valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
Crisis of faith here.
I've been thinking of switching my Marines over to 3rd company, from the 8th company I was planning. I like the red shoulder trim much, much more. So I was thumbing thru the How to Paint Space Marines book, and came across a breakdown of how many squads are in each company. The 8th company has a command squad and 10 assault squads. The third company has Command, 6 Tactical squads, 2 Assault, and 2 devastator squads. That means I could include my bike marines in the third company and repaint those shoulder pads. So... my dilemma.
If they are in the third company, would they still retain the Assault markings on their other shoulder pad? Since they're assault marines? Or would they wear tactical markings?
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
By markings, do you mean the single up arrow for tactical and crossed arrows for assault and (I can't fucking remember the devastator marking)?
Those stay. All that changes is the shoulder trim. Those marking denote their squad type, and the trim denotes their company.
Some Warmachine stuff is pretty awful. Retribution of Duckface comes to mind. All of the old metal jacks look pretty derpy. I've liked the re-sculpts every plastic kit has gotten except for the Dire Troll, that thing is a travesty compared to the original Blitzer and Mauler.
Super curious which battlebox you got now because I'm rather a fan of everything except Ret...actually I don't think much of the Cyriss jacks either. I've been tempted to buy a Ret battlebox just to see if I can paint it in a way that would make me actually like them.
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
It's the elves. I built the heavy jack and have less than 0 desire to build the others. I'm also not even remotely interested in painting them.
I really like most of the Retribution models outside of the jacks. And since they don't tend to run very many jacks, it's not a big problem. I also don't think the jacks look that bad, but the studio scheme isn't great.
My first 35 points are almost finished (2 models need a matte varnish and then all the bases need a little flock) I'll try and get pictures in a few days. Would have showed them off already, but my phone's camera stopped working so I have to break out the SLR for any pics.
Terrible iPhone pic is terrible, but I picked up some minis for Godslayer, a new games that taken off in my local store and in pretty happy with the results
It's the elves. I built the heavy jack and have less than 0 desire to build the others. I'm also not even remotely interested in painting them.
Kinda pulled a total 180 on that purchase.
ah yes, the Duckface jacks. Well now it makes more sense. Take it as a challenge to paint something so wonderful everyone ignores the terrible head sculps and that weird penis thing those models have going. Actually they might look kind of cool with the heads removed and the hole smoothed over with green stuff. At least it couldn't hurt.
Their Hyperion is my second favorite looking colossus, right behind Menoth's Judicator. Just look at those shoulder pads!
"Finished" the turret for my Predator. I went with very harsh highlights on the black. I normally highlight black a little more subtly on my bikes and infantry but there's so much black on this tank that I went much more obvious...but I think maybe it just looks sloppy.
I've been thinking of switching my Marines over to 3rd company, from the 8th company I was planning. I like the red shoulder trim much, much more. So I was thumbing thru the How to Paint Space Marines book, and came across a breakdown of how many squads are in each company. The 8th company has a command squad and 10 assault squads. The third company has Command, 6 Tactical squads, 2 Assault, and 2 devastator squads. That means I could include my bike marines in the third company and repaint those shoulder pads. So... my dilemma.
If they are in the third company, would they still retain the Assault markings on their other shoulder pad? Since they're assault marines? Or would they wear tactical markings?
Technically, there's nothing stopping you using both; the 6th through 9th companies are the Reserves, and get called on to either form multi-company formations or to augment depleted companies so a combined fore of 3rd co. tacticals plus 8th co. assault squads is wholly appropriate. You could even have all your non-transport vehicles and devastators in 9th co. livery if you wanted.
"Finished" the turret for my Predator. I went with very harsh highlights on the black. I normally highlight black a little more subtly on my bikes and infantry but there's so much black on this tank that I went much more obvious...but I think maybe it just looks sloppy.
No way, the harsher highlighting works a lot better on the tanks. BUT! You have also given me ideas for when I eventually get around to doing my Pred.
Extreaminatus on
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ArcticLancerBest served chilled.Registered Userregular
I'm enjoying all the retribution hate since that's also what I've picked up for Warmachine.
If only they'd actually arrive in stock so I could work on painting them ...
Ah well. In other news, I've been anti-lazy this weekend and made a real push towards finishing my ISS. Tragically, I only got 5 of the 7 sealed last night, so I doubt the other two will be ready for base markings later today. We'll see though. I'm going to go finish those off right now.
