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[Arkham Horror] A Thousand Broken Masks: Investigator Victory!

mi-go huntermi-go hunter Once again I'm back in the lab.Cleaning my knives, ready for stabs.Registered User regular
edited August 2012 in Critical Failures
arkhamhorror_02.jpg

The year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations in
the aftermath of the War to end all Wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between
worlds. These gates have begun to open and must be
closed before the Ancient Ones make our world their
ruined dominion.
Only a handful of investigators stand against the
Arkham Horror. Will they prevail?


The Rules: http://www.math.iupui.edu/~bramsey/AH_Rules.pdf


Gameboard:
7468341014_00962c51b5_b.jpg
GAME2UPDATE14 by konheong, on Flickr

Locations proceeding clockwise:

NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station

DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square

EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station

RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store

FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge

SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Society

UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital

MISKATONIC U (YELLOW):
Library
Administration
Science Building

MERCHANT DISTRICT (GREEN)
The Unnameable
River Docks
Unvisited Isle

Other World Locations from Top to Bottom:
R'lyeh

Plateau of Leng

The Dreamlands

Great Hall of Celeano

Yuggoth

City of the Great Race

Abyss

Another Dimension

Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.

BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.

ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.

POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.

GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.

SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.

MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.

SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed

YE OLD MAGICK SHOPPE:
Magic Lessions: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.

ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.

ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.

SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.

RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.

Gamestate:
ACTIVITY:

TERROR LEVEL: 0

OPEN GATE LIMIT: 6
# of GATES OPEN: 2

OUTSKIRTS LIMIT: 2
MONSTERS IN THE OUTSKIRTS: 1

MONSTER LIMIT: 9
MONSTERS IN PLAY: 8

2 MONSTERS DRAWN FROM EACH GATE OPENING

Gate and Monster Locations:
GATES OPEN:
Yuggoth in the Unnameable (Modifier: -2, Symbol: Circle)
Another Dimension in Hibb's Roadhouse (Modifier: +0, Symbol: Square)


MONSTERS IN PLAY:
Zombie in the Merchant District Streets
Byakhee in the Unnameable
Cultist in the Graveyard
Warlock in the Graveyard
Dark Young in the Graveyard
Dimensional Shambler in Hibb's Roadhouse
Fire Vampire in Hibb's Roadhouse


MONSTERS IN THE OUTSKIRTS:
Gug


MONSTERS IN THE SKY:
Nightgaunt


Investigators:
Nullzone as Jenny Barnes:
JennyBarnes.png

Sanity: 1/6
Stamina: 1/4

SPEED/SNEAK: 3/1
FIGHT/WILL: 3/3
LORE/LUCK: 3/3

CURRENT LOCATION: St. Mary's Hospital

MONEY: $8

CLUE TOKENS: 0

INVENTORY: Enchanted Knife, Dragon's Eye, Cavalry Saber

SPELLS: Dread Curse of Azathoth

SKILL: Fight (+1 to Fight checks, 1 bonus die when spending clue tokens to Fight checks), Lore (+1 to Lore checks, 1 bonus die when spending clue tokens to Lore checks)

SPECIAL CARDS: Blessing

ALLIES: Eric Colt (+2 Speed, Nightmarish Immune)

MONSTER TROPHIES: Vampire (2), Ghoul (1), Shoggoth (3)

GATE TROPHIES:

Daemonis as Mikey McGlen:
MichaelMcGlen.png

Sanity: 1/3
Stamina: 6/7

SPEED/SNEAK: 5/1
FIGHT/WILL: 5/2
LORE/LUCK: 0/3

CURRENT LOCATION: Graveyard

MONEY: $3

CLUE TOKENS: 3

INVENTORY: Tommy Gun, Dynamite

SPELLS:

SKILL: Bravery (Exhaust to reroll a Horror Check)

SPECIAL CARDS:

ALLIES:

MONSTER TROPHIES:

