Sarge popped a stick of radium gum into his mouth and chomped down, wet and loud, as he surveyed the city center that spread out before his squad. Littered across the four lane road were cars left in ribbons from something's path of destruction, and on all sides buildings were left in ruins -- collapsing inwards on themselves, broken doors and scattered glass -- from water damage and heavy munitions fire, by the looks of it. It was a graveyard to some miserable race of bugs that thankfully would never bother the Terran people, and if the damage was any indication then the squad would be done and off-planet again in no time. Across the way, in the middle of the decrepit remains of the circular plaza was the objective location. The mission was straightforward: plant a radio antenna, get in contact with the Marathon Column, and maintain the location until the drop ships landed. Easy. A 30 meter dash across the road, from the squad's cover in a burnt out building lobby into the plaza to set up the radio, with no bugs in sight. Easy...
"Franco, Maguire: Plaza, get us set up," Sarge ordered, shaping the words around the blueberry carcinogens in his mouth. Bringing his slug rifle down from his shoulder into his armored hands, he turned to the rest of the squad as the two troopers took off through the blasted out windows. "Everyone else, get some cover set up -- tables, chairs, check the offices. Once the equipment is running, we're holding here. We're not getting slaughtered in the open, playing babysitters for command."
Franco and Maguire didn't make it a meter into the street before they were dead. The bugs descended on them from fuck if anyone could tell -- they were fast, gliding over everything like oil, and they were on the troopers the instant one of their boots set foot on the asphalt.
Hands of knives scoring their suits. The men inside, shredded, screaming into the comms. Blood and combat drugs painting the gutters. The antenna, on the ground; guns firing stupidly into the air; barbed heads and bladed limbs turning and dead eyes locking onto the men inside the building.
Sarge snapped the MandelBrite's face down, "Contact, Troopers!"
Who wants easy.3:16 CARNAGE AMONGST THE STARS
"This high-octane Science-Fiction role-playing game for 2 or more players has your Space Troopers killing bugs all across the Cosmos. You’ll advance in rank, improve your weapons, slay civilization after civilization and find out who you are through an innovative “Flashback” mechanic.
Terra’s plan is to kill every living thing in the Universe to protect the home world. See where your tour of duty in the 3:16th Expeditionary Force takes you and your friends. Revel in the kill-happy machismo and enjoy a campaign of Carnage Amongst The Stars.
3:16 is a Science-Fiction role-playing game about Carnage Amongst The Stars"
Explain It
3:16 CAtS (which upon reflection is the silliest acronym ever) is Gregor Hutton's award winning role-playing game about the Troopers of the 3rd Army:16th Brigade who are risking life and limb for the safety and protection of the people of Terra. It's a game that takes plenty of inspiration from things such as
Starship Troopers and
Aliens, complete with the verve and enthusiasm expected for exterminating every damn bug out there -- jingoism and military kitsch included. That said, nothing exists to stop the game from modelling the likes of the
Halo franchise either... although, probably
ODST and
Reach exclusively, but those're just my thoughts on the matter.
Players take on the roles of members of a squad in the 3:16, tasked with whatever missions the Brigadier passes down the command chain to your Captains and Lieutenants. You may be recovering missing equipment lost in an unsuccessful raid, leading the charge into the bugs hiding hole, or providing the flank for another squad's daring suicide run... Anything that is necessary to secure the safety of Terra from the wrathful monstrosities that may one day threaten her people! You'll be some of the Troopers on the ground -- and usually the ones equipped and trained to make a difference... although not always. See, cause you're just the cogs in the war machine, and your superiors have to make hard decisions (or sometimes just don't think too much of making your life harder) that leave your men in the lurch. Maybe you'll do better than them one day!
That's right! Because you advance in rank when you play this game. You go to war, you kill some buggers, clock the kills in your counter, report back for praise and medals -- and maybe if you can navigate the perils of red tape and political backstabbery that haunts the upper echelons, you can walk away with a pretty commendation and some shiny new equipment to cover the asses of your squad mates. New guns to help save 'em from bug fire, vehicles to get them in and out of the firing zone, new orders...well. They're less than ideal. Of course, this is all presuming they still want your help, I mean. After all, you're now one of those asshat-wearing officers the likes of which have been ruining their lives. Hopefully you've been bonding, Lieutenant. It's gonna be hell out there otherwise.
