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[PbP] Flash Point: Fire Rescue - Game 2 Begins!

ArcSynArcSyn Registered User regular
edited August 2012 in Critical Failures
pic1137742_md.jpg
The call comes in... "911, what is your emergency?"
On the other end is a panicked response of "FIRE!"

Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse and lives are in danger.

What is Flash Point? It's a cooperative board game where you are a fireman working to put out a residential blaze and trying to save the occupants inside. I recently purchased this game to play with family and friends, and I've been able to play it twice now and thought it'd be fun game and easy enough to play by post.

Are there enough people interested in a game? We can have as many as 6 people (myself plus 5) join the game. The rules are available online in PDF form. I was thinking depending on if anyone has played the game before we can use the introductory/family rules, but if everyone or most everyone has played before, we can use the advanced rules. I haven't played the advanced rules yet myself, but I feel that I've gotten a good handle on how the game works to get by in the advanced game.

Role Descriptions:
Paramedic
4 AP per turn
Treat: Resuscitate a Victim: 1 AP
Place a Heal marker under the Treated Victim
to denote this change in status.
A Treated Victim can be Moved by any Firefi ghter
without having to Carry them. Moving with a Treated
Victim incurs no AP penalty. A Firefi ghter can only lead
one Treated Victim at a time. Th ey may Carry a Victim
and lead a Treated Victim concurrently at the normal
Movement cost to Carry a Victim (2 AP). A Treated
Victim may still not be Moved into a Fire space.
Th e Paramedic pays double AP costs to Extinguish Fire
and/or Smoke.

Fire Captain
4 AP plus 2 free Command AP per turn
Th e Fire Captain can use their AP to
Command any other Firefi ghter to Move
and/or Open/Close Doors on the Fire Captain’s turn.
Commanded Firefi ghters may be Carrying Victims,
Hazmat, or Move with Treated Victims. Th e Fire Captain
spends AP at the cost that the Commanded Firefi ghter
would normally have paid for that movement.
Free Command AP cannot be saved.
No more than 1 Command AP may be spent on the
CAFS Firefighter per turn.

CAFS Firefighter
3 AP plus 3 free Extinguish AP per turn
Free Extinguish AP cannot be saved.

Generalist
5 AP per turn
No special abilities or actions.

Rescue Specialist
4 AP plus 3 free Movement AP per turn
Chop: 1 AP
Th e Rescue Specialist pays double AP costs to
Extinguish Fire and/or Smoke.
Free Movement AP cannot be saved.

Driver/Operator
4 AP per turn
Fire the Deck Gun: 2 AP
When Firing the Deck Gun, the Driver can
reroll one or both dice. After rerolling one die, he may
then choose to reroll the other, but is limited to a single
reroll for each die. Like it or not the second roll always
replaces the fi rst.

Imaging Technician
4 AP per turn.
Identify: Flip a POI marker anywhere on
the board: 1 AP

Hazmat Technician
4 AP per turn.
Dispose: Remove a Hazmat from the
Firefi ghter’s space and place in the
Rescued spot: 2 AP

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ArcSyn on
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Posts

  • DaemonisDaemonis Registered User regular
    I'm interested. I've never played before, but have no problems with using the advanced rules.

  • ArcSynArcSyn Registered User regular
    Bumping this, anyone else interested?

    4dm3dwuxq302.png
  • TayrunTayrun Registered User regular
    I'd like to play, it sounds fun!

    I'd prefer full/advanced rules to a newbie-friendly game.

  • TayrunTayrun Registered User regular
    Bumping for additional people who seem to be up for any game:

    @jakobagger @Darian @Langly @cythraul @SeGaTai

  • SeGaTaiSeGaTai Registered User regular
    How long you think this will run PbP-will be on vacation towards the end of the month

    PSN SeGaTai
  • LanglyLangly Registered User regular
    I would love to play, but between an upcoming conference and a mini I'm about to run, i don't think I will have time. This game looks really cool though.

