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Phallakinetic IV : Pinnacle Wins the Battle! But the war...

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Posts

  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited June 2011
    Marth wrote: »
    I want to see how assault decided to attack me. If it was smash bros related... I can't blame them.

    RNG.

    I'm dead fucking serious. We picked you on a RNG.

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • RendRend Registered User regular
    edited June 2011
    stever777 wrote: »
    Crap! Personal goal: Someday, I'll get out of a BW, (even when they're right.) Nice work Warban & Void!

    If nothing else, your fate was sealed when you claimed experiment, since I could confirm there were only 3, and I knew who all 3 were

    Rend on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited June 2011
    Why didn't you tell me that??!! :P
    A gamble on my part.

    stever777 on
  • RendRend Registered User regular
    edited June 2011
    I was about to mention it in thread, but I figured drawing undo attention to myself would have been less than ideal

    Rend on
  • MarthMarth Registered User regular
    edited June 2011
    Marth wrote: »
    I want to see how assault decided to attack me. If it was smash bros related... I can't blame them.

    RNG.

    I'm dead fucking serious. We picked you on a RNG.

    Ha! That makes me feel a little better.

    Marth on
    Steam PSN LoL: SadSchaub Battle.net: SadSchaub#1357
  • jackisrealjackisreal Registered User
    edited June 2011
    …a Sentry

    You would quite literally die for the Pinnacle Guild. Which is excellent news, because they quite literally expect you to.

    Faction: Pinnacle Guild
    Sub-faction: Specialist
    Life: 50
    Attack: 20 (physical)

    Abilities:
    Sacrifical Guard: Reduce the attacks sent towards a target by 50. If the target is killed, you die in their place. Used as well as an attack.

    Victory Conditions

    Eliminate the forces of the Arcadian Order and the Exigent Organisation.

    Guarded Void Slayer night 1, Adventfalls night 2. And I fought TheLaw!

    jackisreal on
    DolphinMechSig.jpg
  • WietWiet Registered User regular
    edited June 2011
    Hello, I was High Council and the one that weakened Infidel, allowing him to be wacked. So technically you managed to kill every High Councilman except for the one who actually did anything to Infidel.

    Ed, this game was a lot of fun! Being masoned with pretty great.

    Wiet on
    XStly.jpg
  • WietWiet Registered User regular
    edited June 2011
    Reading through the proboards I have to say, poor Langly. Everyone wanted to use his gun for their own purpose or kill him if he threatened to be swayed by someone else. In the end he never even got to use it. It's tragic.

    Wiet on
    XStly.jpg
  • AlegisAlegis Impeckable Registered User regular
    edited June 2011
    that was fun, let's do it again!

    Having fiaryn kill himself out of sheer bloodlust was worth it.
    Constrict is a nice ability

    Funny thing alpha actually saved it itself from AO by jumping to HC's defense in the thread
    alpha/HC were on good terms rather early. Tried to found beta but in the end we only killed 38doe of beta (picked by happenstance) due to constrict.

    http://councilofrevenge.proboards.com
    melding mentioned the proboards earlier, they were unlocked before narration began

    Alegis on
  • FidohFidoh BelgiumRegistered User regular
    edited June 2011
    Being part of Alpha was awesome. Especially at the start I was communicating with a lot of people all the time. I had loads of fun. Also, I felt really important. :3

    We gained new powers every time somebody on alpha died. So having some of our guys die was actually not that sad.

    The first one was: Unity Strike: For every vote cast against a player, deal 5 psionic damage to them. This is a group power.

    The second: Your individual max Life scores are now 60.
    Your individual attack powers have increased to 40.


    And the third ability:
    You have outfitted yourselves with some of Beta team's equipment. They would have wanted this.

    Your max Life scores are now 100, and your attacks deal 50 Variable damage: they will automatically switch between psionic and physical damage depending on what would do the most harm to your intended target.

    Unity Strike has been upgraded to deal 10 psionic damage per vote on a target.

    You now both have Auto Aid: if you still live at the end of a night's actions, you each recover 50 points of lost Life.

    You now both have Defensive Stance: if one of you opts not to make an attack, incoming damage is reduced by 50. This does not effect Special damage.




    Thanks, edcrab. Great game.

    Fidoh on
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited June 2011
    Alegis forgot who melding was at the most important time

    Thank you Alegis

    Gumpy on
  • HeavyVillainHeavyVillain Registered User regular
    edited June 2011
    Infidel wrote: »

    HV needs to share the PMs involving our actions that night. :winky:]
    "My abilities are beyond the limited comprehension of your feeble psyche," Nialliv stated flatly.

