Diana is so dumb. They should just hotfix these nerfs in because someone with that much damage and that tankiness is just like...how did it get through beta?
Does Rengar's stealth have a fade time at all? Because the amount of times he just instantly vanishes and walks off anytime I'm about to kill him gets more than a little bit irritating.
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Diana is so dumb. They should just hotfix these nerfs in because someone with that much damage and that tankiness is just like...how did it get through beta?
Does Rengar's stealth have a fade time at all? Because the amount of times he just instantly vanishes and walks off anytime I'm about to kill him gets more than a little bit irritating.
At least he has to walk away, and it's his ULT. *stares at Shaco*
Someone know of a good guide for Urgot? Haven't played him in a long time.
Don't bother, Riot nerfed him into the ground and he's pretty much useless now.
He is still good, just not as easy to shut down ad carries as he used to be.
Always level q first, then shield. This lets you keep them in range longer and eventually they'll try to kill you and shields are useful.
Items in bot lane. Double dorans always works, into brutalizer and frozen heart. Defensive boots based on the enemy team. Maw and banshees are always good on him. You're going to abuse manamune and tanky items like ryze does, to just sit there and eat up their team while being too tough to kill first.
Always make sure to spread your passive like a social disease. 15% damage debuff is huge.
Use your shield after lock on. The slow procs through q.
Dont be afraid to initiate with your ult. If you grab a squishy member they will die in moments.
So could Diana top be a thing? I tried it out tonight against a Lee Sin and it went surprisingly not-horrible.
I started with boots+pots, then built philo stone, Tabi, Nashors, Malady, Spirit Visage, and Abyssal.
The start was rough, harass ate up my mana pretty quickly.
Then it evened out and I could actually sit and trade blows with him for a while if I was on cooldown.
What are other top builds for her?
Hrmm, she's getting nerfed pretty hard. This might not be possible next week.
But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
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Thankfully they've confirmed that Arcade Sona won't be a PAX exclusive, it'll just be free from the codes they're giving away and be available in the store normally.
Because I want. Don't care how many points it is, I want. (Funny how it'll probably be normal-skin-priced, but it's probably more Legendary than some of the existing Legendary skins.)
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So could Diana top be a thing? I tried it out tonight against a Lee Sin and it went surprisingly not-horrible.
I started with boots+pots, then built philo stone, Tabi, Nashors, Malady, Spirit Visage, and Abyssal.
The start was rough, harass ate up my mana pretty quickly.
Then it evened out and I could actually sit and trade blows with him for a while if I was on cooldown.
What are other top builds for her?
Hrmm, she's getting nerfed pretty hard. This might not be possible next week.
I've played her top. Its not as good because she doesn't really have an escape but its not unbearable.
So could Diana top be a thing? I tried it out tonight against a Lee Sin and it went surprisingly not-horrible.
I started with boots+pots, then built philo stone, Tabi, Nashors, Malady, Spirit Visage, and Abyssal.
The start was rough, harass ate up my mana pretty quickly.
Then it evened out and I could actually sit and trade blows with him for a while if I was on cooldown.
What are other top builds for her?
Hrmm, she's getting nerfed pretty hard. This might not be possible next week.
I've played her top. Its not as good because she doesn't really have an escape but its not unbearable.
Interesting. Not sure how I feel about those Kat changes yet but the Q change is a good one.
The changes look fine to me.
I like the remake overall, but I don't feel comfortable with Kat suddenly seeing a bunch of changes. I was most comfortable with Kat as the sort-of stable, baseline underdog champion that wasn't considered competitive but wasn't total garbage either (and that you could do hilarious things with if you got your timing right).
I hope they don't keep changes coming for her every patch.
Wow, that was the biggest throw by TD since their first game against Dignitas as Monomaniac way back in IPL4. Letting 2 Barons get stolen. Not using bot lane pushing supers to split up Dig when sieging open inhibs. Getting walled and walled and walled and walled when overaggressing.
Kat had problems the way veigar has problems. Your viability depends waaaay to much on the other team's comp.
* irrelevant screenshot*
I disagree.
Kat was a pub stomp champ that required you to snowball to be effective. You can post victory screens all day but all it proves is that she snowballs well. (Posting stuff from THAT long ago is silly as well, I mean you aren't even in the current meta with that one.) The changes gave her a much better way to farm, lane push, staying power in a fight, and a much more stable damage output. It also lets you harass with her more effectively without having to go all in along with allowing you to do good damage without utilizing your ult. This lets you time your ult much more effectively and forces the enemy to be much more aware of what you are doing instead of just stunning or silencing you the second you go in because they know the ult is coming. The changes also greatly increased her dueling power which she sorely needed since once she blew her shunpo/BB/Ult if the enemy wasn't dead, she was about to be. With SS, and the Damage reduction always applying on Shunpo she can stay in a duel and come out as victor.
