KayWhat we need...Is a little bit of PANIC.Registered Userregular
Okay, my current plan is to use my Immediate Reaction teleport to get to U7, kill the spider at U6, and push the one at U8 to T11 and knock it prone, so the four of them are grouped up for either Estir, Evanche or Kothargix to blast with a burst.
Alternately I could Immediate Reaction teleport to S9, Fey Step to N6, and start wailing on Vestapalk, leaving the minions for you immobilised sorts.
Does anyone have any preference? Either are good for me, though I might start getting utterly shitbeat if I hop up there to face the dragon alone. I COULD try to push him off that platform, but he gets to save and probably has a massive bonus to save. I think if I use my teleport strike to pluck him from that platform and dump him nearer you guys, it might be possible without him getting a save versus the movement, if I teleport him to the ground? I could teleport him adjacent to Estir or Amon'kul if the spiders weren't there, or put him in position for a mondo burst from the monk. I think that teleporting the dragon down to you guys would actually be a Really Smart Move (though he won't be prone or suchlike).
Grog, could I teleport him to the ground without needing a save, as opposed to teleporting him over the spiders and letting him drop on them, which would allow him a save, and thus probably fail.
I also plan on GROWING WINGS this encounter, and start regenerating/flying around.
3DS FCode: 1993-7512-8991
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I am going to have issues getting up top. I can't really do anything about the spiders directly, although I'm considering just dazing everything in the room so that I can slow the dragon down for 1 turn. The upside of this is that I'll do automatic damage for the rest of the encounter which will pop spiders that attack me.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Now I'm weighing the risk/reward of the cool 'teleport the dragon above the spiders and have him squish them on impact' versus the economical sure-thing 'teleport the dragon gently onto the ground, and let the burst dudes kill the spiders while also hurting the dragon'.
I'll post my turn after lunch, but it looks like I'll teleport up there, and teleport the dragon down, nice and gentle.
I didn't mention it last encounter because it never came up, but Kothargix is wearing a Viper Belt, so I resist 5 poison. Now to catch up on everything else that happened.
Also, my 12th level sheet is updated on Orokos.
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GrogMy sword is only steelin a useful shape.Registered Userregular
Cool, I'll post an updated statblock anon.
Also I'm assuming that Infernal Wrath was directed at the spider that webbed you Aegis. Since I just rolled them all at once I've randomly selected that the one in U6 did it.
Well done, you've saved Estir another 10 hp.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited May 2012
I'm pretty sure you can only use one Healing Infusion per turn, too. Even if they're free actions?
Edit: Wait, that was only one infusion. You only roll once for damage on AoE powers, though. You can use the Orokos code to roll all your to-hit rolls in one go, though. 4#1d20+19, I think? Rolls 1d20 4 times, adds 19 to each, and records the results seperately.
Whoops. Yeah, I had started my post quoting Grog then other people took thier turns and finished and posted my turn. I should have cut and pasted a later stat block. Thanks.
@Wassermelone ; You incorporated the dragons stats but missed Kothargix's. My stat block should read as:
Kothargix (X6)- 9+61/76hp; AC 23; F 20, R 19, W 24: [AP 1; Surges 10/10] Status: Resist lightning 15, Resist 5 poison, immobilised (eont)
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Posts
Alternately I could Immediate Reaction teleport to S9, Fey Step to N6, and start wailing on Vestapalk, leaving the minions for you immobilised sorts.
Does anyone have any preference? Either are good for me, though I might start getting utterly shitbeat if I hop up there to face the dragon alone. I COULD try to push him off that platform, but he gets to save and probably has a massive bonus to save. I think if I use my teleport strike to pluck him from that platform and dump him nearer you guys, it might be possible without him getting a save versus the movement, if I teleport him to the ground? I could teleport him adjacent to Estir or Amon'kul if the spiders weren't there, or put him in position for a mondo burst from the monk. I think that teleporting the dragon down to you guys would actually be a Really Smart Move (though he won't be prone or suchlike).
Grog, could I teleport him to the ground without needing a save, as opposed to teleporting him over the spiders and letting him drop on them, which would allow him a save, and thus probably fail.
I also plan on GROWING WINGS this encounter, and start regenerating/flying around.
3DS FCode: 1993-7512-8991
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3DS FCode: 1993-7512-8991
Teleporting him down to the ground won't warrant a saving throw, since it's not hazardous.
Well it is hazardous (there are some mean slayers down there) but not directly.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I'll post my turn after lunch, but it looks like I'll teleport up there, and teleport the dragon down, nice and gentle.
3DS FCode: 1993-7512-8991
Whoops. Missed that whole post. Playing catch up here. Will post this afternoon.
Welcome to the party. Burst to your heart's content!
3DS FCode: 1993-7512-8991
I didn't mention it last encounter because it never came up, but Kothargix is wearing a Viper Belt, so I resist 5 poison. Now to catch up on everything else that happened.
Also, my 12th level sheet is updated on Orokos.
Also I'm assuming that Infernal Wrath was directed at the spider that webbed you Aegis. Since I just rolled them all at once I've randomly selected that the one in U6 did it.
Well done, you've saved Estir another 10 hp.
So no, no spider in U10.
Interruption saves Estir 30hp! Go team Interrupters!
But dragons must be slain. It is known.
3DS FCode: 1993-7512-8991
3DS FCode: 1993-7512-8991
Durr, can't slide it into Estir's melee range :evil:
3DS FCode: 1993-7512-8991
Edit: Wait, that was only one infusion. You only roll once for damage on AoE powers, though. You can use the Orokos code to roll all your to-hit rolls in one go, though. 4#1d20+19, I think? Rolls 1d20 4 times, adds 19 to each, and records the results seperately.
3DS FCode: 1993-7512-8991
I figure they are just minion so I just roll for massive damage :P
EDIT: Nevermind, I see that you quoted the status from Grog now.
@Wassermelone ; You incorporated the dragons stats but missed Kothargix's. My stat block should read as:
Kothargix (X6)- 9+61/76hp; AC 23; F 20, R 19, W 24: [AP 1; Surges 10/10] Status: Resist lightning 15, Resist 5 poison, immobilised (eont)
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
All the ones in your face have been dealt with.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
....
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Oh shit he's immobilised.
I mean, my other option was to Slow him but that'd be redundant.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3DS FCode: 1993-7512-8991