    "Really?"

    Ledifni struck Nialliv across the face, open-palmed and with surprising force. The gaunt man blinked in shock and when vision returned a split-second later he found a plasma pistol pressed up against his head.

    "Your mind-numbing bullshit doesn't work on me." Ledifni thumbed the weapon's recharge setting. "Now talk."

    Nialliv glanced at the pistol. "It works on your gun, though. Good luck trying to fire it."

    "True enough. I'll just use it to beat you into a bloody pulp. It's an awfully big pistol, isn't it?"

    Nialliv swallowed. "I'm... thinking we should talk."

    "Oh good. That prospect appeals to my feeble psyche."



    You were manhandled by Domarians last night.




    PS Arcadia: I collected win conditions and i never once did anything to you even though you left me outside of your group doing nothing. I couldve turned to the guild and outed Peccavi but nope I didnt.

    I network, you network. Didnt even know who else was part of the order. I tried to make contacts of my own, and even after i seered him for you I had an inkling you people wanted to whack rend when ironically... even if he had converted me, Id have still kept your win condition too. I just wanted to be able to win posthumusly no matter what happened!


    P.S. Ed I don't have my role pm. Please dig up a copy as I am dumb.

    HeavyVillain on
  • Dunadan019Dunadan019 Registered User regular
    edited June 2011
    Marth wrote: »
    I want to see how assault decided to attack me. If it was smash bros related... I can't blame them.

    RNG.

    I'm dead fucking serious. We picked you on a RNG.

    we?

    more like....

    Dunadan: so we should probably pick a target to attack tonight.

    adventfalls: how about Marth.

    Wildcat: alright.

    Dunadan: Sounds good.

    Dunadan019 on
  • AlegisAlegis Impeckable Registered User regular
    edited June 2011
    Gumpy wrote: »
    Alegis forgot who melding was at the most important time

    Thank you Alegis

    Looks like it didn't matter, no one bought your ruse!

    I thought you meant 'melding person' was an ability when we were discussing guard powers

    and then it hit me

    Alegis on
  • WietWiet Registered User regular
    edited June 2011
    The only reason the High Council did as well as it did was because me and Melding had Alegis to hold our hands. Thanks for guiding us to victory!

    Wiet on
    XStly.jpg
  • EdcrabEdcrab Registered User regular
    edited June 2011
    Postgame Analysis, or "things never go as planned but I'll pretend they did"

    Yes, as is so often the case things didn't go entirely as planned. But at least it didn't stop everyone trying to make the most of things...

    I was surprised that Alpha Team and Beta Team didn't, for example, instantly retreat to a single Proboard to share their information. I specifically pointed out that masoned groups could implicitly trust their teammates and yet this didn't always seem apparent in how people acted. As mafia in the prior game, Alpha and Beta had been split up and unified early, yet when reimagined as village special groups the idea didn't seem to appeal.

    Perhaps, like the Arcadian Order and Exigent Organisation, they all suspected that their neutral allies and associates would sell them out. Maybe nothing's too paranoid when you're a game-essential village faction.

    Poor old Beta Team never stood a chance. The village's engineers were rapidly killed off (and mostly by blind-firing, typically) leaving them utterly powerless. Seriously, they didn't even have default attacks. I had this idea of a squadron of dormant vigilantes/guards/etc. whose abilities could only be unlocked with the application of Repair powers from the wider village: but in actuality, all they were were masoned, game-essential vanillagers left bored and vulnerable because it was Engineer Hunting Season.

    Flailing around wildly looking for Repair powers that weren't there. God, that must have been frustrating. Langly, the Gunner, was similarly afflicted.

    The Experiments were a wildcard; an asset as well as a liability, as the narrations hamfistedly pointed out. I thought that being upfront about an Experiment's vulnerability to conversions would shape how they were handled: and this worked out really strangely. HeavyVillain, the Experiment who collected win conditions rather than overwriting them, was kept out of the network but never acted against them. Fiaryn, a more typical Experiment, was eventually let into the fold and used that insight to get the lot of them slaughtered. Huh.

    Fiaryn was a classic power accumulator, El Skid was a guard/vig, and HeavyVillain was a power-mimic who drained his own Life in order to use his ability.

    El Skid's guard/attack did a "modest" 100 points of damage or protection- Special type at that. He soon hooked up with Rend, the Scientist, and began steadily upgrading his abilities as well as allowing Rend to unlock (and attempt to unlock) new powers. The fact that the most defence-orientated Experiment stayed a survival neutral for the whole game didn't exactly make for interesting opportunities for his power...

