Lair Assault: Forge of the Dawn Titan
You race through the tunnels beneath the mountain. Mordai Vell, Asmodeus' favoured cultist, is only minutes away from completing the creation of the artifact that will give him the power to subject Neverwinter to his will.
You turn a corner and abruptly the tunnels end, changing into finely carved stone walls etched with images of fire that encircle a larger room. Sconces hold everburning torches that cast their light far and wide throughout the area. The wide room before you contains four shallow pools of clear liquid, holding a number of finger-length yellow fish. To the north lie a set of large iron doors, with two more sets of these doors also appearing across the room from you.
Chanting reverberates through the walls, but as you enter the chanting stops, replaced instead by a male voice.
"So, the Lord Protector sent some fools to stop me. No matter--you'll never reach me in time." The voice pauses and then cries out,
"My Lord Asmodeus! Great Maegera! I beseech you to help me destroy these interlopers." The chanting then resumes and you feel a wave of magic wash over the area. The room seems to grow hotter.
It is at this point that the denizens of the entry room finally begin focusing intently on your arrival. Four robed-cultists linger about within the pools, drenched head-to-toe. Those unfortunately appear to be the only mortal creature within the room as in the centre of them, positioned directly at the centre of the walkway's cross is a mis-shaped hulk of a beast whose maw hangs open revealing dozens upon dozens of teeth. Behind him, standing in front of the far doors at the other end of the hall is the shell of a man's bones standing upright and glaring at you from behind a halo of burning fire which covers its entire form. A pair of statues rest in the corners of the room, flanking the group of creatures and providing a sense of foreboding as their lifeless eyes join the skeleton's in staring you down.
Please come up with a token image and pick a square on the entry platform on the western side of the room (W0 to Y1). Also, Roll Initiative!
All of you have 20 rounds to defeat Mordai Veell before he crafts his scepter and destroys you all.
Illumination is all provided by everburning torches, filling the rooms with bright light.
Ceilings are 10 feet above the floor.
Doors are made of iron and can be opened with a minor action. However, at the end of the turn that it was opened the door will automatically close itself. A character adjacent can take a standard action to wedge a door open so it doesn't close.
Wall climbing requires a DC 15 Athletics check if you for some reason would like to.
Fire resistance is halved within the dungeon due to Maegera's lingering primordial magic. This does not affect resistance to all damage.
We'll see how long this blog lasts
Currently DMing: None
Characters
[5e]
Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Posts
"I think you'll find that the Lord Protector chose his champions well." His tiny voice voiced echoed in the large chamber.
Initative 1d20+4= 7
http://invisiblecastle.com/roller/view/3302758/
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Initiative: 1d20+7 24
Initiative: 1d20+7 15
psn: lankyplonker
Initiative: 1d20+3 7
Initiative = 10
The devil snarls in its toothy grin at the challenges being sent its way while the dripping elects relax into a receptive pose, anticipating the oncoming battle in studied silence. The chain-wielding bugbear is the first to move as his lust for battle readies him to strike. In the background, the continual chanting echoes throughout the temple adding a cacophony of voices that signals the importance of what you were brought here to stop.
Map:
Status:
@Y0; Status: Normal
---
Seared Devil - HP 58/58; AC 20; F 17, R 15, W 15
@X6; Status: Normal
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Koh-nunDah - HP 51/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X1; Status: Normal
Laggard - HP 46/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@W0; Status: Normal
---
Fire Temple Elect x4 - HP 1/1; AC 19; F 18, R 17, W 17
@T4/V8/Z8/AB4; Status: Normal
---
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 60/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y1; Status: Normal
Up Next: Melgar
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Melgar lopes forward and confronts the toothy-mawed devil in front of him. Despite examining the creature for its weak spots, Melgar is distracted by the chanting, and his chain strikes nothing but the air beside the creature.
"Uh, oh."
Summary:
Move to X4.
Minor: Predatory Eye vs Seared Devil (adds +1d6 damage on my next attack against him)
Standard: Torturous Strike vs Seared Devil (20): 1d20+12+2 19 2d10+12+1+2d8+4+1d6 43
Wow. Just wow. I'm used to rolling that low and still hitting guys. Unless I missed a +1 bonus somewhere, this is not going to end well.
Sorry, guys.
Status:
@X4; Status: Normal
---
Seared Devil - HP 58/58; AC 20; F 17, R 15, W 15
@X6; Status: Normal
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Koh-nunDah - HP 51/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X1; Status: Normal
Laggard - HP 46/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@W0; Status: Normal
---
Fire Temple Elect x4 - HP 1/1; AC 19; F 18, R 17, W 17
@T4/V8/Z8/AB4; Status: Normal
---
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 60/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y1; Status: Normal
Up Next: Seared Devil and Blazing Skeleton
---
Actions:
Move Action: Move to W5.
