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[DnD 4e PbP] Lair Assault: Forge of the Dawn Titan (Game Thread)
Sensing that those in front are right and that they need to move on, Sceolan navigates his way down the hall, avoiding the burning lava and suspicious doors
Double move to B12
Up next: Koh-nun, Laggard, Jessup, Bjorn
battle.net: lankyplonker#1923
psn: lankyplonker
0
AnialosCollies are love, Collies are life!Shadowbrook ColliesRegistered Userregular
As the other start to move forward, Koh-nunDah leads the way, pulling up at the door to the main chamber. "We go in when door open. Leave closed till then."
Handing his length of rope to the magical hand that had suddenly appeard next to him once again Jessup watched as it floated to the next pillar and knotted it off. The gnome began working his way over the muddy pit.
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Round 10/20!
With Jessup's decision to leave Laggard behind, the mage starts hopping along the platforms to catch up to the party that has almost completed their treck down the hallway. Bjorn and Koh-nunDah stop up next to a Portcullis barring entry into the Forge room, its bars still red and twisted from the explosion of fire that had ripped through the complex earlier. The warped iron might make it hard to pry open but it's sturdy enough to at least provide some cover from fire through whatever section you don't choose to open.
Peeking into the room itself you note the presence of a large, stone demon idol holding an iron bowl of burning oil standing on a pedestal in the centre of a pool of lava. Recent rivers of lava have spewed out of the north and south sides of the pool, creating something of a challenge of reaching the forge proper. A pair of coloums rest in front of the anvil while Mordai Vell stands behind it, flanked to one side by a genuflecting servant. Neither have noticed you as of yet, their attention paid towards the ritual still in progress.
Opening the portcullis requires a DC 22 Athletics check as a Move Action. If you leave a section of the portcullis open, that section will provide partial cover to melee and ranged attacks through it.
---
Map: Status:
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6] @B18; Status: Bloodied Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @B12; Status: Bloodied Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @D17; Status: Defender Aura (Enemies Grant CA) Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison] @P2; Status: Dying (1/3 Death Saves), Prone Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @L2; Status: Normal Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire5 Necrotic] @B15; Status: Normal
Bjorn moves up to the portcullis and with a grunt attempts to open it. His muscles flex in the reddish light but he is unable to pry the portal open.
Actions:
Move Action- Move to D18
Standard- Athletics check to open the portcullis. Opening the portcullis!: 1d20+914- Failure.
Status:
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6] @B18; Status: Bloodied Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @B12; Status: Bloodied Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @D17; Status: Defender Aura (Enemies Grant CA) Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison] @P2; Status: Dying (1/3 Death Saves), Prone Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @L2; Status: Normal Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire5 Necrotic] @D18; Status: Normal
Up Next: Melgar
Nealneal on
0
dresdenphileWatch out for snakes!Registered Userregular
Melgar moves up next to Bjorn and attempts to lift the porticullis. The bugbear only gets muscle strain and embarrassment as a reward.
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6] @D18; Status: Bloodied Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @B12; Status: Bloodied Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @D17; Status: Defender Aura (Enemies Grant CA) Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison] @P2; Status: Dying (1/3 Death Saves), Prone Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @L2; Status: Normal Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire5 Necrotic] @D18; Status: Normal
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6] @C18; Status: Bloodied Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @C17; Status: Bloodied Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @D17; Status: Defender Aura (Enemies Grant CA) Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison] @P2; Status: Dying (1/3 Death Saves), Prone Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @L2; Status: Normal Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire5 Necrotic] @D18; Status: Normal
Up Next: Koh-nunDah
moleface on
battle.net: lankyplonker#1923
psn: lankyplonker
0
AnialosCollies are love, Collies are life!Shadowbrook ColliesRegistered Userregular
Koh-nunDah gives the portcullis a hard jerk, but fails to budge it. Growling savagely, he tries again, and gets the exact same result.
Atletics vs. DC 22=16.., convert standard to move to try again=16..really
This time, Laggard's leg does more than twitch. Slowly Laggard comes to and collects his wits enough to remember where he is and what he was doing. Climbing to his feet and shaking his so vigourously that spittle flys out both ends Laggard is back in action!
"Thank ye Moradin! From bottom o' me heart an' from the bottom o' the next keg I tap!"
Screwing up his courage and frowning at his legs to remember thier failure the last time, Laggard pounds across the platform and leaps to the next! Landing with a thud besides Jessup.
Death Save = YES!!! 20!!!
Move Action: Stand Up
Standard Action: Athletics Check to jump to next platform = 23
Status:
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6] @C18; Status: Bloodied Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @C17; Status: Bloodied Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @D17; Status: Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @P2; Status: Bloodied, Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @L2; Status: Normal Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire5 Necrotic] @D18; Status: Normal
As his ghostly hand flies to tie off his rope and prepare for his final climb Jessup hears a loud thud beside him. Turning he sees the armored and filth covered Laggard standing next to him. The small Gnome charges forward and wraps his arms around the dwarf's middle with a shout of joy.
"I thought your spirit had set off for the halls of Moradin my friend." Stepping back and looking down at the mud covering his robes he sighed. "When we return to Neverwinter perhaps we can leave this portion of our tale untold?"
He started to move across the rope with ease heartened by the sight of his revived friend.
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Sceolan waits patiently for the party to consolidate and spends the time psyching himself up for the battle that is about to commence
Up Next: Koh-nunDah
battle.net: lankyplonker#1923
psn: lankyplonker
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2012
Round 12/20!
