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[Mass Effect] OLD THREAD MOVE ALONG

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Posts

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    The Stability mod for SMGs is quite impressive. I've only got it to level 2 and I've already noticed a massive reduction on the Hornet's shake.

  • WybornWyborn GET EQUIPPED Registered User regular
    Dragkonias wrote: »
    The Stability mod for SMGs is quite impressive. I've only got it to level 2 and I've already noticed a massive reduction on the Hornet's shake.

    THrowing that bad boy and the scope on the Hurricane makes an excellent secondary weapon on the Turianha.

    dN0T6ur.png
  • LegendofLinkLegendofLink Registered User regular
    So, how exactly are you supposed to play the Fury on any difficulty above Bronze? I know that she mows down enemies at point blank without a second thought, but getting there without something like Charge is a good way to get killed. Are you supposed to sit back and use Dark Channel while shooting things until they walk close enough to your cover for the field to catch them?

  • WybornWyborn GET EQUIPPED Registered User regular
    So, how exactly are you supposed to play the Fury on any difficulty above Bronze? I know that she mows down enemies at point blank without a second thought, but getting there without something like Charge is a good way to get killed. Are you supposed to sit back and use Dark Channel while shooting things until they walk close enough to your cover for the field to catch them?

    Now I don't have one

    But it seems like Dark Channel + Throw + the ability to teleport should be most of what you need

    dN0T6ur.png
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    In ME2 on my Trilogy run. Man I love this merry band of yahoos.

    When I first played it, I would have told you I didn't like the squad as much as ME1, but man, each character has such personality. Mordin is by far my favorite character in the series, and his loyalty mission may be tied with the Genophage cure in 3 as my favorite.

    Diablo 3 - DVG#1857
  • LegendofLinkLegendofLink Registered User regular
    Wyborn wrote: »
    So, how exactly are you supposed to play the Fury on any difficulty above Bronze? I know that she mows down enemies at point blank without a second thought, but getting there without something like Charge is a good way to get killed. Are you supposed to sit back and use Dark Channel while shooting things until they walk close enough to your cover for the field to catch them?

    Now I don't have one

    But it seems like Dark Channel + Throw + the ability to teleport should be most of what you need

    From my experience, Dark Channel doesn't detonate, at least not from throw. Of course, I could just be crazy, but I could have sworn that it didn't work the first few times I tried it.

    And another question kinda got stranded on the previous page, so sorry for repeating myself, but is there any procedure for hooking up with the people here to play? I put my name/gamertag in the doc, so now do I just send friend requests to people, or does someone else have to invite me?

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited July 2012
    Wyborn wrote: »
    So, how exactly are you supposed to play the Fury on any difficulty above Bronze? I know that she mows down enemies at point blank without a second thought, but getting there without something like Charge is a good way to get killed. Are you supposed to sit back and use Dark Channel while shooting things until they walk close enough to your cover for the field to catch them?

    Now I don't have one

    But it seems like Dark Channel + Throw + the ability to teleport should be most of what you need

    You play the Fury because much the same way you just have to be smarter about how you get in on opponents.

    Use your corner and cover to get close enough to explode them.

    If you're too far away just Dark Singularity and Throw all day.

    Basically, using Fury effectively takes good map/spawn knowledge.

    That being said, some maps(like Glacier) are better than other for the class because you have to do less work to get close.

    Dragkonias on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2012
    Finally got a n7 class. Any destroyer builds?

    Spoit on
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  • StrikorStrikor Calibrations? Calibrations! Registered User regular
    http://narida.pytalhost.com/me3/classes/#16RAMLR@0@0AA@@ I went with that. Destroys all the things.

  • Phoenix138Phoenix138 ArizonaRegistered User regular
    @LegendOfLink Throw detonates Dark Channel, but only once per instance/target. So once you detonate you either have to wait for it to move to the next target or recast Dark Channel.

    @Spoit Ignore missiles. Spec everything else to play style.

  • ValiantheartValiantheart Registered User regular
    So Turihana is beastly. Tha damage, tha damage.

    PSN: Valiant_heart PC: Valiantheart99
  • KanaKana Registered User regular
    Unlocked the slayer vanguard.