I've been thinking of switching my Marines over to 3rd company, from the 8th company I was planning. I like the red shoulder trim much, much more. So I was thumbing thru the How to Paint Space Marines book, and came across a breakdown of how many squads are in each company. The 8th company has a command squad and 10 assault squads. The third company has Command, 6 Tactical squads, 2 Assault, and 2 devastator squads. That means I could include my bike marines in the third company and repaint those shoulder pads. So... my dilemma.
If they are in the third company, would they still retain the Assault markings on their other shoulder pad? Since they're assault marines? Or would they wear tactical markings?
Technically, there's nothing stopping you using both; the 6th through 9th companies are the Reserves, and get called on to either form multi-company formations or to augment depleted companies so a combined fore of 3rd co. tacticals plus 8th co. assault squads is wholly appropriate. You could even have all your non-transport vehicles and devastators in 9th co. livery if you wanted.
That actually sounds like a pretty good idea. Terminators are supposed to be first company, so I'm already mixing companies, and most people who include them are. Predators and the like belong to the 9th company, don't they? I need to consult my books some more.
I deeply regret being too impoverished to do the bones kickstarter.
A buddy of mine bought into it. While just having that sheer volume of dudes is awesome, alot of the models are less than... amazing, I'll say. The detail is there, but so many weapons are perma-bent/angled weird. I'm not sure if it was a result of how they shipped it or how they manufactured them. Its kind of like how when you buy a single metal model, a weapon might be in a weird angle because of how it was placed in the box. But those problems were easy to fix. Can't really do it with the resin.
Still, having a shit load of guys kind of makes up for it
I recieved a ton of bent ones in my KS vampire box. It's like complaining about mold lines, it's such an easily fixable issue that doesn't always occur that it isn't worth even mentioning. I don't know why I keep hearing "cant fix it with resin"(this is the third time I think, 2nd on these forums). You dip the thing in hot water, bend it, dip it in cold water. This is the complicated method too, just bending them back works.
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ArcticLancerBest served chilled.Registered Userregular
I wish I liked the jacks more because their style of gameplay seems like a lot of fun and the fluff pushes the right buttons for me.
No worries. I more picked them out because there were a couple of warcasters I thought I might enjoy, their solo spread is concentrated fun, and their under-representation. I also think the studio scheme is lackluster, but that the general aesthetic of the units is nice even if there is something to be desired about a lot of the myrmidons.
I also forgot to note in my last post that I'm having a friend pick me up a Texico box at GenCon, so whoever was suggesting I do that (J?), it seems like you'll eventually get your wish.
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
I think I've decided how to paint them. I've resolved to finish building them and play at least 1 game before I call it a wash on either them, Warmachine as whole, or both.
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Vallejo do make a metallic black in their model air range…
As for blued steel, depends on how blue you really want, but putting down a darker metallic colour (gun metal/boltgun) and washing with a mix of blue and black washes could work.
I actually don't mind Retribution warjacks! I'm not the biggest fan of the the heads, but in general I think they're neat. By and large the Infantry are much cooler though. Especially the Dawnguard and Mage Hunters.
I put models on Instagram now: asher_paints
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Painting metallic black - buy reaper adamantium black.
Damnit @Echo ...now I really do want to get a Scyrah battlebox. Both of those paint schemes really make the army look good. I even like some of the head sculps on the warjacks after that! I would have thought that was impossible.
I wonder why PP went with such a bland default paint scheme. I understand wanting the studio scheme to be accessible even for first time painters but the Ret paint scheme isn't doing the models any favors. Of course I also wonder why they have three armies with Cy-names (Cryx, Cygnar, Cyriss) and why three armies have such similar color pallets (Scyrah, Cygnar, Cyriss). I just wonder in general.
@ArcticLancer Looks great, I especially like that shield.
Accualt on
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
@ArcticLancer Even your baller paintjob cannot save those heinous sculpts. If your sculpting skills are halfway as good as your painting skills you should get some green stuff and show those hacks how it's done.
Damnit @Echo ...now I really do want to get a Scyrah battlebox. Both of those paint schemes really make the army look good. I even like some of the head sculps on the warjacks after that! I would have thought that was impossible.
I wonder why PP went with such a bland default paint scheme. I understand wanting the studio scheme to not be accessible to even first time painters but the Ret paint scheme isn't doing the models any favors. Of course I also wonder why they have three armies with Cy-names (Cryx, Cygnar, Cyriss) and why three armies have such similar color pallets (Scyrah, Cygnar, Cyriss). I just wonder in general.
