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[Chaos] Game 78: blahmcblah and darian tag team takes the game!
Posts
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3/6 PP
5/6 PP
4/6PP
2/6 PP
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Old World Effects
Skavengers - In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Chaos Effects
A Great Foul Consumption in Estalia removing all of Nurgle's figures after corruption tokens have been placed but before checking for ruination. A corruption token is placed for every two units removed this way.
Battle Cry in Tilea blocking any corruption from being dropped.
Changer of Ways in Tilea disabling all other chaos effects.
Upgrade Effects
Bloodsworns now have 1/1/1 stats.
Acolytes can move warpstones (from the region which they are summoned from) if summoned from the board.
Seductresses now have 1/0/2 stats.
HR treat all regions with skaven tokens as adjacent and can move units from ruined regions to one adjacent region.
texasheat is active.
2/6 PP
5/6 PP
2/6PP
1/6 PP
Booyah! And rest.
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4/6 PP
0/6PP
and rest
1/6 PP
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And I'll summon an acolyte from Bretonnia to the Border Princes, dragging a Warpstone
3/6 PP
0/6 PP
Teleport the bloodletter from the Badlands to Troll Country.
Summon an acolyte from the Border Princes to the Badlands, dragging a Warpstone.
Summon an acolyte from Bretonnia to the Badlands, dragging a Warpstone.
0/6 PP
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Old World Effects
Skavengers - In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Chaos Effects
Verminous Horde in Troll Country adding 1 to the cost for cards and figures for all other gods as long as HR has more figures than any other god.
Skitterleap in Troll Country allowing the rats to move around if HRdominates.
A Great Foul Consumption in Estalia removing all of Nurgle's figures after corruption tokens have been placed but before checking for ruination. A corruption token is placed for every two units removed this way.
Battle Cry in Tilea blocking any corruption from being dropped.
Changer of Ways in Tilea disabling all other chaos effects.
Upgrade Effects
Bloodsworns now have 1/1/1 stats.
Acolytes can move warpstones (from the region which they are summoned from) if summoned from the board.
Seductresses now have 1/0/2 stats.
HR treat all regions with skaven tokens as adjacent and can move units from ruined regions to one adjacent region.
Troll Country: 2 dice
Estalia: 3 dice, 4 dice, 3 dice, Acolyte is protected.
Tilea: 6 dice, 3 dice
The Border Princes: 2 dice
Corrected.
http://invisiblecastle.com/roller/view/3560584/
Whiff! Argh.
Estalia:
http://invisiblecastle.com/roller/view/3560588/
Kill one measly Leper.
Tilea:
http://invisiblecastle.com/roller/view/3560590/
OH MY FRAKIN GOD. Kill one Acolyte.
BP:
http://invisiblecastle.com/roller/view/3560591/
Whiff.
WOW, what luck. There goes my chance of doubleticking. Now I remember why I hate playing Khorne.
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http://orokos.com/roll/73551
Kill a Acolyte.
Move three Clan Rat to Estalia from Troll Country. (Skitterleap)
If Estalia ruined check is before The Border Princes domination check, one clan rat move to The Border Princes, for DAC.
If not, one clan rat move to Tilea.
Old World Effects
Skavengers - In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Chaos Effects
Verminous Horde in Troll Country adding 1 to the cost for cards and figures for all other gods as long as HR has more figures than any other god.
Skitterleap in Troll Country allowing the rats to move around if HRdominates.
A Great Foul Consumption in Estalia removing all of Nurgle's figures after corruption tokens have been placed but before checking for ruination. A corruption token is placed for every two units removed this way.
Battle Cry in Tilea blocking any corruption from being dropped.
Changer of Ways in Tilea disabling all other chaos effects.
Upgrade Effects
Bloodsworns now have 1/1/1 stats.
Acolytes can move warpstones (from the region which they are summoned from) if summoned from the board.
Seductresses now have 1/0/2 stats.
HR treat all regions with skaven tokens as adjacent and can move units from ruined regions to one adjacent region.
Domination Step
Norsca: +2 VP DAC
Troll Country: +1 VP DAC Skitter to Estalia
Kislev: +3 VP
Estalia: +4 VP
Tilea: +3 VP
Corruption Step
Kislev: +3
Estalia: +5 DAC +3 (Foul Consumption), +1
Tilea: +2, +2
The Border Princes: +1
The Badlands: +2 DAC, +3 DAC
Check for Ruination
2nd Estalia: +4 VP, +4 VP, +4 VP 1 clan rat to the Badlands
3rd The Badlands: +4 VP, +4 VP, +4 VP
Updated VP
11 + 6 = 17 VP
10 + 8 = 18 VP
17 + 8 = 25 VP
9 + 4 = 13 VP
12 + 11 = 23 VP
My one Clan rat move to The Badlands not Tilea, please.
1. Remove Chaos Cards from the Board. - Acolyte shield reset.
2. Hero Tokens are resolved. -
Bretonnia: Acolyte
3. Resolve Old World cards.
doldari to discard 1 Chaos Card.
doldari to place one Skaven token in any region where there is at least one Warpstone token.
4. Score Ruined Regions.
Estalia: +10 VP, +5 VP
The Badlands: +7 VP, +1 VP, +1 VP
5. Advance Threat Dials. - Each god ticks once.
14 - Draw 2 Chaos Cards.
13 - Upgrade.
15 - Score 3 VP.
16 - Place 2 Noble Tokens.
12 - Score 3 VP.
Updated VP
Khorne: 17 VP
Nurgle: 18 + 10 = 28 VP
Tzeentch: 25 + 4 = 29 VP
Slaanesh: 13 + 7 = 20 VP
The Horned Rat: 23 + 9 = 32 VP
6. Check for Game end - Game does not end.
Things that need to happen:
Clan rat in tilea is actually in the Badlands. Corrected in the next update.
@BobCesca , Estalia is ruined...
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