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[OOC] Star Wars: Disturbances in the Force
Posts
where is squish at though?
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Is everyone back from their respectively awesome holiday adventures?
The real question is, when are we going to get the IC thread going?
No pressure Arc.
Edit: Am installing TOR at this moment, so I'm pretty jazzed for Star Wars in any form, as you can tell.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
sickness and all sorts of obligations are in my way but once this weekend passes
also sorry for not being able to come up with a really good intro yet! i promise once we get rolling it's gonna be awesome
Just want to confirm we're cleared for idle banter at this point.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
I mean if he is friends with them both then it is possible they have told him, and even if they haven't it's highly likely he figured it out by himself. I'd say yes, but Tyjak wouldn't have said anything unless Eliza was cool with it (he generally goes along with what she wants, being a laid back kinda guy), so I guess psolms gets to make that decision.
Well like I said, if Eliza wants to keep it a secret from everyone, Tyjak will go along with her. Tyjak knows that even though he isn't really bothered about people knowing, it's important to Eliza, and so he will keep quiet for her sake.
Dol would definitely be sympathic, since secret relationships kind of run in his family. But I like the idea of him just having suspicions at this point.
Meanwhile, waiting for squish to come in so Sulnaq can mob him for information/items. And by squish I mean his character.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Medium Twi'lek Soldier 1
Destiny 1; Force 5
Init +7; Senses Perception -2, Low-Light Vision
Languages Basic, Ryl
Defenses Ref 17 (flat-footed 13), Fort 15, Will 9
hp 32; Threshold 17
Speed 6 squares
Ranged blaster pistol +3 (3d8)
Melee vibrodagger +2 (1d6+1)
Base Atk +1;
Abilities Str 13, Dex 15, Con 14, Int 12, Wis 6, Cha 12
Talents Devastating Attack(Pistols)
Feats Weapon Proficiency (pistols, rifles, simple weapons), Armor Proficiency(light, medium)
Skills Acrobatics +2, Climb +6, Deception +1, Endurance +7, Gather Information +1, Jump +6, Knowledge +1, Mechanics +1, Perception -2, Persuasion +1, Ride +2, Stealth +2, Swim +1,
Deceptive: Reroll any Deception check, the result must be used even if it is lower.
Items: Heavy blaster pistol, stun baton, blast helmet and vest
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Medium Human Jedi 1
Destiny 1; Force 5
Init +6; Senses Perception +7
Languages Basic, ???
Defenses Ref 13 (flat-footed 12), Fort 12, Will 14
hp 30; Threshold 12
Speed 6 squares
Ranged none
Melee lightsaber +2 (2d8+1)
Base Atk +1;
Force Powers Known (Use the Force +7) Battle Strike, Force Slam, Force Stun, Mind Trick, Move Object, Assured Strike (Lightsaber Form)
Abilities Str 12, Dex 12, Con 10, Int 12, Wis 15, Cha 15
Talents Block
Feats Weapon Proficiency (lightsabers, simple weapons), Force Sensitivity, Force Training x2
Skills Acrobatics +6, Climb +1, Deception +2, Endurance +0, Gather Information +2, Initiative +6, Jump +1, Knowledge +1, Mechanics +1, Perception +7, Persuasion +2, Pilot +1, Ride +1, Stealth +1, Survival +2, Swim +1, Treat Injury +2, Use Computer +1, Use the Force +7
Items: Lightsaber, 700 credits
Medium Mon Cal Scout 1
Destiny 1; Force 5
Init +3; Senses Perception 10
Languages Basic, Mon Calamari, Huttese, Bothese, Jawa Trade Language
Defenses Ref 16 (flat-footed 13), Fort 13, Will 11
hp 25; Threshold 12
Speed 6 squares, swim 4
Ranged blaster pistol +3 (3d6+1)
Melee vibrodagger +1 (2d4+1)
Base Atk +0;
Abilities Str 12, Dex 17, Con 13, Int 16, Wis 10, Cha 8
Talents Acute Senses
Feats Shake It Off, Weapon Proficiency (pistols, rifles, simple weapons), Skill Focus: Perception
Skills Climb +6, Endurance +6, Know: Galactic Lore +8, Mechanics +8, Perception +10, Stealth +8, Survival +5
*Swim: can re-roll any swim check or take 10 even when surprised
Acute senses: Re-roll any perception check
Shake it off: Take two swift actions to move +1 up condition track
Items: Utility Belt, Security Kit, all-weather cloak, fusion lantern, holorecorder, 325 credits
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Alek Centarri CL 1
Medium Human scoundrel 1
Destiny 1; Force 5
Init +9; Senses Perception -1
Languages Basic, Huttese
Defenses Ref 17 (flat-footed 13), Fort 12, Will 11
hp 19; Threshold 12
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares
Ranged heavy blaster pistol +6 (3d8+1) [up to 20 sq.]
Base Atk +0; Grp +4
Atk Options Point Blank Shot, Precise Shot
Special Actions Advantageous Opening
Abilities Str 8, Dex 18, Con 12, Int 12, Wis 8, Cha 14
Talents Advantageous Opening
Feats Point Blank Shot, Precise Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, simple weapons)
Skills Acrobatics +9, Initiative +9, Perception +4, Persuasion +7, Pilot +9, Stealth +9
Possessions all-temperature cloak, camouflage poncho (+5 Stealth), heavy blaster pistol, hip holster, utility belt (3 day food supply, medpac, tool kit, power pack,energy cell, glow rod, comlink, liquid cable dispenser)
Advantageous Opening [from the Clone Wars Campaign Guide]
When an enemy or ally in your line of sight rolls a natural 1 on an attack roll, you can make a melee or ranged attack against a single target within range.
this is what i was going off
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi