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[Breath of Fire] BoF 6: Capcom Destroys Another Beloved Franchise!
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same, I loved bof3.
Pretty sure it didn't actually erase your save file. If I remember correctly, there are two kinds of saves in Dragon Quarter - temporary saves (can be created anywhere and are erased when you load them) and permanent saves (requires a save coin to create and can only be done at save spots). If you got 100% D-Meter, you got game over but you could load up your last save (which probably is in an unwinnable state if you were doing so badly as to get 100% D-Meter). Generally, the better option would be to start over since you get to keep some things with each replay.
Dragon Quarter can be completed without a single restart though if you know what you're doing. I think the real key is the XP system - you get an XP percentage bonus based on how many enemies are in a single fight so by trying to group strong enemies with hordes of weak enemies, you can gain a lot of XP which will keep your characters at a good LV to take on the various challenges of the game without having to use the dragon form much, if at all. Unfortunately, most people's first inclination is to try to break up monster groups into smaller groups since that's easier in the short run - unfortunately, you get much less XP this way and so you end up in trouble later on if you do this too much.
Steam ID : rwb36, Twitter : Werezompire,
I would love to see an epic LP of all the BoFs.
I remember really liking the gene system in IIIs. I had a couple sheets of paper filled with different gene combinations and what they did.
Never really got into Quarter though.
// Switch: SW-5306-0651-6424 //
That's not true. Last time I replayed the game, I started over with a completely clean slate and was able to beat the game without a single restart and with a very low D-meter going into the final boss. It's more difficult than most RPGs because enemies don't respawn so you can't just stick in one area and grind for hours, but if you understand the game systems and play intelligently, it's very doable. It's quite similar to your typical roguelike in that respect - knowledge and skill is more important than stats.
And let's be fair - most RPGs are 7-10 hours of actual story that is artificially extended by a lot of grinding. I'd much rather have games done Dragon Quarter's way where if you're a skilled player, the game has a minimum amount of filler than force the filler on everyone.
Steam ID : rwb36, Twitter : Werezompire,
Ah, right, right. I forgot about the token saves. Using them lowered your overall score though so I tended to avoid them due to that. Getting 1/4th was actually pretty tough. Love this game.
My first playthrough I died about 10 minutes in while getting used to the system and after that I never had to SoL again. So no, I'll say that there is never any need to die. I had a couple of close scrapes, but it was always possible to win.
Edit: Also the story made perfect sense. You just didn't see the whole thing without getting a low enough ratio to unlock all the SoL scenes. Which yes, meant you had to replay it once or twice. On the other hand, you could breeze through it in a couple of hours the second time with all your party XP and knowing how to use Lin+Nina to wreck the game like a hurricane.
Naw. Only three or four scenes were really edited and you could tell what was happening for the most part.
If you really want to see the scenes, just youtube 'em.
Or click on this site here http://www.kotowari.org/censorship-in-breath-of-fire-iv/ ~ ! Nothing quite as obvious as the Xenosaga 3 edits ("I have to put it back!") , but still kind of a shame.
The
The rest was your usual pervy stuff, which...while good for a quick chuckle, isn't anything worth crying over.
There is always that chance that I was just really bad at the game and doing it wrong. But regardless, personally i had negative 10 fun levels with the game.
Creating skill and spell combinations was a lot of fun, and it would be nice to see something similar in other games. Not just for the novelty, but for the utility. One example I could give, is when you had an enemy who absorbed wind but was weak to fire. Now, just about everything Nina casts for offense was wind, so in a traditional system she would be a crapshoot against this thing. However, you could have Ryu cast a fire spell that would combine with her wind to make a towering inferno of a fire spell. Thus, you would still be able to use Nina to good effect in such a fight.
A lot of game, a whole heaping pile of them, emphasize using the best tool for the job at all times. The problem with this, is there is always a tool that isn't a great fit for the fight, and the people with those tools are left by the wayside. MMORPGs are notorious for this, and have compensated the last few years by giving everyone as many tools as possable. Maybe what they should do, is take a page from this title and find a way to make a hammer deal slashing damage.