Her viability before was entirely based on team comp and snowballing early (Or playing against bad people) now she is much more stable and is in a much better balanced state that doesn't require snowball, is more flexible in team comp, and allows her to farm up if she gets behind instead of just being completely shut down.
All in all it was a good direction they took her and one that brings her back enough that you can pick her without your team getting pissed off. In fact I think she is powerful enough now in mid that only a few mids can counter her, which was quite a bit different than her previous setup.
Here is a couple screens of new Kat being awesome which has no bearing on this conversation, but is awesome anyways.
Delphinidaes on
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Kat had problems the way veigar has problems. Your viability depends waaaay to much on the other team's comp.
* irrelevant screenshot*
I disagree.
Kat was a pub stomp champ that required you to snowball to be effective. You can post victory screens all day but all it proves is that she snowballs well. (Posting stuff from THAT long ago is silly as well, I mean you aren't even in the current meta with that one.) The changes gave her a much better way to farm, lane push, staying power in a fight, and a much more stable damage output. It also lets you harass with her more effectively without having to go all in along with allowing you to do good damage without utilizing your ult. This lets you time your ult much more effectively and forces the enemy to be much more aware of what you are doing instead of just stunning or silencing you the second you go in because they know the ult is coming. The changes also greatly increased her dueling power which she sorely needed since once she blew her shunpo/BB/Ult if the enemy wasn't dead, she was about to be. With SS, and the Damage reduction always applying on Shunpo she can stay in a duel and come out as victor.
Her viability before was entirely based on team comp and snowballing early (Or playing against bad people) now she is much more stable and is in a much better balanced state that doesn't require snowball, is more flexible in team comp, and allows her to farm up if she gets behind instead of just being completely shut down.
All in all it was a good direction they took her and one that brings her back enough that you can pick her without your team getting pissed off. In fact I think she is powerful enough now in mid that only a few mids can counter her, which was quite a bit different than her previous setup.
Here is a couple screens of new Kat being awesome which has no bearing on this conversation, but is awesome anyways.
How would you build her, the only "guide" I've found that has someone who seems to know what he's talking about is here.
The pros still seem to be pretty meh on her. I figure since Ren looks like he'll be tweaked, Diana is getting nerfed hard, and AD carries are going to be obliterated with each successive patch, after the rework they can only buff her up from where she is now.
EDIT I still think it's stupid that the Ult only hits 3 people though. If you're trying to give the neemy team girveous wounds so thier Soraka can't save them it makes sense to let you hit them all. Grievous should probably be on Sinister Steel then.
The pros still seem to be pretty meh on her. I figure since Ren looks like he'll be tweaked, Diana is getting nerfed hard, and AD carries are going to be obliterated with each successive patch, after the rework they can only buff her up from where she is now.
I know he's not doing that well in the normal mode, but Rengar's legitimately scary in Dominion and any buffs to him are going to make him absolutely horrifying there.
Kat had problems the way veigar has problems. Your viability depends waaaay to much on the other team's comp.
* irrelevant screenshot*
I disagree.
Kat was a pub stomp champ that required you to snowball to be effective. You can post victory screens all day but all it proves is that she snowballs well. (Posting stuff from THAT long ago is silly as well, I mean you aren't even in the current meta with that one.) The changes gave her a much better way to farm, lane push, staying power in a fight, and a much more stable damage output. It also lets you harass with her more effectively without having to go all in along with allowing you to do good damage without utilizing your ult. This lets you time your ult much more effectively and forces the enemy to be much more aware of what you are doing instead of just stunning or silencing you the second you go in because they know the ult is coming. The changes also greatly increased her dueling power which she sorely needed since once she blew her shunpo/BB/Ult if the enemy wasn't dead, she was about to be. With SS, and the Damage reduction always applying on Shunpo she can stay in a duel and come out as victor.
Her viability before was entirely based on team comp and snowballing early (Or playing against bad people) now she is much more stable and is in a much better balanced state that doesn't require snowball, is more flexible in team comp, and allows her to farm up if she gets behind instead of just being completely shut down.
All in all it was a good direction they took her and one that brings her back enough that you can pick her without your team getting pissed off. In fact I think she is powerful enough now in mid that only a few mids can counter her, which was quite a bit different than her previous setup.
Here is a couple screens of new Kat being awesome which has no bearing on this conversation, but is awesome anyways.
How would you build her, the only "guide" I've found that has someone who seems to know what he's talking about is here.
The pros still seem to be pretty meh on her. I figure since Ren looks like he'll be tweaked, Diana is getting nerfed hard, and AD carries are going to be obliterated with each successive patch, after the rework they can only buff her up from where she is now.