  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    I might be interested in this Ive heard good things and its been recommended a few times as a good game for playing with the gf so I should give it a try.

    steam_sig.png
  • ArcSynArcSyn Registered User regular
    SeGaTai wrote: »
    How long you think this will run PbP-will be on vacation towards the end of the month

    It's not a tremendously long game when played in person, so it will depend on how active the people playing are and how quickly they can take turns. I'm working on getting the board set up in GameTable so I can easily place tokens and move people around and get the changed board up. We can roll on invisible castle (or whatever roller of choice you can link) and keep everything else in the thread.

    We'll play the experienced game at the Recruit level for the first time. Things go well and we can start new games at higher difficulties and keep a fairly constant game going if people are enjoying it.

    4dm3dwuxq302.png
  • SeGaTaiSeGaTai Registered User regular
    Reserve I guess for now-will play if you don't get enough interest but if others are willing I don't want to have to worry about finishing before the 27th

    PSN SeGaTai
  • ArcSynArcSyn Registered User regular
    With SeGaTai that makes 5 players. Room for 1 more (not counting Langly right now due to time constraints). I'm setting up the board now, if you're playing, go ahead and pick which specialist you are playing from the start. One player per specialist, and further descriptions are in the rules.

    Paramedic
    Fire Captain
    Imaging Technician
    CAFS Firefighter
    Hazmat Technician
    Generalist
    Rescue Specialist
    Driver/Operator

    4dm3dwuxq302.png
  • DaemonisDaemonis Registered User regular
    Choosing randomly... Hazmat Technician

  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    Ill take either a rescue specialist or cafs firefighter depending on what everyone else wants to use.

    steam_sig.png
  • TayrunTayrun Registered User regular
    In order of preference, CAFS Firefighter, Generalist, Driver/Operator.

    If Langly's playing I'm tempted to take Fire Chief so I can continually order him into impending-knockdown situations. <3

  • SeGaTaiSeGaTai Registered User regular
    Paramedic > Rescue specialist

    PSN SeGaTai
  • MrTLiciousMrTLicious Registered User regular
    I'll sign up to play if you haven't already set up.

  • MrTLiciousMrTLicious Registered User regular
    And I'll take the Driver/Operator or Paramedic, unless someone else wants those and then I'll take whatever.

  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    I guess Ill take the CAFS firefighter

    steam_sig.png
  • TayrunTayrun Registered User regular
    edited July 2012
    I thought you'd be happy with rescue specialist, Mojo? I kinda wanted CAFS.

    It's cool if you changed your mind and want CAFS though, I'll be happy with Generalist. Your call!

    Tayrun on
  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    Nah Ill take rescue specialist

    steam_sig.png
  • ArcSynArcSyn Registered User regular
    It's taking longer than I thought to make up the pogs digitally, but it's coming along. Once it's done it'll be super-easy to add/delete as fire is added and removed and move people around though.

    4dm3dwuxq302.png
  • TayrunTayrun Registered User regular
    Take your time. It's not like lives are in danger or anything. ;)

  • MrTLiciousMrTLicious Registered User regular
    Did SeGa have a role/is he playing?

  • SeGaTaiSeGaTai Registered User regular
    SeGaTai wrote: »
    Paramedic > Rescue specialist

    PSN SeGaTai
  • ArcSynArcSyn Registered User regular
    Ok, everything is set. I'm having dinner with my parents but I'll post up the map tonight and we can start!

    4dm3dwuxq302.png
  • MrTLiciousMrTLicious Registered User regular
    Ah, I thought that was a commentary on their usefulness :P

    I have never played the advanced version, is it wasteful to have both the driver and the CAFS since they fill the same role? If so I'll be a generalist.

  • TayrunTayrun Registered User regular
    MrTLicious wrote: »
    Ah, I thought that was a commentary on their usefulness :P

    I have never played the advanced version, is it wasteful to have both the driver and the CAFS since they fill the same role? If so I'll be a generalist.

    Pick Operator so we can be a team of awesome heroes and solve the problem by just putting the fire out...

  • MrTLiciousMrTLicious Registered User regular
    Excellent. Done.