    Yeah... Played one round with it and I already wanted to go back to my shadow

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • tastydonutstastydonuts Registered User regular
    Wyborn wrote: »
    So, how exactly are you supposed to play the Fury on any difficulty above Bronze? I know that she mows down enemies at point blank without a second thought, but getting there without something like Charge is a good way to get killed. Are you supposed to sit back and use Dark Channel while shooting things until they walk close enough to your cover for the field to catch them?

    Now I don't have one

    But it seems like Dark Channel + Throw + the ability to teleport should be most of what you need

    From my experience, Dark Channel doesn't detonate, at least not from throw. Of course, I could just be crazy, but I could have sworn that it didn't work the first few times I tried it.

    And another question kinda got stranded on the previous page, so sorry for repeating myself, but is there any procedure for hooking up with the people here to play? I put my name/gamertag in the doc, so now do I just send friend requests to people, or does someone else have to invite me?

    It will detonate on the first target you pop it on. The hops it doesn't seem to trigger on via throw at least.

    “I used to draw, hard to admit that I used to draw...”
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Had this wierd bug last night when I joined an inprogress GWG and couldn't see any of the other players. They were still killing shit, and they were detonating my reaves, but we had a hack objective and I was the only one uploading on my screen, then it finished at like 1/3 complete. Finished it without a problem though.

    I tried the paladin last night. Is it just me or do his powers feel really week? I went full damage on energy drain + incinerate, thinking it would be a good boss killer, but the energy drain wasn't even taking a full pyro's shields on silver (this). Am I doing something wrong? Do I need that 5th rank for the power boost? I wasn't a fan of the snap freeze. For some reason I thought it was an AoE. I think I would change to this.

    N7 Destroyer + Revenant is great though. Can't wait to get one of those shotguns.

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    Origin: KafkaAU B-Net: Kafka#1778
  • bertinrowbertinrow aka Uberfish. the DustbowlRegistered User regular
    Wyborn & I just duo'd a Cerberus/Silver on Vancover and it was glorious. Destroyer/Hu Infiltrator makes a great team and Atlas' just melted against my Typhoon 2.

    I floop the pig.

    PSN: Bert_Bertinrow
  • WybornWyborn GET EQUIPPED Registered User regular
    Yeah, the Typhoon is horrifying. My wife watched the Armor go down and went "What the shit"

    Played a Gold match before that. Cerberus/Glacier. The spread went like this

    120k <-horrifying gethfiltrator
    85k <-my gethfiltrator
    60k <-some guy who I don't remember too well
    45k <-my brother the low-scoring Demolisher who just couldn't keep up with everyone else

    I brought my Claymore IX to bear, but that guy on top was carrying a Piranha X. Once we saw how fast he was killing everything we just started screaming - the worst part was how he was using the same equipment levels as me.

    The Claymore may be unmatched for sheer spike damage, and I definitely didn't do myself any favors getting stabbed by a Phantom on Wave 9, but the Piranha in the hands of a Gethfiltrator is the most horrifying thing I've ever seen. The guy and I would launch our mines into spawns, then he would run in

    And there was a sound, like bells shattering, and a cry like a child

    And then a terrible silence

    dN0T6ur.png
  • Zombie GandhiZombie Gandhi Registered User regular
    I don't know what it is, but I feel like the game got a lot more buggy with the new DLC. Getting more crashes and disconnects than I used to. I could blame it on my internet, but I don't know about that.
    Also, new DLC brings out new pubs. I swear to god I haven't had a legit Gold extraction since the DLC came out, and forget about Platinum. Or maybe they stealth nerfed everything belonging to my gamertag, since I actually remember being competent at this game at some point in time.

  • OpposingFarceOpposingFarce Registered User regular
    Yes, the Fury is really neat but I prefer detonations from afar. I'll stick to Asari Adept or Human Sentinel for my biotic detonation needs. (Another way of saying I was terrible playing Fury, but so is everyone else I've seen play Fury.)

    And I got the Typhoon I. I took it on my Turian Sentinel and gave it a whirl on Silver. Yep. Everything I've heard is true. Finally, an Assault Rifle I like! It actually hurts something, plus it looks cool! I like the casings that fly from it. Any other weapon have casings or (whatever space magic they are) fly out?