Standard Action: Ashen Slam (Melee 1) at Melgar, 1d20+9=25, Hit! vs AC. Melgar takes 2d6+5=8 damage and is Marked until the end of the devil's next turn.
Blazing Skeleton
Standard Action: Flame Orb (Ranged 10) at Bjorn, 1d20+10=25, Hit! vs Reflex. Bjorn takes 2d4+4=8 damage and suffers Ongoing 5 Fire (Save Ends)
Map:
Status:
@X4; Status: Marked (EONT Devil)
Seared Devil - HP 58/58; AC 20; F 17, R 15, W 15
@W5; Status: Normal
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Koh-nunDah - HP 51/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X1; Status: Normal
Laggard - HP 46/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@W0; Status: Normal
Fire Temple Elect x4 - HP 1/1; AC 19; F 18, R 17, W 17
@T4/V8/Z8/AB4; Status: Normal
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 52/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y1; Status: Ongoing 5 Fire (Save Ends)
Up Next: Sceolan > Koh-nunDah > Laggard
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Actions:
Minor Action: Declare Hunter's Quarry on Seared Devil (W5): Deal 1d8 extra damage once per round
Standard Action: Nimble Strike (Range 3) on Seared Devil: 1d20+10 15 = Miss vs AC! Shift to W1
OOC: Off to a rockin start!
Status:
@X4; Status: Marked (EONT Devil)
Seared Devil - HP 58/58; AC 20; F 17, R 15, W 15
@W5; Status: Hunter's Quarry (Sceolan)
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Koh-nunDah - HP 51/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X1; Status: Normal
Laggard - HP 46/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@W0; Status: Normal
Fire Temple Elect x4 - HP 1/1; AC 19; F 18, R 17, W 17
@T4/V8/Z8/AB4; Status: Normal
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 52/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y1; Status: Ongoing 5 Fire (Save Ends)
Up Next: Koh-nunDah > Laggard > Fire Temple Elects
psn: lankyplonker
Actions:
Standard+Move: Longstrike Charge vs. AC on Seared Devil=32! Crit! Crit damage is 28+1+2 necrotic=31 total damage! Charge ends in X3.
Status:
@X4; Status: Marked (EONT Devil)
Seared Devil - HP 27/58; AC 20; F 17, R 15, W 15
@W5; Status: Hunter's Quarry (Sceolan), Bloodied
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Koh-nunDah - HP 51/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X3; Status: Normal
Laggard - HP 46/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@W0; Status: Normal
Fire Temple Elect x4 - HP 1/1; AC 19; F 18, R 17, W 17
@T4/V8/Z8/AB4; Status: Normal
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 52/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y1; Status: Ongoing 5 Fire (Save Ends)
Up Next: Laggard > Fire Temple Elects > Jessup
Actions:
Righteous Brand vs. Seared Devil = CRIT!! for 27 damage
WOOT!!!
Status:
@X4; Status: Marked (EONT Devil)
Seared Devil - HP DEAD/58; AC 20; F 17, R 15, W 15
@W5; Status: Hunter's Quarry (Sceolan), Bloodied
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Koh-nunDah - HP 51/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X3; Status: Normal
Laggard - HP 46/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@W0; Status: Normal
Fire Temple Elect x4 - HP 1/1; AC 19; F 18, R 17, W 17
@T4/V8/Z8/AB4; Status: Normal
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 52/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y1; Status: Ongoing 5 Fire (Save Ends)
Up Next: Fire Temple Elects > Jessup
---
Koh-nunDah and Laggard both earn 5 Glory from It's Critmas.
Actions:
Standard Action: Fiery Bolt (Ranged 10) at Melgar, 1d20+8=15, Miss! vs Reflex
Fire Temple Elects
#1: Charge (W3) at Koh-nunDah, 1d20+12+1=17, Miss! vs AC.
#2: Move to U5. Charge (W5) at Laggard, 1d20+12+1=27, Hit! vs AC.
#3: Charge (Z2) at Bjorn, 1d20+12+1=30, Hit! vs AC.
#4: Charge (Y4) at Melgar, 1d20+12+1-2=24, Hit! vs AC.
-Laggard, Bjorn, & Melgar take 7 damage.
Map:
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
Koh-nunDah - HP 51/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X3; Status: Defender Aura
Laggard - HP 39/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@X5; Status: Normal
---
Fire Temple Elect x4 - HP 1/1; AC 19; F 18, R 17, W 17
@W3/W5/Z2/Y4; Status: Normal
---
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 45/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y1; Status: Ongoing 5 Fire (Save Ends)
Up Next: Jessup > Bjorn > Melgar
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The gnome wizard grinned. "Just an opening act to warm up the audience."
