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[PbP] Flash Point: Fire Rescue - Game 2 Begins!

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    MrTLiciousMrTLicious Registered User regular
    Just for ease let's use what I already did. One system clearly isn't biased, and I don't want to try to think about what I would have done with the first roll knowing what the second roll is.

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    TayrunTayrun Registered User regular
    Sounds fair. Shall we agree to use the game's +4/-4 from now on though, to avoid confusion?

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    MrTLiciousMrTLicious Registered User regular
    Sure.

    The card mentioned two placed where this mechanic is used. What's the 2nd?

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    ArcSynArcSyn Registered User regular
    Rescued: 1/7
    Lost: 1/4
    False: 1
    Damage: 18/24
    Hotspots: 8/11
    Hazmats: 2/3

    I start in ambulance adjacent to 3:1 due to being knocked down.
    Command Tayrun to 4:3 (1 AP)
    Command SeGaTai to 3:2 with treated victim (4 AP)
    Command Mojo Risin to 0:8 leaving victim at 0:6 (2 AP)

    Smoke @ 5:3

    ThTPF.jpg

    SeGaTai, if you want to leave the victim there, I'll lead them out next turn and if Tayrun finds one at 4:4 you can grab that one. Then I'll drive or send the ambulance around for Mojo's unless someone ends up with extra AP to radio it around.

    Roles and turn order:
    FJg0Rs.jpg - Daemonis
    4kZwQs.jpg - Mr. Mojo Risin
    k6coUs.jpg - Tayrun
    bFQpvs.jpg - SeGaTai
    kCEWTs.jpg - MrTLicious
    5vRJFs.jpg - ArcSyn
    Available Roles
    jfaO8s.jpg - Generalist
    FXnrKs.jpg - Imaging Tech
    Remember you can swap for 2AP at the Engine

    4dm3dwuxq302.png
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    MrTLiciousMrTLicious Registered User regular
    I think those smokes in the kitchen turn to fire.

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    ArcSynArcSyn Registered User regular
    They aren't touching any fire, why would they turn to smoke? Am I missing something from the rules?

    4dm3dwuxq302.png
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    SeGaTaiSeGaTai Registered User regular
    smoke on smoke makes fire, or smoke next to fire makes fire. Smokes adjacent are ok as I read it

    PSN SeGaTai
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    MrTLiciousMrTLicious Registered User regular
    You're right. I misremembered.

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    TayrunTayrun Registered User regular
    @Daemonis

    Save us from le hazmats!

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    ArcSynArcSyn Registered User regular
    I got to play two games of advanced with my sister-in-law and friend tonight using this same layout. Playing with only three players on this house layout is TOUGH! We lost the first game, and we probably would have lost the second (though we were doing much, much better) but my sister-in-law would fudge her rolls if they were going to cause massive explosions. :P She didn't want to lose twice.

    4dm3dwuxq302.png
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    DaemonisDaemonis Registered User regular
    Tayrun wrote: »
    @Daemonis

    Save us from le hazmats!
    On my way!
    Move to 5:3, 0AP left
    Fire at 6:3

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    SeGaTaiSeGaTai Registered User regular
    Think you just got knocked out

    PSN SeGaTai
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    DaemonisDaemonis Registered User regular
    SeGaTai wrote: »
    Think you just got knocked out
    Yeah, bad luck

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    TayrunTayrun Registered User regular
    I believe moving to 5,3 only costs 3AP.

    Are we allowed to share a space? If so you could move to 4,3 where I am so you can get the hazmat fo sho next turn!

    I'd really recommend you make that slight correction, as with that fire roll 5,3 ignites in a flashover and you would get knocked down ...

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    ArcSynArcSyn Registered User regular
    As far as I know you can share a space. And yes, moving to 5:3 would only be 3AP so you have 1AP you can use still to either move further or put out the smoke you're standing on.

    4dm3dwuxq302.png
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    DaemonisDaemonis Registered User regular
    Oh, it's not bad luck, it' s bad math! :)
    I'll move to 4:3 then.

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    TayrunTayrun Registered User regular
    Daemonis wrote: »
    Oh, it's not bad luck, it' s bad math! :)
    I'll move to 4:3 then.

    *cuddle*

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    TayrunTayrun Registered User regular
    @Mr. Mojo Risin

    Impatient Tayrun, has no patience.

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    ArcSynArcSyn Registered User regular
    edited July 2012
    Rescued: 1/7
    Lost: 1/4
    False: 1
    Damage: 18/24
    Hotspots: 8/11
    Hazmats: 2/3

    DdGm5.jpg

    Roles and turn order:
    FJg0Rs.jpg - Daemonis
    4kZwQs.jpg - Mr. Mojo Risin
    k6coUs.jpg - Tayrun
    bFQpvs.jpg - SeGaTai
    kCEWTs.jpg - MrTLicious
    5vRJFs.jpg - ArcSyn
    Available Roles
    jfaO8s.jpg - Generalist
    FXnrKs.jpg - Imaging Tech
    Remember you can swap for 2AP at the Engine

    @Mr. Mojo Risin

    ArcSyn on
    4dm3dwuxq302.png
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    Mr. Mojo RisinMr. Mojo Risin Registered User regular
    edited July 2012
    Move to 1,7 and use saved 2 ap to put out smoke. Use final movement ap to move to 2,7 and final 4 ap to put out fire at 3,7
    1d6, 1d8=[3], [5] I think that stays as a smoke because the door is closed?