And when it's not hell planetside, it may or may not be any better shipside with the fleet. You've got downtime. You've got your squad mates, sure, and the rest of the platoon, yeah... the officers, they're there but they're usually a bit too distracted with far too much managerial work to get out much. And that means that you've got some real downtime to enjoy. No bugs to squash, no rendezvous to set up, just you, your desires and vendettas to work out while the eyes of the higher-ups are elsewhere. But don't get me started on those assholes in the Terran Navy, though. Cocky S.O.Bs.
All of this, though, is ultimately dancing around the real point -- that when all is said and done, the exciting adrenaline-filled life of fighting alongside your comrades and protecting your home planet tends to end up going poorly. No real end in sight, constant warfare, in-fighting of your comrades or your superiors, and it's all enough to make people start hating the system they work for.
Play Style?
So, by this point, hopefully I've snared a few people interested in a role-playing game. Ideally, you're intrigued at getting to play out some science-fiction military scenarios for the good of Terra and her people, or maybe you just want to wade in the kill-happy machismo this game has a reputation for. Either is fine and dandy for me, and I'm willing to enjoy a happy mix of styles because I acknowledge I'm trying something I've heard but haven't seen evidence of: I want to run a game of 3:16 that pays attention to the role-playing, to the characters, and to the backgrounds brought on through the use of the character's Flashbacks. For some reason a lot of GMs don't make use of the downtime given to the Troopers and it just turns into a glorified albeit repetitive board game? I don't get the point of that! So, yeah. If you're willing and interested to actually make and enjoy characters, than that's what I'm looking for.
Gregor Hutton commented somewhere that what 3:16 really does is sort of crystalize your views of war and war-time culture and project it on the playing space. What seems to inform a lot of people playing 3:16 as a wacky bicep-flexing gum-chewing ass-kicking smack-talking alien-stomping Gears of Wars rip-off is running into it like it's a wacky bicep-flexing gum-chewing ass-kicking smack-talking alien-stomping Gears of Wars rip-off. And in many ways sure, it is. In many other ways, it doesn't have to be. I'd like to scope out some of those other ways of playing it a little straighter. After reading a dozen Actual Plays where everyone is a genocidal psychopath crushing baby aliens under heel because he's a terrible human being, or just playing Starship Troopers: The Movie: The RPG... how's about a little more? I keep hearing this get called a beer and pretzels game, and I'd like to see someone actually make it into something cooler.
I'm not promising Band of Brothers or anything, but at least the more serious moments of Starship Troopers over the propaganda sequences.
That video is a present for reading this far down the page... That's the life, Trooper! Messing up ugly bug face for Peace and Planet!
Rules Stuff
Going to be using the rules as they appear in the 3:16 book. This means Ranks, Kills, Weapons, Non-fighting Ability, Fighting Ability, Vehicles, Flashbacks, etc will be as they appear in the books themselves. Extras will be taken from Gregor Hutton's own supplemental work for the book -- including more equipment and vehicles, and maybe (after the first circulation of Troopers) Navy Ranks.
There are a couple things I will be house ruling though, but I don't consider them to be anything huge; at the very least, I'll bring them up so people can share thoughts before I render my final GM decision about using them. Might house rule some new alien abilities or equipment just for kicks, but I have no intention of any of them being unbalanced... I'm considering the idea of giving planets their own special effects, but we'll see. Also, given many indie gamer similarities between 3:16 and games like Shotgun Diaries or Poison'd, I may steal liberally some subsystems from those guys like crazy.
The place from which house rules are most likely to spring would be
here, where a whole host of artwork, rule ideas, and such has been collected and cataloged for his game. Off the top of my head, I'm looking at the Specialist rules.
What do I need?
Blah blah blah I talk too much blah blah.
I'd like a group of players who are interested in getting into this! I think it will be fun and cool! If you want to play, please be available to post at least 3 to 4 times a week just so we can keep things moving. The sad truth of the war in 3:16 is that there are a lot of faceless Troopers out there... if you can't post for some reason, just contact me and let me know, and you can probably fade into the background for a bit -- and it means that if someone needs to drop out, that anyone who wants in can slip in with relative ease, while the other guy becomes a mook killed in a foolhardy charge! Or something similar. Regardless, to play I just need you to shoot me a PM with:
- NAME: You're going to need a name, so figure it out. Let's hear what the rest of the troopers have taken to calling you (maybe behind your back? Sucks to be you, man). Real name, last name, nickname, christian name, whatever.