Actions:
Damage 1d6+8= 14, Fire Temple Elect 1 takes 14 damage
http://invisiblecastle.com/roller/view/3305866/
Map:
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
Koh-nunDah - HP 51/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X3; Status: Defender Aura
Laggard - HP 39/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@X5; Status: Normal
---
Fire Temple Elect x4 - HP 1/1; AC 19; F 18, R 17, W 17
@W5/Z2/Y4; Status: Normal
---
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 45/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y1; Status: Ongoing 5 Fire (Save Ends)
Up Next: Bjorn > Melgar
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
---
Oil Ignites (when the oil is included within a close or area fire attack) - Anyone in the oil when it ignites takes 10 fire damage. Any creature ending their turn in the flames takes 10 fire damage. Flames from the oil grant partial concealment to creatures within flaming oil squares or against ranged attacks passing through them.
Fire Temple Elects
Self-Immolation (No Action, on being dropped to 0 hit points) - If this ability triggers as a result of fire damage, the Elect can move its speed prior to making the attack. Close Burst 1 (creatures):
* Koh-nunDah, 1d20+10=17, Hit! vs Reflex.
* Melgar, 1d20+10=25, Hit! vs Reflex.
-Melgar takes 5 fire damage while Koh-nunDah takes 3 fire damage (2 resisted).
Fire Elect 2 takes 10 fire damage and triggers Self-Immolation,
* Melgar, 1d20+10=13, Miss! vs Reflex.
* Laggard, 1d20+10=22, Hit! vs Reflex.
-Laggard takes 5 fire damage.
Map:
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
Koh-nunDah - HP 48/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X3; Status: Defender Aura
Laggard - HP 34/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@X5; Status: Normal
---
Fire Temple Elect x2 - HP 1/1; AC 19; F 18, R 17, W 17
@Z2/Y4; Status: Normal
---
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 45/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y1; Status: Ongoing 5 Fire (Save Ends)
Up Next: Bjorn > Melgar
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Actions:
Move: Shift to Square X2.
Standard: Ranged Basic Versus Fire Elect @Z2- Miss! Ranged Basic Attack vs AC: 1d20+10 16 1d6+4 10
Save Verus Ongoing Fire- Success! Save Versus Ongoing Fire: 1d20 15
Map:
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
Koh-nunDah - HP 48/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X3; Status: Defender Aura
Laggard - HP 34/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@X5; Status: Normal
---
Fire Temple Elect x2 - HP 1/1; AC 19; F 18, R 17, W 17
@Y4; Status: Normal
@Z2; Staus: Marked by Bjorn (EoNT)
---
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 42/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y2; Status: Normal
Up Next: Melgar > Blazing Skeleton
As his allies move out of the way, the bugbear flips his chain around and smashes it into the cultist closest to him. He only hoped that the man's inevitable explosion didn't harm him too terribly.
Actions:
Standard: Piercing Strike vs Fire Temple Elect @Y4 (17): 1d20+12 18 1d10+8 11
Dead Minion.
Map:
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16
@X11; Status: Aura 1
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
Koh-nunDah - HP 48/51; AC 19; F 20, R 16 , W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire] Status: +2 to all defenses until the end of Melgar's next turn.
@X3; Status: Defender Aura
Laggard - HP 34/46; AC 22; F 17, R 13 , W 18 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@X5; Status: +2 to all defenses until the end of Melgar's next turn.
---
Fire Temple Elect x2 - HP 1/1; AC 19; F 18, R 17, W 17
@Z2; Staus: Marked by Bjorn (EoNT)
---
Jessup - HP 37/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 42/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@Y2; Status: Normal
Up Next:Blazing Skeleton > Sceolan
Koh-NunDah and Laggard: Don't forget to shift 2, so you don't get exploded!
The quick flip of the bugbear's chain is enough to bludgeon the cultist to death but as the man falls, he once again triggers an explosion of fire which sets the second of the main pools of oil ablaze. Melgar & Koh-nunDah take the brunt of the initial explosion but the last remaining elect also causes some discomfort as his immolating charge catches Jessup off-guard and lights bits of the mage's attire on fire. Bjorn, already having been burnt by the skeleton's previous flame orb volley sees this fiery wave coming and effortlessly ducks out of the way of the blast.
Meanwhile, the blazing skeleton tosses another orb towards the party, smashing against the armor of the party's dwarven cleric, singing Laggard's beard in the process. Then, in a strange turn of events the skeleton walks directly into the burning oil, the flickering flames obscuring the creature's form rather well.
---
Actions:
Self-Immolation,
* Melgar, 1d20+10=25, Hit! vs Reflex.
* Koh-nunDah, 1d20+10=28, Hit! vs Reflex.