    Mr. Mojo Risin on
    steam_sig.png
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    ArcSynArcSyn Registered User regular
    Rescued: 1/7
    Lost: 1/4
    False: 1
    Damage: 18/24
    Hotspots: 8/11
    Hazmats: 2/3

    rWIzH.jpg

    Roles and turn order:
    FJg0Rs.jpg - Daemonis
    4kZwQs.jpg - Mr. Mojo Risin
    k6coUs.jpg - Tayrun
    bFQpvs.jpg - SeGaTai
    kCEWTs.jpg - MrTLicious
    5vRJFs.jpg - ArcSyn
    Available Roles
    jfaO8s.jpg - Generalist
    FXnrKs.jpg - Imaging Tech
    Remember you can swap for 2AP at the Engine

    @Tayrun

    4dm3dwuxq302.png
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    TayrunTayrun Registered User regular
    Ok I'm going to go sort that nascent fire in the bathroom before we have a huge problem on our hands.

    Extinguish fire in 5,3. 2AP
    Move to 4,4. Reveal POI. 1AP
    Move to 4,5. 1AP
    Open north door. 1AP
    Extinguish smoke in 3,5. 1AP

    Rolling for fire - 2,4


    Welp ... glad I got that smoke in time, I guess.

    Smoke in 2,4.
    Flare up triggered.

    Second fire roll - 4,5


    *coughcough*

    Place smoke on Tayrun in 4,5!
    Place Hot Spot in 4,5


    Have we been placing new Hot Spots whenever a second Advance Fire roll has been needed? I only just spotted this rule, myself.

    If the POI I tagged was blank we'll need a new one, dearest ArcSyn.

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    ArcSynArcSyn Registered User regular
    Yes, I've been placing additional hotspots as needed. We've placed 4 now, only 2 more remain (they max at 6 additional).

    Rescued: 1/7
    Lost: 1/4
    False: 1
    Damage: 18/24
    Hotspots: 9/11
    Hazmats: 2/3

    Cb2GK.jpg

    Roles and turn order:
    FJg0Rs.jpg - Daemonis
    4kZwQs.jpg - Mr. Mojo Risin
    k6coUs.jpg - Tayrun
    bFQpvs.jpg - SeGaTai
    kCEWTs.jpg - MrTLicious
    5vRJFs.jpg - ArcSyn
    Available Roles
    jfaO8s.jpg - Generalist
    FXnrKs.jpg - Imaging Tech
    Remember you can swap for 2AP at the Engine

    @SeGaTai

    4dm3dwuxq302.png
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    SeGaTaiSeGaTai Registered User regular
    Leave the resuscitated victim at 3,2-
    Move to 4,4-3AP
    Resuscitate victim at 4,4-1AP

    Fire?: 4,5
    Cylon reveal-Burn Tayrun!

    Flare up:4, 3
    Smoke in 4,3-flare up!!!
    1, 6
    Damn missed mojo, I mean....whew missed mojo
    -hotspot in 4,3

    PSN SeGaTai
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    TayrunTayrun Registered User regular
    Augh, fire hot indeed! Shouldn't play with toasters.

    Though it does mean that MrT can use the deck gun on that quadrant again now.

    Also as the victim in 4,4 can now walk Daemonis can pull him to the wall AND deal with the hazmat next turn. Heroics!

    I'll just be here in the ambulance, taking a breather.

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    ArcSynArcSyn Registered User regular
    edited July 2012
    Rescued: 1/7
    Lost: 1/4
    False: 1
    Damage: 18/24
    Hotspots: 10/11
    Hazmats: 2/3

    SviD4.jpg

    Roles and turn order:
    FJg0Rs.jpg - Daemonis
    4kZwQs.jpg - Mr. Mojo Risin
    k6coUs.jpg - Tayrun
    bFQpvs.jpg - SeGaTai
    kCEWTs.jpg - MrTLicious
    5vRJFs.jpg - ArcSyn
    Available Roles
    jfaO8s.jpg - Generalist
    FXnrKs.jpg - Imaging Tech
    Remember you can swap for 2AP at the Engine

    @MrTLicious

    ArcSyn on
    4dm3dwuxq302.png
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    MrTLiciousMrTLicious Registered User regular
    Say hello to my little friend.

    First deck gun roll is... 6,6?

    That's a terrible roll.

    First, I reroll the 6-sided: 6 again? WTF!

