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[Industry Thread] Read the OP, or you'll see more red than 38 Studios.

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Maddoc wrote: »
    Telecoms are still a pretty fucked up area in the US right now

    In any kind of world that makes sense, this is a logical next step for them, but it'll be held back by the cable providers clinging to their outdated service model making it impossible for anyone to innovate

    You mean like the oil industry? Oof, that's a can of worms not meant for this thread.

    Really though, now that "better graphics" has little room to go and takes less effort for consoles to make happen, more features makes sense. Television providers partnering with consoles makes sense. Hulu has already stepped up to provide a new means of watching TV. Really, cable providers should be contacting MS, Sony, and hopefully Nintendo in the next gen following the Wii U, getting them to include the necessary hardware to take television cable input. Just universal hardware. Then, the providers can still focus on their channel packages, and they don't have to bother handling their own hardware so much (not everyone plays video games so there would still be some need).

  • ZephiranZephiran Registered User regular
    Pachter's prediction sounds curiously NA-centric. I wonder how such a console would be received elsewhere in the world, where those features or features like them would probably be curiously absent?

    "It's a game box and a computer and a cablebox all in one, the only one you'll need for the family household! Has all your favourite sports channels, if you live in the US."

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Zephiran wrote: »
    Pachter's prediction sounds curiously NA-centric. I wonder how such a console would be received elsewhere in the world, where those features or features like them would probably be curiously absent?

    "It's a game box and a computer and a cablebox all in one, the only one you'll need for the family household! Has all your favourite sports channels, if you live in the US."

    Well shit, good point. Japan this probably isn't culturally a thing desired. Not that I'm an expert. And as for EU, god knows what kinds of hoops exist for such a feature on consoles.

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    $850K out of $950K. This thing will be funded by the end of the day. Crazy.

    http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

    I.... uh.... what? There's not a single thing about this you can't do with a PC you already own (connect to a TV, use a controller, play games, install or emulate android os). Why are people even funding this?

    // Steam: VWinds // PSN: vagrant_winds //
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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    $850K out of $950K. This thing will be funded by the end of the day. Crazy.

    http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

    I.... uh.... what? There's not a single thing about this you can't do with a PC you already own (connect to a TV, use a controller, play games, install or emulate android os). Why are people even funding this?

    I don't know, it baffles me. Honestly the whole thing reminds me a little of the Phantom :P

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    $850K out of $950K. This thing will be funded by the end of the day. Crazy.

    http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

    I.... uh.... what? There's not a single thing about this you can't do with a PC you already own (connect to a TV, use a controller, play games, install or emulate android os). Why are people even funding this?

    Because not everyone knows you can do that with a PC. Plus, proximity of your face to the PC monitor is a more intimate experience; in the living room on your TV, everyone can watch you play the shit out of Angry Birds.

  • StericaSterica Yes Registered User, Moderator mod
    I am very pleased that not one person mentioned the PA Kickstarter despite all of the KS talk regarding Ouya.

    Way to stay on topic.

    YL9WnCY.png
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Henroid wrote: »
    $850K out of $950K. This thing will be funded by the end of the day. Crazy.

    http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

    I.... uh.... what? There's not a single thing about this you can't do with a PC you already own (connect to a TV, use a controller, play games, install or emulate android os). Why are people even funding this?

    Because not everyone knows you can do that with a PC. Plus, proximity of your face to the PC monitor is a more intimate experience; in the living room on your TV, everyone can watch you play the shit out of Angry Birds.

    You can connect a PC to a TV. That was part of my last statement. Point is moot.

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Henroid wrote: »
    $850K out of $950K. This thing will be funded by the end of the day. Crazy.

    http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

    I.... uh.... what? There's not a single thing about this you can't do with a PC you already own (connect to a TV, use a controller, play games, install or emulate android os). Why are people even funding this?