  • WybornWyborn GET EQUIPPED Registered User regular
    I could have sworn that Dark Channel will detonate again once it transfers. It definitely does in single player, and @milk ducks and I definitely got it to work that way at least once - he Dark Channel'd a guy, and I Shockwaved him. The explosion killed him, and less than a second later Shockwave hit the guy behind him, who now had the Channel on him, and he also exploded.

    Also all of their friends were now dead.

    It was good times.

    dN0T6ur.png
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited July 2012
    Dark Channel does indeed detonate again if it acquires a new target.

    Dragkonias on
  • WybornWyborn GET EQUIPPED Registered User regular
    Two N7 Furies, two Human Vanguards

    One of these days we need to make this combination happen

    dN0T6ur.png
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    I was reminded why the smashguard is my favorite class still.

    Did a few golds with Strikor and Achire (I always call him Archie in game) and a new person we met tonight. Smash is truly horrifying in a group with full biotics.

    Smash spam, plus a fury, asari adept, and salarian engineer, things just die so easily. We didn't have the fastest golds ever, 20 to 22 minutes per match, but they were smooth as silk. No rough spots, I don't anyone burned more than one medigel and only a couple missles, games were like clockwork.

    Also, something about cryo, fire, and tech explosions. They seem to be based on how strong the detonating power is. From previous descriptions, I always kinda figueres a tech combo was a tech combo. Kinda like how it doesn't matter how powerful a biotic power is, the explosion is based on the number of talent points in he abilities (and if they have a 50% modifier). But when I see a tech combo set off by some piddly power like energy drain, the explosion looks and sounds rather weak. If the tech combo is set off by a hard hitting ability such as smash, the cryo, fire, or tech explosion is really rathar large and impressive.

    I'm not sure if that's a reflection of actual damage, but it certainly is satisfying.

    Just something I noticed. Mayhaps someone else knows more.

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • KanaKana Registered User regular
    Dark channel will transfer if the dude dies, including if he dies in a biotic explosion, afaik. Not sure when happens if you detonate dark channel on a dude who doesn't die though.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • WybornWyborn GET EQUIPPED Registered User regular
    edited July 2012
    Kana wrote: »
    Dark channel will transfer if the dude dies, including if he dies in a biotic explosion, afaik. Not sure when happens if you detonate dark channel on a dude who doesn't die though.

    The DoT stays on him until he is dead, and can't be detonated again until it transfers or is recast.

    Wyborn on
    dN0T6ur.png
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    From my experience with playing with Fury, as long as the person had Dark Channel on them when they died, no matter what they died of it will transfer.

  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Dragkonias wrote: »
    From my experience with playing with Fury, as long as the person had Dark Channel on them when they died, no matter what they died of it will transfer.

    Is there a range on the transfer, that we know of?

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Not sure but I think so.

    I know that it usually latches on to the closest target.

  • KanaKana Registered User regular
    I was reminded why the smashguard is my favorite class still.

    Did a few golds with Strikor and Achire (I always call him Archie in game) and a new person we met tonight. Smash is truly horrifying in a group with full biotics.

    Smash spam, plus a fury, asari adept, and salarian engineer, things just die so easily. We didn't have the fastest golds ever, 20 to 22 minutes per match, but they were smooth as silk. No rough spots, I don't anyone burned more than one medigel and only a couple missles, games were like clockwork.

    Also, something about cryo, fire, and tech explosions. They seem to be based on how strong the detonating power is. From previous descriptions, I always kinda figueres a tech combo was a tech combo. Kinda like how it doesn't matter how powerful a biotic power is, the explosion is based on the number of talent points in he abilities (and if they have a 50% modifier). But when I see a tech combo set off by some piddly power like energy drain, the explosion looks and sounds rather weak. If the tech combo is set off by a hard hitting ability such as smash, the cryo, fire, or tech explosion is really rathar large and impressive.

    I'm not sure if that's a reflection of actual damage, but it certainly is satisfying.

    Just something I noticed. Mayhaps someone else knows more.

    tech explosions are the easiest to set off, they'll always do the same amount of damage. Fire and ice explosions require the target to die from the detonating power, so it's a bit tougher and higher-damage abilities make it work better.