EDIT I still think it's stupid that the Ult only hits 3 people though. If you're trying to give the neemy team girveous wounds so thier Soraka can't save them it makes sense to let you hit them all. Grievous should probably be on Sinister Steel then.
The ult hits the three closest people, so you'll always be able to get the Grevious wounds on the main target you are going for, the other two you need to be mindful of your positioning.
As for builds those screens I posted are good examples of what I like to build on her, for masteries I do 21/0/9 if I remember correctly. I'll have to check my rune set later as I don't recll off hadn what I get on her.
Also I tend to go QEWQQR at first and then alternate between Q and W maxing shunpo last. Having shunpo at lvl 2 is important for harass and avoiding early ganks.
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How could he be? There's little to no brush near cap points.
There is, however, a lot of brush pretty much everywhere else on the map. Free ArPen makes his burst hurt more, high rate of death makes his snowball item build stacks quicker, low visibility means his ult is more useful... He's ranked as "perma-ban status" in the guide that Talith linked to, so I'm guessing it's not just my impression of him.
Kat had problems the way veigar has problems. Your viability depends waaaay to much on the other team's comp.
* irrelevant screenshot*
I disagree.
Kat was a pub stomp champ that required you to snowball to be effective. You can post victory screens all day but all it proves is that she snowballs well. (Posting stuff from THAT long ago is silly as well, I mean you aren't even in the current meta with that one.) The changes gave her a much better way to farm, lane push, staying power in a fight, and a much more stable damage output. It also lets you harass with her more effectively without having to go all in along with allowing you to do good damage without utilizing your ult. This lets you time your ult much more effectively and forces the enemy to be much more aware of what you are doing instead of just stunning or silencing you the second you go in because they know the ult is coming. The changes also greatly increased her dueling power which she sorely needed since once she blew her shunpo/BB/Ult if the enemy wasn't dead, she was about to be. With SS, and the Damage reduction always applying on Shunpo she can stay in a duel and come out as victor.
Her viability before was entirely based on team comp and snowballing early (Or playing against bad people) now she is much more stable and is in a much better balanced state that doesn't require snowball, is more flexible in team comp, and allows her to farm up if she gets behind instead of just being completely shut down.
All in all it was a good direction they took her and one that brings her back enough that you can pick her without your team getting pissed off. In fact I think she is powerful enough now in mid that only a few mids can counter her, which was quite a bit different than her previous setup.
Here is a couple screens of new Kat being awesome which has no bearing on this conversation, but is awesome anyways.
How would you build her, the only "guide" I've found that has someone who seems to know what he's talking about is here.
The pros still seem to be pretty meh on her. I figure since Ren looks like he'll be tweaked, Diana is getting nerfed hard, and AD carries are going to be obliterated with each successive patch, after the rework they can only buff her up from where she is now.
EDIT I still think it's stupid that the Ult only hits 3 people though. If you're trying to give the neemy team girveous wounds so thier Soraka can't save them it makes sense to let you hit them all. Grievous should probably be on Sinister Steel then.
The ult hits the three closest people, so you'll always be able to get the Grevious wounds on the main target you are going for, the other two you need to be mindful of your positioning.
As for builds those screens I posted are good examples of what I like to build on her, for masteries I do 21/0/9 if I remember correctly. I'll have to check my rune set later as I don't recll off hadn what I get on her.
Also I tend to go QEWQQR at first and then alternate between Q and W maxing shunpo last. Having shunpo at lvl 2 is important for harass and avoiding early ganks.
How do you feel about the Abyssal change? I would think it would make it harder to poke with Blades for better damage.
This is what I'm thinking about for now. Last item can be turned into a Deathcap, provided I can scrounge up that much money. I should be able to pop at least one guy with the combo without using the gunblade and the other two should be pretty low. If i can last about 10 seconds because of that aegis, I can unload one more time before going down. In theory.
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Does Rengar's stealth have a fade time at all? Because the amount of times he just instantly vanishes and walks off anytime I'm about to kill him gets more than a little bit irritating.
At least he has to walk away, and it's his ULT. *stares at Shaco*
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
He is still good, just not as easy to shut down ad carries as he used to be.
Always level q first, then shield. This lets you keep them in range longer and eventually they'll try to kill you and shields are useful.
Items in bot lane. Double dorans always works, into brutalizer and frozen heart. Defensive boots based on the enemy team. Maw and banshees are always good on him. You're going to abuse manamune and tanky items like ryze does, to just sit there and eat up their team while being too tough to kill first.
Always make sure to spread your passive like a social disease. 15% damage debuff is huge.
Use your shield after lock on. The slow procs through q.
Dont be afraid to initiate with your ult. If you grab a squishy member they will die in moments.
The question is what you'll do with them.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
That is code for "give them to Goumindong" right?
i wanna make beep noises
I started with boots+pots, then built philo stone, Tabi, Nashors, Malady, Spirit Visage, and Abyssal.
