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Has anyone else heard of this game? It's an upcoming first-person dungeon crawler titled Legend of Grimrock and it's looking mighty sweet. I'll start off with a couple of videos:
The devs have stated they want to release the game by the end of this year for the PC, Mac, and iOS. What kind of game is it? Well read their blog post and find out!
Is anyone else looking forward to this game? I know Skyrim is coming out in November and will most likely overshadow this game entirely but I'm excited for both and I'm glad these guys are making this sort of niche title since I love this kind of old-school RPG.
edit: sorry for the poor OP, I don't make threads all that often. I shall try and update it as more information is available.
I played a game like that years ago, it was in some big CD collection of RPGs. It was so obnoxious that I didn't bother going past the first level, hopefully the devs of this can do better to hook people.
Eh...I dont know about this one. Why would they go back to that old fashion click an arrow to move down difficult to navigate dungeon style of gameplay? There are very good reasons they haven't made games that play like that for what..over 20 years?
I played the shit out of AD&D games like this on my 486 when I was a kid.
While this style of game may be somewhat dated, I think it's well suited for mobile platforms. Hopefully this will get ported over to Android, but I will probably still play it on PC.
I played the shit out of AD&D games like this on my 486 when I was a kid.
While this style of game may be somewhat dated, I think it's well suited for mobile platforms. Hopefully this will get ported over to Android, but I will probably still play it on PC.
I think when they said they wanted to put it on iOS, they meant putting it on the iPad so there's that at least.
And I agree that it's well suited for mobile platforms. All of the Etrian Odyssey games fit the DS perfectly and I've heard really good things about Dark Spire as well.
@Elvenshae nah, jothki and Elimination don't suck, this type of game just isn't for them. It is a niche genre nowadays and like Elimination said, it's that way for a good reason.
Although to reply Elimination, I don't think you have to click the arrows. I think you can use the keyboard to move around and the arrows are there for those that would rather use their mouse and for when they port the game to iOS.
Eh...I dont know about this one. Why would they go back to that old fashion click an arrow to move down difficult to navigate dungeon style of gameplay? There are very good reasons they haven't made games that play like that for what..over 20 years?
That's not the best argument. One could say that VVVVV was a bad idea since who makes platformers with Commodore 64 graphics anymore, but it was awesome. In fact, retro style games have been pretty popular lately when done well
This may be crap, but it may also be surprisingly awesome. Maybe it just scratchs an itch. Who knows? At least give it a chance unless you just don't like the genre even when it WAS new
People seem to forget that Doom RPG had a similar style and it was pretty successful if I remember correctly.
It's pretty hard to find games like this these days. After playing Dark Spire I tried looking for similar, recently released games for other platforms, and I couldn't find anything.
L Ron HowardThe duckMinnesotaRegistered Userregular
Wizardry, Bard's Tale and Might & Magic (and probably a thousand more), with some modernized graphics, but the same gameplay?
Eh, I don't know. I don't want to just come and hate on a game of which I've seen only a 3 minute video, but I gotta agree with jothki and Elimination. We've evolved, and while the game could be fun, just looking at it brings back old memories of playing games that are harder than shit, and being frustrated that there was never any documentation that my young mind could interpret.
I just look at it and see spending more time rolling new characters than playing the game, and feel nothing but contemptuous frustration.
On the other hand, it could be one of the most fun things to play ever. I mean, given how we've evolved loot and stat tracking and information in general (which all the old games always lacked), this could make up for the horrible sins of those first RPGs.
That's not Wizardy, Bard's Tale, or Might & Magic. From what it looks like, you're moving on a 2D grid, but facing monsters that move in real-time. I'll have to check, but I'm fairly sure that's a horrific blasphemy.
It's been a while since I played it. It's not bad, but not amazing. Orcs and Elves and the EO games are better. Haven't played Dark Spire yet, so I don't know how it compares. If you like the genre it's worth tracking down if you can find it real cheap.
People seem to forget that Doom RPG had a similar style and it was pretty successful if I remember correctly.
It's pretty hard to find games like this these days. After playing Dark Spire I tried looking for similar, recently released games for other platforms, and I couldn't find anything.
There's a Wizardry game on PSN that came out this year you might want to check out.
