I do not think there is enough meat about the topic to make it into an article. But as a question, what genre of media do you think is most similar to video games and why?
I have My Own Opinions. But I am more curious about hearing other's thoughts rather than defend my own.
That's a fairly broad question, are you thinking about how people experience media, the content of said media, etc?
I am genuinely curious as to where you were going with this and why.
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I do not think there is enough meat about the topic to make it into an article. But as a question, what genre of media do you think is most similar to video games and why?
I have My Own Opinions. But I am more curious about hearing other's thoughts rather than defend my own.
That's a fairly broad question, are you thinking about how people experience media, the content of said media, etc?
I am genuinely curious as to where you were going with this and why.
There are strengths and weaknesses to say print, or film and similarities between them. Video games have their defining features. I am curious to what paralells people see between video games and other media.
I do not think there is enough meat about the topic to make it into an article. But as a question, what genre of media do you think is most similar to video games and why?
I have My Own Opinions. But I am more curious about hearing other's thoughts rather than defend my own.
That's a fairly broad question, are you thinking about how people experience media, the content of said media, etc?
I am genuinely curious as to where you were going with this and why.
There are strengths and weaknesses to say print, or film and similarities between them. Video games have their defining features. I am curious to what paralells people see between video games and other media.
I see.
The first thought that comes to mind is that video games involve you taking an active role in the story, even if you aren't making branching decisions, that alone makes it unique. But depending on the game elements from numerous types of media can appear, be it a simple cutscene or an in-game radio or readable books/codex, for example.
I do not think there is enough meat about the topic to make it into an article. But as a question, what genre of media do you think is most similar to video games and why?
I have My Own Opinions. But I am more curious about hearing other's thoughts rather than defend my own.
That's a fairly broad question, are you thinking about how people experience media, the content of said media, etc?
I am genuinely curious as to where you were going with this and why.
There are strengths and weaknesses to say print, or film and similarities between them. Video games have their defining features. I am curious to what paralells people see between video games and other media.
I see.
The first thought that comes to mind is that video games involve you taking an active role in the story, even if you aren't making branching decisions, that alone makes it unique. But depending on the game elements from numerous types of media can appear, be it a simple cutscene or an in-game radio or readable books/codex, for example.
Well I can tell you that we use a lot of film techniques when designing cutscenes and the like - things like left-to-right movement, deep versus shallow focus, etc. All things that have been designed over decades of film to evoke specific responses.
When your game has elements that resemble other media, it is probably a Good Idea to incorporate stylistic themes and elements from those other works. Though I've had people tell me 'why not just make MOVIES, you HACK?' to which I respond by sobbing wildly.
As a copy-editor (not real writing) who wants to move into speculative fiction (not real literature) my response is violence followed by sobbing
Also hi vsove! Feel like I haven't seen you around nearly as much as I should
Hello!
I haven't been around much! Busy at work and busy at home!
I've long since made peace with the fact that I basically want to write books with shotgun-wielding wizards. It is something I am entirely comfortable with.
That's not to say I wouldn't write something more substantial, but it's not my top priority.
listen, due to my current position i can't discuss which soft drinks taste like piss and which done. But if i could, i wouldn't be saying nice things about Dr Pepper right now.
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Also Anti from my experience, American pepsi is better then american coke. Canadian Coke is better then Canadian pepsi and both American equivalents.
Hi5
No but when this happens I can provide you with the thought-provoking article "Which type of Pepsi is best suited towards playing video games?"
They're chips in a can! Truly the greatest innovation of our time.
Satans..... hints.....
Everyone knows you just upend the can on to your face
Well then use bbq tongs, Blake, geez.
Satans..... hints.....
I was fucking amazed when I saw Vivienne eat Pringles and I saw that her hand could fit inside the can.
Satans..... hints.....
I am genuinely curious as to where you were going with this and why.
It's getting late and this sentence does not say what I thought it said.
Although the post got way more interesting for a second.
Satans..... hints.....
Satans..... hints.....
There are strengths and weaknesses to say print, or film and similarities between them. Video games have their defining features. I am curious to what paralells people see between video games and other media.
Satans..... hints.....
I see.
The first thought that comes to mind is that video games involve you taking an active role in the story, even if you aren't making branching decisions, that alone makes it unique. But depending on the game elements from numerous types of media can appear, be it a simple cutscene or an in-game radio or readable books/codex, for example.
Meanwhile Australian soft drinks all taste pretty good.
Pepper
not a big fan.
sometimes gives me a headache.
Soda
PSN: Robo_Wizard1
Well I can tell you that we use a lot of film techniques when designing cutscenes and the like - things like left-to-right movement, deep versus shallow focus, etc. All things that have been designed over decades of film to evoke specific responses.
When your game has elements that resemble other media, it is probably a Good Idea to incorporate stylistic themes and elements from those other works. Though I've had people tell me 'why not just make MOVIES, you HACK?' to which I respond by sobbing wildly.
Also hi vsove! Feel like I haven't seen you around nearly as much as I should
Hello!
I haven't been around much! Busy at work and busy at home!
I've long since made peace with the fact that I basically want to write books with shotgun-wielding wizards. It is something I am entirely comfortable with.
That's not to say I wouldn't write something more substantial, but it's not my top priority.
though not pre-existing ones, oddly enough. I don't know what to do with them
If I had the power, I would destroy all Doctor Pepper and the knowledge of how to create it.
SteamID: Baroque And Roll
It will be like the times we used to talk but now other people might see or hear it.
Always guest spots available on the podcast.
doccy peps rules and you're lame
Tastes almost exactly like regular Dr. Pepper.
1) pro wrestling
2) arrested development
this aside. Hello vsove.
3DS: 1289-8447-4695
I wish I was not privy to this fact, but I am burdened with that forbidden knowledge
i agree.
rancid cola
cola