  • TayrunTayrun Registered User regular
    Ok so standard operating procedure:

    MrT and I will put the fire out.

    The rest of y'all do ... whatever it is you do. Mill around, I guess? It's cool we got this.

  • ArcSynArcSyn Registered User regular
    edited July 2012
    Roles and turn order:
    FJg0Rs.jpg - Daemonis
    4kZwQs.jpg - Mr. Mojo Risin
    k6coUs.jpg - Tayrun
    bFQpvs.jpg - SeGaTai
    kCEWTs.jpg - MrTLicious
    5vRJFs.jpg - ArcSyn
    Available Roles
    jfaO8s.jpg - Generalist
    FXnrKs.jpg - Imaging Tech
    Remember you can swap for 2AP at the Engine

    I'm taking the Captain, so if you're in a situation you need to move/open a door for your next turn, feel free to shout it out so I know.

    Here we go!
    OjsBI.jpg
    Daemonis!
    Use the die coordinates to let me know where you are on the board and which fires you are putting out. State the D6 first, then D8. ie 6:8
    Don't forget to roll to place a new smoke tile at the end of your turn.
    Any questions, feel free to ask.
    It's hard to see in the picture, but the two exterior doors you can start at are the left side by the D6 showing 3, and the bottom where the D8 showing 3 is, but the ambulance is covering it. I accidentally put a damage counter there, but there shouldn't be. I'll fix it in the next one.

    House Status:
    Rescued: 0
    Lost: 0
    Damage: 2

    ArcSyn on
    4dm3dwuxq302.png
  • TayrunTayrun Registered User regular
    Daemonis can cut through exterior walls, right?

  • DaemonisDaemonis Registered User regular
    edited July 2012
    Start near the bottom door - 4AP. Open the door - 3AP. Extinguish fire at 6:3 - 1AP. Save 1AP.
    Fire at 2:7

    Daemonis on
  • ArcSynArcSyn Registered User regular
    edited July 2012
    Tayrun: He could, but Mr. Mojo Risin is the one with Rescue Specialist to chop for 1AP.

    Daemonis: Unless I'm wrong, you don't have to open the exterior doors (or if you do, it doesn't matter because the initial explosion there would have destroyed it), so you have 2AP remaining if you wish to use them (or bank them).

    ArcSyn on
    4dm3dwuxq302.png
  • ArcSynArcSyn Registered User regular
    edited July 2012
    eYzhI.jpg
    Mr. Mojo Risin
    (unless Daemonis is going to use his 2AP saved)

    If you save AP, I have the little green markers on your pog to show how many you have saved.

    ArcSyn on
    4dm3dwuxq302.png
  • DaemonisDaemonis Registered User regular
    edited July 2012
    I save 2AP, it is too dangerous inside :)

    Daemonis on
  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    At work I'll try to get a turn in at my lunch

    steam_sig.png
  • SammyFSammyF Registered User regular
    What an interesting game! I'm eager to observe this.

    Hey do you all mind if I root for the fire?

  • MrTLiciousMrTLicious Registered User regular
    SammyF wrote: »
    What an interesting game! I'm eager to observe this.

    Hey do you all mind if I root for the fire?

    That's okay with me.

    As long as you accept that that makes you a terrible person who likes to see innocent people die excruciatingly painful deaths.

    And you eat babies.

  • SammyFSammyF Registered User regular
    MrTLicious wrote: »
    SammyF wrote: »
    What an interesting game! I'm eager to observe this.

    Hey do you all mind if I root for the fire?

    That's okay with me.

    As long as you accept that that makes you a terrible person who likes to see innocent people die excruciatingly painful deaths.

    Stipulated.
    And you eat babies.

    Whoa whoa, only on special occasions! What, do I look like I'm made of money?

    Let's go en fuego!

  • DaemonisDaemonis Registered User regular
    I have no preference, and randomly choose Hazmat Technician

  • DaemonisDaemonis Registered User regular
    I have no preference, and randomly choose Hazmat Technician

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