-Melgar takes 5 Fire damage while Koh-nunDah takes 3 Fire damage (2 resisted)
The southern patch of oil ignites! Fire Temple Elect 3 takes 10 Fire damage and moves to Y1 before using Self-Immolation,
* Jessup, 1d20+10=26, Hit! vs Reflex.
* Bjorn, 1d20+10=11, Critical Miss!.
-Jessup takes 5 Fire damage.
Blazing Skeleton
Standard Action: Flame Orb (Ranged 10) at Laggard, 1d20+10=21, Hit! vs Reflex. Laggard takes 2d4+4=10 damage and suffers Ongoing 5 Fire (save ends).
Move Action: Move to T5.
End of Turn: Blazing Skeleton resists 10 fire damage from the ignited oil.
Map:
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 53/53; AC 19; F 15, R 18, W 16 [Resist: 10 Fire]
@T5; Status: Aura 1, Concealment
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
---
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
---
Koh-nunDah - HP 45/51; AC 21; F 22, R 18 , W 15 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X5; Status: Defender Aura, +2 All Defenses (EONT Melgar)
Laggard - HP 24/46; AC 24; F 19, R 15 , W 20 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@X7; Status: +2 All Defenses (EONT Melgar), Ongoing 5 Fire (Save Ends)
Jessup - HP 32/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 42/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@X2; Status: Normal
Up Next: Sceolan
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Actions:
Standard Action: Careful Attack (Range 4) on Blazing Skeleton: 1d20+10 = 16 = Miss vs AC!
Utility: Heroic Effort. Add +4 to missed attack. 16+4 = 20 = Hit vs AC!
Careful Attack damage on Blazing Skeleton: 1d10+1d8+9+1 = 13 damage
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 40/53; AC 19; F 15, R 18, W 16 [Resist: 10 Fire]
@T5; Status: Aura 1, Concealment
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
---
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
---
Koh-nunDah - HP 45/51; AC 21; F 22, R 18 , W 15 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X5; Status: Defender Aura, +2 All Defenses (EONT Melgar)
Laggard - HP 24/46; AC 24; F 19, R 15 , W 20 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@X7; Status: +2 All Defenses (EONT Melgar), Ongoing 5 Fire (Save Ends)
Jessup - HP 32/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 42/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@X2; Status: Normal
Up Next: Fire-Spitting Statues > Koh-nunDah > Laggard
psn: lankyplonker
---
Fire-Spitting Statue
Standard Action: Fiery Bolt (Ranged 10) at Laggard, 1d20+8=28, Critical Hit!. Laggard takes 15 Fire damage and is pushed to Y7.
Map:
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 40/53; AC 19; F 15, R 18, W 16 [Resist: 10 Fire]
@T5; Status: Aura 1, Hunter's Quarry, Concealment
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
---
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
---
Koh-nunDah - HP 45/51; AC 21; F 22, R 18 , W 15 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X5; Status: Defender Aura, +2 All Defenses (EONT Melgar)
Laggard - HP 9/46; AC 24; F 19, R 15 , W 20 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@X7; Status: Bloodied, +2 All Defenses (EONT Melgar), Ongoing 5 Fire (Save Ends)
Jessup - HP 32/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 42/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@X2; Status: Normal
Up Next: Koh-nunDah > Laggard > Jessup > Bjorn > Melgar
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Action:
Move/Standard: Charge using Howling Strike vs. AC on Blazing Skeleton=20! Hit! for 14 damage. Charge ends @V6
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 26/53; AC 19; F 15, R 18, W 16 [Resist: 10 Fire]
@T5; Status: Aura 1, Hunter's Quarry, Concealment, Bloodied
---
Sceolan - HP 46/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
---
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
---
Koh-nunDah - HP 45/51; AC 21; F 22, R 18 , W 15 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X5; Status: Defender Aura, +2 All Defenses (EONT Melgar)
Laggard - HP 9/46; AC 24; F 19, R 15 , W 20 [AP: 1 / Surges: 10/10 / Resist: 7 Poison]
@X7; Status: Bloodied, +2 All Defenses (EONT Melgar), Ongoing 5 Fire (Save Ends)
Jessup - HP 32/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 42/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@X2; Status: Normal
Up Next:Laggard > Jessup > Bjorn > Melgar>Skeleton if he lives that long
Limping back within party lines, Laggard clutches his holy symbol and calls upon the dwarven pantheon of gods to see him through this ordeal. And for his beard to grow back fuller and even more luxurious than ever before. A soft glow emanates from the dwarf and everyone feels just a little bit better.
Action:
Eat 5 fire damage
Move to X3 to get everyone in range
Standard: Nada (I wish I bought a crossbow...)