    Probably what you're seeing with the stronger seeming tech explosions is multiple explosions getting set off simultaneously, which can happen really easily with combos like overload->shield drain

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • tastydonutstastydonuts Registered User regular
    edited July 2012
    Wyborn wrote: »
    Kana wrote: »
    Dark channel will transfer if the dude dies, including if he dies in a biotic explosion, afaik. Not sure when happens if you detonate dark channel on a dude who doesn't die though.

    The DoT stays on him until he is dead, and can't be detonated again until it transfers or is recast.

    Could be collateral kills on the feed, idk. I can't say I pay particular attention since I'm usually playing on gold.

    and I really like games where there's a diverse group of classes and at least three people bank over 100k in score. My Drell, an MQI and a human soldier... oddly enough. 4th place went to a Salarian infiltrator.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Anyone feel like blowing shit up on the 360?

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited July 2012
    I wonder...does time spent dead count towards the idle boot timer?

    I ended up dying early one round and set my controller down while the rest of my team finished the wave. Ended up getting kicked from the room as soon as they were done. Though it said I was "Disconnected from the Server" so I'm not sure if I was booted or if it was a technical hickup.

    Dragkonias on
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Kana wrote: »
    I was reminded why the smashguard is my favorite class still.

    Did a few golds with Strikor and Achire (I always call him Archie in game) and a new person we met tonight. Smash is truly horrifying in a group with full biotics.

    Smash spam, plus a fury, asari adept, and salarian engineer, things just die so easily. We didn't have the fastest golds ever, 20 to 22 minutes per match, but they were smooth as silk. No rough spots, I don't anyone burned more than one medigel and only a couple missles, games were like clockwork.

    Also, something about cryo, fire, and tech explosions. They seem to be based on how strong the detonating power is. From previous descriptions, I always kinda figueres a tech combo was a tech combo. Kinda like how it doesn't matter how powerful a biotic power is, the explosion is based on the number of talent points in he abilities (and if they have a 50% modifier). But when I see a tech combo set off by some piddly power like energy drain, the explosion looks and sounds rather weak. If the tech combo is set off by a hard hitting ability such as smash, the cryo, fire, or tech explosion is really rathar large and impressive.

    I'm not sure if that's a reflection of actual damage, but it certainly is satisfying.

    Just something I noticed. Mayhaps someone else knows more.

    tech explosions are the easiest to set off, they'll always do the same amount of damage. Fire and ice explosions require the target to die from the detonating power, so it's a bit tougher and higher-damage abilities make it work better.

    Probably what you're seeing with the stronger seeming tech explosions is multiple explosions getting set off simultaneously, which can happen really easily with combos like overload->shield drain

    Oh, right. I know that :)

    I mean, I notice that when a higher damaging detonator, such as smash, makes a more impressive cryo, fire, and tech explosion. At least it looks and sounds that way. A weaker power, such as energy drain, seems to cause a less impressive explosion.

    I've read the thread on how biotic, cryo, fire, and tech combos work and I get it, but I'm not sure why I'm visually seeing puny explosions with a power that only does 400 damage as the detonator and epic explosions with a power that does over 1000 damage as the detonator.

    The more powerful cryo explosions, as an example, have a frost shockwave when detonated. When I do the same thing with a less damaging power, I still get a cryo explosion, but the visual is much weaker.

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • WybornWyborn GET EQUIPPED Registered User regular
    Wyborn wrote: »
    Kana wrote: »
    Dark channel will transfer if the dude dies, including if he dies in a biotic explosion, afaik. Not sure when happens if you detonate dark channel on a dude who doesn't die though.

    The DoT stays on him until he is dead, and can't be detonated again until it transfers or is recast.

    Could be collateral kills on the feed, idk. I can't say I pay particular attention since I'm usually playing on gold.

    and I really like games where there's a diverse group of classes and at least three people bank over 100k in score. My Drell, an MQI and a human soldier... oddly enough. 4th place went to a Salarian infiltrator.

    Collateral kills? I don't really know what you mean.

    What I know is this:

    When you cast Dark Channel on a guy, it can be detonated once. After that time, it has a set duration before it disappears.

    If the guy it is on dies before the duration is over, it transfers to the nearest guy (if he is within range) and the duration is reset. Once this transfer takes place, the power can be detonated an additional time, as if Dark Channel were being cast afresh.