After spending what felt like an eternity prying at the warped, warm bars of the portcullis, Bjorn finally has enough of it and tears the metal from its foundations until it buckles. Notwithstanding the noise, the ritual within the room proceeds apace, either oblivious or unconcerned with the approaching adventurers.
---
Map: Status:
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6] @C18; Status: Bloodied Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @C17; Status: Bloodied Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @D17; Status: Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @L1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @H3; Status: Normal Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire5 Necrotic] @D18; Status: Normal
AnialosCollies are love, Collies are life!Shadowbrook ColliesRegistered Userregular
edited February 2012
Seeing the gate open, and targets in site Koh-nunDah roars and dashes through the gateway. Taking massive strides he easily vaults the lava and charges full on into his target. Koh-nunDah is unsure at first if his blow connected, until he sees a sickly palor wash over his face! "Come! If you not hurry I take all glory!"
Move: Running start jump moving to G16 then jumping towards G14=19 so the jump ends in G13. Standard: Charge from G13 to I12 and use Howling Strike vs. AC on target in J12=32! Crit! normal damage maxed from crit is 23, crit dice is 7 regular, 6 necrotic for a total of 36 damage! Minor: Prepare Ignore Pain if I take damage that would bloody me. (I gain that amount of damage as temp hp.)
I'm assuming a crit hits even though you didn't post the stats for the enemies yet!
Up Next: Laggard > Jessup > Bjorn
Anialos on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Round 12/20!
Crossing the field of flaming lava and laying into the cult Leader, Mordai Vell only grins as a pleased laugh escapes his lips, the echo of the sound booming throughout the room as it is followed by his commanding voice, "You wander in here as gnats picking at the long-dead corpse of that which you call your lives. The Ashmadai will rise, casting off the shackles of oppression that Thay binds us with, and consume Neverwinter in unending fire! I wield the power of a Primordial and you think to challenge me?!" He ends with a boom, the room shaking under the effects of both his short challenge and the ongoing ritual.
---
Map: Status:
Mordai Vell - HP 144/180; AC 22; F 19, R 20, W 21 @J12; Status: Normal
--- Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6] @C18; Status: Bloodied
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @M13; Status: Normal
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @C17; Status: Bloodied Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @I12; Status: Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @L1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @H3; Status: Normal Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire5 Necrotic] @D18; Status: Normal
Taking a deep breath, Laggard takes another running jump across the mud, landing just on the edge of the platform. Windmilling his arms and throwing his weight forwards, Laggard is finally beyond the mud. Turning to Jessup, Laggard asks him a very important question that has been weighing heavily on his mind. "Lad, tell me true. How's me beard looking?"
Actions
Standard: Athletics = 15 to take a running jump.
Move Action: Move to E1
Jessup glances at Laggard for a moment. "It has lost some of it's shine but I know a spell that wil have it shimmering like an elven noble's mirror in no time."
As the gnome charged down the corridor his robes flew out behind him and he vanished around the corner.
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Seeing Koh run in, Bjorn howls and follows, unwilling to let the half-orc take all the glory. Jumping over a small stream of lava he smashes his longsword into Vell. When he strikes, Bjorn channels some of his life essence into the hell-spawned warlock in an effort to distract and weaken him. Actions:
Move: Move to I13, running jump over G15- Jumping the Lava: 1d20+913-Success
Standard-Bedeviling Assault vs AC on Mordai Vell: 1d20+13292d8+620-Success
Free Action- Spend a Healing Surge with the Sacrificial Longsword to Weaken Mordai Vell until the end of Bjorn's next turn.
---
Status:
Mordai Vell - HP 124/180; AC 22; F 19, R 20, W 21 @J12; Status: Weakened-EoNT, OPR- When Mordai is hit by a melee attack, Bjorn may make a melee basic attack against him.
--- Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6] @C18; Status: Bloodied
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @M13; Status: Normal
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @C17; Status: Bloodied Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @I12; Status: Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @L1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @H3; Status: Normal Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Normal
Up Next: Mordai Vell> Melgar
Nealneal on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2012
Round 13/20!
Mordai Vell lets out a wheeze as the energy from Bjorn's longsword saps the life from him. He retaliates with a snarl, pointing his sceptre at Koh-nunDah and causing the man to immediately turn around and run toward the lava without question. All alone now with Bjorn, Vell smirks, "Maegara provides me with far more useful and productive tools to crush my enemies, you pitiful worm," his voice says as it booms throughout the room. The cult leader then backs up a step before weaving a fiery spell in the air. Immediately a group of molten chains emerge from the ground and painfully shackle Bjorn to the spot, preventing his legs from moving.
---
Bjorn & Koh-nunDah each take 3 Fire damage (2 resisted) for ending their turns adjacent to the Anvil. The anvil is also blocking terrain.
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
Status:
Mordai Vell - HP 124/180; AC 22; F 19, R 20, W 21 @K12; Status: Weakened (EONT Bjorn)
--- Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6] @C18; Status: Bloodied
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @M13; Status: Normal
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @C17; Status: Normal Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @G14; Status: Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @E1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B5; Status: Normal Bjorn - HP 40/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Immobilized (EONT)
dresdenphileWatch out for snakes!Registered Userregular
edited February 2012
Melgar downs his last potion and jumps across the lava, eager to end the conflict.
Minor: Get Potion.
Minor: Drink potion.
Move: Running start to jump with anAthletics: 1d20+1115 check to end up in H14. (Just barely, if my math is right).