Those old first person dungeon crawlers freaked me out.i don't think any game has made me feel more alone and desperate. I'm interested to see if this one's any good...It looks like they might've eliminated the whole debacle about amassing a mountain of keys.
edit: wait, just heard of Deep Labyrinth. Never heard of it before, it's really anime and I don't know if it's any good. Anyone here play it?
Ha, lucky I clicked on this thread, I'm probably one of few people who ever played it. I'm surprised to see anyone talking about it at all, the game's pretty old now, 2006. It's an early generation DS game, very N64 style, compared to some of the tricks and optimizations that came later that helped elevate games above that. Low res textures and poor frame rate.
I remember enjoying it but part of that was the novelty of having a portable RPG in its style, and I also remember it being somewhat of a slog toward the end, like "come on, I just want to get through this and beat the thing." And that was only the first scenario, I didn't play the second. The first is easy mode, starring a boy trying to save his parents, and the other is supposed to be tougher, about a man who is sucked into a portal. Both are set in the same fantasy realm though I would hope they have different maps. It's not really that anime, just the intro.
It's also not really this exact style of game. You aren't locked to a grid and combat is very action-oriented. It's the movement and combat of a game like Daggerfall with Bard's Tale style mazes. There are a lot of chests and hidden things to find, but if I remember right it's more Japanese than Western, there aren't a million types of equipment and character classes and all that. Just a guy exploring mazes with sword and magic. Maybe 10 swords, 10 armor, 10 shields etc. Lots of touch screen spells though!
Alright I just booted it back up. All combat is on the touchscreen and the controls aren't very responsive. You push a direction to move and it takes a sec to get going, you swipe on the touchscreen and it takes a sec to swing your sword. Exploration is still fun though and the music is damngood (Mitsuda of the Chrono series). According to my log it took me about 10 hours to get to the end of the first scenario.
Amazon sells it for $23, other sellers there have it as low as $12. It might be worth it at that price, as a rare curiosity and for someone who likes this kind of game.
EDIT: Hi five Bullio, didn't know anyone else who'd played it.
L Ron HowardThe duckMinnesotaRegistered Userregular
Forgive me, but Wizardry et. al. had combat off to the sides, not real-time. Even still, that's my first impression. Maybe it was M&M2 or 3 or Bard's Tale 2 or 3 or something where they made combat real-time.
First person perspective, running around a grid map of set square dimensions, looking and searching everywhere, writing and reading on walls, weight restrictions on what characters can carry, limited mana and magic use and horrendous inventory management are the features it has. I'm pretty sure those games I mentioned have all this in common. Sure, the interface is a bit updated and the graphics are pretty, but it still looks like it's the same game.
That's not Wizardy, Bard's Tale, or Might & Magic. From what it looks like, you're moving on a 2D grid, but facing monsters that move in real-time. I'll have to check, but I'm fairly sure that's a horrific blasphemy.
Which was an awesome game. This video doesn't necessarily illustrate the real time combat very well. Adds a little bit of Doom-style scares, oh shit, run from the dragon, he's right behind me, etc.
If you can track down this game I recommend it! Lots to find and see and do.
In fact Legend of Grimrock seems very inspired by Dungeon Hack.
The real-time combat reminds me of the dungeon parts of AD&D Warriors of the Eternal Sun for the Genesis. I loved that game, though I only played it on Sega Channel occasionally.
In fact Legend of Grimrock seems very inspired by Dungeon Hack.
Dungeon Hack is the "single-character Roguelike" version to Eye of the Beholder's* party-based, non-random-dungeon gameplay.
DH is totally still an awesome game; I've just never managed to beat it, usually because I refuse to turn off food rules and then end up starving, unless I play as a [multi-class] Cleric and gain access to Create Food and Water. Also, non-Clerics have a damnably hard time healing in D&D, which makes it really, really hard to survive for long.
* This is EotB 2, the superior sequel. I remember watching the fire reflecting in Khelben's eyes when I first got this game and thinking, "Damn - the graphics are so good!" Gameplay starts at about 3:15:
I didn't mind so much in EotB 1 because, if you were smart and explored, there was more than enough food to be found (and you could stockpile it in easy-to-reach areas rather than lugging it all with you) - and as soon as your Cleric hit 5th-level, food became a non-issue. It was a nice bit of progression from low-level adventurer (where food's important) to mid-level (where the gods provide). Plus, you were going to have a Cleric in the group, anyway, so ...