    It's a simple power, but horrifying on Team Dubstep. Less so against bosses, but against mobs? Forget about it.

    dN0T6ur.png
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited July 2012
    @Mild_Confusion:

    All combo powers damage are based off rank and they all do a set percentage of the opponent's health depending on that rank. Only evolutions that increase their effectiveness directly will impact how strong they are.

    However, the way detonators work is that first the damage from the detonator is applied then the damage from its detonation.

    So powers like Smash will do more damage to its main target than powers like throw.

    Dragkonias on
  • RiqaRiqa Registered User regular
    Haven't played a Fury but is Dark Channel able to detonate or is it only a setup power? Its a bit annoying when I'm playing my Justicar it doesn't seem to denote Reave and I have to wait for the sound of it going off and then try to figure out what they stuck it on to know when to denote something. Most of them don't even seem to use throw half the time so everything that I reaved gets wasted other then the DoT. Of course the other half of the time they end up teleporting away when something gets to close leaving me with a pile of crap to deal with...

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  • dporowskidporowski Registered User regular
    Holy devastator. I tried him on bronze to see. I stood in ravager blasts and Piranhaed their faces in. Glorious. SO MUCH SHIELD.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Riqa wrote: »
    Haven't played a Fury but is Dark Channel able to detonate or is it only a setup power? Its a bit annoying when I'm playing my Justicar it doesn't seem to denote Reave and I have to wait for the sound of it going off and then try to figure out what they stuck it on to know when to denote something. Most of them don't even seem to use throw half the time so everything that I reaved gets wasted other then the DoT. Of course the other half of the time they end up teleporting away when something gets to close leaving me with a pile of crap to deal with...

    Only as a starter.

    Also...yes...just like Vanguard, the majority of Fury players are bad.

    I think it is just that some people have trouble fighting enemies in close quarters.

  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Dragkonias wrote: »
    @Mild_Confusion:

    All combo powers damage are based off rank and they all do a set percentage of the opponent's health depending on that rank. Only evolutions that increase their effectiveness directly will impact how strong they are.

    However, the way detonators work is that first the damage from the detonator is applied then the damage from its detonation.

    So powers like Smash will do more damage to its main target than powers like throw.

    I suppose that makes sense.

    Off topic: It took me a while to figure this out myself, but when doing an "@" message to someone that has a space in their name, you have to use quotation marks. So for me, it would be: @ "Mild Confusion" Except there will not be a space between the @ symbol and the quotation. Please don't take this as condescending if you know it, I couldn't figure for the life of me how to do that to someone like Curly until I looked into it.

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Oh okay.

    I really don't know what the @ me think does other than making a name blue. I just didn't like that the second part of your name wasn't blue so I added an underscore.

  • tastydonutstastydonuts Registered User regular
    Wyborn wrote: »
    Wyborn wrote: »
    Kana wrote: »
    Dark channel will transfer if the dude dies, including if he dies in a biotic explosion, afaik. Not sure when happens if you detonate dark channel on a dude who doesn't die though.

    The DoT stays on him until he is dead, and can't be detonated again until it transfers or is recast.

    Could be collateral kills on the feed, idk. I can't say I pay particular attention since I'm usually playing on gold.

    and I really like games where there's a diverse group of classes and at least three people bank over 100k in score. My Drell, an MQI and a human soldier... oddly enough. 4th place went to a Salarian infiltrator.

    Collateral kills? I don't really know what you mean.

    What I know is this:

    When you cast Dark Channel on a guy, it can be detonated once. After that time, it has a set duration before it disappears.

    If the guy it is on dies before the duration is over, it transfers to the nearest guy (if he is within range) and the duration is reset. Once this transfer takes place, the power can be detonated an additional time, as if Dark Channel were being cast afresh.

    It's a simple power, but horrifying on Team Dubstep. Less so against bosses, but against mobs? Forget about it.

    A collateral kill would be something that is taken out from the biotic explosion other than the target? Popping it on one guy and having it explode the assumption is it transferred, especially if there's say two of the same mob adjacent. I'm watching the feed and the positions of the other people on my team when I play more than where the explosions go.


    “I used to draw, hard to admit that I used to draw...”
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