"...only mights and maybes."
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
"...only mights and maybes."
I rather liked the random support you could get from off screen characters though. So good. Yep. Think its time to replay this series!
so, starting from one. Screenshot or video?
BOF2 took BOF1 though and fixed EVERYTHING. Longer game, better plot, character development, more involved combat. It even had its own continuity. I felt with that game they had a universe going.
PErsonally I didn't like BOF3 as much. I know personally it bothered me that
The gameplay was great, but the story just didn't entertain me. But again the art was superb.
I ended up getting a friend of mine who had always played PC games into console RPGS with BOF3 and gave him my copy for his Bday. I never played through 4, but I saw him playing it a lot. Easilly way better than 3 IMO.
As for dragon quarter, the only thing I like about it was the combat. It was a great departure, but the game itself and the rare albiet slightly entertaining plot was a failure. Its sad but its the reason the series is simply in rerelease status.
Or, more factually, one could take into account the fact that each sequel sold less than the game before it. III selling about 450k, IV selling 300k, V selling 150k. Thus the series was obviously becoming less marketable and a failed attempt to bring new interest to the series with a departure in the obviously unsuccesfull formula led them to shelf it. There is no real way to blame V, it even reviewed the same or better than III or IV in many game mags and such.
The series was just never really that popular.
XBL: GamingFreak5514
PSN: GamingFreak1234
I also never got Gobi's or Karn's best weapons from the Fish Trade Market.
Best thing about BoF1 though was Mrbl3. Guaranteed no encounters? Hell yes.
Steam: TheArcadeBear
Edit: Huh, YouTube shows it different than I remember...
You thought that because it's true.
The only thing I can say that BoF IV did wrong was the dragon system. It didn't have the balance issues that 1 & 2's systems had, but it wasn't anywhere near as good as the gene system.
Steam: pazython
If a new title came out, it would be in the game case at the local Wal-mart, available for online purchase, and you could get it off Amazon as well. I think if a new entry came out that looked good it would sell well.
Edit: In case it wasn't implied enough, I will flat out state I have never purchased a BoF game. I have played the first two titles, and the fourth to no end though. I never even knew three was localized.
Yeah I forgot to mention this in my post. I went apeshit over leveling and stats (another problem with BOF1 and mostly BOF2, a lot of stats that actually do nothing) that I actually had all my characters to level 85. And yes, that is as rediculous as it sounds. I think they were in the 8 millions of exp. For a judge of how nuts this is, the average fight near the fort mentioned is about 5k exp, and they are divded by 8. At one point I tried to even out everyones levels then see who went up faster (I liked in BOF how different characters had different leveling speeds, an odd quick I tend to obsess over in the older RPGS that did it) then I finally evened out thier exp to see who was just a higher level. IIRC the main character just blows everyone else away.
I also was taking all the money I was making, which maxes VERY quickly, and buying Gold Bars. Max money you can have is 1 shy of a million, I think I had like 7 million (each gold bar is 65k)
I didnt get as far in BOF2 doing the same. But both games were absurd with thier later levels.
Steam: pazython
One of the Capcom Community Managers said that 3 didn't get approved. I'm guessing it's because there's already a UMD of 3 (though not in the US).
Steam ID : rwb36, Twitter : Werezompire,
One thing I really liked about BoF3 is it wasn't about saving the world so much as understanding what was going on; the world isn't really in imminent danger and killing Physical God X to save it isn't technically on the to-do list. Just getting from A to B was an adventure in itself, especially since it meant going somewhere nobody has been before, only to find yet another seemingly impassible barrier to try and cross. It definitely had its problems, but it's one of my favorite games of the generation and I still poke at it from time to time.
It was also a nice touch that young Ryu stops blindly flailing his sword like an idiot the very fight that Nina shows up. Kid knows what's what.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
$6, 256mb
Is that a typo, or is this really six dollars? If so,