Watching some Let's Plays of the WotES game reminded me that I cheesed my way through and gave everyone slings and would machine gun my way through the dungeons. One of the only times I've ever done anything like that in any game.
My guess is that the main appeal will be the fact that the interface is easy to use for iPad/iPhone/iPod and other touch-screens. There aren't many games like this, especially for touch screen, so it will definitely fill a niche. Not all of us like playing Angry Birds.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
I was like ok this is cool looking but why is every wall the same
I was always frustrated with most of the 2nd Edition AD&D games because of the low level cap. They never let you play with any of the really cool spells or gear! Eye of the Beholder, you are not missed.
That's not Wizardy, Bard's Tale, or Might & Magic. From what it looks like, you're moving on a 2D grid, but facing monsters that move in real-time. I'll have to check, but I'm fairly sure that's a horrific blasphemy.
Which was an awesome game. This video doesn't necessarily illustrate the real time combat very well. Adds a little bit of Doom-style scares, oh shit, run from the dragon, he's right behind me, etc.
If you can track down this game I recommend it! Lots to find and see and do.
In fact Legend of Grimrock seems very inspired by Dungeon Hack.
Dungeon Hack was my very first PC game.
I think I still have my box and owner's manual around here somewhere...
I've been pining for a game like this on iOS for awhile now. This game looks slick. I'm sold on the real time combat, HD graphics and fully animated monsters. Most games of this type can be really dull to look at. I sure hope the iOS version has a UI designed for it. Easily a day one buy if they put some thought into how this will play on a phone.
However, if they simply just slap the PC interface onto iOS, there's no way I'll be getting this for my phone. It'd be far too difficult to press on such tiny little buttons while trying to fight in real time. Casting spells would be a bitch. Such a move would work for iPad, but not for iPhone.
Posts
While this style of game may be somewhat dated, I think it's well suited for mobile platforms. Hopefully this will get ported over to Android, but I will probably still play it on PC.
Seriously, this looks awesome. A modern, real-3D-Engine Eye of the Beholder? Sign me up.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I think when they said they wanted to put it on iOS, they meant putting it on the iPad so there's that at least.
And I agree that it's well suited for mobile platforms. All of the Etrian Odyssey games fit the DS perfectly and I've heard really good things about Dark Spire as well.
@Elvenshae nah, jothki and Elimination don't suck, this type of game just isn't for them. It is a niche genre nowadays and like Elimination said, it's that way for a good reason.
That's not the best argument. One could say that VVVVV was a bad idea since who makes platformers with Commodore 64 graphics anymore, but it was awesome. In fact, retro style games have been pretty popular lately when done well
This may be crap, but it may also be surprisingly awesome. Maybe it just scratchs an itch. Who knows? At least give it a chance unless you just don't like the genre even when it WAS new
It's pretty hard to find games like this these days. After playing Dark Spire I tried looking for similar, recently released games for other platforms, and I couldn't find anything.
edit: wait, just heard of Deep Labyrinth. Never heard of it before, it's really anime and I don't know if it's any good. Anyone here play it?
http://www.youtube.com/watch?v=yfvDO9Q07Dw
Eh, I don't know. I don't want to just come and hate on a game of which I've seen only a 3 minute video, but I gotta agree with jothki and Elimination. We've evolved, and while the game could be fun, just looking at it brings back old memories of playing games that are harder than shit, and being frustrated that there was never any documentation that my young mind could interpret.
I just look at it and see spending more time rolling new characters than playing the game, and feel nothing but contemptuous frustration.
On the other hand, it could be one of the most fun things to play ever. I mean, given how we've evolved loot and stat tracking and information in general (which all the old games always lacked), this could make up for the horrible sins of those first RPGs.
No, it's Eye of the Beholder.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It's been a while since I played it. It's not bad, but not amazing. Orcs and Elves and the EO games are better. Haven't played Dark Spire yet, so I don't know how it compares. If you like the genre it's worth tracking down if you can find it real cheap.
There's a Wizardry game on PSN that came out this year you might want to check out.
Ha, lucky I clicked on this thread, I'm probably one of few people who ever played it. I'm surprised to see anyone talking about it at all, the game's pretty old now, 2006. It's an early generation DS game, very N64 style, compared to some of the tricks and optimizations that came later that helped elevate games above that. Low res textures and poor frame rate.