Their lead studio painter doesn't understand color theory.
Vallejo do make a metallic black in their model air range…
Why did I not know this earlier. Now I want to buy it and redo all my Haqqislam weapons to have metallic black metalwork to make them look more modern, less gamey.
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ArcticLancerBest served chilled.Registered Userregular
@ArcticLancer Even your baller paintjob cannot save those heinous sculpts. If your sculpting skills are halfway as good as your painting skills you should get some green stuff and show those hacks how it's done.
My abilities with green stuff pretty much extend to a high competency at crack-filling. I love your enthusiasm though.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Got to agree, those are... not the best. Get onto those Texico!
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
I think the real problem with the sculpts is actually the guns; the semi-organic curvy look for the armour is okay, and the proportions can be passed off as a stylistic choice (if rob liefield can still get work…) but the guns definitely need sharper edges and straight barrels.
ArcticLancerBest served chilled.Registered Userregular
There are many problems and I'll be the first to admit it. Gun sizes is an observation I've made as well, but mostly regarding the booster's assault rifle (which you really can't get a feel for from those pictures). It's absolutely TINY compared to the other ISS guns (barely bigger than the machine pistol), but it's dwarfed by the scale of the CCC rifles.
I do still think the Leader (shield), Wavefinder (right of leader), and Calypso (trident) are all better than fine. Each has a few mold problems, but I enjoy the sculpts and was really glad I had them come out okay.
Anyway, I still hope that they some day have the ability to give the ISS a proper do-over. I'm actually curious how they'll make the remaining 4 squad members (since the ISS was their first foray into computer modeled miniatures).
As far as Texico goes, I'm having a friend pick them up for me at GenCon, so it'll be a few weeks before anything comes of that. I'll either wind up finishing a random project for a friend, or perhaps knocking out the remaining minis for Chaos in the Old World. Time will tell.
@McGibs, A good way to get that effect would be to paint a base of P3 Pig Iron (or Boltgun Metal) and then make a wash using P3 Coal Black. The wash of Coal Black should be thing enough that the mica flakes in the Pig Iron are still reflecting light. At that point, you can eihter leave be for a more muted metal look, or rehighlight with P3 Quick Silver (sorry, I use mainly P3 stuff, so that's all my reference,) for a brighter, polished blued steel, or even do a black wash (P3 Armor Wash, Nulin Oil) for a darker look that will only have glints of metal. The key is to keep every layer other than the metal base really thin.
Those look great, dude! What would you say to a quick pin wahs of a brown in the crevices between yellow armor plates and shoulderpads? It'd help the yellows pop!
Posts
They could be Dreadball models.
I've been thinking of switching my Marines over to 3rd company, from the 8th company I was planning. I like the red shoulder trim much, much more. So I was thumbing thru the How to Paint Space Marines book, and came across a breakdown of how many squads are in each company. The 8th company has a command squad and 10 assault squads. The third company has Command, 6 Tactical squads, 2 Assault, and 2 devastator squads. That means I could include my bike marines in the third company and repaint those shoulder pads. So... my dilemma.
If they are in the third company, would they still retain the Assault markings on their other shoulder pad? Since they're assault marines? Or would they wear tactical markings?
Those stay. All that changes is the shoulder trim. Those marking denote their squad type, and the trim denotes their company.
Super curious which battlebox you got now because I'm rather a fan of everything except Ret...actually I don't think much of the Cyriss jacks either. I've been tempted to buy a Ret battlebox just to see if I can paint it in a way that would make me actually like them.
Kinda pulled a total 180 on that purchase.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Why would you buy Retribution
Why would anyone
My first 35 points are almost finished (2 models need a matte varnish and then all the bases need a little flock) I'll try and get pictures in a few days. Would have showed them off already, but my phone's camera stopped working so I have to break out the SLR for any pics.
Terrible iPhone pic is terrible, but I picked up some minis for Godslayer, a new games that taken off in my local store and in pretty happy with the results
ah yes, the Duckface jacks. Well now it makes more sense. Take it as a challenge to paint something so wonderful everyone ignores the terrible head sculps and that weird penis thing those models have going. Actually they might look kind of cool with the heads removed and the hole smoothed over with green stuff. At least it couldn't hurt.
Their Hyperion is my second favorite looking colossus, right behind Menoth's Judicator. Just look at those shoulder pads!
