The year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations in
the aftermath of the War to end all Wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between
worlds. These gates have begun to open and must be
closed before the Ancient Ones make our world their
ruined dominion.
Only a handful of investigators stand against the
Arkham Horror. Will they prevail?
The Rules:
http://www.math.iupui.edu/~bramsey/AH_Rules.pdf
Gameboard:
GAME3UPDATE14 by
konheong, on Flickr
Locations proceeding clockwise:
NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station
DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square
EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station
RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store
FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge
SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Society
UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital
MISKATONIC U (YELLOW):
Library
Administration
Science Building
MERCHANT DISTRICT (GREEN)
The Unnamable
River Docks
Unvisited Isle
Other World Locations from Top to Bottom:
R'lyeh
Plateau of Leng
The Dreamlands
Great Hall of Celeano
Yuggoth
City of the Great Race
Abyss
Another Dimension
Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.
MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.
SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed
YE OLD MAGICK SHOPPE:
Magic Lessions: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Gamestate:
ACTIVITY:
TERROR LEVEL: 0
OPEN GATE LIMIT: 6
# of GATES OPEN: 1
OUTSKIRTS LIMIT: 2
MONSTERS IN THE OUTSKIRTS: 0
MONSTER LIMIT: 9
MONSTERS IN PLAY: 3
2 MONSTERS DRAWN FROM EACH GATE OPENING
Gate and Monster Locations:
GATES OPEN:
R'lyeh (Symbol: Cross, Modifier: -3) in the Unnamable
MONSTERS IN ARKHAM:
Shoggoth in Easttown Streets
Shoggoth in Easttown Streets
Dimensional Shambler in Easttown Streets
MONSTERS IN THE OUTSKIRTS:
MONSTERS IN THE SKY:
Investigators:
caliber as Jenny Barnes:
Sanity: 5/6
Stamina: 4/4
SPEED/SNEAK: 3/1
FIGHT/WILL: 3/3
LORE/LUCK: 4/2
CURRENT LOCATION: Downtown Streets
MONEY: $1
CLUE TOKENS: 0
INVENTORY: Shotgun, Lamp of Alhazred, Elder Sign
SPELLS: Flesh Ward, Flesh Ward
SKILL: Luck (+1 Luck, Receive a bonus die when spending a clue token to Luck checks)
SPECIAL CARDS:
ALLIES: Eric Colt (+2 Speed, Immune to Nightmarish)
MONSTER TROPHIES: Formless Spawn (2), Ghost (1), Gug (3)
GATE TROPHIES:
Cerberus as Kate Winthrop (
FIRST PLAYER):
Sanity: 5/6
Stamina: 1/4
SPEED/SNEAK: 4/2
FIGHT/WILL: 1/3
LORE/LUCK: 5/1
CURRENT LOCATION: R'lyeh Area 2
MONEY: $2
CLUE TOKENS: 10
INVENTORY:
SPELLS: Bind Monster, Shrivelling, Mists of Releh
SKILL: Fight (+1 Fight, Receive a bonus die when spending a clue token to Fight checks)
SPECIAL CARDS:
ALLIES:
MONSTER TROPHIES: Dimensional Shambler (1)
GATE TROPHIES:
Daemonis as Mandy Thompson:
Sanity: 4/5
Stamina: 5/5
SPEED/SNEAK: 4/2
FIGHT/WILL: 3/2
LORE/LUCK: 4/0
CURRENT LOCATION: Rivertown Streets
MONEY: $0
CLUE TOKENS: 4
INVENTORY:
SPELLS: Wither
SKILL: Speed (+1 Speed, Receive a bonus die when spending a clue token to Speed checks)
Lore (+1 Lore, Receive a bonus die when spending a clue token to Lore checks)
SPECIAL CARDS:
ALLIES:
MONSTER TROPHIES: Ghoul (1), Zombie (1), Cultist (1)
GATE TROPHIES:
blahmcblah as Bob Jenkins
Sanity: 4/4
Stamina: 1/6
SPEED/SNEAK: 3/2
FIGHT/WILL: 3/4
LORE/LUCK: 0/4
CURRENT LOCATION: Science Building
MONEY: $9
CLUE TOKENS: 1
INVENTORY: Enchanted Knife, Enchanted Blade, Research Materials, Deputy's Revolver, Patrol Wagon, Map of Arkham
SPELLS: Shrivelling
SKILL: Sneak (+1 Sneak, Receive a bonus die when spending a clue token to Sneak checks)
SPECIAL CARDS: Deputy of Arkham
ALLIES:
MONSTER TROPHIES: Witch (1), Witch (1)
GATE TROPHIES:
Void Slayer as Gloria Goldberg:
Sanity: 5/6
Stamina: 4/4
SPEED/SNEAK: 2/2
FIGHT/WILL: 2/3
LORE/LUCK: 4/2
CURRENT LOCATION: The Unnamable
MONEY: $5
CLUE TOKENS: 9
INVENTORY: Cavalry Saber, Axe
SPELLS: Heal, Voice of Ra, Find Gate, Dread Curse of Azathoth
SKILL: Speed (+1 Speed, Receive a bonus die when spending a clue token to Speed checks)
SPECIAL CARDS: Silver Twilight Lodge Membership
ALLIES:
MONSTER TROPHIES: Cultist (1), Zombie (1), Ghost (1), Nightgaunt (2), Nightgaunt (2)
GATE TROPHIES: City of the Great Race
Greenbarons as "Ashcan" Pete:
Sanity: 5/5
Stamina: 6/6
SPEED/SNEAK: 3/3
FIGHT/WILL: 4/3
LORE/LUCK: 0/3
CURRENT LOCATION: Silver Twilight Lodge
MONEY: $1
CLUE TOKENS: 3
INVENTORY: Dark Cloak, Enchanted Blade, Whiskey, Whiskey