    Because not everyone knows you can do that with a PC. Plus, proximity of your face to the PC monitor is a more intimate experience; in the living room on your TV, everyone can watch you play the shit out of Angry Birds.

    You can connect a PC to a TV. That was part of my last statement. Point is moot.

    But not everyone does, or knows you can, or knows how. You're assuming your tech savvy is something that's universal. And dude, it very much is not. This community is full of people who at least know you can. It's full of people who know how to assemble their own PCs. But we are not representing the majority of the population. People are ignorant of technology to this level. And let's make this super clear - they aren't wrong for not knowing as much as you or I.

  • ZephiranZephiran Registered User regular
    Henroid wrote: »
    Zephiran wrote: »
    Pachter's prediction sounds curiously NA-centric. I wonder how such a console would be received elsewhere in the world, where those features or features like them would probably be curiously absent?

    "It's a game box and a computer and a cablebox all in one, the only one you'll need for the family household! Has all your favourite sports channels, if you live in the US."

    Well shit, good point. Japan this probably isn't culturally a thing desired. Not that I'm an expert. And as for EU, god knows what kinds of hoops exist for such a feature on consoles.

    Every country that has a football team in the EU has it's own national tournament every year, same goes for the other popular sports such as hockey, basketball, volleyball, you name it (not to mention the niche-ier sports which may not even have international equivalents but may still be significant on the level of individual nations). Getting a coherent channel package for all of that is gonna take some magic. To me, it seems like Microsoft is basically working from a base assumption that the NA (or, US more like) market is theirs and is going to be theirs for years into the future, so they're working to secure it as best they can. They've been pushing the "Allmighty Media Machine" mantra for their products for a good long while now, and seeing as they're either unable to deliver on the "Allmighty Media" part in certain parts of the world, or the "Media Machine" part isn't really desired in other foreign markets... They're gonna work their asses off to make sure this business philosophy gains a foothold in a part of the world where they can actually deliver on what they promise.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • AllforceAllforce Registered User regular
    Henroid wrote: »
    I've always said (of Kickstarters) that there will be one that eventually doesn't deliver, regardless of all promises are fulfilled and such, and that one will break the whole hype and the internet will react to all future Kickstarters with hesitation and ire as a result.

    I fully expect this to be it. This will be the one that will shatter the perception of Kickstarters being alright.

    There was an infograph in Wired last month that showed something like 20% of Kickstarters make their goal, and out of that something like 80% just vanish into the wind with the money and never produced the product.


  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited July 2012
    Well, Microsoft has the better marketing/PR, but Sony's been pretty neck and neck with them as far as Streaming entertainment goes; Microsoft's one leg up is the cable-box thing.

    I mean, their competition (PS3) already streams Netflix, Hulu, Amazon, and some others with a Crunchyroll app coming soon. Has broadcast+streaming packages for NFL, MLB, NHL, and a couple of the college divisions. Plays Blu-Rays as well as playing more file formats and offering the same PC --> Console WiFi streaming. And you don't need to play for an online service on top of your streaming packges to access them.

    And I don't think any console developer will get a cable deal. Again, as people have mentioned, it's way too fragmented and the companies are way to greedy. They only place they can offer services right now is on the Streaming front.

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Allforce wrote: »
    Henroid wrote: »
    I've always said (of Kickstarters) that there will be one that eventually doesn't deliver, regardless of all promises are fulfilled and such, and that one will break the whole hype and the internet will react to all future Kickstarters with hesitation and ire as a result.

    I fully expect this to be it. This will be the one that will shatter the perception of Kickstarters being alright.

    There was an infograph in Wired last month that showed something like 20% of Kickstarters make their goal, and out of that something like 80% just vanish into the wind with the money and never produced the product.

    80% of Kickstarters don't produce the product despite making or exceeding the goal? Seriously? How accurate is that "infograph"? (the hell is an infograph anyway?)

  • edited July 2012
    This content has been removed.