Status:
Mordai Vell - HP 124/180; AC 22; F 19, R 20, W 21 @K12; Status: Weakened (EONT Bjorn)
--- Melgar - HP 32/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6] @H14; Status: Normal
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @M13; Status: Normal
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @C17; Status: Normal Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @G14; Status: Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @E1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B5; Status: Normal Bjorn - HP 35/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Immobilized (EONT)
Up Next: Servant of the Fire Lord
dresdenphile on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2012
As the chains root Bjorn in place, the dutiful servant of the fire lord that had been watching your progress from the other side of the anvil springs into action. He offers a genuflection toward Mordai which sets the leader's sceptre aflame before vaulting between the columns standing beside the anvil. His steps appear to leave red molten burn marks in their wake and as he reaches Bjorn, his scimitar slashes out, similarly engulfed in flame and setting the man's clothes on fire. Koh-nunDah grumbles a bit as he is annoyed that he cannot intercept these attacks after Mordai Vell compelled him elsewhere, but this grumbling is immediately dropped as a noise from behind him causes him to turn around. Just then, a fiery ball erupts from the statue in the northwest corner of the room and it is only Koh-nunDah's quick hearing that allows him to dive out of the way, causing the projectile to splash harmlessly into the gigantic Idol statue in the lava pit to the east.
---
Actions:
Servant of the Fire Lord
Minor Action - Gift of Fire: Mordai Vell's melee attacks deal 5 extra Fire damage until the end of the servant's next turn.
Move Action: Move to J14.
Wildfire Stride
Whenever the Servant moves at least 3 squares from where it began its turn, its melee attacks deal 5 extra Fire damage until the end of its next turn.
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
Mordai Vell - HP 124/180; AC 22; F 19, R 20, W 21 @K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6] @H14; Status: Normal
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @J14; Status: Wildfire Stride (EONT) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @C17; Status: Normal Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @G14; Status: Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @E1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B5; Status: Normal Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Sceolan moves to the opening of the large room where his compatriots just ran in. Though Mordai Vell is not in sight, his servant is. Sceolan designates him his quarry and attempts to thwart his attacks with a well placed shot to the leg. However the firey stride of the servant proved fast enough to evade the arrow, which snapped in half as it harmlessly crashed into the anvil.
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
Mordai Vell - HP 124/180; AC 22; F 19, R 20, W 21 @K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6] @H14; Status: Normal
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @J14; Status: Wildfire Stride (EONT), Hunter's Quarry Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @G14; Status: Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @E1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B5; Status: Normal Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Koh-nunDah > Laggard > Jessup > Bjorn
battle.net: lankyplonker#1923
psn: lankyplonker
0
AnialosCollies are love, Collies are life!Shadowbrook ColliesRegistered Userregular
edited February 2012
"Coward! Stand and fight me!" Koh-nunDah roars and charges back at Mordai Vell. His blade barely makes contact, but the message is clear. Do not mess with his allies!
Actions:
Charge to @J12 with Howling Strike vs. AC=24! Hit! for 14 damage!
Take 5 Fire but resist 2 for standing next to stupid anvil.
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
Mordai Vell - HP 110/180; AC 22; F 19, R 20, W 21 @K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6] @H14; Status: Normal
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @J14; Status: Wildfire Stride (EONT) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @E1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B5; Status: Normal Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Laggard hustles as fast as his short legs can carry him, eager to join the fight.
Actions:
Move Action: Run (+2 squares) to B5
Standard: Move to B10
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
Mordai Vell - HP 110/180; AC 22; F 19, R 20, W 21 @K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6] @H14; Status: Normal
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @J14; Status: Wildfire Stride (EONT) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @E1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B5; Status: Normal Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Dashing down the hall Jessup spots the fire-spittng statue looming at the end of the hallway just before it belches a tongue of flame. Poitning his orb at the offending sculpture he smiles as a swarm of spire drakes appear out of thin air and begin to peck at its stony skin.
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
Mordai Vell - HP 110/180; AC 22; F 19, R 20, W 21 @K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6] @H14; Status: Normal
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @J14; Status: Wildfire Stride (EONT) Fire-Spitting Statue - HP 38/50; AC 17; F 17, R 3, W - @E12; Status: Trap, -2 to attack rolls until the end of Jessup's next turn.
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @E1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B10; Status: Normal Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Bound by infernal chains Bjorn struggles to hit the cultist next to him. Failing, he casts off the chains and prepares to sell his life dearly for his allies.
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
Mordai Vell - HP 110/180; AC 22; F 19, R 20, W 21 @K12; Status: Gift of Fire (EONT Servant)
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6] @H14; Status: Normal
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @J14; Status: Wildfire Stride (EONT), Marked by Bjron (EoNT Bjorn) Fire-Spitting Statue - HP 38/50; AC 17; F 17, R 3, W - @E12; Status: Trap, -2 to attack rolls until the end of Jessup's next turn.
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @E1; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B10; Status: Normal Bjorn - HP 23/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 8/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied, Ongoing 5 Fire (Save Ends)
Up Next: Mordai Vell> Melgar
Nealneal on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2012
Round 14/20!
"I'd much rather not and instead prefer if you dropped dead," Mordai Vell responds with a short, terse laugh at Koh-nunDah's challenge. His sceptre then points towards the defender and that searing, burning pain in his head flares up again and Koh-nunDah finds himself backing up five feet, letting the cult leader slip away behind the anvil to rest up against the pool of lava.
Meanwhile, bits of stone crack and fall to the ground from the hallway behind you as Jessup sends magical energy toward one of the mundane statues.