Minor: Healing Word on myself
- Laggard spends a surge and regains 11+3 = 14HP
- +2 to all defenses until the start of my next turn (Shielding Word)
- +4 HP from Battle Healer
- +2 Attacks until End of Next Turn (Battle Cleric)
- Laggard and all allies in 5 squares (Thats EVERYONE) gains 2 temp HP from my holy symbol
Save vs. Ongoing Fire = FAIL
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 26/53; AC 19; F 15, R 18, W 16 [Resist: 10 Fire]
@T5; Status: Aura 1, Hunter's Quarry, Concealment, Bloodied
---
Sceolan - HP 46+2/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
---
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
---
Koh-nunDah - HP 45+2/51; AC 21; F 22, R 18 , W 15 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X5; Status: Defender Aura, +2 All Defenses (EONT Melgar)
Laggard - HP 22+2/46; AC 24; F 19, R 15 , W 20 [AP: 1 / Surges: 9/10 / Resist: 7 Poison]
@X3; Status: Bloodied, +2 All Defenses (EONT Melgar), +2 All Defenses (SONT Laggard), Ongoing 5 Fire (Save Ends)
Jessup - HP 32+2/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 42+2/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@X2; Status: Normal
Up Next: Jessup > Bjorn > Melgar>Skeleton if he lives that long
"Do you have any idea how much the barber charged me for this haircut?!" He raises his orb towards the flaming skeleton and it began to swirl in his hand again. A hissing sound escapes from the orb accompanied by several sparks as it darkenes in his palm. "Damn that merchant!"
Charging forward a few feet while fidgeting with his orb jessup drew a small green bottle out of one of his many pouches. He stops right behind the bulky frame of his dwarven companion. "You've looked better my friend, you may want to bolster yourself of this brew. It's flavor is no comparison to a dwarf spirit but the healing properties are remarkable."
Map:
Action:
http://invisiblecastle.com/roller/view/3311730/
Move Action: X1
Minor Action: Draw a Healing Potion
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 26/53; AC 19; F 15, R 18, W 16 [Resist: 10 Fire]
@T5; Status: Aura 1, Hunter's Quarry, Concealment, Bloodied
---
Sceolan - HP 46+2/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
---
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
---
Koh-nunDah - HP 45+2/51; AC 21; F 22, R 18 , W 15 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X5; Status: Defender Aura, +2 All Defenses (EONT Melgar)
Laggard - HP 22+2/46; AC 24; F 19, R 15 , W 20 [AP: 1 / Surges: 9/10 / Resist: 7 Poison]
@X3; Status: Bloodied, +2 All Defenses (EONT Melgar), +2 All Defenses (SONT Laggard), Ongoing 5 Fire (Save Ends)
Jessup - HP 32+2/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
Bjorn - HP 42+2/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@X2; Status: Normal
Up Next: Bjorn > Melgar>Skeleton if he lives that long
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Map:
Action:
Standard Action: Charge Blazing Skeleton. Ending movement at U6. Melee Basic Attack vs AC: Success! 1d20+13 25 Damage! 1d8+6 14
Minor Action:
Status:
@X4; Status: Normal
---
Blazing Skeleton - HP 12/53; AC 19; F 15, R 18, W 16 [Resist: 10 Fire]
@T5; Status: Aura 1, Hunter's Quarry, Concealment, Bloodied, Marked by Bjorn (EoNT)
---
Sceolan - HP 46+2/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
---
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
---
Koh-nunDah - HP 45+2/51; AC 21; F 22, R 18 , W 15 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X5; Status: Defender Aura, +2 All Defenses (EONT Melgar)
---
Laggard - HP 22+2/46; AC 24; F 19, R 15 , W 20 [AP: 1 / Surges: 9/10 / Resist: 7 Poison]
@X3; Status: Bloodied, +2 All Defenses (EONT Melgar), +2 All Defenses (SONT Laggard), Ongoing 5 Fire (Save Ends)
---
Jessup - HP 32+2/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
---
Bjorn - HP 42+2/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@U6; Status: Normal
Up Next:Melgar>Skeleton if he lives that long
Map:
Action:
Standard Action: Piercing Strike vs Blazing Skeleton (18): 1d20+12 30 1d10+8 13
Dead Skeleton!
Status:
@X4; Status: Normal
---
Sceolan - HP 46+2/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
---
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
---
Koh-nunDah - HP 45+2/51; AC 21; F 22, R 18 , W 15 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X5; Status: Defender Aura, +2 All Defenses (EONT Melgar)
---
Laggard - HP 22+2/46; AC 24; F 19, R 15 , W 20 [AP: 1 / Surges: 9/10 / Resist: 7 Poison]
@X3; Status: Bloodied, +2 All Defenses (EONT Melgar), +2 All Defenses (SONT Laggard), Ongoing 5 Fire (Save Ends)
---
Jessup - HP 32+2/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
---
Bjorn - HP 42+2/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@U6; Status: Normal
Up Next:Sceolan? Or Moving On in the Lair?