GATE TROPHIES: R'lyeh

Cerberus as Darrell Simmons (FIRST PLAYER):
DarrellSimmons.png

Sanity: 4/4
Stamina: 6/6

SPEED/SNEAK: 3/2
FIGHT/WILL: 5/1
LORE/LUCK: 3/1

CURRENT LOCATION: Black Cave

MONEY: $0

CLUE TOKENS: 3

INVENTORY: Holy Water, Cultes Des Goules, Whiskey, Knife

SPELLS:

SKILL: Expert Occultist (Exhaust to reroll a Spell Check), Luck (+1 to Luck checks, 1 bonus die when spending clue tokens to Luck checks)

SPECIAL CARDS: Blessing

ALLIES:

MONSTER TROPHIES: Maniac (1), High Priest (2)

GATE TROPHIES: Great Hall of Celeano

blahmcblah as Harvey Walters:
HarveyWalters.png

Sanity: 7/7
Stamina: 1/3

SPEED/SNEAK: 3/2
FIGHT/WILL: 3/0
LORE/LUCK: 3/4

CURRENT LOCATION: Yuggoth Area 2

MONEY: $0

CLUE TOKENS: 3

INVENTORY: Enchanted Blade

SPELLS:

SKILL: Sneak (+1 to Sneak checks, 1 bonus die when spending clue tokens to Sneak Checks)

SPECIAL CARDS:

ALLIES:

MONSTER TROPHIES: Fire Vampire (1), Ghost (1), Witch (1)

GATE TROPHIES:

Bogart as Joe Diamond:
JoeDiamond.png

Sanity: 2/4
Stamina: 5/6

SPEED/SNEAK: 4/3
FIGHT/WILL: 4/1
LORE/LUCK: 1/2

CURRENT LOCATION: Merchant District Streets

MONEY: $7

CLUE TOKENS: 4

INVENTORY: .45 Automatic, Research Materials, Lantern, Blue Watcher of the Pyramid, Elder Sign, Obsidian Statue

SPELLS:

SKILL: Marksman (Exhaust to reroll a Combat Check)

SPECIAL CARDS: Blessing

ALLIES:

MONSTER TROPHIES: Ghoul (1)

GATE TROPHIES: City of the Great Race

sportzboytjw as "Ashcan" Pete:
AshcanPete.png

Sanity: 5/5
Stamina: 5/6

SPEED/SNEAK: 3/3
FIGHT/WILL: 4/3
LORE/LUCK: 0/3

CURRENT LOCATION: Arkham Asylum

MONEY: $3

CLUE TOKENS: 1

INVENTORY: Lucky Cigarette Case, Enchanted Blade, Tommy Gun, Motorcycle (+2 Movement)

SPELLS:

SKILL: Stealth (Exhaust to reroll an Evade Check)

SPECIAL CARDS: Blessing

ALLIES: Duke

MONSTER TROPHIES: Gug (3), Zombie (1), Formless Spawn (2), Star Spawn (3), Witch (1), Shoggoth (3)

GATE TROPHIES: City of the Great Race, Abyss

Ancient One:
Nyarlathotep.png


DOOM TRACK: 8/11

ELDER SIGNS: 5/6

GATE TROPHIES COLLECTED : 4/6

Enviroment, Rumors, and Modifiers:
ENVIROMENT:
Mythos52.png

RUMOR:


WORSHIPPERS ABILITY: Cultists are ENDLESS

Special Cards: http://www.arkhamhorrorwiki.com/Special

Common Items: http://www.arkhamhorrorwiki.com/Common_item

Unique Items: http://www.arkhamhorrorwiki.com/Unique_item

Spells: http://www.arkhamhorrorwiki.com/Spell

Skills: http://www.arkhamhorrorwiki.com/Skill

Allies: http://www.arkhamhorrorwiki.com/Ally

Monster Encylopedia: http://www.arkhamhorrorwiki.com/Monster

The Worlds Beyond: http://www.arkhamhorrorwiki.com/Gate_marker

Players:
Nullzone
Daemonis
@Cerberus
@blahmcblah
@Bogart
@sportzboytjw

Dice rolls will be done with invisiblecastle; you can use the algorithm "Xd6.hits(Y)" to count successes for this game. (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)

mi-go hunter on
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