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[DnD 4e PbP] Lair Assault: Forge of the Dawn Titan (Game Thread)
Posts
Actions:
Up Next Melgar
Up next: Koh-nun, Laggard, Jessup, Bjorn
psn: lankyplonker
Up next: Laggard, Jessup, Bjorn
Death Save = 19! So close...
UP NEXT: Jessup > Bjorn
http://invisiblecastle.com/roller/view/3366695/
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
With Jessup's decision to leave Laggard behind, the mage starts hopping along the platforms to catch up to the party that has almost completed their treck down the hallway. Bjorn and Koh-nunDah stop up next to a Portcullis barring entry into the Forge room, its bars still red and twisted from the explosion of fire that had ripped through the complex earlier. The warped iron might make it hard to pry open but it's sturdy enough to at least provide some cover from fire through whatever section you don't choose to open.
Peeking into the room itself you note the presence of a large, stone demon idol holding an iron bowl of burning oil standing on a pedestal in the centre of a pool of lava. Recent rivers of lava have spewed out of the north and south sides of the pool, creating something of a challenge of reaching the forge proper. A pair of coloums rest in front of the anvil while Mordai Vell stands behind it, flanked to one side by a genuflecting servant. Neither have noticed you as of yet, their attention paid towards the ritual still in progress.
Opening the portcullis requires a DC 22 Athletics check as a Move Action. If you leave a section of the portcullis open, that section will provide partial cover to melee and ranged attacks through it.
---
Map:
Status:
@B18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@B12; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison]
@P2; Status: Dying (1/3 Death Saves), Prone
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@B15; Status: Normal
Up Next: Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Actions:
Standard- Athletics check to open the portcullis.
Opening the portcullis!: 1d20+9 14- Failure.
Status:
@B18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@B12; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison]
@P2; Status: Dying (1/3 Death Saves), Prone
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Melgar
Athletics: 1d20+11 13
Status:
@D18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@B12; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison]
@P2; Status: Dying (1/3 Death Saves), Prone
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Sceolan
Athletics to open portcullis: 1d20+9 = 15, fail
Status:
@C18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison]
@P2; Status: Dying (1/3 Death Saves), Prone
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Koh-nunDah
psn: lankyplonker
"Thank ye Moradin! From bottom o' me heart an' from the bottom o' the next keg I tap!"
Screwing up his courage and frowning at his legs to remember thier failure the last time, Laggard pounds across the platform and leaps to the next! Landing with a thud besides Jessup.
Death Save = YES!!! 20!!!
Move Action: Stand Up
Standard Action: Athletics Check to jump to next platform = 23
Status:
@C18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@P2; Status: Bloodied,
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Jessup
"I thought your spirit had set off for the halls of Moradin my friend." Stepping back and looking down at the mud covering his robes he sighed. "When we return to Neverwinter perhaps we can leave this portion of our tale untold?"
He started to move across the rope with ease heartened by the sight of his revived friend.
http://invisiblecastle.com/roller/view/3376326/
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Actions:
Up Next: Koh-nunDah
psn: lankyplonker
After spending what felt like an eternity prying at the warped, warm bars of the portcullis, Bjorn finally has enough of it and tears the metal from its foundations until it buckles. Notwithstanding the noise, the ritual within the room proceeds apace, either oblivious or unconcerned with the approaching adventurers.
---
Map:
Status:
@C18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@L1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@H3; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Koh-nunDah > Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Standard: Charge from G13 to I12 and use Howling Strike vs. AC on target in J12=32! Crit! normal damage maxed from crit is 23, crit dice is 7 regular, 6 necrotic for a total of 36 damage!
Minor: Prepare Ignore Pain if I take damage that would bloody me. (I gain that amount of damage as temp hp.)
I'm assuming a crit hits even though you didn't post the stats for the enemies yet!
Up Next: Laggard > Jessup > Bjorn
Crossing the field of flaming lava and laying into the cult Leader, Mordai Vell only grins as a pleased laugh escapes his lips, the echo of the sound booming throughout the room as it is followed by his commanding voice, "You wander in here as gnats picking at the long-dead corpse of that which you call your lives. The Ashmadai will rise, casting off the shackles of oppression that Thay binds us with, and consume Neverwinter in unending fire! I wield the power of a Primordial and you think to challenge me?!" He ends with a boom, the room shaking under the effects of both his short challenge and the ongoing ritual.
---
Map:
Status:
@J12; Status: Normal
---
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6]
@C18; Status: Bloodied
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@M13; Status: Normal
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@L1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@H3; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Actions
Move Action: Move to E1
Up Next: Jessup
As the gnome charged down the corridor his robes flew out behind him and he vanished around the corner.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Actions:
Standard-Bedeviling Assault vs AC on Mordai Vell: 1d20+13 29 2d8+6 20-Success
Free Action- Spend a Healing Surge with the Sacrificial Longsword to Weaken Mordai Vell until the end of Bjorn's next turn.
