The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

The Devin Townsend [Chat]

EchoEcho ski-bapba-dapModerator, Administrator admin
edited August 2012 in Debate and/or Discourse
devin_townsend.jpg

Devin Townsend has deep thoughts.

http://www.youtube.com/watch?v=PdxzpMD9nX8

Echo on
«13456792

Posts

  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    original.jpg

    original.jpg

  • emnmnmeemnmnme Registered User regular
    What the hell?

  • descdesc Goretexing to death Registered User regular
    Woah Tom

    Crazy

  • enlightenedbumenlightenedbum Registered User regular
    Another mass shooting, Texas A&M this time. Reuters says "many" victims, CNN says "several."

    The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
  • ElkiElki get busy Moderator, ClubPA Mod Emeritus
    French cuisine is not the most vegetarian friendly option in the world.

    smCQ5WE.jpg
  • BogartBogart Streetwise Hercules Registered User, Moderator Mod Emeritus
  • spool32spool32 Contrary Library Registered User, Transition Team regular
    @Bowen I am not a programmer, which I understand is a giant red flag when people talk about their dream projects. By the time this gets off the ground I should have translated my level building skills from old school Aurora to the UDK environment, and finished a pretty comprehensive first cut at a design doc.

  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    Devin Townsend is a very sane-looking man.

    Devin+Townsend+devin_having_fun.jpg

    4435606856_6087f722bd_z.jpg?zz=1

    devin.jpg

  • OrganichuOrganichu poops peesRegistered User regular
    desk wrote:
    Someday soon I will run a game

    Your ass will be in it

    You will love it

    This I proclaim

    i guess the root of my dissatisfaction was that there was such an incredibly strong contrast between exploration and combat. the wandering was awesome. we introduced our characters, we improvised, the DM worked with us in terms of using our powers to discover foot prints and platform and coerce people and have a whole lot of granularity over how we 'made our way' to the fight.

    and then the fight started and it was like oh ok roll some dice, subtract some points, don't try anything fancy.

    and i guess in some ways that is a sensible thing- else powergamers and obstinate jerks will make combat unbalanced and crazy and self-indulgent and all.

    but i just felt like it was very boring to kill the bad guys and it soured me on the entire experience.

  • TehSlothTehSloth Hit Or Miss I Guess They Never Miss, HuhRegistered User regular
    To continue tabletop RPG [chat], I recently learned the my sister was very briefly part of a campaign and wasn't a fan. I was trying to get her to play the Dungeons and Dragons board game Castle Ravenloft, and she had trepidation about anything affiliated with dungeons and dragons, as her friends who had gotten her to play the previous game explained that it was similar to Dungeons and Dragons, which she had no experience with but knew me and a bunch of my friends used to hang out and play and have an enjoyable time. I was like, it's okay dawg, this is way easier than actually playing D&D, it's not bad, by the way, if what you played wasn't D&D, do you remember what it was.

    Umm... I think it was like, Pathfinder?

    FC: 1993-7778-8872 PSN: TehSloth Xbox: SlothTeh
    twitch.tv/tehsloth
  • spool32spool32 Contrary Library Registered User, Transition Team regular
    But I recognize it's a tough row to hoe without being able to do the programming myself. Nonetheless, I think the story is excellent, the multiplayer with live GM client is viable as a product, and the release of assets will serve a demand I know existed in similar products before. I think I can make it work with a team willing to give it a shot.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    should do burning wheel chu

    in that you script sweet actions against enemy actions and punch them in the FACE

    and you can do locks and grapples n shit

    3fpohw4n01yj.png
  • bowenbowen Sup? Registered User regular
    My only problem with working on a game for money is, sure I can devote 4 hours here, 4 hours there, yadda yadda but like cool I just made $200. But it probably didn't help at all.

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • RiemannLivesRiemannLives Registered User regular
    can anyone recomend a good podcast? Subject matter isn't as important as the host being interesting.

    note: I am already aware of the stuff on the Smodcast network, HAWP, the old PA podcast, and History of Rome.