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Henroid wrote: »
    Allforce wrote: »
    Henroid wrote: »
    I've always said (of Kickstarters) that there will be one that eventually doesn't deliver, regardless of all promises are fulfilled and such, and that one will break the whole hype and the internet will react to all future Kickstarters with hesitation and ire as a result.

    I fully expect this to be it. This will be the one that will shatter the perception of Kickstarters being alright.

    There was an infograph in Wired last month that showed something like 20% of Kickstarters make their goal, and out of that something like 80% just vanish into the wind with the money and never produced the product.

    80% of Kickstarters don't produce the product despite making or exceeding the goal? Seriously? How accurate is that "infograph"? (the hell is an infograph anyway?)

    It's not as uncommon as you think. I mean, hell.. The Shadowrun kickstarter seemed to fall completely off the radar for the last couple months if you weren't involved in their forums. Only a couple of days ago did they finally update.

    Sadly, that is one of the biggest risks with Kickstarters in general: The money is distributed to the project immediately, in full. Now, a sane company would invest that money somehow and then work off a combination of the interest and the actual funding. I don't think most companies think in those terms, however. Kind of reminds me of the lotto, only for businesses.


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  • AllforceAllforce Registered User regular
    Henroid wrote: »
    Allforce wrote: »
    Henroid wrote: »
    I've always said (of Kickstarters) that there will be one that eventually doesn't deliver, regardless of all promises are fulfilled and such, and that one will break the whole hype and the internet will react to all future Kickstarters with hesitation and ire as a result.

    I fully expect this to be it. This will be the one that will shatter the perception of Kickstarters being alright.

    There was an infograph in Wired last month that showed something like 20% of Kickstarters make their goal, and out of that something like 80% just vanish into the wind with the money and never produced the product.

    80% of Kickstarters don't produce the product despite making or exceeding the goal? Seriously? How accurate is that "infograph"? (the hell is an infograph anyway?)

    Its like a graph...with info. I don't know I was reading it on a plane.

    It's just not that uncommon for them to get all the money they think they need and then blow it on stupid shit or just mismanage it and give up (or just decide its not possible and quit while they're ahead? We'll never know). Exactly like that Star Commander game developer that someone posted about today, blowing the cash on iPads and trips to PAX and then going "uhhh yeah we're out of money and haven't made the game yet, SORRY".

  • shrykeshryke Member of the Beast Registered User regular
    Henroid wrote: »
    Allforce wrote: »
    Henroid wrote: »
    I've always said (of Kickstarters) that there will be one that eventually doesn't deliver, regardless of all promises are fulfilled and such, and that one will break the whole hype and the internet will react to all future Kickstarters with hesitation and ire as a result.

    I fully expect this to be it. This will be the one that will shatter the perception of Kickstarters being alright.

    There was an infograph in Wired last month that showed something like 20% of Kickstarters make their goal, and out of that something like 80% just vanish into the wind with the money and never produced the product.

    80% of Kickstarters don't produce the product despite making or exceeding the goal? Seriously? How accurate is that "infograph"? (the hell is an infograph anyway?)

    Infographic example:

    Allforce wrote: »
    It's just not that uncommon for them to get all the money they think they need and then blow it on stupid shit or just mismanage it and give up (or just decide its not possible and quit while they're ahead? We'll never know). Exactly like that Star Commander game developer that someone posted about today, blowing the cash on iPads and trips to PAX and then going "uhhh yeah we're out of money and haven't made the game yet, SORRY".

    Star Commander was more not thinking through their prizes rather then blowing the money on shit for themselves.

    But yeah, in general any startup like most of these Kickstarters, you should expect mismanagement.

  • UncleSporkyUncleSporky Registered User regular
    edited July 2012
    Henroid wrote: »
    Allforce wrote: »
    Henroid wrote: »
    I've always said (of Kickstarters) that there will be one that eventually doesn't deliver, regardless of all promises are fulfilled and such, and that one will break the whole hype and the internet will react to all future Kickstarters with hesitation and ire as a result.