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
Mordai Vell - HP 110/180; AC 22; F 19, R 20, W 21 @N15; Status: Gift of Fire (EONT Servant)
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6] @H14; Status: Normal
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @J14; Status: Hunter's Quarry, Marked (EONT Bjorn), Wildfire Stride (EONT) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic] @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @I12; Status: Bloodied, Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @B10; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B11; Status: Normal Bjorn - HP 23/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied
dresdenphileWatch out for snakes!Registered Userregular
Melgar moves past his comrades and the anvil to confront Mordai Vell. The rogue's footwork becomes slightly fancier as he silently flails his weapon at Mordai Vell. The bugbear's swing is true, and the spiked chain crashes directly into the cultist's face with such force, the mage is knocked off his feet.
Seeking to press his advantage, Melgar swings again, but this time the chain crashes into the ground by the mage's prone body. Mordai knew that attacking Melgar would subject him to a swift and sharp retort from the bugbear's chain.
Move to M13 the long way around the anvil.
Minor: Activate Duelist Prowess Stance: Until the stance ends, each time an enemy hits or misses me, I can use the Duelist's Prowess Attack power against it.
Standard: Topple Over vs Mordai Vell (22): 1d20+16301d10+814
Until the end of the encounter, Mordai Vell takes 5 damage immediately after attacking me, and I can shift 1 square as an immediate reaction after such an attack.
I...have been rolling terribly. Sorry guys.
Status:
Mordai Vell - HP 96/180; AC 22; F 19, R 20, W 21 @N15; Status: Gift of Fire (EONT Servant). Prone. Affected by Clever Riposte UEOE.
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6] @H14; Status: Duelist Prowess Stance.
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @J14; Status: Hunter's Quarry, Marked (EONT Bjorn), Wildfire Stride (EONT) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic] @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @I12; Status: Bloodied, Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @B10; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B11; Status: Normal Bjorn - HP 23/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied
Up Next: Sceolan
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2012
As Mordai is tripped up and falls to the floor, the Servant raises his scimitar up before slamming it into the anvil next to him, a loud gong rumbling throughout the area and causing Mordai Vell's sceptre to burst into flame once more. The servant then turns around and slashes at Bjorn only to find the man easily dodging his attack. With the chains still holding him, he figures he'll take the opportunity to cut-off Melgar by weaving through the pillars, risking Bjorn's counter-attack but knowing that even if he strikes he's unlikely to be able to follow him through the columns fast enough to catch up.
From the back another ball of flame shoots out from the trapped statue. Unfortunately, this time its aim is accurate and it sears the back of Bjorn as he strikes out at the re-positioning Servant, nearly dropping the adventurer to the ground in the process.
---
Actions:
Servant of the Fire Lord
Recharge Check, 1d6=5, Success!
Minor Action - Gift of Fire: Mordai Vell's melee attacks deal 5 extra Fire damage until the end of the Servant's next turn.
Standard Action: Scimitar at Bjorn, 1d20+12-2=15, Miss! vs AC.
Move Action: Move to L14. (provokes OA from Bjorn)
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
Mordai Vell - HP 96/180; AC 22; F 19, R 20, W 21 @N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6] @M13; Status: Duelist's Prowess
--- Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17 @L14; Status: Hunter's Quarry, Marked (EONT Bjorn) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic] @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @I12; Status: Bloodied, Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @B10; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B11; Status: Normal Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied
Up Next: Bjorn's OA > Sceolan > Koh-nunDah > Laggard > Jessup > Bjorn
Seeing an opening in the mewling cultist's defenses, Bjorn delivers a hard swing. The cultist is stopped in his tracks as Bjorn's slash connects. Actions
Melee Basic Attack vs AC: 1d20+15301d8+614 Success!
The servant's movement is stopped in square J14
--- Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain. Status:
Mordai Vell - HP 96/180; AC 22; F 19, R 20, W 21 @N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6] @M13; Status: Duelist's Prowess
--- Servant of the Fire Lord - HP 59/73; AC 20; F 18, R 18, W 17 @J14; Status: Hunter's Quarry, Marked (EONT Bjorn) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic] @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @I12; Status: Bloodied, Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @B10; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B11; Status: Normal Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied
AnialosCollies are love, Collies are life!Shadowbrook ColliesRegistered Userregular
"Dead! Ha! Hardly!" Koh-nunDah grits his teeth as he is slid back, ready to charge again soon.
Ignore Pain as Immediate Reaction to the damage Mordai just did to him. Gain 13 temp HP.
Status:
Mordai Vell - HP 96/180; AC 22; F 19, R 20, W 21 @N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6] @M13; Status: Duelist's Prowess
--- Servant of the Fire Lord - HP 59/73; AC 20; F 18, R 18, W 17 @J14; Status: Hunter's Quarry, Marked (EONT Bjorn) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic] @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 19+13/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @I12; Status: Bloodied, Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @B10; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B11; Status: Normal Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied
With Mordai laying prone Sceolan focuses on his quarry, the servant. He lines up a shot certain to cause excruciating pain on the servant. The shot lands, but not in the place it was supposed to. It wasn’t perfect, but at least it hit. Determined to take down the master’s servant, he focuses his energy on singling out the servant and landing another shot. However, this shot also misses it’s mark and lands in the lava just in front of the target. Sceolan curses loudly in frustration and inspects his longbow to see if his trusty weapon is damaged or otherwise faulty.
3 encounters/dailies in a row, 3 misses. Sorry guys!
