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Ravnica Resurgence: Magic the Gathering

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    WeedLordVegetaWeedLordVegeta Registered User regular
    So, how do I make this deck more of an asshole that I'll never use for serious play
    2 Trepanation blade
    2 Galvanic Alchemist
    2 Stern Mentor
    2 Merfolk Mesmerist
    3 Shriekgeist
    3 Mindshrieker
    2 Geralf's Mindcrusher
    3 dream twist
    4 thought scour
    3 mana leak
    2 dissipate
    2 Jace, Memory adept
    3 Increasing Confusion
    2 Dreadwaters
    2 Devastation Tide
    23 island

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    BucketmanBucketman Call me SkraggRegistered User regular
    Direct reprint, still a very Timmy card that can't be played.

    I don't know what this means

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    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    a "Timmy" player is usually someone who likes big flashy spells regardless of how viable they actually are

    pretty much like me

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
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    Shock GShock G Registered User regular
    hullis, do you care about this being standard

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    SLyMSLyM Registered User regular
    Isn't it
    Timmy - Big powerful spells
    Johnny - convoluted, inefficient combos
    Spike - Winning

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    WeedLordVegetaWeedLordVegeta Registered User regular
    Shock G wrote: »
    hullis, do you care about this being standard

    All I care about is the fits of rage I send people into

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    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    SLyM wrote: »
    Isn't it
    Timmy - Big powerful spells
    Johnny - convoluted, inefficient combos
    Spike - Winning

    yeah pretty much

    I'm more or less a mix of big flashy things and combos

    if I can combo out a big flashy spell that is basically my perfect deck

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
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    SLyMSLyM Registered User regular
    I'm totally a johnny. Which is funny because my name is actually Tim.

    I would rather have a deck that requires a ton of setup to put things in your graveyard and then all of a sudden MASSIVE DAMAGE of a pretty standard card then to just kill them to death. :whistle:

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    edited June 2012
    my Niv-Mizzet EDH deck is pretty much that

    it only really works if I can set up like 7 things and then go near-infinite with Patron of the Moon, Thought Reflection, Mindmoil, Niv, Amulet of Vigor, and Beacon of Tomorrows

    draw entire deck, pay 1 to get two more lands in untapped until all lands are out of hand, find a way to get everything else back in the deck, take an extra turn, repeat

    drp527 on
    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
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    SLyMSLyM Registered User regular
    I once had an eye of the storm deck that won by thinking twice forever and burning them to death. Except it was way slower and weaker than a straight burn deck.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    SLyMSLyM Registered User regular
    I would throw in grip of chaos if we were playing multi.

    My friend is working on a roguelike game you can play if you want to. (It has free demo)
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    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    yes that is the correct way to make decks

    who cares if it takes longer you go infinite

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
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    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    I once devoted a deck to killing people with Skred

    it almost never worked but it was fun to try

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    drp527 wrote: »
    4kywzvqqmj_en.jpg
    se2irwydhs_en.jpg
    FCj5C.jpg

    two new things today, neither really interesting except I guess they threw exalted on a land

    edit: missed a third

    the land is kinda ass, but they are trying to make mill legitimate holy shit

    and that green is awesome with the snap exiles out in avycyn

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    Shock GShock G Registered User regular
    Hullis wrote: »
    Shock G wrote: »
    hullis, do you care about this being standard

    All I care about is the fits of rage I send people into

    well if you want rage there is the storied and terrible grindstone + painter's servant combo deck

    of course if you want something with more class, you can't go wrong with a mess of traumatizes, sanity grindings, and archive traps (with ghost quarter) in a pretty blue package

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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    PiptheFair wrote: »
    drp527 wrote: »
    4kywzvqqmj_en.jpg
    se2irwydhs_en.jpg
    FCj5C.jpg

    two new things today, neither really interesting except I guess they threw exalted on a land

    edit: missed a third

    the land is kinda ass, but they are trying to make mill legitimate holy shit

    and that green is awesome with the snap exiles out in avycyn

    Land'll be a big thing in limited.




    lol, coreset limited. I'm so funny.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    I AM CAPTAIN SPOILERS NOW

    0946f4jzqv_en.jpg

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    (in case you were wondering I like that card a lot)

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    PeccaviPeccavi Registered User regular
    I'm not sold on that ultimate (works with consume spirit or new mill card, I suppose) but that -3 is awesome. That on top of Vampire Nighthawk, yes please.

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    PeccaviPeccavi Registered User regular
    Oh, and Lili let's you search for ravnica duals. More awesome.

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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    Peccavi wrote: »
    I'm not sold on that ultimate (works with consume spirit or new mill card, I suppose) but that -3 is awesome. That on top of Vampire Nighthawk, yes please.

    That ult is gonna rip people apart when they least expect it. She's amazing.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    (in case you were wondering I like that card a lot)

    stealing my job I see

    also yes yes very good continue

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
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    Shock GShock G Registered User regular
    that ult is rules

    the drain lifes i could get with that

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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    Shit T, who dis?
    attachment.php?attachmentid=132325&d=1339720620

    Also a 4B reanimator spell but the thumbnail-sized image is too small to post.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    Oh also I guess rancor was confirmed. You know, if good green cards are your bag.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    Caballero+de+la+gloria.jpg
    Caballero+de+la+infamia.jpg

    yes more knights

    both are exalted and protection from the opposite color

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    Somehow I missed that they're reprinting Tormod's Crypt. lol snapcaster, lol grafdigger's cage.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    edited June 2012
    This is my friend, see how he glistens, see this one shine, how he smiles in the light, my friend...
    attachment.php?attachmentid=132349&d=1339769648

    At last, my arm is complete again!