    I fully expect this to be it. This will be the one that will shatter the perception of Kickstarters being alright.

    There was an infograph in Wired last month that showed something like 20% of Kickstarters make their goal, and out of that something like 80% just vanish into the wind with the money and never produced the product.

    80% of Kickstarters don't produce the product despite making or exceeding the goal? Seriously? How accurate is that "infograph"? (the hell is an infograph anyway?)

    I'm not seeing that infographic. I only found one kickstarter infographic on Wired and it did not have that statistic, from what I could tell.

    EDIT: I may have been digging in the wrong place, but I still can't find it.

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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    That is interesting...and fast:
    Kid Icarus Uprising developer Project Sora has been dissolved. Access the company's webpage, and you'll now see a message noting that the studio was closed as of June 30. The website will close on July 31.

    Project Sora was formed in 2009 by Masahiro Sakurai, with investment by Nintendo, Sakurai's Sora studio, and other parties. The studio developed Kid Icarus Uprising as its first, and apparently only, game.

    Sakurai is serving as director of the 3DS and Wii U entries in the Smash Bros. series, which are being developed by Namco Bandai.

    http://andriasang.com/con1vs/project_sora_closed/

    So the one and only Project Sora game ended up being Kid Icarus: Uprising.

    I guess SSB WiiU/3DS will indeed be a Namco Bandai game with Sakurai directing and Nintendo overseeing.

    Strange.

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  • V FactionV Faction Registered User regular
    edited July 2012
    Brainiac 8 wrote: »
    That is interesting...and fast:
    Kid Icarus Uprising developer Project Sora has been dissolved. Access the company's webpage, and you'll now see a message noting that the studio was closed as of June 30. The website will close on July 31.

    Project Sora was formed in 2009 by Masahiro Sakurai, with investment by Nintendo, Sakurai's Sora studio, and other parties. The studio developed Kid Icarus Uprising as its first, and apparently only, game.

    Sakurai is serving as director of the 3DS and Wii U entries in the Smash Bros. series, which are being developed by Namco Bandai.

    http://andriasang.com/con1vs/project_sora_closed/

    So the one and only Project Sora game ended up being Kid Icarus: Uprising.

    I guess SSB WiiU/3DS will indeed be a Namco Bandai game with Sakurai directing and Nintendo overseeing.

    Strange.

    Going back to Iwata's E32010 speech, this isn't surprising as Project Sora was "created specifically with the goal in mind of making a game designed for 3DS". Much like Brawl, it was all piecemeal in nature, with talent being hired on a per person basis. I'm quite certain Sora the company will continue to follow Sakurai himself where ever he goes. Even now I'm only looking at Namco as code monkeys and grunt workers with some input from the heads of the different divisions within the company.

    EDIT: It's a good topic for discussion about the insular nature of gaming development. Heck, guys who worked on Metroid Prime are now working on Halo 4 and guys who worked on Uncharted are at Retro now.

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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    So I guess that uprising was... put down swiftly?

  • DehumanizedDehumanized Registered User regular
    Sakurai seems to basically work with new studios for every game, at least going back to Meteos. Sora Ltd. lives on.

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Uprising actually did really well in the US and in Japan, so it isn't that.

    I think V Faction is right that Sora as an entity will just be Sakurai as he tends to take in talent for specific games. It seems though that Nintendo will do what they can to keep him around, and why shouldn't they, the dude is awesome at what he does. And yes, I'm sure that Namco are basically just the programmers for Smash, but it was still a surprising development. But when has Nintendo ever not moved to their own beat?

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  • The WolfmanThe Wolfman Registered User regular
    edited July 2012
    full.jpg

    I was going to laugh and point out how the Nintendo company has a 360 hooked up, but then I noticed the PS3... and the N64... Super Famicom... whatever that thing is on the left, and those others on the right...