"Finished" the turret for my Predator. I went with very harsh highlights on the black. I normally highlight black a little more subtly on my bikes and infantry but there's so much black on this tank that I went much more obvious...but I think maybe it just looks sloppy.
Technically, there's nothing stopping you using both; the 6th through 9th companies are the Reserves, and get called on to either form multi-company formations or to augment depleted companies so a combined fore of 3rd co. tacticals plus 8th co. assault squads is wholly appropriate. You could even have all your non-transport vehicles and devastators in 9th co. livery if you wanted.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
No way, the harsher highlighting works a lot better on the tanks. BUT! You have also given me ideas for when I eventually get around to doing my Pred.
If only they'd actually arrive in stock so I could work on painting them ...
Ah well. In other news, I've been anti-lazy this weekend and made a real push towards finishing my ISS. Tragically, I only got 5 of the 7 sealed last night, so I doubt the other two will be ready for base markings later today. We'll see though. I'm going to go finish those off right now.
Perhaps I can interest you in my meager selection of pins?
I wish I liked the jacks more because their style of gameplay seems like a lot of fun and the fluff pushes the right buttons for me.
That actually sounds like a pretty good idea. Terminators are supposed to be first company, so I'm already mixing companies, and most people who include them are. Predators and the like belong to the 9th company, don't they? I need to consult my books some more.
I recieved a ton of bent ones in my KS vampire box. It's like complaining about mold lines, it's such an easily fixable issue that doesn't always occur that it isn't worth even mentioning. I don't know why I keep hearing "cant fix it with resin"(this is the third time I think, 2nd on these forums). You dip the thing in hot water, bend it, dip it in cold water. This is the complicated method too, just bending them back works.
No worries. I more picked them out because there were a couple of warcasters I thought I might enjoy, their solo spread is concentrated fun, and their under-representation. I also think the studio scheme is lackluster, but that the general aesthetic of the units is nice even if there is something to be desired about a lot of the myrmidons.
I also forgot to note in my last post that I'm having a friend pick me up a Texico box at GenCon, so whoever was suggesting I do that (J?), it seems like you'll eventually get your wish.
Perhaps I can interest you in my meager selection of pins?
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
edit: and this.
I've got a bee in my bonnet to make a bunch of 'black knight' chaos terminators, and painting black is hard. Painting black metal seems even harder.
Or possibly flame red accents with turquoise lighting.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
As for blued steel, depends on how blue you really want, but putting down a darker metallic colour (gun metal/boltgun) and washing with a mix of blue and black washes could work.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
That is all.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
I may attempt to take a better picture sometime soon. I'm not entirely enthralled with that as a group shot.
Perhaps I can interest you in my meager selection of pins?
I wonder why PP went with such a bland default paint scheme. I understand wanting the studio scheme to be accessible even for first time painters but the Ret paint scheme isn't doing the models any favors. Of course I also wonder why they have three armies with Cy-names (Cryx, Cygnar, Cyriss) and why three armies have such similar color pallets (Scyrah, Cygnar, Cyriss). I just wonder in general.
@ArcticLancer Looks great, I especially like that shield.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Their lead studio painter doesn't understand color theory.
Why did I not know this earlier. Now I want to buy it and redo all my Haqqislam weapons to have metallic black metalwork to make them look more modern, less gamey.
My abilities with green stuff pretty much extend to a high competency at crack-filling. I love your enthusiasm though.
Perhaps I can interest you in my meager selection of pins?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I do still think the Leader (shield), Wavefinder (right of leader), and Calypso (trident) are all better than fine. Each has a few mold problems, but I enjoy the sculpts and was really glad I had them come out okay.
Anyway, I still hope that they some day have the ability to give the ISS a proper do-over. I'm actually curious how they'll make the remaining 4 squad members (since the ISS was their first foray into computer modeled miniatures).
As far as Texico goes, I'm having a friend pick them up for me at GenCon, so it'll be a few weeks before anything comes of that. I'll either wind up finishing a random project for a friend, or perhaps knocking out the remaining minis for Chaos in the Old World. Time will tell.
Perhaps I can interest you in my meager selection of pins?
Also, here is my terminator sergeant so far. Just waiting on the base and the shield arm to be completed.
@valhalla130
Those look great, dude! What would you say to a quick pin wahs of a brown in the crevices between yellow armor plates and shoulderpads? It'd help the yellows pop!