    The Good Doctor Tran on
    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    8d8Vu.png

    the new Ajani, everybody

    that -3 looks like it could be a pretty rough surprise play, drop Ajani for 3, use it, all of a sudden one of your big things is much, much harder to deal with

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
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    SwillSwill Registered User regular
    Flying and double strike for 3 is a good buy

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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    I'm pretty down on him. He drops on turn 3 and gets hit in the face by your opponent's 3 drop. If you -3'd him the turn he dropped, he's dead. If you +1'd him, he's down to 2 or 3, tries to +1 again to stay current, and can't do anything to actually protect himself. Good walkers, especially low drop walkers, always have the ability to remove threats to themselves are outpace those threats (c.f. 3 drop Lily, Gideon, Mirrodin Tezzeret). He and Tibalt feel really odd and badly designed to me.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    drp527drp527 We sacrifice our own That more may rise in their placeRegistered User regular
    yeah I honestly view him less as a PW and more of a win out of nowhere card

    just a 3-drop sorcery for that effect

    a1o1MZu.jpg
    Pokemon White FC: 2623 5026 2422 SS: 2150 9795 3738 Black: 4212 6128 9776
    Black2: 1593 2528 7190 3DS:0216-0910-3881 LoL:drp527
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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    drp527 wrote: »
    yeah I honestly view him less as a PW and more of a win out of nowhere card

    just a 3-drop sorcery for that effect

    That's a pretty reasonable spot for him, yea.

    In other news, my Stuffy Doll->Tainted Strike->Blasphemous Act deck continues apace!

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    okay so lemme double check my planeswalker mechanics
    they count as legendary permanents right?

    but not a creature so they have no summoning sickness

    you can use one ability per turn like a sorcery (unless otherwise specified I assume)

    And the number in the bottom right is essentially their mana pool, and each ability increases or decreases that number but it doesn't matter if that number hits 0 because you can just fill it back up again

    2x39jD4.jpg
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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    Kwoaru wrote: »
    okay so lemme double check my planeswalker mechanics
    they count as legendary permanents right?

    but not a creature so they have no summoning sickness

    you can use one ability per turn like a sorcery (unless otherwise specified I assume)

    And the number in the bottom right is essentially their mana pool, and each ability increases or decreases that number but it doesn't matter if that number hits 0 because you can just fill it back up again

    1. Correct

    2. Correct

    3a. Correct

    3b. Theoretically correct, but it's never been specified that way.

    4. The loyalty number is both their health total and resource pool. They take damage as a player (damage to you can be redirected to them, and they can be attacked), and that damage lowers their loyalty on a 1:1 basis. If it hits 0 they're dead and go to the graveyard.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    ZeroCowZeroCow Registered User regular
    Kwoaru wrote: »
    okay so lemme double check my planeswalker mechanics
    they count as legendary permanents right?

    but not a creature so they have no summoning sickness

    you can use one ability per turn like a sorcery (unless otherwise specified I assume)

    And the number in the bottom right is essentially their mana pool, and each ability increases or decreases that number but it doesn't matter if that number hits 0 because you can just fill it back up again

    99% correct. The only thing that needs to be added is that they are special legendary permanents. So if you played Jace 2.0 and your opponent then plays 1.0, both will go to the graveyard because both represent Jace.

    PSN ID - Buckeye_Bert
    Magic Online - Bertro
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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    okay cool

    I haven't actually played magic since before planeswalker cards were introduced and I know somebody explained the rules to me before but I wanted to be sure I still understood it

    I included 3B because I've only ever seen the planeswalkers posted in here so I didn't want to assume there hadn't been abilities you could play like an instant

    2x39jD4.jpg
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    The Good Doctor TranThe Good Doctor Tran Registered User regular
    edited June 2012
    ZeroCow wrote: »
    Kwoaru wrote: »
    okay so lemme double check my planeswalker mechanics
    they count as legendary permanents right?

    but not a creature so they have no summoning sickness

    you can use one ability per turn like a sorcery (unless otherwise specified I assume)

    And the number in the bottom right is essentially their mana pool, and each ability increases or decreases that number but it doesn't matter if that number hits 0 because you can just fill it back up again

    99% correct. The only thing that needs to be added is that they are special legendary permanents. So if you played Jace 2.0 and your opponent then plays 1.0, both will go to the graveyard because both represent Jace.

    This is strictly speaking more accurate, yea. Technically the 'legendary' part isn't so much the case because planeswalkers have their own special rule in the CR section 704 called the 'planeswalker uniqueness rule'.

    The upshot is if two planeswalkers are fully resolved onto the battlefield and they share a subtype, both are removed as a state-based action.

    The Good Doctor Tran on
    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    This is my friend, see how he glistens, see this one shine, how he smiles in the light, my friend...
    attachment.php?attachmentid=132349&d=1339769648

    At last, my arm is complete again!

    YES

    YES

    STUFFY DOLL

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    PiptheFair wrote: »
    This is my friend, see how he glistens, see this one shine, how he smiles in the light, my friend...
    attachment.php?attachmentid=132349&d=1339769648

    At last, my arm is complete again!

    YES

    YES

    STUFFY DOLL

    A long time ago a friend and I were in a sort of stalemate and I used a stuffy doll to kill him 1 hp at a time.

    JtgVX0H.png
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