: One point in the story gives us the choice of three parties. While all eventually have to be completed you'll still have the choice of which one to pursue first.
THE ENTIRE SECOND HALF OF THE GAME IS NOTHING BUT A FREE CHOICE-A-THON. You only need to visit about five places to beat the game and recruit only three characters, including the one you start with.
Rules:
Fanart must be work safe and beyond that, in good taste. All answers will be submitted by Private Message. Any trivia questions or short essay questions will be posted at some later time from the actual update to give people a fair shot at answering them (probably 10-11pm eastern) and the first correct answer will win. Repeat winners may be eligible for some future prize near the end of the thread.
Contests:
1. For the right to name the first character: Bring me the full set of FF VI's menu sprites for use in long conversations where I won't show every screen. The winner will be the first with a complete set, or the most complete. May the best man or woman win.
Cast of Characters:Name: ???Age: ???Job: Mindless Battle Thrall
??? enjoys long, stompy marches through the snow, sepia tone flashbacks of train excerises/massacres and having the largest selection of somewhat useless Magitek commands.
Name: Biggs "Vicks" DarklighterAge: SensitiveJob: Ranking Officer on the Narshe Incursion
Biggs was given command of this mission by the emperor himself on account of his "wicked, awesome, late 70's facial hair" and his outstandingly callous attitude when it comes to mind controlling teenage girls. A real go getter his deepest wish is to become a general in the next ten years.
Wedge AntillesAge: 21Job: Bigg's bitch, survivor of Battle of Yavin.
Wedge feels he is being held back in the Imperial chain of command by a strange, almost alien set of feelings known as compassion, caring, and respect for his fellow man. Nonetheless he can kill rebel sympathizers like the best of them and is trying his hardest to fit in with the new regime.
Posts
BONUS: Part One of my two part subseries: The Only Reason to Ever Play FF VI PSX!
http://www.youtube.com/watch?v=viFJ0tdwuS8
Not shown: A certain jaundiced clown in the lower right corner...
Wouldn't be much of a game if they didn't...
Hard to believe an esper's been found there a thousand years after the War of the Magi...
Bah! Probably just another wild goose chase!
I don't know. They wouldn't have let us use her unless they were confident that the information was good.
Ah, yes...our witch. I hear she fried fifty of our Magitek armored soldiers in three minutes... Kinda makes your skin crawl, don't it?
Relax. With that thing on her head, she's a mindless puppet. The girl won't even breathe unless we tell her to.
This will be funny in an update or two...
CREDIT ROLL:
Kitase's best work...by far.
Yes, that Nomura. Promoted from monster designs in FF V he mainly did...monster designs in this game too! I believe he also designed Shadow and a few other characters. Shadow does feel fairly Nomuraesque.
He did a really fantastic job on this. Sure, it is formal and a bit stuffy, but very artfully done.
Responsible for all the wafer thin blonde men and women in the offical art.
Welcome to Narshe, Steampunk capital of the north. Population, around thirty or so. Days since last imperial incursion, 278.
Clearly Wedge is a powergamer who knows the key to true broken strength in this game is to delay fighting until the end of the game!
First thing's first, let's change some of the settings and give a brief overview of the menu. Items are the various potions and pieces of equipment you pick up, along with a seperate menu for key items. Abilities come in two flavors, Magic which is learned and class inherent abilities which are not. ????? has some magic right now but Magitek is free...so why bother. Equip is for weapons, armor...but we have giant stompy mechs right now so who gives a damn. Relics are for special accessories that either boost stats or give some other ability to your characters...but we don't have any. Status is for experience points and other numbers. Formation is actually useful; people in the back row take half damage but deal half damage with most weapons...but not most skills or any magic...so most characters will end up in the back row! Config is...where we are headed next and Quicksave gives you a one time save from anywhere so you can shut your GBA off...and is of almost no use to me because I'm using a Gameboy Player.
Config Menu Battle Mode: Active is for winners, Wait is for babies as this game is easy enough! Battle Speed and Messages: 1 is fastest, 6 is slowest. Slower=easier...though it can be hard to capture images on the higher speeds as you'll soon see. Command Settings: I can never tell the difference so I leave it on Standard. ATB Gauge On. Reequip: I prefer optimize, but sometimes that can be annoying. Cursor Position: Remember puts the cursor where you last had it, Reset puts it back at the top on Attack. Auto Dash: Gives you the sprint shoes without having the sprint shoes and quad speed if you have it on with the relic equipped. I like speed so its on, but it can be annoying sometimes.
Second page is much smaller. Magic Order: I like Attack, Healing, Effect but having healing on top would be smart if you intend to heal often with spells. Window Pattern, Font Color, Window Colors allow you to adjust it, but I like the blue and white quite a bit. Bestiary is a guide of all the monsters you have fought and is generally very handy.
Advance a few steps and...
Our first forced encounter of the game!
The white bar gradually charges and when it turns yellow a little menu pops up...
and if you select Magitek
Biggs and Wedge get these options. Think of them as slightly better than average single target versions of the elemental spells. One fire beam each is more than enough to kill any of these mooks four times over.
If you try taking the first right you'll get another forced encounter. More of the same for this and the next two encounters sadly.
This Silver Lobo was beamed to the mothership by ????? groovy Banisher attack.
????? Magitek skill list. No wonder Biggs and Wedge brought her along. Bio Blast poisons, Confuser...confuses (gives the enemy a chance to attack himself/his allies) Banisher has a chance to remove non boss enemies from the field and Magitek Missile does heavy physical damage.
Finally something new to talk about. Sometimes the enemy surrounds you like so.
Surrounded: You are treated as if you were in the front row for attack and damage purposes. You cannot run away until one side of the battle field is cleared of enemies. The party is so much stronger in their stompy death suits that this hardly matters.
Who said that.
Guards with awesome fun size wooly mammoths...who still die in one hit.
Now entering the mines.
According to our source, they unearthed the frozen esper in a new mine
shaft they were digging. This must be it.
Our first random encounter of the game! Random encounters are based on the number of steps you take; the more steps you take, the more likely an encounter is. Rats...why is it always rats?
Our first save point: Comes with a whole (but optinal) speech about saving. Standard FF stuff here, use a tent, save the game, can save anywhere on the world map. The only particular point of note is that if you die, you lose any progress you made or items obtained but keep your experience and level.
Stompy Robot Powers, Go!
Who said that?
Oh, the pallet swap guard.
and queue...
http://www.youtube.com/watch?v=KYLvj5WrKAQ
Ymir: HP: 1600 MP: 1000 LVL: 6 Steal: Nothing Drop: Hi-Potion Immune To: --- Weak Against: --- Absorbs: --- (Shell absorbs Lightning)
Biggs basically tells you the score: Attack the head. Heal when the head retreats. If you attack the shell, it will Electrocute you for moderate damage. ??????? doesn't give a damn though and
Just wait (if you select Active you can wait with your command selected but not confirmed, hit a when the head pops back!) a few more beams and missiles and...
FF Bosses generally drop loot but never drop experience.
Signs point to maybe...
No, not more Rogue Squadron Books...anything but that!
Wedge,where are you? H-hey! What's going on!?
Spooky...Fade to Black?
Nope, wake up in a bed some time later.
Slave Crown: Possible side effects include: Loss of bodily and mental functions, headaches, susception to evil plans.
Six letters: Powerful enough to stop anything that moves.
NEXT TIME: RTTHS
I remember your first attempt at LPing FFVI. Didn't you get jailed shortly after? Sidetracked indeed.
FF14: ARR
I'm glad you brought it up, well, the part about the versions, so I can do a small informative piece.
VERSION BY VERSION LOOK AT FINAL FANTASY VI!
1. Final Fantasy III (US SNES, PAL Wii VC, soon to be US Wii VC)
Q. Why is it called FF III if it is really FF VI?
A. Final Fantasy I took a very long time to come out in the US, and despite being a decent success there wasn't really time before the SNES came out to translate the much more complicated FF II or FF III. Square was working on FF IV for the SNES launch period, so Nintendo decided to publish that game as FF II in the US. A few years later Nintendo Power announced that Square was considering bringing FF V over as FF III, but since they were hard at work on FF VI at that time and thought that FF V was too complicated for us Americans they decided to skip that release and go on to the more mainstream FF VI, which they released over here in 1994 as FF III.
Q. What does this version feature?
A. 90% of the glitches from the original FF VI SFC release (and a couple of fresh ones) made it into the initial US release. Of particular note is that the Evade stat is ignored, using the M. Evade for both physical and magical evasion, The flag to prevent bosses from being banished or doomed to death gets turned off when vanish is used, and the first version of the US release had the save killing but absolutely hilariously fun to use Relm Sketch Glitch. This version also has the uncensored Celes torture scene and the rather good Woosley translation, and is usually regarded as the best sounding version.
The VC version uses a later revision of the FF III cart, so the Relm Sketch glitch isn't in there.
2. Final Fantasy VI Anthology Version (PSX: EUR, USA, JPN)
Q. What does this version feature?
A. A slight retranslation of some censored items (Pubs are back to being pubs, a boss says die instead of go, some of the spell names changed. There are also two FMVs that aren't too shabby. That is the end of the good. Load times, poor sound, load times, washed out colors, load times, infrequent save glitches, and load times are just some of the problems.
This version has been announced for a future PSN release. It's the worst version of a great game, but if you only have a PS3/PSP and want to play it...you should still get a Wii or GBA.
3. Final Fantasy VI Advance (GBA: JPN, USA, EUR)
Q. What does this version feature?
A. A new translation, a new dungeon, 4 new summons, all of the bugs fixed, some new spells, no loads. Yes, they censored the Celes scene. Yes, the font is different. Yes, the music isn't quite as good even though the opera sounds more like a person singing. This is my favorite version despite the music.
It can be kind of hard to find these days for a reasonable price though.
Seems like a good time to pick it back up.
I only just made it to South Figaro before I had to stop playing but I can tell I'm going to enjoy this. I could also listen to the Terra theme for hours.
Nobuo Uematsu.
SOMETHING LIKE THAT, Hint Hint. Oh, and host them yourselves if you would.
It was also the first one I really played through (and rented multiple times until I got my own) and actually beat.
I still have my SNES cart around here somewhere, last I recall I was working on making everyone level 99 with their best stats maxed.
Ayliana Moonwhisper Ecksus Cerazal
The next contest is going up right now.
FOR THE RIGHT TO NAME THE SECOND CHARACTER: Whomever links me the best possible song to represent this character gets to name him. Time limit: 8 Hours, so the deadline is midnight eastern time.
Submit it via PM if you will.
And stopped because there wasn't enough fucking focus on the best character.
Yeah that's right.
I kid Xenogears I will look forward to this immensely. You have your work cut out for you though - I'm pretty sure FF7 nearly killed Adus, but hopefully you'll have an easier time with 6.
Youtube Channel!
I know, they really should have placed more importance on the value of the fortune city place holder image.
Pissed me off too.
I don't know about that...
It was damn near a game-breaker for me and a very large reason why I have never finished this version.
- The Four Horsemen of the Apocalypse (2017, colorized)
Go Planet!
Maincharactertonium
Town guards, out for blood.
Open this door right now, and hand over that girl! She's an agent of the Empire!
Empire...? Magitek armor...?
There's no time to explain! You need to get out of here! These fools aren't going to listen to reason. This way! Quickly!
But before that...
Always time to check what time it is.
Ka-ching! Note that almost every grandfather clock in this game has one of these excellent items in it.
Make your way out of town through the mines! I'll try to buy you some time!
Keep going west and you'll head into the mines.
This is our equipment for our non Stompy Mech Mysterious Imperial Magic User. It pretty much sucks.
Spritzers die in two hits from your sword or one hit from the fire spell. Yes, I also miss the Mr. Stompy Mech. He will be missed.
Speaking of magic here are Gaia's choices. Hit the L button to select multiple targets. Using the spell that way for healing or damage lowers the total amount done but spreads it among all targets. Only elemental spells and the cure line can be selected this way.
Chant, chant, chant.
and the spell goes off! (I missed the sweet red flash.) They died. Using Gaia's fire magic against all targets is a good choice for her throughout the early game. It allows you to put her in the back row for the defense boost while giving you a solid multi damage attack.
Another new battle scenario, the back attack. It switches your rows and fills the enemies ATB gauge, but usually isn't too fatal. I just magicked them as usual.
See these treasure chests? I'm NOT going to get them now. You'll see why later.
Rut-roh.
I'm sure we can work something ooooooooooooooout!
Fade to [strike] Black [/strike] Sepia tone???
Not yet.
Closer.
There we go!
I don't like where this is going.
Oh, just a slave crown.
Timed life fire training excerise.
Emphasis on the fire.
He has a stompy mech as well.
and then he laughs about it, yep, probably a villain.
SNES Steampunk Triumph of the Will.
Heil Geshtal!
Zeig Zeon!
Yep, these are the bad guys. Steampunk Magic Nazis in stompy mechs.
Definitely not those rag tag rebels and other associated heroic adventurer types!
and now the Nazi salutes start.
Meanwhile back at the Old Man's house...
Back door bangs open, revealing...a torso!