    How remarkably chill of them. I wouldn't have seen that coming, but I'm also not really shocked by it.

    I'm actually kinda bummed about the company now. If it really was because KI didn't do as expected, then that's a shame.

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  • AutomaticzenAutomaticzen Registered User regular
    edited July 2012
    Ouya at $2 million in under 24 hours.

    http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

    Well damn. 29 days to go.

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  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited July 2012
    I'm going to go out on a limb and say it's primarily due to this console generation taking like a million years to finish. People are ready for a new console, and they'll gladly take one for ~$100.

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  • FoomyFoomy Registered User regular
    so how many Ouya's do they need to sell to beat the Vita launch?

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  • DehumanizedDehumanized Registered User regular
    edited July 2012
    Many, many more. The Vita sold around 325k in the first week in Japan. 300k for first week USA. 380k for first week EU. The scale of Ouya units being sold is tiny compared to a big 3 console release, even a very poorly received one.

    Dehumanized on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I'm going to go out on a limb and say it's primarily due to this console generation taking like a million years to finish. People are ready for a new console, and they'll gladly take one for ~$100.

    So mobile games ARE video games then.

  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    I didn't realize people weren't considering them videogames still.

  • AZChristopherAZChristopher Registered User regular
    Henroid wrote: »
    Allforce wrote: »
    Henroid wrote: »
    I've always said (of Kickstarters) that there will be one that eventually doesn't deliver, regardless of all promises are fulfilled and such, and that one will break the whole hype and the internet will react to all future Kickstarters with hesitation and ire as a result.

    I fully expect this to be it. This will be the one that will shatter the perception of Kickstarters being alright.

    There was an infograph in Wired last month that showed something like 20% of Kickstarters make their goal, and out of that something like 80% just vanish into the wind with the money and never produced the product.

    80% of Kickstarters don't produce the product despite making or exceeding the goal? Seriously? How accurate is that "infograph"? (the hell is an infograph anyway?)

    I'm not seeing that infographic. I only found one kickstarter infographic on Wired and it did not have that statistic, from what I could tell.

    EDIT: I may have been digging in the wrong place, but I still can't find it.

    I really want to see a link to the information because 80% sounds way too high.

    Amazing that Ouya has made 2 million in less than 24 hours. A bunch of what amounts to preorders a year before it is released. A lot of indie developers seem interested in it which makes me interested in what happens.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited July 2012
    Adda wrote: »
    Who in their right mind would not calculate the cost of the backer rewards and a generous overestimation of the remaining dev/design time when setting their kickstarter goals? It beggars belief.

    I can't go fishing for it right now due to lolworkfilter, (maybe another Double Fine backer can?) but in their last video they had a little snippet out of a meeting where they talked about just how much it'll cost them to get all their backer rewards taken care of and it was something bonkers like $500,000. I think if there's one giant flaw to the Kickstarter system is the reward setup. Not properly budgeting costs for them is going to ruin a lot of projects.

    Anyhoo, Pachter is fucking bonkers if he thinks that US telcoms would do anything that didn't involve them taking steps towards an even more dominant monopoly that actively screws the customers. There's no way in hell they'd play nice with each other and allow their services to politely compete on a 3rd party device. Setting up a cell phone style subscription/buyout service for the next gen consoles on the other hand I think is a very likely scenario.

    That said, I do suppose stating that Pachter is fucking bonkers is kinda redundant. I really wish that guy would just go the fuck away.
    full.jpg

    I was going to laugh and point out how the Nintendo company has a 360 hooked up, but then I noticed the PS3... and the N64... Super Famicom... whatever that thing is on the left, and those others on the right...

    How remarkably chill of them. I wouldn't have seen that coming, but I'm also not really shocked by it.

    I'm actually kinda bummed about the company now. If it really was because KI didn't do as expected, then that's a shame.

