"Ah... Nothing I can think of offhand. I might be able to get back to you in a couple hours once I've got my feet under me again. Haven't even found a place to stay yet," Zee says.
"On the flipside, though I can't imagine what help I could be to you, if you want anything done, yourself, you be sure to give a holler. Never let it be said I don't come running if someone needs me."
As soon as the HEXCom begins to beep, he discretely silences it and examines the message he just received.
With axe firmly entrenched in the force-field, the perturbed, poet of a phantasm delivers a resounding kick to the back of the axe-head hoping to break past the field. In the process Werne lunges his hand forward to grip the handle so as to not lose the weapon.
And preporation for shade is done. After one false start this game is ready to go. Recruitment Below!
No one really remembers much about the Eclipse, only that when it happened, our world changed. They took the sun from us. They took its warmth, and it’s light. Everyday we strive for survival against creatures awakened. Creatures of darkness, that grows and feed off the dark. It’s been twenty years since they arrived, and not many of us are left. Those that are left cling to the remaining light for survival.
This is
Shade is a post-apocalyptic game set in a world consumed by darkness. The only light comes from the flashlight at your side. The remaining survivors are hunted by Darklings, creatures of shadow that wish to extinguish the remaining light.
You are a survivor of the Eclipse, and have lived your entire life without seeing the sun. You scavenge what’s left of the world looking for the tools you need to survive the darkling attacks.
Character creation
[Name] 15/15
[Major] [Minor] [Minor] [ ]
[Points]-You begin with 15 grey points, which can be used to help you in combat, or to make a reveal. These work in the same way as other [100%] stats work.
[Traits]- Traits are the defining characteristic of your character; it lists what your job is in the colony. Such as [Scavenger] [Medic] or [Hunter]. These will determine how hard rolls will be for you, and define your character.
[Inventory] Your inventory is your tools of survival. In the beginning it will be limited to the clothes on your back and your weapon of choice. Depending on the weapon it may cost points. Each person also starts with 3 glowsticks.
The game needs 5 people to start, if more sign up I will have to choose who stays.
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Options
AntimatterDevo Was RightGates of SteelRegistered Userregular
Thief At Dusk] [H Fregdup] A: [] [] []
0/25 7/75/50/03/30/010/100/00/00/00/0 Auto: On [Cat Burglar] [Regal] [Inconspicuous] [Living Painting] I: Jaunty Cap (Homburg), One (1) pack of cigarettes.
Keeping a watchful...tendril on Inquisit, Theo finally gets around to checking the other two doors. The nearest one first. He COULD investigate both, but focusing on three separate rooms at once could be detrimental to his focus.
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AntimatterDevo Was RightGates of SteelRegistered Userregular
[M] [L Yasteb] A: [] [] []
0/25 0/55/510/101/10/00/00/03/311/11 Auto: On [Swordsperson] [Weak Power Mimic] [Very Dangerous] [Technopathic] I: Scimitar, Aerosaber, Power Bracer, Light Armor, Masked Helmet, HEXcom
M tears up behind thon's helmet. M looks at Vorin, and says thon's last words. "Finish the game!" M then telekinetically crushes thon's heart.
Yea that seems like the kind of situation where you could have done a
Showstopper [20] The Trick grants a result of 1%, enough to automatically succeed on a Near Impossible action.
trick at the beginning back when probability was still in the 3% and 5%
0
Options
AntimatterDevo Was RightGates of SteelRegistered Userregular
anti you do realize that we have a mechanical means to influence possibility, right?
here's how it works
i don't use the system to alter probability, and it'll turn out i could've won if i had used it
i use it, and the effect is so minuscule that i might as well not have used it at all
Yea that seems like the kind of situation where you could have done a
Showstopper [20] The Trick grants a result of 1%, enough to automatically succeed on a Near Impossible action.
trick at the beginning back when probability was still in the 3% and 5%
I think DE?AD mentioned that you can't use dark red points for that kind of thing, they're purely currency
Posts
25/25 4/5 0/0 5/5 10/10 0/00/0 0/0 0/0 5/5 0/0 Auto: On
[Coordinator] [Numb] [Trustworthy] [-]
i: Casual Clothing, HexCom, [HEXTablet]
"Ah... Nothing I can think of offhand. I might be able to get back to you in a couple hours once I've got my feet under me again. Haven't even found a place to stay yet," Zee says.
"On the flipside, though I can't imagine what help I could be to you, if you want anything done, yourself, you be sure to give a holler. Never let it be said I don't come running if someone needs me."
As soon as the HEXCom begins to beep, he discretely silences it and examines the message he just received.
Zee makes a face.
3 1 5 2 13 0 1 0
[Hunter] [Old Fashioned] [Horseback Rider] [Wight]
I: Axe, Leather Jerkin, Antlered Mask, Horn
With axe firmly entrenched in the force-field, the perturbed, poet of a phantasm delivers a resounding kick to the back of the axe-head hoping to break past the field. In the process Werne lunges his hand forward to grip the handle so as to not lose the weapon.
have yet to stop
it kinda hurts
3rded.
25/25 15/15 20/25 3/3 5/5 0/0 10/10 0/10 0/0 0/0 3/3 Auto: On
[Magician] [Regal] [Cocky] [Telekinetic]
I: Magician's Attire, Button That Says Dickless In Big Pink Letters
"Oh yes, I have do have people in my skin! Aha ha ha!" Lorenzo grins menacingly at the hobo. "But not nearly enough! Come here, you."
"HAHAHAHA GET INTO MY SKIN!" Lorenzo says in a booming, echoey voice.
More like Speed
0/25 7/7 5/5 0/0 3/3 0/0 10/10 0/0 0/0 0/0 0/0 Auto: On
[Cat Burglar] [Regal] [Inconspicuous] [Living Painting]
I: Jaunty Cap (Homburg), One (1) pack of cigarettes.
Keeping a watchful...tendril on Inquisit, Theo finally gets around to checking the other two doors. The nearest one first. He COULD investigate both, but focusing on three separate rooms at once could be detrimental to his focus.
0/25 0/5 5/5 10/10 1/1 0/0 0/0 0/0 3/3 11/11 Auto: On
[Swordsperson] [Weak Power Mimic] [Very Dangerous] [Technopathic]
I: Scimitar, Aerosaber, Power Bracer, Light Armor, Masked Helmet, HEXcom
M tears up behind thon's helmet. M looks at Vorin, and says thon's last words. "Finish the game!" M then telekinetically crushes thon's heart.
Don't play no game that I can't win.
Besides, though I may die, my ideals and plans live on
It seems like they were doomed from the beginning. Going to the strongest most well protected guy in the world on the first mission.
You come at the King blah blah blah
http://www.audioentropy.com/
http://www.audioentropy.com/
see what happens
Steam
http://www.audioentropy.com/
Steam
http://www.audioentropy.com/
Very carmen Sandiego.
Showstopper [20] The Trick grants a result of 1%, enough to automatically succeed on a Near Impossible action.
trick at the beginning back when probability was still in the 3% and 5%
i don't use the system to alter probability, and it'll turn out i could've won if i had used it
i use it, and the effect is so minuscule that i might as well not have used it at all
that is how it works
Steam
I think DE?AD mentioned that you can't use dark red points for that kind of thing, they're purely currency
http://www.audioentropy.com/
i'm completely goddamned positive
this has been tested by experts for years
i have bad luck. this is science.