Status:
@J12; Status: Weakened-EoNT, OPR- When Mordai is hit by a melee attack, Bjorn may make a melee basic attack against him.
---
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6]
@C18; Status: Bloodied
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@M13; Status: Normal
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@L1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@H3; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Normal
Up Next: Mordai Vell> Melgar
Mordai Vell lets out a wheeze as the energy from Bjorn's longsword saps the life from him. He retaliates with a snarl, pointing his sceptre at Koh-nunDah and causing the man to immediately turn around and run toward the lava without question. All alone now with Bjorn, Vell smirks, "Maegara provides me with far more useful and productive tools to crush my enemies, you pitiful worm," his voice says as it booms throughout the room. The cult leader then backs up a step before weaving a fiery spell in the air. Immediately a group of molten chains emerge from the ground and painfully shackle Bjorn to the spot, preventing his legs from moving.
---
Bjorn & Koh-nunDah each take 3 Fire damage (2 resisted) for ending their turns adjacent to the Anvil. The anvil is also blocking terrain.
Mordai Vell
Minor Action - Soul Burn (close burst 5, one creature) at Koh-nunDah, 1d20+11=15, Hit! vs Will. Koh-nunDah takes (2d8+5)/2=8 Fire & Psychic damage and is slid to G14.
Move Action: Shift to K12.
Standard Action - Chains of Maegara (Area 1 within 10),
* Koh-nunDah, 1d20+11=12, Critical Miss!
* Bjorn, 1d20+11=20, Hit! vs Reflex.
-Bjorn takes (2d6+5)/2=5 Fire & Force damage and is Immobilized until the end of Bjorn's next turn.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
Status:
@K12; Status: Weakened (EONT Bjorn)
---
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6]
@C18; Status: Bloodied
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@M13; Status: Normal
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Normal
Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@G14; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 40/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Immobilized (EONT)
Up Next: Melgar
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Minor: Drink potion.
Move: Running start to jump with anAthletics: 1d20+11 15 check to end up in H14. (Just barely, if my math is right).
Status:
@K12; Status: Weakened (EONT Bjorn)
---
Melgar - HP 32/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@M13; Status: Normal
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Normal
Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@G14; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 35/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Immobilized (EONT)
Up Next: Servant of the Fire Lord
---
Actions:
Minor Action - Gift of Fire: Mordai Vell's melee attacks deal 5 extra Fire damage until the end of the servant's next turn.
Move Action: Move to J14. Standard Action: Immolating Slash at Bjorn, 1d20+11=21, Hit! vs Reflex. Bjorn takes 1d8+5=11 Fire damage (2 resisted) and suffers Ongoing 5 Fire (Save Ends).
Fire-Spitting Statue
Fiery Bolt at Koh-nunDah, 1d20+8=9, Critical Miss!
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Normal
Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@G14; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Sceolan > Koh-nunDah > Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
---
Actions:
Minor: Hunter's Quarry on Servant of the Fire Lord
Standard: Thwarting Shot vs Servant of the Fire Lord: 1d20+10 = 14 vs FORT = Miss!
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT), Hunter's Quarry
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@G14; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Koh-nunDah > Laggard > Jessup > Bjorn
psn: lankyplonker
Actions:
Take 5 Fire but resist 2 for standing next to stupid anvil.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Laggard > Jessup > Bjorn
Actions:
Standard: Move to B10
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Jessup > Bjorn
Actions:
Standard: Illusory Ambush Fire-Spitting Statue. 1d20+10= 29 vs. Will. Hit!
http://invisiblecastle.com/roller/view/3395360/
Damage: 1d6+7= 12
http://invisiblecastle.com/roller/view/3395360/
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT)
Fire-Spitting Statue - HP 38/50; AC 17; F 17, R 3, W -
@E12; Status: Trap, -2 to attack rolls until the end of Jessup's next turn.
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B10; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Bjorn
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Actions:
Standard: Tide of Iron vs AC (Servant of the Fire Lord): 1d20+13 15 1d8+6 8 Miss! Servant is Marked!
Save versus Ongoing Fire: 1d20 2- Failed!
Take 5 Fire for ending turn next to the anvil. Resisting 2.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT), Marked by Bjron (EoNT Bjorn)
Fire-Spitting Statue - HP 38/50; AC 17; F 17, R 3, W -
@E12; Status: Trap, -2 to attack rolls until the end of Jessup's next turn.
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B10; Status: Normal
Bjorn - HP 23/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 8/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Ongoing 5 Fire (Save Ends)
Up Next: Mordai Vell> Melgar
"I'd much rather not and instead prefer if you dropped dead," Mordai Vell responds with a short, terse laugh at Koh-nunDah's challenge. His sceptre then points towards the defender and that searing, burning pain in his head flares up again and Koh-nunDah finds himself backing up five feet, letting the cult leader slip away behind the anvil to rest up against the pool of lava.
Meanwhile, bits of stone crack and fall to the ground from the hallway behind you as Jessup sends magical energy toward one of the mundane statues.
