Malachi Rector is an antiquities dealer who hunts down artifacts all over the world. After losing everything in a fire, he's hired by a Manhattan millionaire to investigate a series of events and document them in his meticulous way. But Rector soon realizes that the events hold a bizarre significance, as does his own existence. This is a metaphysical thriller ala Dante’s Equation and Gabriel Knight.
Art Style & Mechanic:
2D, graphic novel look and feel (like an updated GK1). It will be a 3rd person adventure game with a point-and-click mechanic and lots of sophisticated puzzles.
- Main website with info on the new studio making the game.
- contribute now! Still over 30 days and more than halfway there, lets push the drive to 300K ASAP.
Original OP to follow
So, I am a bit of a Gabriel Knight fan. I played the first game back when it came in a weird box made of intersecting triangles:
What I enjoyed most about this game was that in an era where mature videogames only really meant shooting demons or aliens, a game with a rich and engaging storyline, flawed characters and great emotional payoff came out that was supported by some amazing voice acting from a great cast. It redefined what adventure games, and what gaming in general, could be for me.
And the person who penned that great story? Jane Jensen.
I played every Gabriel Knight game that followed, each making use of the most popular technology of the time (GK2 was a FMV adventure, GK3 was an early 3D adventure title), and each being great on the merits of the plots, the writing, and the research that went into weaving a believable supernatural thriller into rich historical locations.
Then Sierra stopped caring about adventure games, lost their soul to Vivendi, and got eaten by Activision.
Sadly, GK3 ended on a massive, horrible cliffhanger. Possibly one of the worst in videogame history (right up there with Shenmue). And Jane Jensen no longer worked for the company that held the license to the titles. She wrote a novel, worked on some casual games, and made another supernatural adventure game that saw somewhat limited success (Grey Matter).
Jane Jensen and her Husband (who has written the music for most of her games) have opened up a new game studio, Pinkerton Road.
They are following the kickstarter model: http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg
Basically, they want to produce 1-3 games a "season," a season looking to be about one year. The people paying in will get to decide what games they produce from the list of ideas they currently have, and if they get enough funds, they will produce all their ideas.
These games will be classic adventure titles, each of which are 60-80 scenes long, and equal in content to the first Gabriel Knight game.
Also, they want to use this as a stepping stone to negotiate use of the Gabriel Knight license. It is entirely her creation, and it is a crime that Blizzard Activision is sitting on it and not allowing her to use it. If she can prove her studio to be a profitable venture, she feels she will have the clout needed to make it happen.
Kickstarters seem to be happening all over the place right now, but this one more than any other has me interested. If you have never played a Gabriel Knight game, go to these links and buy them IMMEDIATELY.
The whole series costs less than 20 bucks, and you will have many hours of enjoyment from it. Then, give at least that much to the kickstarter and let's get this studio running. This is the closest us fans have been to a 4th game, and I plan to support it.