I remember enjoying it but part of that was the novelty of having a portable RPG in its style, and I also remember it being somewhat of a slog toward the end, like "come on, I just want to get through this and beat the thing." And that was only the first scenario, I didn't play the second. The first is easy mode, starring a boy trying to save his parents, and the other is supposed to be tougher, about a man who is sucked into a portal. Both are set in the same fantasy realm though I would hope they have different maps. It's not really that anime, just the intro.
It's also not really this exact style of game. You aren't locked to a grid and combat is very action-oriented. It's the movement and combat of a game like Daggerfall with Bard's Tale style mazes. There are a lot of chests and hidden things to find, but if I remember right it's more Japanese than Western, there aren't a million types of equipment and character classes and all that. Just a guy exploring mazes with sword and magic. Maybe 10 swords, 10 armor, 10 shields etc. Lots of touch screen spells though!
Alright I just booted it back up. All combat is on the touchscreen and the controls aren't very responsive. You push a direction to move and it takes a sec to get going, you swipe on the touchscreen and it takes a sec to swing your sword. Exploration is still fun though and the music is damn good (Mitsuda of the Chrono series). According to my log it took me about 10 hours to get to the end of the first scenario.
Amazon sells it for $23, other sellers there have it as low as $12. It might be worth it at that price, as a rare curiosity and for someone who likes this kind of game.
EDIT: Hi five Bullio, didn't know anyone else who'd played it.
First person perspective, running around a grid map of set square dimensions, looking and searching everywhere, writing and reading on walls, weight restrictions on what characters can carry, limited mana and magic use and horrendous inventory management are the features it has. I'm pretty sure those games I mentioned have all this in common. Sure, the interface is a bit updated and the graphics are pretty, but it still looks like it's the same game.
It's Dungeon Hack!
http://www.youtube.com/watch?v=d9i6Wu7xlVU&feature=related
Which was an awesome game. This video doesn't necessarily illustrate the real time combat very well. Adds a little bit of Doom-style scares, oh shit, run from the dragon, he's right behind me, etc.
If you can track down this game I recommend it! Lots to find and see and do.
In fact Legend of Grimrock seems very inspired by Dungeon Hack.
Dungeon Hack is the "single-character Roguelike" version to Eye of the Beholder's* party-based, non-random-dungeon gameplay.
DH is totally still an awesome game; I've just never managed to beat it, usually because I refuse to turn off food rules and then end up starving, unless I play as a [multi-class] Cleric and gain access to Create Food and Water. Also, non-Clerics have a damnably hard time healing in D&D, which makes it really, really hard to survive for long.
* This is EotB 2, the superior sequel. I remember watching the fire reflecting in Khelben's eyes when I first got this game and thinking, "Damn - the graphics are so good!" Gameplay starts at about 3:15:
http://www.youtube.com/watch?v=IHCIAWO98sA
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Well, it was made by the same company, and was released a year after EotB2.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
edit: I'm getting nauseous just watching the gameplay video. It truly is loyal to its predecessors.
I didn't mind so much in EotB 1 because, if you were smart and explored, there was more than enough food to be found (and you could stockpile it in easy-to-reach areas rather than lugging it all with you) - and as soon as your Cleric hit 5th-level, food became a non-issue. It was a nice bit of progression from low-level adventurer (where food's important) to mid-level (where the gods provide). Plus, you were going to have a Cleric in the group, anyway, so ...
In Dungeon Hack, though, urph.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
So you can spot secret passages.
I've got a fair old amount of nostalgia for EoB, but those games were damn near impossible. I'm not sure I want to go back to that.
Dungeon Hack was my very first PC game.
I think I still have my box and owner's manual around here somewhere...
http://www.youtube.com/watch?v=P-OzgNDpweI
However, if they simply just slap the PC interface onto iOS, there's no way I'll be getting this for my phone. It'd be far too difficult to press on such tiny little buttons while trying to fight in real time. Casting spells would be a bitch. Such a move would work for iPad, but not for iPhone.
Currently playing: GW2 and TSW
we're talking about it over there a bit, too
http://forums.penny-arcade.com/discussion/147612/legend-of-grimrock-old-school-dungeon-crawl-action
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