    I guess I'll stay where it is. Better to get the smoke I than nothing, which is the most likely outcome of a switch.

    Papa needs a new pair of flame retardant shoes! Deck Gun:

    4:3 (4:7)

    I think I'll reroll the 8-sided. Worst case scenario I get the fire on left where Tayrun was.

    Another 3 (7)...

    I guess rerolling is for sissies anyway.

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    MrTLiciousMrTLicious Registered User regular
    Smoke at 6:5

    At least that went well.

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    MrTLiciousMrTLicious Registered User regular
    For the curious, I had about a 42% chance of getting a deck gun shot at 4:8 if going for that spot (which I obviously was) in one of my two rolls.

    Luck was not quite with me this turn.

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    ArcSynArcSyn Registered User regular
    edited July 2012
    Move to 3:2 then back to ambulance to rescue victim.
    Command Tayrun to 3:1
    Command SeGaTai to 3:3

    New fire: 4:5 Explosion! I'm glad I moved SeGaTai!
    Advance fire: Bathroom goes completely up in flames!
    Daemonis is knocked down and is treated at the ambulance.
    Flare up: 1:7 (using the last hotspot, so still roll flare ups, but no new hotspots will be created)

    New POI: Victim comes running up to Mojo Risin from the smoke! (1:7 but smoke, so follow arrow down to 2:7 and reveal)

    Rescued: 2/7
    Lost: 1/4
    False: 1
    Damage: 19/24
    Hotspots: 11/11
    Hazmats: 2/3

    JtMgv.jpg

    Roles and turn order:
    FJg0Rs.jpg - Daemonis
    4kZwQs.jpg - Mr. Mojo Risin
    k6coUs.jpg - Tayrun
    bFQpvs.jpg - SeGaTai
    kCEWTs.jpg - MrTLicious
    5vRJFs.jpg - ArcSyn
    Available Roles
    jfaO8s.jpg - Generalist
    FXnrKs.jpg - Imaging Tech
    Remember you can swap for 2AP at the Engine

    @Daemonis

    ArcSyn on
    4dm3dwuxq302.png
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    MrTLiciousMrTLicious Registered User regular
    AAAAAHHHHHHH

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    MrTLiciousMrTLicious Registered User regular
    edited July 2012
    I think the smoke on Daemonis ignites? (e: not that it really matter as he'll still be 2 away from the hazmat)

    MrTLicious on
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    ArcSynArcSyn Registered User regular
    edited July 2012
    Crud, you're right.
    edit: Fixed in above post.

    ArcSyn on
    4dm3dwuxq302.png
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    DaemonisDaemonis Registered User regular
    Move to 4:1, dispose the last hazmat, 0AP left
    - The building is clear, captain!
    Smoke at 1:2

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    MrTLiciousMrTLicious Registered User regular
    What does the 11/11 for hotspots mean. Do we not add new ones anymore?

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    ArcSynArcSyn Registered User regular
    edited July 2012
    MrTLicious wrote: »
    What does the 11/11 for hotspots mean. Do we not add new ones anymore?

    Correct. Still roll flare ups for additional smoke/fire, but no new hotspot locations are created.

    Rescued: 2/7
    Lost: 1/4
    False: 1
    Damage: 19/24
    Hotspots: 11/11
    Hazmats: 3/3

    zgH0y.jpg

    Roles and turn order:
    FJg0Rs.jpg - Daemonis
    4kZwQs.jpg - Mr. Mojo Risin
    k6coUs.jpg - Tayrun
    bFQpvs.jpg - SeGaTai
    kCEWTs.jpg - MrTLicious
    5vRJFs.jpg - ArcSyn
    Available Roles
    jfaO8s.jpg - Generalist
    FXnrKs.jpg - Imaging Tech
    Remember you can swap for 2AP at the Engine

    @Mr. Mojo Risin

    ArcSyn on
    4dm3dwuxq302.png
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    Mr. Mojo RisinMr. Mojo Risin Registered User regular
    edited July 2012
    Get the victim to safety at 0,8 using 6 ap, save 1 ap.
    1d6, 1d8=[3], [7]

    Mr. Mojo Risin on
    steam_sig.png
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    TayrunTayrun Registered User regular
    Move to 3,3
    Extinguish fire completely
    Move to 4,3
    Extinguish fire down to smoke

    Posting from phone with crap connection due to British trains. ArcSyn would you care to roll for me, my good man?

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    SeGaTaiSeGaTai Registered User regular
    Can you go from fire to smoke? And wouldn't it just go back to fire from adjacent fire?

    PSN SeGaTai
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    TayrunTayrun Registered User regular
    SeGaTai wrote: »
    Can you go from fire to smoke? And wouldn't it just go back to fire from adjacent fire?

    Yes. Yes.

    I can't save the AP, and it only goes back to smoke at the end of the fire step, so it's a 25% reduction in the odds of me getting knocked down by an explosion.

    Trust me, toastercakes.

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