- REPUTATION: Give us a short, vivid phrase or word that really sums up your Trooper! Make it pop! It's how the rest of the squad probably thinks of you, y'know... and don't get me started about the higher-ups.
- ABILITIES: You've got two abilities, so split 10 points between them. Each must have at least 2 points invested -- so, I obviously don't have to tell you that neither can be over 10, right? What're the Abilities? FIGHTING ABILITY and NON-FIGHTING ABILITY. FA is literally everything done with the intent of harm -- if the end result will hurt someone, it's going to be FA unless something in the fiction says otherwise (typically operating vehicles). Any and everything else? NFA NFA NFA!
- KILLS: The number of creatures you've killed in your career -- I suppose technically bug (alien!) or otherwise. Creepy, that. You calculate your starting kills by roll 1d10 for each point of FA and summing them!
You don't need any familiarity with the ruleset at all to play in this game, honestly. It's a really straight-forward system. You roll a d10 under a score to do something Violent, or you roll a d10 under a score to do something Nonviolent -- and then you might roll some d6s or d10s to see if anyone gets killed. Occasionally you'll step up to the story-teller plate and share a scene from your Trooper's past with us, and how it influences the present. Maybe you'll heckle someone until they break, and that player will narrate what dredged-up weakness sends their Trooper fleeing the scene. You have Ranks, and the Ranks inform what is expected of you, and you might get a promotion if the field of conflict is pretty dangerous. You can get bonuses to your actions if you prepare for them -- typically meaning a lot of Non-Fighting Ability checks.
The game basically plays super close to the fiction being detailed by the players (GM included here). Make stuff up, back and forth, and whenever the fiction touches on something in the rules -- take care of it, then back to the fiction. It's very light, very easy to run with. The hardest part will be managing people's actions in combat on a forum when going in turn order can be a long and boring ordeal. But I have an idea about that I'll talk about later if there is interest... and I hope there is interest! This could be super fun stuff, ladies and gentlemen. Things like dice being rolled can be figured out once some actual players exist, I figure.
Thanks for reading! If you're interested, then
Sign Up [strike]and shoot me the info requested just a little ways above! Once I have a full roster of Troopers for the squadron, that's when we figure out who is Sergeant, who is Corporal, and who the Troopers are -- all of which determines some abilities, equipment load-outs and standing orders. I'll probably be going first-come first-serve unless there's an influx of quality and I have to pick... but we'll see I guess![/strike](edit: see below)
I'll be detailing character creation and other goodies in a following post... mostly so that if no one is interested, this thread can politely fade away. And if people are interested, then I'm holding game stuff ransom until they post their interest!
EDIT 7/7/11: Consider recruitment currently locked in
Conscription Mode as I am not taking more squad members at this time. You can always drop a
Sign-Up into this thread if you want and you'll be considered "on-deck" -- but don't send me a character. You'll be contacted about playing if: 1) you're needed to bring our squad back up to a playable size, 2) I'm interested in a larger group size, 3) I run more than one squad [for some reason or another]. I'll keep track of sign-ups to the best of my ability, and try and respect the order in which they were left. This post is ridiculously presumptuous honestly, but it's mostly to pad my inherent fear of forum games dying before they get going, and give me an excuse to keep playing. I'll keep the status of the current players in this first post.
Everyone, say hello to
Marathon Squad
Sergeant Greene (SBeast) >>>
REPUTATION: Explosives, Smoldering Anger
ABILITIES: FA - 3 / NFA - 7
KILLS: 18 Confirmed
Corporal Felix (chiasaur11) >>
REPUTATION: Immortal
ABILITIES: FA - 8 / NFA - 2
KILLS: 47 confirmed
Trooper Gurney (summeryclept) >
REPUTATION: She killed the Brood Lord
ABILITIES: FA - 6 / NFA - 4
KILLS: 37 Confirmed
Trooper Alfie 'Boots' O'Hearse (Grog) >
REPUTATION: Pretty Boy, Looks Out for Number 1
ABILITIES: FA - 4 / NFA - 6
KILLS: 22 Confirmed
Trooper Rolan 'Zombie' Sebastian Denek (Egos) >
REPUTATION: Oddball
ABILITIES: FA - 7 / NFA - 3
KILLS: 40 Confirmed
Trooper Forman (Arasaki) >
REPUTATION: Cancer Man
ABILITIES: FA 8 / NFA 2
KILLS:
Posts
!Sign up
I'll try and send the info when I get home from work.
