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[D&D 4E PbP] Dragon Slayers: OOC Thread

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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    Okay, my current plan is to use my Immediate Reaction teleport to get to U7, kill the spider at U6, and push the one at U8 to T11 and knock it prone, so the four of them are grouped up for either Estir, Evanche or Kothargix to blast with a burst.

    Alternately I could Immediate Reaction teleport to S9, Fey Step to N6, and start wailing on Vestapalk, leaving the minions for you immobilised sorts.

    Does anyone have any preference? Either are good for me, though I might start getting utterly shitbeat if I hop up there to face the dragon alone. I COULD try to push him off that platform, but he gets to save and probably has a massive bonus to save. I think if I use my teleport strike to pluck him from that platform and dump him nearer you guys, it might be possible without him getting a save versus the movement, if I teleport him to the ground? I could teleport him adjacent to Estir or Amon'kul if the spiders weren't there, or put him in position for a mondo burst from the monk. I think that teleporting the dragon down to you guys would actually be a Really Smart Move (though he won't be prone or suchlike).

    Grog, could I teleport him to the ground without needing a save, as opposed to teleporting him over the spiders and letting him drop on them, which would allow him a save, and thus probably fail.

    I also plan on GROWING WINGS this encounter, and start regenerating/flying around.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    I am going to have issues getting up top. I can't really do anything about the spiders directly, although I'm considering just dazing everything in the room so that I can slow the dragon down for 1 turn. The upside of this is that I'll do automatic damage for the rest of the encounter which will pop spiders that attack me.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    On second thought, I am not going to have issues with height this encounter after remembering I bought an Elixir of Levitation for this very purpose.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    Well, knocking the dragon off the plinth via teleportation or just RAW ELADRIN POWER would solve that problem regardless.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    NealnealNealneal Registered User regular
    I'm going to use my boots to join that ugly green bastard up there in a round or so if we doesn't find his way down to us before then.

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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Woops, forgot to update statblock positions. Should be correct now.

    Teleporting him down to the ground won't warrant a saving throw, since it's not hazardous.

    Well it is hazardous (there are some mean slayers down there) but not directly.

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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    What if she teleports him into the ground? That'd be a saving throw vs suffocation, yes?

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    Now I'm weighing the risk/reward of the cool 'teleport the dragon above the spiders and have him squish them on impact' versus the economical sure-thing 'teleport the dragon gently onto the ground, and let the burst dudes kill the spiders while also hurting the dragon'.

    I'll post my turn after lunch, but it looks like I'll teleport up there, and teleport the dragon down, nice and gentle.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    SteelhawkSteelhawk Registered User regular
    Grog wrote: »
    Yup, you got em out of Bitterstrike's belly.

    Whoops. Missed that whole post. Playing catch up here. Will post this afternoon.

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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    Okay, think I included everything there!

    Welcome to the party. Burst to your heart's content!

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    SteelhawkSteelhawk Registered User regular
    @Grog,

    I didn't mention it last encounter because it never came up, but Kothargix is wearing a Viper Belt, so I resist 5 poison. Now to catch up on everything else that happened.

    Also, my 12th level sheet is updated on Orokos.

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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Cool, I'll post an updated statblock anon.

    Also I'm assuming that Infernal Wrath was directed at the spider that webbed you Aegis. Since I just rolled them all at once I've randomly selected that the one in U6 did it.
    Well done, you've saved Estir another 10 hp.

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    NealnealNealneal Registered User regular
    Is there a spider in U10? It says so in the stat block, but it's not there on the map. Inquiring Tieflings NEED to know.

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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    As a rule map takes precedent, mostly because I'm a forgetful ninny.

    So no, no spider in U10.

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    NealnealNealneal Registered User regular
    Got it.

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    Majestic GoatMajestic Goat Registered User regular
    Just remember guys, any item daily power you use will grant you 13 temp. HP.

    Interruption saves Estir 30hp! Go team Interrupters!

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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Cripes, and he isn't bloodied. That shocking feedback is pretty awesome against multiple attacks.

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    WassermeloneWassermelone Registered User regular
    Jees, yeah that was awesome. I think Ill save my interrupt for the next time this Dragon blasts us.

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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    I am sorry if I kind of circumvented that awesome spiral-staircase interesting terrain design, Grog.

    But dragons must be slain. It is known.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Oh I've still got some tricks up my sleeve.

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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    I don't like the sound of that.
    I really like the sound of that.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    Majestic GoatMajestic Goat Registered User regular
    That's a superb position you moved in Amon'Kul, SUPERB

    Durr, can't slide it into Estir's melee range :evil:

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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    He has a couple of bursts, and full-discipline attacks that teleport him. Estir'll be fiiiiine.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    Majestic GoatMajestic Goat Registered User regular
    Apparently I can't roll shit to save my own skin

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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited May 2012
    I'm pretty sure you can only use one Healing Infusion per turn, too. Even if they're free actions?

    Edit: Wait, that was only one infusion. You only roll once for damage on AoE powers, though. You can use the Orokos code to roll all your to-hit rolls in one go, though. 4#1d20+19, I think? Rolls 1d20 4 times, adds 19 to each, and records the results seperately.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    Majestic GoatMajestic Goat Registered User regular
    Ahh that's much easier to handle the roll, thanks.
    I figure they are just minion so I just roll for massive damage :P

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    NealnealNealneal Registered User regular
    edited May 2012
    @steelhawk- Kothargix should have reduced old gassy pants to 389 hit points.

    EDIT: Nevermind, I see that you quoted the status from Grog now.

    Nealneal on
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    WassermeloneWassermelone Registered User regular
    I incorporated Korthargix' damage along with mine. I think it should be correct now.

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    SteelhawkSteelhawk Registered User regular
    Whoops. Yeah, I had started my post quoting Grog then other people took thier turns and finished and posted my turn. I should have cut and pasted a later stat block. Thanks.

    @Wassermelone ; You incorporated the dragons stats but missed Kothargix's. :) My stat block should read as:

    Kothargix (X6)- 9+61/76hp; AC 23; F 20, R 19, W 24: [AP 1; Surges 10/10] Status: Resist lightning 15, Resist 5 poison, immobilised (eont)


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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    So all but 1 spider is now dead?

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    NealnealNealneal Registered User regular
    I think the three on the stairs are still alive, but none are near us now.

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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    edited May 2012
    There's 3 left and they're in G8, H11, N13.

    All the ones in your face have been dealt with.

    Grog on
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Man how do we not have a reliable CA generator out of 6 of us. This is killing my rolls.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    WassermeloneWassermelone Registered User regular
    Updated your stat block on mine @Steelhawk

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    WassermeloneWassermelone Registered User regular
    edited May 2012
    We do - Alenthian prones which grants CA to melee....


    .... :|

    Wassermelone on
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    There, I dazed the dragon. So now it has to waste its instinctive action to undaze itself and/or just undaze itself at the end of its turn.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Instinctive is a free action! Mwahahaha.

    Oh shit he's immobilised.

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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Yes, I thought the Daze + Immobilized would be rather nice at this point.

    I mean, my other option was to Slow him but that'd be redundant.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    I'm good at inflicting Dazed plus Prone. Prozed.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Rolled your Guardian's Counter for you Neal, thought I'd save time. Vestapalk just took 42 damage on his own damn turn.

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