    Why is Nintendo taking pictures of my living room? D:

    TOGSolid on
    wWuzwvJ.png
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    Anyone else find it funny that Doublefine was grousing about how much money the rewards were going to cost when they made over 8 times the money they were initially asking for?

  • Raybies666Raybies666 Registered User regular
    Whoever said Pachter probably means NA for the cable stuff is spot on.

    I'm in Ireland and we still don't have XBLIG. I can sort my games collection to just see Indie games, just not get any. You can get SKY television, but as far as I can see, you already need to be subscribed to SKY.

    He may have been hyperbolic about how much cable integration there would be, but as noted before by other posters, if he really means you can get way more cable channels than you can now (as opposed to cable suppliers), MS are likely to give that a try

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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Hey, half a million bucks is no small amount of change, even if you've got over 3 million to burn.

    wWuzwvJ.png
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    TOGSolid wrote: »
    Hey, half a million bucks is no small amount of change, even if you've got over 3 million to burn.

    That still leaves over TWO MILLION more than you originally thought you were going to have :P

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited July 2012
    Henroid wrote: »
    Allforce wrote: »
    Henroid wrote: »
    I've always said (of Kickstarters) that there will be one that eventually doesn't deliver, regardless of all promises are fulfilled and such, and that one will break the whole hype and the internet will react to all future Kickstarters with hesitation and ire as a result.

    I fully expect this to be it. This will be the one that will shatter the perception of Kickstarters being alright.

    There was an infograph in Wired last month that showed something like 20% of Kickstarters make their goal, and out of that something like 80% just vanish into the wind with the money and never produced the product.

    80% of Kickstarters don't produce the product despite making or exceeding the goal? Seriously? How accurate is that "infograph"? (the hell is an infograph anyway?)

    I'm not seeing that infographic. I only found one kickstarter infographic on Wired and it did not have that statistic, from what I could tell.

    EDIT: I may have been digging in the wrong place, but I still can't find it.

    I really want to see a link to the information because 80% sounds way too high.

    Amazing that Ouya has made 2 million in less than 24 hours. A bunch of what amounts to preorders a year before it is released. A lot of indie developers seem interested in it which makes me interested in what happens.

    While I too think 80% sounds high, I believe the big disconnect here (in this thread) is that people might be forgetting that Kickstarter is for a lot, lot more then just video games. I've seen KS pages for sculptures, paintings, community gardens, movies, albums, basically anything that can be remotely labeled as "creative". Thousands and thousands of them. From goals as little as $1000 to, well, you all know how big they can get.

    Actually, I guess I wouldn't be to surprised if 80% of all Kickstarters disappeared in a puff of smoke after all.

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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Anyone else find it funny that Doublefine was grousing about how much money the rewards were going to cost when they made over 8 times the money they were initially asking for?

    Not really.

    There's an economics of scale issue going on. So far, Kickstarter projects have treated the reward tiers as roughly equivalent to pre-order bonuses. The lowest tiers effectively act as a lost sale, the mid tiers start getting into special edition bonuses, the higher tiers get to collector's edition levels, and then the highest tiers are.. well, actually the "cheapest," as they tend to involve simply the time of the people involved in the kickstarter, trading on celebrity and such.

    The problem with super-massive kickstarters is that there are a LOT of people at the low and medium tiers. With boxed collector's editions, you have a set number you produce in ratio with the actual product. With digital collectors, it's just another sale - all it costs is the mechanism of storage and distribution, whatever that might be. These are costs that can be controlled ahead of time. Kickstarters won't know that ratio until the final tallys are in and actual budgeting for the rewards is calculated, taking into account bulk order discounts.

    I think that given enough examples of successful kickstarters, we'll hopefully reach a point where there's enough data points that people will better balance the scaling of rewards. For instance, a free copy of the game should only be at a donation level of at least 2x the retail cost of the game (sort of like how PBS sells shows during their pledge drive at 2-3x the cost of an average movie), so that there isn't a lost sale factor.