I've played before, though, so if there are enough newbies I can bow out to let them play.
Sounds good to me! Game is still recruiting, so shoot me something soon as you're free and clear to do so. And thanks for the interest!
For the time being, SB, you'll probably be able to get in. I don't honestly suspect I'll be fretting over having too many people to accommodate. So, just shoot me a PM with your character, and you'll probably be okay. Besides, someone else who knows what's going on is always an asset
edit: I guess I'll put Sign Up, in case there is room.
I didn't say it before cause I didn't think of it, but when sending me your character you can go ahead and roll up your kills with Invisible Castle or Orokos, or whatever online roller lets you log the dice and show them to me.
So, I suppose it's time for some info dump, right? I'll be showing off (to the best of my ability) the setting summary, how rolls work, character creation in whole, and some other stuff. Sound good? Good.
The Setting, according to Gregor
Character Creation
- Available, meaning you may stop play to create a relevant flashback and fill it in.
- Used, meaning you have already filled in a flashback once.
- Unavailable, meaning you have not yet unlocked a given slot.
You start play with One Strength and One Weakness Available.More Explanation of Flashbacks
FA, NFA & Conflict
Conflict takes place at Ranges of Close, Near, or Far -- and different weapons work best at different ranges. Probably best to figure out what works best for your weapon.
The GM uses a pool of things called Threat Tokens to measure the progress of the current mission/planet (his call, really). Your objective is always waiting for you at the very end of those tokens, and the mission ends when the Threat Tokens are gone. The GM assigns tokens in combat sequences based on what's going on in the fiction to represent hordes of bugs, and the troopers engage the bugs to get kills. So long as your weapon scores more than 0 Kills, you remove a Threat Token from play.
This means that the number of aliens is intentionally left vague in combat! We'll find out how boxed in on all sides you are as you throw the dice and figure out how many go down under slug fire!
While we're on the subject of Kills, better explain those. Kill isn't just how many bugs you've scrubbed since you enlisted, or how many you've wasted since planetfall. Kill is also the term used in 3:16 to refer to damage your character takes. As the term evokes, a Kill is an amount of heavy damage that without care could ensure you leave the battlefield in a box... if you leave at all.
- Your character is considered FINE, normally.
- 1 Kill means your trooper is A MESS. There are no game penalties for being injured but your character is surely bloodied and beaten. Perhaps limping with dislocations and other trauma. A mess.
- 2 Kills means your trooper is CRIPPLED. Now you are crawling along or fighting through the limits of the pain barrier to stay upright. Again, crippled.
- 3 Kills means your trooper is DEAD. Dead dead dead. Dead.
There are ways to avoid this stuff though! There is Armor, Combat Drugs, Healing... I'll explain the latter at the bottom of this section, and the former in the Kit & Equipment section.The simplest way to explain Conflict without it getting bogged down and misrepresenting what is a really light-weight rules system is probably something like this...
It's important to mention Emotional Warfare. Some aliens employ this in the form of sik abilities -- psionics employed by completely alien minds -- although rumor has it there are even some siker troopers, but that's probably just nonsense... Other aliens are just terrifying and hard to deal with, and sometimes your drill sergeant or commanding officer will employ it to get their way. Regardless, means that you can use it too, though!
Note that. E-Kill from Troopers at bugs is wholly ineffective. But you can use it against other Troopers to get your way. Be it to give them an order, talk them down, or otherwise incapacitate or stop them. It's a pretty good, mediocre threat to get your way if you have to in a social situation.
Between every combat sequence, unless there is a particular reason otherwise (and believe me, those reasons do exist), troopers who are not dead recover 1 Kill Wound (from Crippled to A Mess, A Mess to Fine) and recover from all Mental/Emotional Damage.
KITS, EQUIPMENT, & ARMOR
Cool, looking good. Now why does this stuff matter? Because cool NFA successes with stuff out of your Field Kit can grant +1 to your Abilities, improving your chances of success in certain situations. How handy is that? Starting to figure out uses for the field manual, huh?
What about the MandelBrite suits though?
Lots of gadgets you can use with NFA to net bonuses, probably -- and of course the always important ability to let your Armor take the Kill instead of your Character.
Loosely related, the black-and-white illustrations of the MandelBrite armor from the book (as featured in the OP) are really cool and all, but I cannot help but picture the suit as Halo armor... but at least other 3:16 players sympathize with this mental tic.
WEAPONRY & VEHICLES
Between missions, players get the chance to develop their characters a little bit! The book is kind of vague as to whether this is the trooper modifying their weapon or if he's just been training with it, so that's up in the air -- but the point is, after every mission a trooper may select a single range on a weapon they possess and increase its effectiveness by one step. The progression is as follows:
0 -> 1 - > 1d6 -> 1d10 -> 2d6 -> 2d10 -> 3d10 -> 1d100
In a trooper's lifetime, he may only ever modify each weapon's individual ranges twice. Thus, an unmodified, off-the-rack Energy Rifle used by a green as grass trooper would be considered 1/d10/1, and would only ever be considered -- at best -- d10/2d10/d10. Consult the progression above until you understand.
Note: There is a difference between "0" and "--" rating in a weapon's entry. 0 means that the weapon is ineffectual at Killing at that range. Nothing will die from your attack without weapon upgrades/serious training to improve your aim -- however, you can fire at that range technically, meaning you can use it to advance or retreat while firing (move at the end of your turn after successfully attacking). A "0" rating can also be improved between missions! "--" Ratings represent fundamentally impossible attacks, basically, and cannot be upgraded or improved, and these weapons do not qualify for "moving while firing."
So. WEAPONS!
HAND-TO-HAND 1/--/--
ENERGY RIFLE 1/d10/1
SLUG RIFLE 1/d6/d6
ENERGY CANNON 0/2d10/0
HEAVY MACHINE GUN 1/2d6/0
SIDEARM d6/d6/-- [rank of sergeant and above]
GRENADE d10/1/--
And I'm done listing weapons until the first mission is over because these are the basics for start of play; besides, that seems like pretty okay incentive for players! You know you want to see the Flame-Guns, Shotguns, and TPK Bombs!
Vehicles typically have their own unique rules!
THE DROP SHIP [rank of major and above]
DROP PODS [rank of lieutenant and above]
THE APC [rank of captain and above]
I might include other vehicles later, but for now these are the ones that matter to the troopers. The jag-offs in the Terran Navy have some goodies of their own, though...
ONCE PER PLANET
ARMOR
Mark it off instead of taking a Kill.
COMBAT DRUGS
Mark it off to reroll an FA check; on a 10 take a Kill.
ORBITAL BOMBARDMENT [OFFICERS ONLY; KILLS: D1000]
E-VAC [HIGHEST RANK ALIVE ONLY; ENDS COMBAT]
FORCE WEAKNESS [LOWEST RANK ALIVE ONLY; USES WEAKNESS]
RANKS
And I figure I'll talk about Replacement and Character Advancement more once the squad actually has a mission under its belt, or somebody bites it. Pretty fair, yeah? So, BAM! That info dump. This isn't a test. I'm not expecting you to read and memorize all this... that'd be stupid. This is a reference document for anyone and everyone. Read leisurely and fantasize about how cool a lot of this stuff is.
I have 3 finished characters in my inbox, waiting for their squad to be filled out, maggots. Enlist today! You'll have fun, honest.
'Course, I'm doing so much right now that I'd be a son of a bitch if I were to actually sign up.
So I'll just sit here and watch.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
I can totally name an NPC Farangu and let the good times roll.
I still currently have five sign-ups, with four submitted characters. I'll get in contact with Arasaki and see if he's still interested, and in the meantime if anybody else wants to shoot me characters -- DO IT! More the merrier! Seriously. The game gives me Threat Tokens based on how many people are playing, so the more people, the more interesting I can make encounters. I'm willing to take, at max, 2 more players if they can commit 3 to 4 posts a week, an invested interest in play, and characters today.