Sceolan breathed a quick sigh of relief as the skeleton went down. But knowing that the traps were still active he decided there was no time to waste. It was best to get out of there as soon as possible. He ran straight for the next door and opened it, hoping for safety behind it
Actions:
Minor Action: Open door
Status:
@X4; Status: Normal
---
Sceolan - HP 46+2/46; AC 20; F 17, R 20 , W 16 [AP: 1 / Surges: 8/8]
@W1; Status: Normal
---
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@T8; Status: Trap
---
Koh-nunDah - HP 45+2/51; AC 21; F 22, R 18 , W 15 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@X5; Status: Defender Aura, +2 All Defenses (EONT Melgar)
---
Laggard - HP 22+2/46; AC 24; F 19, R 15 , W 20 [AP: 1 / Surges: 9/10 / Resist: 7 Poison]
@X3; Status: Bloodied, +2 All Defenses (EONT Melgar), +2 All Defenses (SONT Laggard), Ongoing 5 Fire (Save Ends)
---
Jessup - HP 32+2/37; AC 18; F 14, R 19 , W 19 [AP: 1 / Surges: 6/6]
@X0; Status: Normal
---
Bjorn - HP 42+2/60; AC 22; F 21, R 18 , W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@U6; Status: Normal
Up Next:Fire-Spitting Statue
psn: lankyplonker
The blazing skeleton reels under the repeated attacks by your party, bits of bony spraying off into the flaming oil with each successive strike. It then howls as the last of the attacks sends it crumpling into the oil as a useless collection of bones. As it does so the trap near to you at the north end of the room glows red briefly before fading, returning itself to a normal looking twisted demon-dragon stone thing and not a fireball spitting annoyance.
Sceolan then rushes across the field, opening the door to the northern-most room and glances inside, gaining a peek of the area beyond. The room contains a series of stone platforms hanging from the ceiling by chains. Boiling mud lies twenty feet beneath the platforms,t he surface of which is repeatedly punctuated by powerful geysers. A triangular stone ledge is set in two of the room's corners, and another ledge is across the chamber, with a set of double doors behind it. Standing in front of this set of double doors, however, are a pair of robed men who bar the way forward and occupying the centre of the room, hanging in mid-air over no platform rests a flapping, flaming bat.
The door then closes, giving you time to think.
---
Bjorn takes 1 Fire damage (2 resisted, 2 absorbed) as a result of ending his turn in a square of the aura before the skeleton died.
The platforms are suspended from the ceiling and are 20 ft above the mud. They don't swing or anything when you walk across them. The ledges are also 20 ft above the surface of the mud and climbing them or the walls requires a DC 15 Athletics check.
Also, at the end of Sceolan's turn the door automatically swings shut.
Map:
Status:
@T6; Status: Normal
Sceolan - HP 46/46 +2 THP; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 8/8]
@R5; Status: Normal
Koh-nunDah - HP 45/51 +2 THP; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@V6; Status: Defender Aura
Laggard - HP 22/46 +2 THP; AC 24; F 19, R 15, W 20 [AP: 1 / Surges: 9/10 / Resist: 7 Poison]
@X3; Status: Bloodied, +2 All Defenses (SONT), +2 Attacks (EONT), Ongoing 5 Fire (Save Ends)
Jessup - HP 32/37 +2 THP; AC 18; F 14, R 19, W 19 [AP: 1 / Surges: 6/6]
@X1; Status: Normal
Bjorn - HP 41/60; AC 22; F 21, R 18, W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@U6; Status: Normal
Up Next: Koh-nunDah > Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Action:
Up Next:Laggard > Jessup > Bjorn
Actions:
Std: Drink a Potion - Spend surge and regain 10HP
Move Action: Move to V6
Save vs. Fire = PASS!
Status:
@T6; Status: Normal
Sceolan - HP 46/46 +2 THP; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 8/8]
@R5; Status: Normal
Koh-nunDah - HP 45/51 +2 THP; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@K8; Status: Defender Aura
Laggard - HP 27/46 +2 THP; AC 24; F 19, R 15, W 20 [AP: 1 / Surges: 8/10 / Resist: 7 Poison]
@V6; Status: Normal
Jessup - HP 32/37 +2 THP; AC 18; F 14, R 19, W 19 [AP: 1 / Surges: 6/6]
@X1; Status: Normal
Bjorn - HP 41/60; AC 22; F 21, R 18, W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@U6; Status: Normal
Up Next: Jessup > Bjorn
Actions
Status:
@T6; Status: Normal
Sceolan - HP 46/46 +2 THP; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 8/8]
@R5; Status: Normal
Koh-nunDah - HP 45/51 +2 THP; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@V6; Status: Defender Aura
Laggard - HP 22/46 +2 THP; AC 24; F 19, R 15, W 20 [AP: 1 / Surges: 9/10 / Resist: 7 Poison]
@X3; Status: Bloodied, +2 All Defenses (SONT), +2 Attacks (EONT), Ongoing 5 Fire (Save Ends)
Jessup - HP 32/37 +2 THP; AC 18; F 14, R 19, W 19 [AP: 1 / Surges: 6/6]
@X11; Status: Normal
Bjorn - HP 41/60; AC 22; F 21, R 18, W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@U6; Status: Normal
Up Next: Bjorn
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
As he jams the door open, Bjorn calls to Jessup, "Come little Owlbeard, let us not get seperated. Mordai Vell's doom awaits."