    When Villain targeted a player, he hit them with a 200-strength (standard) guard as well as a Nullify effect, and that night he would gain their power in return for 50 of his 150 Life points. He was also immune to roleblocks, and could collect mulitple win conditions without one overriding the other, but conversions would kill him: the first two he would survive, but the third would overload his mimicry ability and he'd just die. At one point he copied an oh-so-useful-like-gold-dust Repair, but threw that away just as the last Engineer snuffed it. In turn, he picked up Infidel's Custody power...

    Rend himself could heal and research Experiments with his SCIENCE! power (and if that name doesn't betray a lack of creativity on the host's part, nothing does). His final ability, Loyalty, was used to convert Fiaryn although it could have also created a new Alpha or Beta team player... it was just as well this wasn't used, as the ability description neglected to mention the fact that such a use would have immediately resulted in the narration broadcasting to all and sundry that a new member had been appointed. Not exactly secretive.

    The High Council were fragile little bunnies but they packed powers similar to the Arcadians' best stuff. As expected, they quickly networked and relied on using their abilities (Constrict, a forced roleblock, Weaken, converting damage to Special damage, and a Cure) to support other factions insofar as it assisted their own win condition.

    There were only two Domarians, but Infidel was the only perfect seer in the game, and he had a minor roleblock aspect tied to that power to boot. Munkus was a 200 Life tank with an Obstruct power and immunity to psi damage.

    But when Infidel died, Munkus became a true vig. The option of handing out two 75 damage physical attacks or a single, unblockable/redirect-immune attack for 150 special damage. With 300 Life Munkus had twice the health of anything else in the game, but the drawback was that he could no longer be Repaired. Oh, and if he failed to sate his bloodlust by making a kill on a night, he'd lose 50 Life.

    At one point Phyphor hit Munkus with the Organisation's high-level Manipulate ability, doubling the damage he took. But no one attacked him on that night...

    Which leads us to the mafia. I... think it turned out alright, although some might disagree. The Order and the Organisation had incredible powers but an objective that was much harder to meet than average; killing nine specific villagers, villagers who the rest of the players would be trying to protect. For the most part.

    The Arcadians started the game at full power, while their Exigent counterparts had to kill targets in order to "research" their abilities. In hindsight, I should have let the Exigents know which particular roles would result in powers/stat increases. At least they unlocked Intercept and Manipulate (doubling or halving all damage on a target), potentially two of the most powerful abilities in the game.

    Reversal was a power shared by the High Council and the Arcadians, and if it wasn't stripped off a target they'd recover Life from basic attacks. In practise this was too akin to a perfect guard, essentially making a target invulnerable if Special damage (or a big series of Heals) wasn't sent their way. Perhaps it would have been better to have put an upper limit on the amount of damage it could convert.

    Oh, and as everyone was no doubt wondering, CaptainPlanet82 was the Guild Elder: a sleeper role that always seered as friendly to mindscans, and always seered as hostile to Investigates. He turned up lime in narration because despite his name, he was an Arcadian sympathiser. In the right circumstances he'd have been upgraded from his puny little stats, but I intend to reuse that mechanic at a later date so [CLASSIFIED]

    The physical/psionic damage dichotomy played less of a part than it usually did in Phallakinetics; mostly because Beta Team never got the chance to utilise their defensive powers, which would've involved picking a gigantic resistance to one or the other, and the Exigent Organisation would have found something very similar. But the game's two robots were immune to psionic damage, which at least opened the door to some interesting uses of Constrict/Obstruct.

    Despite knowing that the lowest Life in the village was a paper-thin 25, the village kept throwing attacks about and picking off their own support classes, dooming Beta team to a short life of host-dictated impotency. Considering the amount of power the mafia were packing, this kept the nightly kill count massively inflated. Fortunately somewhere around the phalla's halfway mark random attacks became random heals and guards as the remaining villagers sat on their guns and instead let their defensive counterparts take point.

    At the outset, the Assault Team and Security Team had the game's most potent attacks/guards respectively. And while they definitely played a part, the baddies made neutralising their target choices and killing them off outright a priority, recognising the impact the full-strength teams would have on their cause.

    Between those two teams and the guards and the Telekinetics, the village had a lot of defensive and offensive power at their fingertips. When I consider just how many people might have died had everyone started blindly firing at will, perhaps the village exercised more restraint than I gave them credit for...