Status:
Mordai Vell - HP 96/180; AC 22; F 19, R 20, W 21 @N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6] @M13; Status: Duelist's Prowess
--- Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17 @J14; Status: Hunter's Quarry, Marked (EONT Bjorn) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic] @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 19+13/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @I12; Status: Bloodied, Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @B10; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B11; Status: Normal Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied
Up Next: Koh-nunDah > Laggard > Jessup > Bjorn
battle.net: lankyplonker#1923
psn: lankyplonker
0
AnialosCollies are love, Collies are life!Shadowbrook ColliesRegistered Userregular
Grinning, Koh-nunDah quickly snatches and chugs his last healing potion before charging around Bjorn and sliding to a stop between master and servant. "Stop running coward!" His blade emphasizes his point by taking off a chunk of Mordai's ear.
Action:
Free: Draw last healing potion.
Minor: Drink Potion! Gain 10 hp, lose 1 surge.
Move/Standard: Charge w/ Howling Strike to M14 via J12-K12-L12-M12-N13 vs 22 AC=26! Hit! for 14 damage!
Status:
Mordai Vell - HP 82/180; AC 22; F 19, R 20, W 21 @N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone, Bloodied, grants CA
--- Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6] @M13; Status: Duelist's Prowess
--- Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17 @J14; Status: Hunter's Quarry, Marked (EONT Bjorn) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic] @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 29+13/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire] @I12; Status:Defender Aura (Enemies Grant CA) Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @B10; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B11; Status: Normal Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied
Up Next: Laggard > Jessup > Bjorn
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Spitting out blood from the most recent blow, for a brief moment Mordai Vell's resolve falters. That moment then turns into rage as his entire body bursts into flame, a fireball exploding in the area south of the anvil and catching both Melgar and Koh-nunDah within it. As the fire clears, they both realize that Mordai Vell has teleported across the river of lava in front of him, still laying on the ground in a heap catching his breath. He then glares at Koh-nunDah in angry defiance, "Your soul will burn for eternity for your insolence once my ritual is complete. Take a bath," he finishes his retort with, a statement utterly incomprehensible to everyone but Koh-nunDah at the time. But for him, he inexplicably feels his feet taking him into the large pool of lava in front of the statue. Willing with all his might to make them stop moving, his body finally gives out, collapsing to the ground mere inches from the deadly magma.
---
Free Action (on first being bloodied) - Servant's Escape: Mordai Vell teleports to N17. Melgar takes 10 Fire damage while Koh-nunDah absorbs 8 damage. He then uses Soul Burn at Koh-nunDah, 1d20+11-2=23, Hit! vs Will. Koh-nunDah takes 2d8+5=9 Fire & Psychic damage (5 absorbed) and is slid to L15.
Koh-nunDah Saving Throw vs Forced into Lava, 1d20=11, Success!. Koh-nunDah falls prone in M14.
Map:* The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
Mordai Vell - HP 82/180; AC 22; F 19, R 20, W 21 @N15; Status: Bloodied, Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
--- Melgar - HP 25/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6] @M13; Status: Bloodied
--- Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17 @J14; Status: Hunter's Quarry, Marked (EONT Bjorn) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic] @E12; Status: Trap
--- Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 0 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 20/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 8/10 / Resist: 2 Fire] @M14; Status: Bloodied, Defender Aura (Enemies Grant CA), Prone Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison] @B10; Status: Bloodied Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B11; Status: Normal Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied
"Damnit lads, wait for me! Wait for me!" Laggard pants as he thunders down the hallway to get into the fight. Turning the corner into the room, the stocky dwarf stops short of the rivulet of lava, taking stock of the battle and trying to judge just where he can fit in. Praying to Moradin for strength, Laggard is ready to finish this.
Action:
Move: Move to B15
Standard: Move to F17
Minor: Healing Word on Laggard
- Spend a surge and regain 11 + 3 HP
- +2 to all Defenses until EONT (Sheilding Word)
- + 4 HP (Battle Healer)
- +2 to attacks until EONT (Battle Cleric's Lore)
- Laggard, Sceolan & Bjorn all Gain +2 Temp HP (Holy Symbol)
Status:
Mordai Vell - HP 82/180; AC 22; F 19, R 20, W 21 @N15; Status: Bloodied, Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
--- Melgar - HP 25/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6] @M13; Status: Bloodied
--- Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17 @J14; Status: Hunter's Quarry, Marked (EONT Bjorn) Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic] @E12; Status: Trap
--- Sceolan - HP 2+25/46; AC 20; F 17, R 20, W 16 [AP: 0 / Surges: 6/8] @D18; Status: Normal Koh-nunDah - HP 20/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 8/10 / Resist: 2 Fire] @M14; Status: Bloodied, Defender Aura (Enemies Grant CA), Prone Laggard - HP 2+29/46; AC 22; F 2+17, R 2+13, W 2+18 [AP: 1 / Surges: 5/10 / Resist: 7 Poison], @F17; Status: +2 Defenses EONT, +2 Attack EONT Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6] @B11; Status: Normal Bjorn - HP 2+16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire5 Necrotic] @I13; Status: Bloodied
Up Next: Jessup > Bjorn
Steelhawk on
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dresdenphileWatch out for snakes!Registered Userregular
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Actions:
Up Next Melgar
Up next: Koh-nun, Laggard, Jessup, Bjorn
psn: lankyplonker
Up next: Laggard, Jessup, Bjorn
Death Save = 19! So close...
UP NEXT: Jessup > Bjorn
http://invisiblecastle.com/roller/view/3366695/
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
With Jessup's decision to leave Laggard behind, the mage starts hopping along the platforms to catch up to the party that has almost completed their treck down the hallway. Bjorn and Koh-nunDah stop up next to a Portcullis barring entry into the Forge room, its bars still red and twisted from the explosion of fire that had ripped through the complex earlier. The warped iron might make it hard to pry open but it's sturdy enough to at least provide some cover from fire through whatever section you don't choose to open.