Here comes a NEW CHALLENGER!
http://www.youtube.com/watch?v=joNmYWYFZQg
CHALLENGE (EXTENDED): PM me the best piece of music you can find for the right to name this fellow. I have one strong entry, but I want to see if I can get some more, you have until Noon Eastern on Sunday.
FF14: ARR
It was Setzer, smart-ass. :P
Xenogears, i hope you get time to go
Was FFVI advance the definitive version? It's certainly the one i remember played the best. That PSX port had loading times that probably quadrupled (possibly exaggerated, though not by much) the play time, but not in a good way.
My personal version order goes something like this:
1. FF VI Advance
2. FF III (Wii VC)
3. FF III (SNES)
4. FF VI (PSX)
It's not clear cut like FF V Advance is. That game is clearly the best version of that game ever made.
Yeah, but where would the fun in that be?
I love this game SO much.
THIRD RUNNER UP:
http://www.youtube.com/watch?v=dQw4w9WgXcQ
Would have one if this was a name Robo contest. Like so:
http://www.youtube.com/watch?v=UZ8xce9HtD8
SECOND RUNNER UP:
http://www.youtube.com/watch?v=bctEw1ci4Jk
Nice and Brassy Like the Indiana Jones Theme this one is apeing.
FIRST RUNNER UP:
http://www.youtube.com/watch?v=ZmdgO6R74pU
Fantastic Eight Bit version.
WINNER, WINNER, CHICKEN DINNER:
http://www.youtube.com/watch?v=PYAsDQuYHIM
Gave the competition the (Bum) Rush.
Gaia? Shoulda called her Tina...
Not quite the same as the GBA version but then again the legit copies of that game go for big bucks these days.
Jeremy Soule tribute to Nobue Uematsu
Either around midnight or tomorrow before noon God bless Patriots Day.
I'll start this early though:
FOR THE RIGHT TO NAME THE THIRD CHARACTER OF THE GAME:
PM me a pick up line that this man would use:
Best line wins. Open until wednesday's update.
Got to think of a clever secret agent name so people can't track me down and hurt my friends and family. I'll go with Locke, yeah, that's the ticket! The silent e will fool everybody!
Just like grave robbers prefer the term "Archaeologists."
Ha! Semantic nonsense!
There's a huge difference!
Anyway, is there something you need me to do?
There is indeed. ...I met the girl.
(Picking up girls at your age? The text box says Old Man not Old Pervert!) ...!? You don't mean...?
The city guard is pursuing her as we speak. This city has the strength to stand up to the Empire, but it won't use it. The people are just too stubbornly independent to join an underground resistance group like the Returners. I tried to explain that the Empire was controlling the girl, but they wouldn't even listen...
All right... So, you want me to get her out of Narshe?
That would be the idea. Make your way to Figaro for the time being...
Locke uses his power of NPCdom to instantly warp to Terra's location. No walking montage, no random encounters, just poof!
SHAZAM!
Like one of those choose your own adventure books down here!
One town guard, how bad can that be?
You and what army?
Oh, that army...
of furries!!!
Wonderful... There's a whole bunch of 'em....
Kupo?
Versus our army of furries!
KUPO!!!
THEY CAN SAY SOMETHING OTHER THAN KUPO!?
Yea...no, I can do it faster. Basically you control three parties to fight off the enemy forces. Prevent them from reaching Gaia. To switch parties, hit select.
Moogle party one. One of these things is not like the other...
Moogle party two...has awesome names.
Mog, like the rest of his party, has two commands. Attack and Item. But after you win the fight...
http://www.youtube.com/watch?v=hGjC0wbUXzk
DANCE: Every fight you win in a new terrain you learn that terrain's dance. It basically works a lot like FF V's Geomancy, except you continue to do one of the four sub commands under that dance until the battle ends, you die or get hit by some other nasty status effect. If you change the terrain on a battlefield before you gain the new dance you don't learn the new one.
The Dance Menu, we now have one.
From there, it picked one of the four possible effects; Snare.
Mog does a little Shimmy-Shake.
A hole appears...
Gets bigger.... and if it works, the enemy sinks into the ground and off the field of battle. It didn't work this time.
For Mog's failure we strip him of his weapons...like so.
Curious that this is the only NPC we can deequip...
Meanwhile we switch over to Locke's party. His commands are Attack, Steal, and Item.
STEAL: The character does an action hero leap over to the target and rifles through their...fur in this case, attempting to get an item. Each enemy holds at most one item, but that item can be from either the common steal list or the rare steal list for that creature, some don't have anything. Stealing is fairly inaccurate, especially early on, but there is an accessory that will greatly increase the odds and another one that changes it to the more useful Mug.