    And the game's various seers picked some damn good targets. I think this was the best the vote's ever performed in a Phallakinetic, although I'm sure someone will correct me.

    Ultimately, the game came right down to the wire in the finest traditions of Phallakinetic. Without Wandering Hero the sacrificial guard, warban would have died and I'd have had to extend the game one more night: and in that night, presumably, Extermatott would have turned the full fury of two group attacks on Fidoh, blowing him to dust and ending the game with all the important factions dead.

    God knows what I'd have written for a draw scenario.

    Edcrab on
    cBY55.gifbmJsl.png
  • WildcatWildcat Registered User regular
    edited June 2011
    RIIIIIIIIIII
    NNNGOOO
    OOOOOOO

    Wildcat on
  • WietWiet Registered User regular
    edited June 2011
    Reversal was a power shared by the High Council and the Arcadians, and if it wasn't stripped off a target they'd recover Life from basic attacks.

    The High Council had no such thing, you liar!

    !Edcrab

    Wiet on
    XStly.jpg
  • EdcrabEdcrab Registered User regular
    edited June 2011
    Wait you're right, I swapped it out for Weaken.

    Which in some respects was even more broken.



    What was I on.

    Edcrab on
    cBY55.gifbmJsl.png
  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    edited June 2011
    …a Telekinetic

    What you lack in finesse you make up for in hitting things repeatedly and hard. Or something.

    The Guild doesn't pay you to think. Uh, except for the whole telekinesis thing. You just know who they expect you to kill.

    Faction: Pinnacle Guild
    Sub-faction: Specialist
    Life: 40
    Attack: 50 (physical)

    Abilities:
    Deluge: Your attack does double damage if it transpires that your target was trying to attack you or use an ability on your person.

    Victory Conditions

    Eliminate the forces of the Arcadian Order and the Exigent Organisation.
    Blah. The only noteworthy thing I did was single-handedly kill Zandracon, which I don't regret because he didn't lift a finger to try and save himself. What did he even do, anyway?

    The Anonymous on
  • WietWiet Registered User regular
    edited June 2011
    Edcrab wrote: »
    Wait you're right, I swapped it out for Weaken.

    Which in some respects was even more broken.



    What was I on.

    I don't know if I'd call it broken but I think we got a lot more use out of Weaken than we would've gotten out of Reversal.

    Wiet on
    XStly.jpg
  • warbanwarban Who the Hoof do you think we are? Registered User regular
    edited June 2011
    Edcrab wrote: »
    God knows what I'd have written for a draw scenario.

    The Robot kills everyone.
    I was surprised that Alpha Team and Beta Team didn't, for example, instantly retreat to a single Proboard to share their information. I specifically pointed out that masoned groups could implicitly trust their teammates and yet this didn't always seem apparent in how people acted. As mafia in the prior game, Alpha and Beta had been split up and unified early, yet when reimagined as village special groups the idea didn't seem to appeal.

    My thoughts on this were simply enough on this. When I found out that High-C had to kill beta-team and only one of the mafia groups I spent a lot of time trying to work out what that meant. For me it came to mean that if I didn't ally myself with high-C and kill off domination and beta team members instead I would be giving the game to infidel and the chance of me and alpha team living to the end was Zero. So I acted the way I did.

    I worked with High-C keeping them village orientated by helping them.
    Killed infidel (Because between him and Marth I assumed he had networked himself with Arcadia on the first day and the Village was going to die a slow death because of it.)
    And mostly just didn't pay much attention to beta team because they were dying left and right.

    warban on
    ACE ✰ PONY ✰ DETECTIVE!
  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    edited June 2011
    And then re-kills everyone, because killing everybody once is never enough.

    The Anonymous on
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited June 2011
    Edcrab, I'm curious what kinds of abilities Beta team would have gotten by being repaired.

    I tried to get Alpha and Beta team to join teams and pro boards, but no one wanted to spare a seer to confirm me, and without even being able to call a kill, Alpha team didn't want to trust us.

    This is the first game that really pushed me to try and soft network. I had no clue what I was doing but I had fun. I wish I had tried to contact Rend earlier, I had no idea he was part of the guild.
    Anyone have advice on what I could have done better?
    I didn't end up dying by revealing myself to someone bad apparently, but came close.

    38thDoe on
  • Dunadan019Dunadan019 Registered User regular
    edited June 2011
    I just want to know why Ringo decided that revealing to the thread that his team busdrivered Marth onto someone else was a good plan.

