Greetings, super friends!
I'm looking for videogames (PC, XBOX 360, PS3, Wii) where the survival of a lot of the characters depends on your actions and choices. Here's a couple examples of what I'm talking about:
A good example of what I'm looking for is Mass Effect 2. You spend the whole game assembling a squad and getting to know them...then the climax of the game is a suicide mission where every single character (including the protagonist) can be killed depending on your choices.
There's also a new Walking Dead game coming out this month where they say any character other than the main two characters can die.
Another example...somewhat different...could be XCOM, where any solider could die.
I also had a WWII game on the PC about a decade ago, where you had like 30 soldiers on your campaign. You chose who to take on any specific mission, and any of them could get killed.
What I'm NOT looking for: Games with a high death toll, but all the deaths are scripted (can't be avoided.) I like the games where MY choices get characters killed.
Any other games you guys can recommend? Thanks!
tl;dr: Video games where your choices get characters killed? Thanks!
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Cannon Fodder?
In both Jade Empire and Dragon Age: Origins, being an evil git will cause party members to turn on you, forcing you to kill them.
No, but I looked it up and I'll try it out!
Awesome! I think I have a DS somewhere, thanks!
I'll check out Jade Empire too. I played DA:O, but everyone survived.
Of the top of my head. F:NV lets you sacrifice your companion to cannibals. Also any game that has permadeath. Fire Emblem. Some Megami Tensei Games. Way of the Samurai 1&2 (Deletes your savegame. Great Series in terms of choice architecture in general).
Fire Emblem sort of did it. Generally there were a couple characters that were immune at any time (main character and someone critical to a current mission) but the vast majority of characters in them could be killed permanently if you let them die in battle.
The fact that they all have their own quirks and personalities makes it hard when they go.
Once, one of my mercs who had a reputation for ratting out teammates to the higher ups told me he saw one of the team putting money in his pocket.
The next morning he was found dead.
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Alpha Protocol.
Only three people (four if you count the main character) will always get out of the game alive. Everybody else can die. In fact there's even an Achievement for getting everybody killed.
Oh, yes! I'll definately second this, Alpha Protocol was a great game. And it's dirt cheap too, just make sure to patch it before playing.
Fire Emblem is another one where everyone can die permenently.
But sometimes choosing to kill them in specific ways are more satisfying!
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In addition to Jade Empire and Dragon Age: Origins, going dark-side in the original Knights of the Old Republic leads you to a lethal confrontation with a good chunk of your teammates.
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(although it's not really "anyone," just your team members.)
the fallouts are also pretty great for it
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Right, New Vegas is a great pick here.
There's just the kids and 2 robots you can't kill off. Everyone else can be hunted down and probably eaten.
Why I fear the ocean.
Play it right, and you'll have committed mass genocide before the Princess even knows what happened.
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Way of the Samurai is awesome, give it a try. They're probably the most 'open world' games I've played, since you can have radically different endings based on your decisions. 1&2 might be hard to find since they're only PS2 games but 3 is available on PS3/360 and 4 is coming soon on PS3.
Pickpocket, plant dynamite, watch and laugh.
Yeah, they are great. Game starts, you walk to the town, something happens, and if you decide you you want none of what is happening? Turn around, walk out, boom, game over.
It's a "small" game but they made is so pretty much everything you do makes something different happen. Kill everyone or help them, it all changes the story.
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I'll second the Fire Emblem series.
Baldur's Gate 1/2 has this as well. Its kind of rare, but its possible to have permanent deaths if the game is set to core rules or harder.
Gladius is another underrated turn based SRPG where you can end up with permanent deaths, even main characters.
If a character is KIA in mission 1, he isn't coming back. There are consequences for poor planning. I believe the first three retain this mechanic.
Exactly. You end up running with a bunch of faceless recruits if you aren't careful.
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You know what's even better?
Empty inventory except c4, arm it and set it for a minute or whatever. Walk by street urchin and he'll pickpocket it.
boom
IIRC if you set the timer on it long enough it'll end up in the inventory of Vic, who runs the street urchins, and then blow him up