Actions
Minor: Open Door.
Standard: Jam the door open.
Status:
@T6; Status: Normal
Sceolan - HP 46/46 +2 THP; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 8/8]
@R5; Status: Normal
Koh-nunDah - HP 45/51 +2 THP; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@V6; Status: Defender Aura
Laggard - HP 22/46 +2 THP; AC 24; F 19, R 15, W 20 [AP: 1 / Surges: 9/10 / Resist: 7 Poison]
@X3; Status: Bloodied, +2 All Defenses (SONT), +2 Attacks (EONT), Ongoing 5 Fire (Save Ends)
Jessup - HP 32/37 +2 THP; AC 18; F 14, R 19, W 19 [AP: 1 / Surges: 6/6]
@X11; Status: Normal
Bjorn - HP 41/60; AC 22; F 21, R 18, W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@R6; Status: Normal
Up Next: Melgar > Sceolan
The sounds of the solid door opening and slamming close echo for a time within the area before Bjorn has enough with the blasted thing and forces the contraption open for ease of movement. As Jessup opts to examine one of the alternative egresses from the entry chamber, Koh-nunDah spends his time swatting away bats as a fiery version charges at him from its position hovering high above the boiling mud of the chamber of platforms. His combat prowess still on display, the defender easily dodges the creature's rash strike before, causing it to pivot in place and remain hovering just a few feet away from his face.
---
The northern door from the entry chamber is now jammed open by Bjorn and ceases to close automatically.
Fire Bat
Standard Action: Charge (M7) at Koh-nunDah, 1d20+8+1=14, Miss! vs Reflex.
Map:
Status:
@M7; Status: Normal
---
Melgar - HP 27/52 +2 THP; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 6/6]
@T6; Status: Normal
---
Hellfire Warlock 1 - HP 48/48; AC 18; F 17, R 15, W 16
@H3; Status: Normal
Hellfire Warlock 2 - HP 48/48; AC 18; F 17, R 15, W 16
@H3; Status: Normal
---
Sceolan - HP 46/46 +2 THP; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 8/8]
@R5; Status: Normal
Koh-nunDah - HP 45/51 +2 THP; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@M8; Status: Defender Aura
Laggard - HP 29/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 8/10 / Resist: 7 Poison]
@V6; Status: Normal
Jessup - HP 32/37 +2 THP; AC 18; F 14, R 19, W 19 [AP: 1 / Surges: 6/6]
@X11; Status: Normal
Bjorn - HP 41/60; AC 22; F 21, R 18, W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@R6; Status: Normal
Up Next: Melgar
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
---
Actions:
Standard: Riposte Strike vs Fire Bat (19): 1d20+12 28 1d10+8 13
Map:
Status:
@M7; Status: Normal
---
Melgar - HP 27/52 +2 THP; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 6/6]
@T6; Status: Normal
---
Hellfire Warlock 1 - HP 48/48; AC 18; F 17, R 15, W 16
@H3; Status: Normal
Hellfire Warlock 2 - HP 48/48; AC 18; F 17, R 15, W 16
@H3; Status: Normal
---
Sceolan - HP 46/46 +2 THP; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 8/8]
@R5; Status: Normal
Koh-nunDah - HP 45/51 +2 THP; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@M8; Status: Defender Aura
Laggard - HP 29/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 8/10 / Resist: 7 Poison]
@V6; Status: Normal
Jessup - HP 32/37 +2 THP; AC 18; F 14, R 19, W 19 [AP: 1 / Surges: 6/6]
@X11; Status: Normal
Bjorn - HP 41/60; AC 22; F 21, R 18, W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@R6; Status: Normal
Up Next: Hellfire Warlocks!
More worrisome is that just before Scoelan is whisked away in a puff of flame, the warlock's previous position exploded in a ball of flame covering his partner is a wash of fire, that while it seemed to have done no damage is nevertheless a troubling development.
---
Actions:
Move Action: Move to K2.
Standard Action: Hellfire (Ranged 10) at Sceolan, 1d20+9=28, Hit! vs Reflex. Sceolan takes 1d6+4=7 fire damage (2 absorbed) and suffers Ongoing 5 Fire (Save Ends).