    Its mafia 101 to not reveal priveledged mafia information to defend a fellow mafia.

    It makes people aware that you know something.
    It makes you suspicious for defending someone who may die or be seered as mafia.
    It brings up the question of why you're busdrivering someone who is unlikely to be attacked on day 1 (in most games)

    Its just such a bad idea...

    Dunadan019 on
  • LanglyLangly Registered User regular
    edited June 2011
    Wiet wrote: »
    Reading through the proboards I have to say, poor Langly. Everyone wanted to use his gun for their own purpose or kill him if he threatened to be swayed by someone else. In the end he never even got to use it. It's tragic.

    I did, I just never told anyone (except Heavy Villain who was my confidante). I confessed earlier though!

    The second night, when we were testing HV's repair ability, I shot and killed Tayrun. I thought he was a good target! He only had two posts in the whole thread!

    So yeah, my only shot was to kill an Alpha member. Oops.

    Langly on
  • FidohFidoh BelgiumRegistered User regular
    edited June 2011
    Alpha and Beta not merging was mostly because I knew that High Council could win together with us, but they needed Beta dead. I assumed there was a faction that could win together with Beta but needed us dead.

    We didn't think it would be smart to risk being sold out to that faction. (The Domarians, I guess?) At the time, Infidel was already dead, but we didn't know how big the Domarian faction was, of course.

    Fidoh on
  • LanglyLangly Registered User regular
    edited June 2011
    Spoit wrote: »
    I'm still trying to figure out how monkeyfeet got the list of the security members from solar via the high council, was there a secondary softnetwork board?

    It wasn't via the high council, I don't know how this is getting around.

    Wiet, Solar, monkeyfeet, Melding and I had a soft network proboard going from the start. We were vaguely working with each other, but not talking about our other contacts because none of us were confirmed (well, wiet and melding were both in the same mason group, but we didn't know that). Solar simply posted the names on the proboard for everyone to see. Monkey was on the group, he was the leak.

    The high council didn't cause anything in that regard. Their actual sin was calling for the death of Heavy Villain :(

    Langly on
  • InfidelInfidel Heretic Registered User regular
    edited June 2011
    Dunadan019 wrote: »
    I just want to know why Ringo decided that revealing to the thread that his team busdrivered Marth onto someone else was a good plan.

    Its mafia 101 to not reveal priveledged mafia information to defend a fellow mafia.

    It makes people aware that you know something.
    It makes you suspicious for defending someone who may die or be seered as mafia.
    It brings up the question of why you're busdrivering someone who is unlikely to be attacked on day 1 (in most games)

    Its just such a bad idea...

    ^^^^

    Infidel on
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  • EdcrabEdcrab Registered User regular
    edited June 2011
    38thDoe wrote: »
    Edcrab, I'm curious what kinds of abilities Beta team would have gotten by being repaired.

    I tried to get Alpha and Beta team to join teams and pro boards, but no one wanted to spare a seer to confirm me, and without even being able to call a kill, Alpha team didn't want to trust us.

    This is the first game that really pushed me to try and soft network. I had no clue what I was doing but I had fun. I wish I had tried to contact Rend earlier, I had no idea he was part of the guild.
    Anyone have advice on what I could have done better?
    I didn't end up dying by revealing myself to someone bad apparently, but came close.

    Not wanting to confirm a potential Beta team member is... odd. Either you uncover a liar and a potential vote target, or you successfully establish a perfect network because you've just combined two trustworthy masoned teams. I can only assume nobody trusted the seers enough, which is a tad ironic.

    And Beta team would have gained a modest Life increase and a small attack, but their main power was Affinity. Every Repaired member would pick either psionic or physical damage, and develop a -100 damage resistance to it.

    In addition, your group would have accumulated Supplies; a one-shot group power with various abilities, abstracting munitions and resources and similar. Since you'd only get one each and there was the likelihood of you dying quickly, they were "true" abilites; a perfect seer, a fatal vig, a perfect guard, and a Group Aid that would heal all members of a team (Beta, Alpha, Assault, etc.) to full Life at the end of the night.

    And yes, the vig would have killed anyone. Even Munkus. I think I had decided it was an antimatter grenade.

    But of course that never happened and I feel dumb about it all. If I ever use that mechanic again, I'm going to make a functional Engineer start as a member of the Beta team-esque faction, so night by night they can get to use their powers.

    Edcrab on
    cBY55.gifbmJsl.png
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited June 2011
    Fidoh wrote: »
    Alpha and Beta not merging was mostly because I knew that High Council could win together with us, but they needed Beta dead. I assumed there was a faction that could win together with Beta but needed us dead.