    Attacked by tweeeeeeees!
  • RiemannLivesRiemannLives Registered User regular
    spool - you don't need to be a coder for an indie project, just to be able to contribute something tangible. Artwork (especially), 3d models, music, sound effects and such are just as good as code.

    Attacked by tweeeeeeees!
  • OrganichuOrganichu poops peesRegistered User regular
    edited August 2012
    i just hate the whole concept of an 'idea guy', like engineers are too myopic and stunted to have ideas that don't involve polymorphism.

    Organichu on
  • spool32spool32 Contrary Library Registered User, Transition Team regular
    bowen wrote: »
    My only problem with working on a game for money is, sure I can devote 4 hours here, 4 hours there, yadda yadda but like cool I just made $200. But it probably didn't help at all.

    It'll need a core group serious about driving the project at least to a point where I can get investments or promote a kickstarter and pay people to do it full time.

  • RiemannLivesRiemannLives Registered User regular
    Organichu wrote: »
    i just hate the whole concept of an 'idea guy', like engineers are too myopic and stunted to have ideas that don't involve polymorphism.

    in the real world a pure 'idea guy' is vanishinly rare. It's usually 'idea guy' + CEO. Or 'idea guy' + lead dev. Or 'idea guy' + being the principle investor (big bags of cash are just as good as code too).

    Attacked by tweeeeeeees!
  • WinkyWinky rRegistered User regular
    emnmnme wrote: »

    This is the worst fucking fad ever. Bring back dubstep or something.

  • descdesc Goretexing to death Registered User regular
    Organichu wrote: »
    desk wrote:
    Someday soon I will run a game

    Your ass will be in it

    You will love it

    This I proclaim

    i guess the root of my dissatisfaction was that there was such an incredibly strong contrast between exploration and combat. the wandering was awesome. we introduced our characters, we improvised, the DM worked with us in terms of using our powers to discover foot prints and platform and coerce people and have a whole lot of granularity over how we 'made our way' to the fight.

    and then the fight started and it was like oh ok roll some dice, subtract some points, don't try anything fancy.

    and i guess in some ways that is a sensible thing- else powergamers and obstinate jerks will make combat unbalanced and crazy and self-indulgent and all.

    but i just felt like it was very boring to kill the bad guys and it soured me on the entire experience.

    Like 4e combat can be cool but it's a whole thing

    We'll get you in a modern FATE game or somesuch and you'll be all

    "I breach the door and toss a flashbang."

    And roll one standardized set of dice

    And I'll be like, "Nice success. Your teammates can use your success to clear the room at +2."

    Etc.

  • spool32spool32 Contrary Library Registered User, Transition Team regular
    can anyone recomend a good podcast? Subject matter isn't as important as the host being interesting.

    note: I am already aware of the stuff on the Smodcast network, HAWP, the old PA podcast, and History of Rome.

    The Moth.

  • Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    spool - you don't need to be a coder for an indie project, just to be able to contribute something tangible. Artwork (especially), 3d models, music, sound effects and such are just as good as code.

    Way better than code even! There are way more people capable of coding a good 3D game than there are talented 3D sculptor/animators.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
  • emnmnmeemnmnme Registered User regular
    Organichu wrote: »
    i just hate the whole concept of an 'idea guy', like engineers are too myopic and stunted to have ideas that don't involve polymorphism.
    xWarrenSpector_540x540.jpg

  • WinkyWinky rRegistered User regular
    can anyone recomend a good podcast? Subject matter isn't as important as the host being interesting.

    note: I am already aware of the stuff on the Smodcast network, HAWP, the old PA podcast, and History of Rome.

    Have you listened to all the PA D&D podcasts?

  • spool32spool32 Contrary Library Registered User, Transition Team regular
    spool - you don't need to be a coder for an indie project, just to be able to contribute something tangible. Artwork (especially), 3d models, music, sound effects and such are just as good as code.

    Words words words are my thing. And I put together a respectable 60-80 quests over a couple of years, from FedEx runs up to multi-stage main plot lines.