Hellfire Warlock 2
Move Action - Ride the Fire: The warlock teleports, swapping positions with a creature within 10 squares of it that is taking ongoing fire damage. Hellfire Warlock 2 and Sceolan swap positions.
Standard Action: Dagger at Bjorn, 1d20+9=23, Hit! vs AC. Bjorn takes 1d4+5=9 damage and suffers Ongoing 5 Fire (Save Ends).
Map:
Status:
@L5; Status: Normal
---
Melgar - HP 27/52 +2 THP; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 6/6]
@O7; Status: Normal
---
Hellfire Warlock 1 - HP 48/48; AC 18; F 17, R 15, W 16 [Resist: 10 Fire]
@K2; Status: Normal
Hellfire Warlock 2 - HP 48/48; AC 18; F 17, R 15, W 16 [Resist: 10 Fire]
@R5; Status: Normal
---
Sceolan - HP 39/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 8/8]
@H4; Status: Ongoing 5 Fire (Save Ends)
Koh-nunDah - HP 45/51 +2 THP; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@M8; Status: Defender Aura
Laggard - HP 29/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 8/10 / Resist: 7 Poison]
@V6; Status: Normal
Jessup - HP 32/37 +2 THP; AC 18; F 14, R 19, W 19 [AP: 1 / Surges: 6/6]
@X11; Status: Normal
Bjorn - HP 32/60; AC 22; F 21, R 18, W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@R6; Status: Ongoing 5 Fire (Save Ends)
Up Next: Sceolan > Koh-nunDah > Laggard > Jessup > Bjorn
When the warlock teleported, all creatures within 3 squares of his point of departure took 10 fire damage which in this case was entirely resisted on the part of Warlock 1.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
---
Actions:
Minor: Hunter's Quarry on Hellfire Warlock 1
Standard: Careful Attack (Range 3) on Hellfire Warlock 1: 1d20+10 = 14 - Miss vs AC! (I forgot to add the +2 hit bonus for Careful Shot when I rolled, but the outcome is the same regardless)
Save against ongoing fire: 1d20 = 16 - Success!
Map:
Status:
@L5; Status: Normal
---
Melgar - HP 27/52 +2 THP; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 6/6]
@O7; Status: Normal
---
Hellfire Warlock 1 - HP 48/48; AC 18; F 17, R 15, W 16 [Resist: 10 Fire]
@K2; Status: Hunter's Quarry
Hellfire Warlock 2 - HP 48/48; AC 18; F 17, R 15, W 16 [Resist: 10 Fire]
@R5; Status: Normal
---
Sceolan - HP 34/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 8/8]
@H4; Status: Normal
Koh-nunDah - HP 45/51 +2 THP; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@M8; Status: Defender Aura
Laggard - HP 29/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 8/10 / Resist: 7 Poison]
@V6; Status: Normal
Jessup - HP 32/37 +2 THP; AC 18; F 14, R 19, W 19 [AP: 1 / Surges: 6/6]
@X11; Status: Normal
Bjorn - HP 32/60; AC 22; F 21, R 18, W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@R6; Status: Ongoing 5 Fire (Save Ends)
Up Next: Koh-nunDah > Laggard > Jessup > Bjorn
psn: lankyplonker
Action:
All enemies in my Defender Aura grant CA until end of encounter. If Fire Bat shifts or makes an attack not including me, I'll use Vengeful Gaurdian to hit for 9 more damage. You can use this as my AoO roll if it just moves away as well.
Map:
Status:
@L5; Status: Normal
---
Melgar - HP 27/52 +2 THP; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 6/6]
@O7; Status: Normal
---
Hellfire Warlock 1 - HP 48/48; AC 18; F 17, R 15, W 16 [Resist: 10 Fire]
@K2; Status: Hunter's Quarry
Hellfire Warlock 2 - HP 48/48; AC 18; F 17, R 15, W 16 [Resist: 10 Fire]
@R5; Status: Normal
---
Sceolan - HP 34/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 8/8]
@H4; Status: Normal
Koh-nunDah - HP 45/51 +2 THP; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 10/10 / Resist: 2 Fire]
@M8; Status: Defender Aura
Laggard - HP 29/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 8/10 / Resist: 7 Poison]
@V6; Status: Normal
Jessup - HP 32/37 +2 THP; AC 18; F 14, R 19, W 19 [AP: 1 / Surges: 6/6]
@X11; Status: Normal
Bjorn - HP 32/60; AC 22; F 21, R 18, W 19 [AP: 1 / Surges: 12/12 / Resist: 2 Fire 5 Necrotic]
@R6; Status: Ongoing 5 Fire (Save Ends)
Up Next: Laggard > Jessup > Bjorn