    We didn't think it would be smart to risk being sold out to that faction. (The Domarians, I guess?) At the time, Infidel was already dead, but we didn't know how big the Domarian faction was, of course.

    Beta team had no real incentive to do so, since it would increase our chance of losing by you being dead, and decrease our chance of winning by you being unable to use your attacks and abilities. You had a lot of incentive to sell us out since we were worthless to your cause while the High Council could get things done.

    38thDoe on
  • WietWiet Registered User regular
    edited June 2011
    Langly wrote: »
    Wiet wrote: »
    Reading through the proboards I have to say, poor Langly. Everyone wanted to use his gun for their own purpose or kill him if he threatened to be swayed by someone else. In the end he never even got to use it. It's tragic.

    I did, I just never told anyone (except Heavy Villain who was my confidante). I confessed earlier though!

    The second night, when we were testing HV's repair ability, I shot and killed Tayrun. I thought he was a good target! He only had two posts in the whole thread!

    So yeah, my only shot was to kill an Alpha member. Oops.

    Oh well, it was still fun badgering you to shoot Bale. Did you ever suspect me or Melding to be High Council?

    Wiet on
    XStly.jpg
  • LanglyLangly Registered User regular
    edited June 2011
    Wiet wrote: »
    Langly wrote: »
    Wiet wrote: »
    Reading through the proboards I have to say, poor Langly. Everyone wanted to use his gun for their own purpose or kill him if he threatened to be swayed by someone else. In the end he never even got to use it. It's tragic.

    I did, I just never told anyone (except Heavy Villain who was my confidante). I confessed earlier though!

    The second night, when we were testing HV's repair ability, I shot and killed Tayrun. I thought he was a good target! He only had two posts in the whole thread!

    So yeah, my only shot was to kill an Alpha member. Oops.

    Oh well, it was still fun badgering you to shoot Bale. Did you ever suspect me or Melding to be High Council?

    No, well not until Melding told me he was high council. I never thought you were though.

    Langly on
  • EdcrabEdcrab Registered User regular
    edited June 2011
    Good god. Reading up on all this, I had no idea that Alpha would sell out Beta. It didn't occur to me that they'd be that backstabby, not towards a team that shared their win condition and was a gamewinner for the mafia if vanquished. I guess they thought that the High Council would be more helpful, seeing as Beta had been hobbled early game.

    Still... it matches the fluff. I imagine the Pinnacle Guild are cold, calculating, rational, and not above killing their own if they think it'd help.

    Edcrab on
    cBY55.gifbmJsl.png
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited June 2011
    Edcrab wrote: »
    But of course that never happened and I feel dumb about it all. If I ever use that mechanic again, I'm going to make a functional Engineer start as a member of the Beta team-esque faction, so night by night they can get to use their powers.
    How many people had or could get the repair ability? It would pretty cool if we had started with someone who could repair us, seems like some nice abilities.

    38thDoe on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited June 2011
    I blame my laziness of not wanting to deal with dozens of PMs for inviting fiaryn

    Phyphor on
    Magic Box
    Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
  • BalefuegoBalefuego Registered User regular
    edited June 2011
    We were so convinced Alegis was the robot and now I can't remember why

    Balefuego on
    [SIGPIC][/SIGPIC]
  • EdcrabEdcrab Registered User regular
    edited June 2011
    38thDoe wrote: »
    Edcrab wrote: »
    But of course that never happened and I feel dumb about it all. If I ever use that mechanic again, I'm going to make a functional Engineer start as a member of the Beta team-esque faction, so night by night they can get to use their powers.
    How many people had or could get the repair ability? It would pretty cool if we had started with someone who could repair us, seems like some nice abilities.

    Three Engineers (two of which died Night 1, the last on Night 3) and then the Scientist could learn it too on his fourth day of research.

    I wrongly assumed Armageddon would repeat itself, where the Tank Crew managed to get their vehicle fully upgarded night one.

    Edcrab on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited June 2011
    The irony is that I was only at about half my potential strength. I gained power as Alpha Team died and Beta Team repaired their equipment but the latter NEVER EVER HAPPENED.

    What kind of abilities might have I gotten then, Edcrab?

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
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  • EdcrabEdcrab Registered User regular
    edited June 2011
    All I'll say is that at full power, Gamma could have gone toe-to-toe with an Enforcer mech.

    The batshit insane murder mode to boot, not the sedate guardian mode.

    Edcrab on
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