Going to see this message a lot.
Kupo, Kupo, Kupo! Just you and me, Bossman.
This party isn't in good shape...
The Guard Leader used his Web, which inflicts Stop Status on one party member. That party member glows pink and cannot take any actions until it wears off or is dispelled, or if the battle ends or dies. It's probably the fourth worst status in the game, be careful.
The lobos take one hit as always, but we have a man/woman/furry down!
Mugmug is back...but he's all alone now! The bosses Charge move will basically OHKO any of the regular Moogles.
Not shown here: "The Party has Fallen." grim message that you won't see very often.
Did anyone catch the number of that train?
If you hadn't guessed by now, this is a tutorial battle. The boss doesn't move and you'll always be revived with 1hp up by Gaia.
This is the same thing happening to Locke's party after he got stopped on the first turn. Nasty stuff.
Mog's party don't give a damn and starts the fight with a formaiton dance.
That's what Snare looks like when it works.
Mog's Plan for stopping the Boss Man?
Cave In: AKA I threw a rock(s) at him!
It does a decent chunk of damage to him.
Next turn, Mog Snares him for the win. This guy is strange for a boss as he gives exp and is weak to Snare, but the boss music is playing all right.
Pretty sure we won't be seeing them again.
What sort of treasure is he looking for? :winky: o_O
Not pictured: Open up that secret passge! :x
You... saved me?
Save your thanks for the moogles!
Ugh... I can't remember a thing... It's like my mind's trapped in a fog...
You lost your memory!?
A man said it would eventually come back...eventually...
So, you've got amnesia. Don't worry! I won't leave your side until until your memory returns!
...?
I'm not gonna up and abandon someone just because they lost their memory! I'll keep you safe! I promise!
The confused girl and the treasure hunter make their way to the edges of Narshe.
This place is dead useful if you're new to the game, but since I'm going to personally note every new mechanic and such I won't log everything these guys tell us.
Yellow Pots like the one Locke is facing here are good sources of free items.
Such as this Ether. Note the guy below us will give the same Save Point talk that stepping on a Save Point for the first time will.
Surrrrre.
Patent Pending, 1994 Square. Sadly, it was just a Silver Lobo. I did miss taking my first successful steal screenshot though. Monsters-in-a-Box are usually unique and give you something cool for fighting them, so its usually worth the risk. The next two rooms have a Sleeping Bag (a one man tent) and a Potion in them, along with a bunch of informative old men.
This bucket Locke is standing in front of is the only other thing of note in here as it [strike] Leads to the Day of Lavos, 1999[/strike] has water from a nearby healing spring in it. One sip and the screen flashes blue, restoring all HP/MP. Very nice.
The world map. Yep, those Stompy Mechs in part one sure did approach from the east. The minimap for this game is really nice and simple, the white dots are cities and other such landmarks. Lucky for us Figaro is the only such landmark on this land mass.
Oh no the Soviets struck first! Oh wait its the random battle flash. Our first world map encounter!
Against two rabbits and a bird. Note the sweet forest background.
Gaia using Magic, a lost art from a thousand years ago. Locke has no reaction. Keep that in mind.
Figaro is a desert kingdom and we're getting close.
Oh no it's been flattened, curse you Mode 7!
Just in case you weren't sure.
No escort.
No Royal Guards outside the throne room, honestly, what kind of idiot runs this place???
This kind of idiot apparently.
With a donkey, you say?
Nice...hair. Yeah, that's it...hair.
queue dramatic spin-around...
Wait for it...
Spin plus finger waggle, what a remarkable appeal!
Imperial ALLY?
NEXT TIME: THE MARRIAGE OF FIGARO I
CONTEST NUMBER THREE: Send me via PM a pickup line that this "king" would use. The best entry by Tuesday, 10pm eastern gets to name this fellow. I've already got some pretty decent ones, but the more the merrier!
how about that?
OR WOULD YOU PREFER THIS????
Tonight at midnight is the deadline for the best pickup line by the king of Figaro.
One day, I'll play all the FFs again in chronological order and reliver the glory.
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
3DS Friend Code: 0404-6826-4588 PM if you add.
I don't want to count*, but I do know that not only will I finish this LP but I'll probably start the SNES version whenever that comes out on VC.
*Late 20's to mid 30's easily.
Contest is over, short post tomorrow with another character contest, slightly longer one with another character contest after that, then one over the weekend with no contest whatsoever.