---
Mordai Vell
Recharge Check: 1d6=3, Fail!
Minor Action: Soul Burn (Close Burst 5, one creature) at Koh-nunDah, 1d20+11=26, Hit! vs Will. Koh-nunDah takes 2d8+5=13 Fire & Psychic damage and is slid to I12.
Move Action: Move to N15.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@N15; Status: Gift of Fire (EONT Servant)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn), Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 23/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Up Next: Melgar
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Seeking to press his advantage, Melgar swings again, but this time the chain crashes into the ground by the mage's prone body. Mordai knew that attacking Melgar would subject him to a swift and sharp retort from the bugbear's chain.
Minor: Activate Duelist Prowess Stance: Until the stance ends, each time an enemy hits or misses me, I can use the Duelist's Prowess Attack power against it.
Standard: Topple Over vs Mordai Vell (22): 1d20+16 30 1d10+8 14
Morty takes 14 and gets knocked on his ass.
Action Point: Clever Riposte vs Mordai Vell (22): 1d20+12+2 19 2d10+8+2d8+4+1 34
Until the end of the encounter, Mordai Vell takes 5 damage immediately after attacking me, and I can shift 1 square as an immediate reaction after such an attack.
I...have been rolling terribly. Sorry guys.
Status:
@N15; Status: Gift of Fire (EONT Servant). Prone. Affected by Clever Riposte UEOE.
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Duelist Prowess Stance.
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn), Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 23/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Up Next: Sceolan
From the back another ball of flame shoots out from the trapped statue. Unfortunately, this time its aim is accurate and it sears the back of Bjorn as he strikes out at the re-positioning Servant, nearly dropping the adventurer to the ground in the process.
---
Actions:
Recharge Check, 1d6=5, Success!
Minor Action - Gift of Fire: Mordai Vell's melee attacks deal 5 extra Fire damage until the end of the Servant's next turn.
Standard Action: Scimitar at Bjorn, 1d20+12-2=15, Miss! vs AC.
Move Action: Move to L14. (provokes OA from Bjorn)
Fire-Spitting Statue
* Fiery Bolt (Ranged 10) at Bjorn, 1d20+8=27, Hit! vs Reflex. Bjorn takes 2d6+3=7 Fire damage (2 resisted) and is not pushed.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@L14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Up Next: Bjorn's OA > Sceolan > Koh-nunDah > Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Seeing an opening in the mewling cultist's defenses, Bjorn delivers a hard swing. The cultist is stopped in his tracks as Bjorn's slash connects.
Actions
The servant's movement is stopped in square J14
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 59/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 59/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19+13/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Damage (Missing still does half damage): Excrutiating Shot: (3d10+1d8+9)/2 = 16 damage
Spend Action Point
Standard: Singular Shot vs Servant of the Fire Lord: 1d20+10 = 17 = Miss!
3 encounters/dailies in a row, 3 misses. Sorry guys!
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19+13/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
psn: lankyplonker
Action:
Minor: Drink Potion! Gain 10 hp, lose 1 surge.
Move/Standard: Charge w/ Howling Strike to M14 via J12-K12-L12-M12-N13 vs 22 AC=26! Hit! for 14 damage!
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone, Bloodied, grants CA
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 29+13/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status:Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
---
Free Action (on first being bloodied) - Servant's Escape: Mordai Vell teleports to N17. Melgar takes 10 Fire damage while Koh-nunDah absorbs 8 damage. He then uses Soul Burn at Koh-nunDah, 1d20+11-2=23, Hit! vs Will. Koh-nunDah takes 2d8+5=9 Fire & Psychic damage (5 absorbed) and is slid to L15.
Koh-nunDah Saving Throw vs Forced into Lava, 1d20=11, Success!. Koh-nunDah falls prone in M14.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@N15; Status: Bloodied, Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 25/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Bloodied
---
Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 0 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 20/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 8/10 / Resist: 2 Fire]
@M14; Status: Bloodied, Defender Aura (Enemies Grant CA), Prone
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Up Next: Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Action:
Standard: Move to F17
Minor: Healing Word on Laggard
- Spend a surge and regain 11 + 3 HP
- +2 to all Defenses until EONT (Sheilding Word)
- + 4 HP (Battle Healer)
- +2 to attacks until EONT (Battle Cleric's Lore)
- Laggard, Sceolan & Bjorn all Gain +2 Temp HP (Holy Symbol)
Status:
@N15; Status: Bloodied, Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 25/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Bloodied
---
Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 2+25/46; AC 20; F 17, R 20, W 16 [AP: 0 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 20/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 8/10 / Resist: 2 Fire]
@M14; Status: Bloodied, Defender Aura (Enemies Grant CA), Prone
Laggard - HP 2+29/46; AC 22; F 2+17, R 2+13, W 2+18 [AP: 1 / Surges: 5/10 / Resist: 7 Poison],
@F17; Status: +2 Defenses EONT, +2 Attack EONT
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 2+16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied