HorizonShift wrote: »
Is there a way to replicate the look of tempura or acrylic digitally? Looking for something like this.
Some points to remember as an artist who is getting harassed over content:
The Harasser probably isn’t an artist, otherwise they would just make the content they wanted to see, and would understand art and artists enough to know that content controlling is bullshit. The button that silences this person has more power than this person will ever have. Use it. Blocking people who upset or offend you is A-okay. And the only way you can see them getting their diapers in a twist is if you go looking, which is on you. You control what you see and do, no one else. These people wouldn’t do this in person, so remember they’re cowards behind a computer thinking they can just get what they want. They can’t. They’re not allowed.
You worked years for what you have. Have it.
I’ve been doing it and i have like, 0 hate on my inbox :>
I came from the days that blocking meant you were a whiny idiot who can’t “take criticism” so its nice to see this. There’s nothing wrong with cleaning the junky people out of your life.
Flay wrote: »
I've resolved to do at least the first portion of the Bargue Drawing Course, but I'm getting some mixed signals when it comes to the procedure.
The way I've been attempting to approach them is pretty close to how it's described in the book: place drawings next to each other, take measurements from a few feet back, plot in the top, bottom, left and rightmost points, then the outline, then the interior. My housemate insists that it'd be better to just rough in the drawing quickly then adjust the measurements by eye. That seems to defeat the point of the course, but I'm also not sure whether sticking strictly to Bargue's method has much value for someone who isn't aiming to become an academic painter.
How have you guys approached doing Bargue drawings? Also what media did you use? Some people insist on sticking with charcoal, others prefer graphite.
Whippy wrote: »
nope nope nope nope abort abort talk about anime
ChicoBlue wrote: »
Red hot 6 minute James Gurney video.https://www.youtube.com/watch?v=JYD20VnlOXI
Lookit that macquette building.
Flay wrote: »
Cool, then I'll stick with the way I've been doing them.
One question: you mentioned using smooth paper. General consensus is that a toothier paper is better for charcoal, but considering how smooth the transitions in Bargue's drawings are it seems to me that a smoother surface would be better. Until now I've been using smooth newsprint.
Could you elaborate on the type of paper that you used? The charcoal papers I've seen have been relatively rough.
Iruka wrote: »
@Doodmann Where are you located, generally?
The cheaper options is almost always going to be the local option, You just cut out so much in terms of being able to see their results, shipping, and all that.
If you want to make it as easy as possible, then you'd need to look into a print on demand service like Society6. They'd then be handling fulfillment, and honestly if you don't need to have your own stock (Like, you don't plan to sell at cons,) it's not the worst option. Print on demand stuff just ends up being a bit too expensive for my tastes, but I currently don't ship out my stuff to sell it.
ChicoBlue wrote: »
There's a pretty good little video series right here that teaches the basics of Blender.
This video has a quick overview of how to use and place lights.
You can also export files from Sketchup and import them in Blender, but it can be a little messy. Weird triangles and whatnot all over the meshes, which could make UV mapping and applying fancy textures and whatnot in Blender a hassle.Here's a tutorial for one method that goes into more detail about what is happening and how to move textures from Sketchup over.
Sometimes you can export the Sketchup file as a .dae and it will import fine.
Other times it is a gosh darn mess.
A quick fix I use:
Step One: In Sketch Up File > Export > 3D Mode l> (Export your .dae)
Step Two: In MeshLab File > Import Mesh >( select the .dae) then File > Export Mesh > (export it as an .obj file)
Step Three: In Blender File > Import > Wavefront (.obj)
There are a bunch of good resources on Youtube available if you type in "Blender (insert problem area here)."
There are a couple of advanced architecture tutorials here and here that you might want to try following along with once you've gotten a bit more comfortable with the interface and whatnot.
Hope that helps a bit!
BrushwoodMutt wrote: »
Are there any tutorials or exercises, beyond life drawing, to develop spatial reasoning? Increase the ability to think in terms of 3D space on a 2D plane?