    I just hope the kickstarters, once done, will give back to the community with a "post-mortem" on where the money went, so that those datapoints are available for others to gauge off of.

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  • CouscousCouscous Registered User regular
    http://www.mcvuk.com/news/read/pachter-riccitiello-fears-for-his-job/099361
    EA president John Riccitiello is worried he is at risk of losing his job over the publisher’s falling stock, according to US analyst Michael Pachter.

    The media pundit told an audience at the Develop Conference that the EA president confided in him about the company’s falling stock.

    Riccitiello wanted to know why EA’s stock is at an all-time low, despite its earnings going up.

    The length of the current console cycle has taken EA by surprise. Patcher said the lack of new console announcements between 2008 and 2009 “contributed to sequelitis”, which is bringing companies into decline.

    “I had lunch with John Riccitiello last week. He was asking me why no one wants to buy his stock,” said Pachter. “He doesn’t understand what’s going wrong.”

    Pachter thinks that the reason EA’s stock isn’t rising is because “we’re in fifth year of the three-year turnaround”.

    Riccitiello’s response, said Pachter, was: “‘Yeah, but, in 2008, when we said it’ll be a three-year turnaround, I thought new consoles were coming out in 2010-2011’.”

    Pachter cited sequelitis as one of several issues that are harming the games business today, using Guitar Hero and similar music games as examples of a segment that has gone bust completely.

    Story originally published on Develop
    So it turns out that a long console cycle isn't what it is cracked out to be.

    http://www.mcvuk.com/news/read/android-grabs-smartphone-majority-in-key-markets/099369
    For the first time ever, Android has accounted for over half of the overall smartphone sales in key global markets over a 12 week period.

    Kantar Worldpanel ComTech says that Android’s OS accounted for over 50 per cent of the sector in Britain, Germany, France, Italy, Spain, US and Australia.

    In some regions the win was by an even greater margin – in Spain it claimed 84.1 per cent, in Germany it was 68.5 per cent and in Britain 57.2 per cent.

    “We are seeing much of the Android sales growth being driven by consumers trading up from feature phones to smartphones,” Kantar’s consumer insight director Dominic Sunnebo stated.

    “Android handsets currently offer an easier platform to enable these consumers to upgrade, as many first time smartphone consumers state ‘price of handset’ and ‘multimedia capabilities’ as their main reason for choosing an Android device.

    “Our data shows that Android has a higher share of those consumers spending under £50 on buying their handset across the vast majority of countries we cover.

    “Smartphone consumers are much more loyal to their brand of handset and carrier than feature phone consumers, highlighting the importance of capturing feature phone owners when they are starting to look to change their handset.

    “It’s also interesting to note that although Android’s share is high in the USA market, it has decreased by 6.8% points over the year. This trend contrasts Apple’s growth, which is a reflection of a successful iPhone 4S release and the first time availability of the iPhone 4 and 4S on Sprint.”

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Psh, Cous, I posted that about EA yesterday. :P

    In other news, could you imagine the shift in branding power if this happened:
    Vivendi is strangled by a pile of only slowly declining debt that currently stands at about $15.5 billion. The sale of Activision Blizzard, which is majority-owned by Vivendi, could alleviate the growing pain substantially. The 60 percent stake Vivendi holds is estimated to be worth about $10 billion. According to Reuters, Vivendi may have started fielding potential buyers, which reportedly include Time Warner as well as Microsoft.

    When asked for comment, both companies declined to comment on Activision Blizzard, but did not deny their interest either. Similarly, Vivendi did not deny that Activision Blizzard is for sale and said that "all options are on the table". As attractive as Activision Blizzard may be as a game publisher, it would be relatively easy for Vivendi to part ways as it is not a core business for the company.

    Founded back in 1853, and headquartered in Paris, Vivendi's heart is in music publishing and TV

    http://www.tomsguide.com/us/activision-blizzard-Sale-Buyers-Acquisition,news-15812.html

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