Peeking into the room itself you note the presence of a large, stone demon idol holding an iron bowl of burning oil standing on a pedestal in the centre of a pool of lava. Recent rivers of lava have spewed out of the north and south sides of the pool, creating something of a challenge of reaching the forge proper. A pair of coloums rest in front of the anvil while Mordai Vell stands behind it, flanked to one side by a genuflecting servant. Neither have noticed you as of yet, their attention paid towards the ritual still in progress.
Opening the portcullis requires a DC 22 Athletics check as a Move Action. If you leave a section of the portcullis open, that section will provide partial cover to melee and ranged attacks through it.
---
Map:
Status:
@B18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@B12; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison]
@P2; Status: Dying (1/3 Death Saves), Prone
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@B15; Status: Normal
Up Next: Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Actions:
Standard- Athletics check to open the portcullis.
Opening the portcullis!: 1d20+9 14- Failure.
Status:
@B18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@B12; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison]
@P2; Status: Dying (1/3 Death Saves), Prone
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Melgar
Athletics: 1d20+11 13
Status:
@D18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@B12; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison]
@P2; Status: Dying (1/3 Death Saves), Prone
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Sceolan
Athletics to open portcullis: 1d20+9 = 15, fail
Status:
@C18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP -16/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 7/10 / Resist: 7 Poison]
@P2; Status: Dying (1/3 Death Saves), Prone
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Koh-nunDah
psn: lankyplonker
"Thank ye Moradin! From bottom o' me heart an' from the bottom o' the next keg I tap!"
Screwing up his courage and frowning at his legs to remember thier failure the last time, Laggard pounds across the platform and leaps to the next! Landing with a thud besides Jessup.
Death Save = YES!!! 20!!!
Move Action: Stand Up
Standard Action: Athletics Check to jump to next platform = 23
Status:
@C18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@P2; Status: Bloodied,
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@L2; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Jessup
"I thought your spirit had set off for the halls of Moradin my friend." Stepping back and looking down at the mud covering his robes he sighed. "When we return to Neverwinter perhaps we can leave this portion of our tale untold?"
He started to move across the rope with ease heartened by the sight of his revived friend.
http://invisiblecastle.com/roller/view/3376326/
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Actions:
Up Next: Koh-nunDah
psn: lankyplonker
After spending what felt like an eternity prying at the warped, warm bars of the portcullis, Bjorn finally has enough of it and tears the metal from its foundations until it buckles. Notwithstanding the noise, the ritual within the room proceeds apace, either oblivious or unconcerned with the approaching adventurers.
---
Map:
Status:
@C18; Status: Bloodied
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@D17; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@L1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@H3; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Koh-nunDah > Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Standard: Charge from G13 to I12 and use Howling Strike vs. AC on target in J12=32! Crit! normal damage maxed from crit is 23, crit dice is 7 regular, 6 necrotic for a total of 36 damage!
Minor: Prepare Ignore Pain if I take damage that would bloody me. (I gain that amount of damage as temp hp.)
I'm assuming a crit hits even though you didn't post the stats for the enemies yet!
Up Next: Laggard > Jessup > Bjorn
Crossing the field of flaming lava and laying into the cult Leader, Mordai Vell only grins as a pleased laugh escapes his lips, the echo of the sound booming throughout the room as it is followed by his commanding voice, "You wander in here as gnats picking at the long-dead corpse of that which you call your lives. The Ashmadai will rise, casting off the shackles of oppression that Thay binds us with, and consume Neverwinter in unending fire! I wield the power of a Primordial and you think to challenge me?!" He ends with a boom, the room shaking under the effects of both his short challenge and the ongoing ritual.
---
Map:
Status:
@J12; Status: Normal
---
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6]
@C18; Status: Bloodied
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@M13; Status: Normal
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@L1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@H3; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 10/12 / Resist: 2 Fire 5 Necrotic]
@D18; Status: Normal
Up Next: Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Actions
Move Action: Move to E1
Up Next: Jessup
As the gnome charged down the corridor his robes flew out behind him and he vanished around the corner.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Actions:
Standard-Bedeviling Assault vs AC on Mordai Vell: 1d20+13 29 2d8+6 20-Success
Free Action- Spend a Healing Surge with the Sacrificial Longsword to Weaken Mordai Vell until the end of Bjorn's next turn.
Status:
@J12; Status: Weakened-EoNT, OPR- When Mordai is hit by a melee attack, Bjorn may make a melee basic attack against him.
---
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6]
@C18; Status: Bloodied
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@M13; Status: Normal
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Bloodied
Koh-nunDah - HP 46/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@L1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@H3; Status: Normal
Bjorn - HP 48/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Normal
Up Next: Mordai Vell> Melgar
Mordai Vell lets out a wheeze as the energy from Bjorn's longsword saps the life from him. He retaliates with a snarl, pointing his sceptre at Koh-nunDah and causing the man to immediately turn around and run toward the lava without question. All alone now with Bjorn, Vell smirks, "Maegara provides me with far more useful and productive tools to crush my enemies, you pitiful worm," his voice says as it booms throughout the room. The cult leader then backs up a step before weaving a fiery spell in the air. Immediately a group of molten chains emerge from the ground and painfully shackle Bjorn to the spot, preventing his legs from moving.
---
Bjorn & Koh-nunDah each take 3 Fire damage (2 resisted) for ending their turns adjacent to the Anvil. The anvil is also blocking terrain.
Mordai Vell
Minor Action - Soul Burn (close burst 5, one creature) at Koh-nunDah, 1d20+11=15, Hit! vs Will. Koh-nunDah takes (2d8+5)/2=8 Fire & Psychic damage and is slid to G14.