Our current recruits are as follows. (The Terran Council has taken it upon itself to maintain files on each trooper, in their own record-keeping standard. Any concerns with how your file portrays you should be brought to the attention of the nearest commissioned officer.)
summeryclept
Grog
Egos
SBeast
But seriously, I trimmed down a couple reputations into shorter phrases or pairs of ideas in-keeping with the snapshot these sheets are supposed to provide. I'm not snipping out any backstory or characterization you had -- just making these things fit snuggly inside quote bars.
I'll contact Arasaki, and regardless have an IC thread posted by day's end. I've already made the planet and the mission, so we're well underway here. Congrats to the above four players! I look forward to throwing alien monstrosities at you soon!
Sign up, if you still got an opening
Name: Felix
Reputation: Immortal
Abilities: FA -8 NFA- 2
Kills: 47 confirmed
Why I fear the ocean.
Oh well - when the current Corporal inevitably dies to alien laser squids, I'll throw in my candidacy.
"Gurney for Corp. 2810 - She killed the Brood Lord!"
With a reputation like "Immortal", do we really expect our Corporal to die?
Welcome aboard chia! As of now everyone, the squad is decided! We have six slots currently filled!
summery, Grog, and Egos and Arasaki will all be running Troopers (Trp. Gurney, Boots, Zombie, and Forman). Each of you need to select whether your weapons include a Slug Rifle or an Energy Rifle, and tell me which of your three weapons you're assumed to use by default.
chia will be running the Corporal (Cpl. Felix) You need to select whether your weapons include an E-Cannon or a Heavy MG, and tell me which of your three weapons you're assumed to use by default.
SBeast will be running the Sergeant (Sgt. Greene) You need to select whether your weapons include a Slug Rifle or a Heavy MG, and tell me which of your three weapons you're assumed to use by default.
Also, since you're Sergeant -- tell me how squads are identified in your platoon! Colors, Numbers, Animals, Philosophers, etc. Typically I default to Colors, but feel free to tell me otherwise if I'm wrong!
3:16 defaults in play style to a "Yes, and..." mindset. While I as Gamemaster have definitive say over the nature of aliens and NPCs, I'm supposed to roll with fluff, details, and ideas presented by the players. And I don't have a problem with this idea overall. I'll try and roll with the things y'all add to the setting and scenes through narration, so long as it doesn't impugn on NPCs or aliens.
watch and snipe the buggers heads at niiiight
Why I fear the ocean.
Midway, Thermopylae, Marathon, San Carlos, that kind of thing.
Somehow matches with the whole terrifyingly dogmatic future war bit.
Why I fear the ocean.
Sounds solid to me! What famous battle shall your particular squad be?
Geek injokes and such.
Why I fear the ocean.
Possibly named for how many laps your Lieutenant makes you take around the ship for those attitudes of yours.
First post will always contain information immediately important to the game: Character Sheets, NPCs, Mission Briefing + Character Statuses + One Use Abilities Remaining, Recent Developments Summarized.
Second post will serve as basically a directory of cool stuff within the thread itself.
Third post will be me kicking off the game with an intro and then calling on y'all to join in.
You will probably see the IC thread in various states of disarray as I start putting it together, crash, and finish putting it together later. I'll go ahead and post in here when you can consider it "live" for lack of a better term.
Bear with me as I sort through this thing. Thanks!
As for weaponry, I'll take the slug rifle. By default, I'll have my sidearm drawn.
Also, I've taken note of your weapon choice! Thank you
Go -- go and end all life.
S'allright! Life tends to be busy when least desirable. When you get the chance, let me know whether you're picking Slug Rifle or Energy Rifle, and what your default weapon will be
Hope you enjoy playing!
Glad to have a fan in you, desc. Consider an NPC with your name in the pipe :winky:
Thanks, I ... will undoubtedly meet a horrible, horrible demise as an NPC.
Good luck, guys!
"Where's your field kit, trooper?!"
"In the field, sir!"
My military parents feel someone butchering concepts and they don't know why.
And Ringo, I can always make a Ringo in-game
doo-de-doo just pissin on m'book