The start was rough, harass ate up my mana pretty quickly.
Then it evened out and I could actually sit and trade blows with him for a while if I was on cooldown.
What are other top builds for her?
Hrmm, she's getting nerfed pretty hard. This might not be possible next week.
Nemlock for online gaming
Because I want. Don't care how many points it is, I want. (Funny how it'll probably be normal-skin-priced, but it's probably more Legendary than some of the existing Legendary skins.)
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I've played her top. Its not as good because she doesn't really have an escape but its not unbearable.
Ha.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
http://na.leagueoflegends.com/board/showthread.php?t=2244698
The changes look fine to me.
I like the remake overall, but I don't feel comfortable with Kat suddenly seeing a bunch of changes. I was most comfortable with Kat as the sort-of stable, baseline underdog champion that wasn't considered competitive but wasn't total garbage either (and that you could do hilarious things with if you got your timing right).
I hope they don't keep changes coming for her every patch.
I disagree.
I have gold membership but can't find them.
E: And paid for it, as Dynamic picks up an easy game 1
Kat was a pub stomp champ that required you to snowball to be effective. You can post victory screens all day but all it proves is that she snowballs well. (Posting stuff from THAT long ago is silly as well, I mean you aren't even in the current meta with that one.) The changes gave her a much better way to farm, lane push, staying power in a fight, and a much more stable damage output. It also lets you harass with her more effectively without having to go all in along with allowing you to do good damage without utilizing your ult. This lets you time your ult much more effectively and forces the enemy to be much more aware of what you are doing instead of just stunning or silencing you the second you go in because they know the ult is coming. The changes also greatly increased her dueling power which she sorely needed since once she blew her shunpo/BB/Ult if the enemy wasn't dead, she was about to be. With SS, and the Damage reduction always applying on Shunpo she can stay in a duel and come out as victor.
Her viability before was entirely based on team comp and snowballing early (Or playing against bad people) now she is much more stable and is in a much better balanced state that doesn't require snowball, is more flexible in team comp, and allows her to farm up if she gets behind instead of just being completely shut down.
All in all it was a good direction they took her and one that brings her back enough that you can pick her without your team getting pissed off. In fact I think she is powerful enough now in mid that only a few mids can counter her, which was quite a bit different than her previous setup.
Here is a couple screens of new Kat being awesome which has no bearing on this conversation, but is awesome anyways.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
How would you build her, the only "guide" I've found that has someone who seems to know what he's talking about is here.
http://www.mobafire.com/league-of-legends/build/your-ap-katarina-du-couteau-resource-dont-play-with-knives-61072
The pros still seem to be pretty meh on her. I figure since Ren looks like he'll be tweaked, Diana is getting nerfed hard, and AD carries are going to be obliterated with each successive patch, after the rework they can only buff her up from where she is now.
EDIT I still think it's stupid that the Ult only hits 3 people though. If you're trying to give the neemy team girveous wounds so thier Soraka can't save them it makes sense to let you hit them all. Grievous should probably be on Sinister Steel then.
I know he's not doing that well in the normal mode, but Rengar's legitimately scary in Dominion and any buffs to him are going to make him absolutely horrifying there.
The ult hits the three closest people, so you'll always be able to get the Grevious wounds on the main target you are going for, the other two you need to be mindful of your positioning.
As for builds those screens I posted are good examples of what I like to build on her, for masteries I do 21/0/9 if I remember correctly. I'll have to check my rune set later as I don't recll off hadn what I get on her.
Also I tend to go QEWQQR at first and then alternate between Q and W maxing shunpo last. Having shunpo at lvl 2 is important for harass and avoiding early ganks.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
There is, however, a lot of brush pretty much everywhere else on the map. Free ArPen makes his burst hurt more, high rate of death makes his snowball item build stacks quicker, low visibility means his ult is more useful... He's ranked as "perma-ban status" in the guide that Talith linked to, so I'm guessing it's not just my impression of him.
Going back to look at his kit, I feel kind of dumb. :-X
How do you feel about the Abyssal change? I would think it would make it harder to poke with Blades for better damage.
EDIT http://leaguecraft.com/builder/katarina/?items=75,108,91,84,94,11&runes=11,11,11,11,11,11,11,11,11,63,63,63,63,63,63,63,63,63,98,98,98,98,98,98,98,98,98,102,102,102&level=18&masteries=1330040001000404102024001000000000000000000000000&fspells=true
This is what I'm thinking about for now. Last item can be turned into a Deathcap, provided I can scrounge up that much money. I should be able to pop at least one guy with the combo without using the gunblade and the other two should be pretty low. If i can last about 10 seconds because of that aegis, I can unload one more time before going down. In theory.
I wonder if they take returns on half sacrificed goats.