SPELLS: Find Gate
SKILL: Sneak (+1 Sneak, Receive a bonus die when spending a clue token to Sneak checks)
SPECIAL CARDS:
ALLIES: Duke (+1 Maximum Sanity, Discard to restore your Sanity to full)
MONSTER TROPHIES: Cultist (1)
GATE TROPHIES:
Ancient One:
DOOM TRACK: 2/13
ELDER SIGNS: 4/6
GATE TROPHIES COLLECTED : 3/6
Enviroment, Rumors, and Modifiers:
ENVIROMENT:
RUMOR:
WORSHIPPERS ABILITY: Cultists are Flying Monsters and their combat rating is increased to -2.
Special Cards:
http://www.arkhamhorrorwiki.com/Special
Common Items:
http://www.arkhamhorrorwiki.com/Common_item
Unique Items:
http://www.arkhamhorrorwiki.com/Unique_item
Spells:
http://www.arkhamhorrorwiki.com/Spell
Skills:
http://www.arkhamhorrorwiki.com/Skill
Allies:
http://www.arkhamhorrorwiki.com/Ally
Monster Encylopedia:
http://www.arkhamhorrorwiki.com/Monster
The Worlds Beyond:
http://www.arkhamhorrorwiki.com/Gate_marker
Players:
@caliber@Cerberus@Daemonis@Void Slayer@blahmcblah@GreenbaronsDice rolls will be done with invisiblecastle; you can use the algorithm "Xd6.hits(Y)" to count successes for this game. (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)
Posts
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and, vote for Azathoth
and will also pick Gloria Goldberg, should be an interesting game.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
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would @Shiny New Toys like to play?
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
MOVE TO NEAREST MONSTER AND FIGHT
Someone is going to need to finance this little monster hunting expedition and Jenny Barnes is just the gal to do it! But first I hear there's a new play in town, The King in Yellow. Might be worth a looksee ...
Lots of experience with this game, although this'll be my first pbp go of it. Thanks for the invite.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
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Would @Daemonis like to play?
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Of course, I'm in!
@Daemonis
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You may freely set starting skill sliders now, if you want.
Also, since Mandy's ability allows an investigator to reroll all failed dice after making a skill check (once per turn), be sure to notify @Daemonis if you want a reroll.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
No idea how colored text usually works with pbp AH, so let me know if I'm grabbing a hue that's already spoken for. Will wait for gear loadouts before setting my sliders.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
And there is no rule for color text or anything. Feel free to RP your characters, it will make the game more enjoyable!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Dark Cloak
Axe
Research Materials
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Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Ashcan will take the Dark Cloak and draw from the top of the Unique item deck. Skills will be set at
Speed/Sneak 3/3
Fight/Will 4/3
Lore/Luck 1/2
Speed/Sneak 3/3
Fight/Will 1/3
Lore/Luck 3/3
I've been reading these show proceedings and they just don't make sense. What an awful show!
Speed/Sneak 2/2
Fight/Will 3/3
Lore/Luck 4/2
I was going to run over and try to buy up some elder signs but since we have that handled I'll stay at the train station and get some king in yellow clues (hopefully!)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
With my special someone might want to have me grab their elder sign and just leap through the first portal to open, but otherwise ill go hunting for clues.
I tell you Jenny though the story is clearly dated, something disturbing lies in it's passages. You should read it over again, you might find the same odd similarities to recent events I have. Here is my copy, I can not stomach it anymore.
Speed/Sneak 2/2
Fight/Will 2/3
Lore/Luck 3/3
Fight/Will 2/3
Lore/Luck3/1
Speed/Sneak: 5/0
Fight/Will: 4/3
Lore/Luck: 0/4
Bob never thought he'd be fighting monsters from other dimensions, but he'll do whatever it takes to get some more of those gold coins... And with these shiny new blades, who'd dare stand in his way?
With speed and fight, I think I'll be best suited to cleaning up troublesome monsters. If anyone wants my Research Materials, feel free to come get them. Clue tokens are at a premium, with needing 8 to seal.
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