  • OrganichuOrganichu poops peesRegistered User regular
    note: not that i'm saying that's what you are, spool

    i am just speaking tangentially

  • skippydumptruckskippydumptruck Registered User regular
    spool - you don't need to be a coder for an indie project, just to be able to contribute something tangible. Artwork (especially), 3d models, music, sound effects and such are just as good as code.

    ahem

    beep boop boop

    crunch! slam! pow!

    brrrrrrrppppppttt

  • skippydumptruckskippydumptruck Registered User regular
    desc wrote: »
    Like 4e combat can be cool but it's a whole thing

    We'll get you in a modern FATE game or somesuch and you'll be all

    "I breach the door and toss a flashbang."

    And roll one standardized set of dice

    And I'll be like, "Nice success. Your teammates can use your success to clear the room at +2."

    Etc.

    "you failed to breach the door but successfully threw the flashbang

    your party is now blind and disoriented"

  • spool32spool32 Contrary Library Registered User, Transition Team regular
    Organichu wrote: »
    note: not that i'm saying that's what you are, spool

    i am just speaking tangentially

    I know! Combatting that perception that I just have an idea and nothing else is important for me to get people taking me seriously though.

  • RiemannLivesRiemannLives Registered User regular
    spool32 wrote: »
    spool - you don't need to be a coder for an indie project, just to be able to contribute something tangible. Artwork (especially), 3d models, music, sound effects and such are just as good as code.

    Words words words are my thing. And I put together a respectable 60-80 quests over a couple of years, from FedEx runs up to multi-stage main plot lines.

    ah, that is tricky. That kind of stuff is a real contribution, but it requires a fair bit of code to already exist (or at least very solid specs) so as to create the script / data files that represent things like quests.

    Attacked by tweeeeeeees!
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    I miss Kiss From a Rose.

    Jump Leads - a scifi-comedy audiodrama podcast
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    "you failed to breach the door but successfully threw the flashbang

    your party is now blind and disoriented"

    http://www.youtube.com/watch?v=4EgSkm9GLaU

  • RiemannLivesRiemannLives Registered User regular
    Winky wrote: »
    can anyone recomend a good podcast? Subject matter isn't as important as the host being interesting.

    note: I am already aware of the stuff on the Smodcast network, HAWP, the old PA podcast, and History of Rome.

    Have you listened to all the PA D&D podcasts?

    yup. Most of those were great (they had a crappy DM for a while but Mike / Jerry / Wil carried it along regardless)

    Attacked by tweeeeeeees!
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    Bogart wrote: »
    That's pretty incredible, Thom.

    It's like 1.3 million legos. You can't tell from those photos but there are some landmarks done in colored legos.

  • OrganichuOrganichu poops peesRegistered User regular
    desc wrote: »
    Like 4e combat can be cool but it's a whole thing

    We'll get you in a modern FATE game or somesuch and you'll be all

    "I breach the door and toss a flashbang."

    And roll one standardized set of dice

    And I'll be like, "Nice success. Your teammates can use your success to clear the room at +2."

    Etc.

    "you failed to breach the door but successfully threw the flashbang

    your party is now blind and disoriented"

    the munitions used by your country employ depleted uranium penetrators

    in 40 years your entire squad will have dick cancer

  • spool32spool32 Contrary Library Registered User, Transition Team regular
    spool32 wrote: »
    spool - you don't need to be a coder for an indie project, just to be able to contribute something tangible. Artwork (especially), 3d models, music, sound effects and such are just as good as code.

    Words words words are my thing. And I put together a respectable 60-80 quests over a couple of years, from FedEx runs up to multi-stage main plot lines.

    ah, that is tricky. That kind of stuff is a real contribution, but it requires a fair bit of code to already exist (or at least very solid specs) so as to create the script / data files that represent things like quests.

    Agreed. My current plan is to cheat, using UDK.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    I think I've dropped my phone somewhere :(

    Homogeneous distribution of your varieties of amuse-gueule
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    I like Feng Shui's storytelling system.

    "I kick a vase off the table into the face of the mook."

    The DM never mentioned a table or a vase, but now there is a table and a vase.

  • WinkyWinky rRegistered User regular
    I would play a table top RPG with no combat.

This discussion has been closed.