Move Action: Shift to K12.
Standard Action - Chains of Maegara (Area 1 within 10),
* Koh-nunDah, 1d20+11=12, Critical Miss!
* Bjorn, 1d20+11=20, Hit! vs Reflex.
-Bjorn takes (2d6+5)/2=5 Fire & Force damage and is Immobilized until the end of Bjorn's next turn.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
Status:
@K12; Status: Weakened (EONT Bjorn)
---
Melgar - HP 22/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 4/6]
@C18; Status: Bloodied
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@M13; Status: Normal
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Normal
Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@G14; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 40/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Immobilized (EONT)
Up Next: Melgar
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Minor: Drink potion.
Move: Running start to jump with anAthletics: 1d20+11 15 check to end up in H14. (Just barely, if my math is right).
Status:
@K12; Status: Weakened (EONT Bjorn)
---
Melgar - HP 32/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@M13; Status: Normal
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Normal
Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@G14; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 35/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Immobilized (EONT)
Up Next: Servant of the Fire Lord
---
Actions:
Minor Action - Gift of Fire: Mordai Vell's melee attacks deal 5 extra Fire damage until the end of the servant's next turn.
Move Action: Move to J14. Standard Action: Immolating Slash at Bjorn, 1d20+11=21, Hit! vs Reflex. Bjorn takes 1d8+5=11 Fire damage (2 resisted) and suffers Ongoing 5 Fire (Save Ends).
Fire-Spitting Statue
Fiery Bolt at Koh-nunDah, 1d20+8=9, Critical Miss!
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@C17; Status: Normal
Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@G14; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Sceolan > Koh-nunDah > Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
---
Actions:
Minor: Hunter's Quarry on Servant of the Fire Lord
Standard: Thwarting Shot vs Servant of the Fire Lord: 1d20+10 = 14 vs FORT = Miss!
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT), Hunter's Quarry
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 35/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@G14; Status: Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Koh-nunDah > Laggard > Jessup > Bjorn
psn: lankyplonker
Actions:
Take 5 Fire but resist 2 for standing next to stupid anvil.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Laggard > Jessup > Bjorn
Actions:
Standard: Move to B10
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W -
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B5; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Jessup > Bjorn
Actions:
Standard: Illusory Ambush Fire-Spitting Statue. 1d20+10= 29 vs. Will. Hit!
http://invisiblecastle.com/roller/view/3395360/
Damage: 1d6+7= 12
http://invisiblecastle.com/roller/view/3395360/
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant), Weakened (EONT Bjorn)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT)
Fire-Spitting Statue - HP 38/50; AC 17; F 17, R 3, W -
@E12; Status: Trap, -2 to attack rolls until the end of Jessup's next turn.
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B10; Status: Normal
Bjorn - HP 29/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Immobilized (EONT), Ongoing 5 Fire (Save Ends)
Up Next: Bjorn
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Actions:
Standard: Tide of Iron vs AC (Servant of the Fire Lord): 1d20+13 15 1d8+6 8 Miss! Servant is Marked!
Save versus Ongoing Fire: 1d20 2- Failed!
Take 5 Fire for ending turn next to the anvil. Resisting 2.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@K12; Status: Gift of Fire (EONT Servant)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Wildfire Stride (EONT), Marked by Bjron (EoNT Bjorn)
Fire-Spitting Statue - HP 38/50; AC 17; F 17, R 3, W -
@E12; Status: Trap, -2 to attack rolls until the end of Jessup's next turn.
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 32/51; AC 21; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@J12; Status: Defender Aura (Enemies Grant CA, +2 to AC while active)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@E1; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B10; Status: Normal
Bjorn - HP 23/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 8/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied, Ongoing 5 Fire (Save Ends)
Up Next: Mordai Vell> Melgar
"I'd much rather not and instead prefer if you dropped dead," Mordai Vell responds with a short, terse laugh at Koh-nunDah's challenge. His sceptre then points towards the defender and that searing, burning pain in his head flares up again and Koh-nunDah finds himself backing up five feet, letting the cult leader slip away behind the anvil to rest up against the pool of lava.
Meanwhile, bits of stone crack and fall to the ground from the hallway behind you as Jessup sends magical energy toward one of the mundane statues.
---
Mordai Vell
Recharge Check: 1d6=3, Fail!
Minor Action: Soul Burn (Close Burst 5, one creature) at Koh-nunDah, 1d20+11=26, Hit! vs Will. Koh-nunDah takes 2d8+5=13 Fire & Psychic damage and is slid to I12.
Move Action: Move to N15.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@N15; Status: Gift of Fire (EONT Servant)
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Normal
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn), Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 23/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Up Next: Melgar
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Seeking to press his advantage, Melgar swings again, but this time the chain crashes into the ground by the mage's prone body. Mordai knew that attacking Melgar would subject him to a swift and sharp retort from the bugbear's chain.
Minor: Activate Duelist Prowess Stance: Until the stance ends, each time an enemy hits or misses me, I can use the Duelist's Prowess Attack power against it.
Standard: Topple Over vs Mordai Vell (22): 1d20+16 30 1d10+8 14
Morty takes 14 and gets knocked on his ass.
Action Point: Clever Riposte vs Mordai Vell (22): 1d20+12+2 19 2d10+8+2d8+4+1 34
Until the end of the encounter, Mordai Vell takes 5 damage immediately after attacking me, and I can shift 1 square as an immediate reaction after such an attack.
I...have been rolling terribly. Sorry guys.
Status:
@N15; Status: Gift of Fire (EONT Servant). Prone. Affected by Clever Riposte UEOE.
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 1 / Surges: 3/6]
@H14; Status: Duelist Prowess Stance.
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn), Wildfire Stride (EONT)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 23/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Up Next: Sceolan
From the back another ball of flame shoots out from the trapped statue. Unfortunately, this time its aim is accurate and it sears the back of Bjorn as he strikes out at the re-positioning Servant, nearly dropping the adventurer to the ground in the process.
---
Actions:
Recharge Check, 1d6=5, Success!
Minor Action - Gift of Fire: Mordai Vell's melee attacks deal 5 extra Fire damage until the end of the Servant's next turn.
Standard Action: Scimitar at Bjorn, 1d20+12-2=15, Miss! vs AC.
Move Action: Move to L14. (provokes OA from Bjorn)
Fire-Spitting Statue
* Fiery Bolt (Ranged 10) at Bjorn, 1d20+8=27, Hit! vs Reflex. Bjorn takes 2d6+3=7 Fire damage (2 resisted) and is not pushed.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 73/73; AC 20; F 18, R 18, W 17
@L14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Up Next: Bjorn's OA > Sceolan > Koh-nunDah > Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Seeing an opening in the mewling cultist's defenses, Bjorn delivers a hard swing. The cultist is stopped in his tracks as Bjorn's slash connects.
Actions
The servant's movement is stopped in square J14
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 59/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 59/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19+13/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Damage (Missing still does half damage): Excrutiating Shot: (3d10+1d8+9)/2 = 16 damage
Spend Action Point
Standard: Singular Shot vs Servant of the Fire Lord: 1d20+10 = 17 = Miss!
3 encounters/dailies in a row, 3 misses. Sorry guys!
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 19+13/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status: Bloodied, Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
psn: lankyplonker
Action:
Minor: Drink Potion! Gain 10 hp, lose 1 surge.
Move/Standard: Charge w/ Howling Strike to M14 via J12-K12-L12-M12-N13 vs 22 AC=26! Hit! for 14 damage!
Status:
@N15; Status: Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone, Bloodied, grants CA
---
Melgar - HP 35/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Duelist's Prowess
---
Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 1 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 29+13/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 9/10 / Resist: 2 Fire]
@I12; Status:Defender Aura (Enemies Grant CA)
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
---
Free Action (on first being bloodied) - Servant's Escape: Mordai Vell teleports to N17. Melgar takes 10 Fire damage while Koh-nunDah absorbs 8 damage. He then uses Soul Burn at Koh-nunDah, 1d20+11-2=23, Hit! vs Will. Koh-nunDah takes 2d8+5=9 Fire & Psychic damage (5 absorbed) and is slid to L15.
Koh-nunDah Saving Throw vs Forced into Lava, 1d20=11, Success!. Koh-nunDah falls prone in M14.
Map: * The Anvil counts as blocking terrain and deals 5 fire damage to creatures which end their turn adjacent.
* The short columns (J14, K14) adjacent to the Anvil are difficult terrain.
Status:
@N15; Status: Bloodied, Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 25/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Bloodied
---
Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 25/46; AC 20; F 17, R 20, W 16 [AP: 0 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 20/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 8/10 / Resist: 2 Fire]
@M14; Status: Bloodied, Defender Aura (Enemies Grant CA), Prone
Laggard - HP 11/46; AC 22; F 17, R 13, W 18 [AP: 1 / Surges: 6/10 / Resist: 7 Poison]
@B10; Status: Bloodied
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied
Up Next: Laggard > Jessup > Bjorn
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Action:
Standard: Move to F17
Minor: Healing Word on Laggard
- Spend a surge and regain 11 + 3 HP
- +2 to all Defenses until EONT (Sheilding Word)
- + 4 HP (Battle Healer)
- +2 to attacks until EONT (Battle Cleric's Lore)
- Laggard, Sceolan & Bjorn all Gain +2 Temp HP (Holy Symbol)
Status:
@N15; Status: Bloodied, Clever Riposte (5 damage vs Melgar), Gift of Fire (EONT Servant), Prone
---
Melgar - HP 25/52; AC 20; F 18, R 21, W 15 [AP: 0 / Surges: 3/6]
@M13; Status: Bloodied
---
Servant of the Fire Lord - HP 43/73; AC 20; F 18, R 18, W 17
@J14; Status: Hunter's Quarry, Marked (EONT Bjorn)
Fire-Spitting Statue - HP 50/50; AC 17; F 17, R 3, W - [Immune: Psychic]
@E12; Status: Trap
---
Sceolan - HP 2+25/46; AC 20; F 17, R 20, W 16 [AP: 0 / Surges: 6/8]
@D18; Status: Normal
Koh-nunDah - HP 20/51; AC 19; F 20, R 16, W 13 [AP: 1 / Surges: 8/10 / Resist: 2 Fire]
@M14; Status: Bloodied, Defender Aura (Enemies Grant CA), Prone
Laggard - HP 2+29/46; AC 22; F 2+17, R 2+13, W 2+18 [AP: 1 / Surges: 5/10 / Resist: 7 Poison],
@F17; Status: +2 Defenses EONT, +2 Attack EONT
Jessup - HP 29/37; AC 18; F 14, R 19, W 19 [AP: 0 / Surges: 5/6]
@B11; Status: Normal
Bjorn - HP 2+16/60; AC 22; F 21, R 18, W 19 [AP: 0 / Surges: 9/12 / Resist: 2 Fire 5 Necrotic]
@I13; Status: Bloodied