Yeah, but I would have at least appreciated Serana telling me
"Man! The dwemer? They were fucking weird. Go check out Blackreach if you don't believe me. They have a mother-fucking dragon gong sun sphere down there. Weird."
Or at least how this goddamn sundial shrine works. I have never been able to actually do anything to it, on any character,
A lot of the books are pretty good. Every now and then they have a decent plot, like the Dark Brotherhood in Oblivion. The writing is generally precisely as good as it needs to be to get you to go on a heroic quest, which is what it's trying to do. Everyone acts like this game is trying to be Planescape fucking Torment when it's transparently trying to be a game where you slay dragons by shouting at them.
Morrowind had some nice bits of dialogue, interesting lore and a few deeper characters to make up for the dirty little secret that it was kind of a shitty game.
There has to be a middle ground between skyrim where you're a non sleeping terminator and morrowind where if you played a Mage you spent ninety percent of your time catching a fucking snooze
in morrowind, combat was kinda boring and frustrating
in daggerfall, sometimes your objective is made completely inaccessible due to the nature of the randomly generated dungeons and your only option is to use the console
Dagger fall was the best shitty game in the history of time. The next twenty years of elder scrolls game were spent working out how to get back to what dagger fall did.
My computer was so awful when I played Morrowind that I had to have a book to read so I'd have something to do during the load screens. It made everything that happened in the game, even the things people hated, much more interesting by comparison.
why would you want a game that simulates the worst elements of real life?
because the repeatedly stated intent of the elder scrolls games is to provide a world in which a player can submerge themselves and just live a life, and daggerfall did things in that regard to a breadth and scale that bethesda is only just now catching up to
admittedly I've only ever played a few hours of daggerfall and know very little about it, but jeez, the stuff I have heard
I mean
an extremely complicated faction and reputation system
holidays
daedra summoning, involving specific days and conditions
bookstores and libraries
fucking banks where you can deposit money (because gold has weight), get loans, get letters of credit, buy houses, sell houses, buy and sell ships
get a horse and wagon to carry all your stuff
lycanthropy that works off the phases of the moon
the list goes on
stuff touted as big features in skyrim? stuff like the radiant quest system and having NPCs send hired goons after you and suchlike? daggerfall already did that
guys, the eat just about anything werewolf perk is aces.
I just spent like two days hunting through the whiterun hold killing imperial soldiers, bandits, bears, sabre cats, mammoths, and just about everything else i could kill. I have to ask though, outside of the one perk is there a way to raise what the howl will work on? cause, giants are hard to fight as a werewolf, i would much rather scare them and chase them down.
Blaaaargh. I finally got SkyRe to work, but equipping a crossbow makes my stamina steadily decline. Apparently this is a common issue with the Dawnguard version. So far this is the 3rd character I've played through the opening with.
About ready to fucking give up on gameplay overhaul mods.
Do they ever specify just how long she was under? Because it seems like a, uh, a really long time. Time she wasn't necessarily unconscious for.
I'm pretty sure she's waking up when she comes out of the tomb. She dosen't know about the Empire, so she at least predates Tiber Septim.
Even longer than that
the dragon in the Soul Cairn says that he made a deal with the Masters for power in the dragon's land grab or whatever, and the deal was to look after Serana's mom, so they had to have been alive when the first dragons were
guys, the eat just about anything werewolf perk is aces.
I just spent like two days hunting through the whiterun hold killing imperial soldiers, bandits, bears, sabre cats, mammoths, and just about everything else i could kill. I have to ask though, outside of the one perk is there a way to raise what the howl will work on? cause, giants are hard to fight as a werewolf, i would much rather scare them and chase them down.
i believe the fear totem boosts its efficacy
it's never going to be very high, though; i'd be surprised if the level cap ever topped 30
that said, giants are actually really easy to fight as a werewolf
the werewolf power attacks will knock them flat just like anything else, and they can't do a thing while they're on the ground
I had more fun with daggerfall than probably any game since. Different strokes. It wasn't even important or influential, like ten people remember it.
daggerfall absolutely holds a special place in my heart
i fondly remember staying up late with a friend, all the lights in the house turned off, exploring some random dungeon and being on the edge of our seats because we just know there's going to be a mummy right around the corner about to kill us
daggerfall was the first PC RPG i ever played and i've been hooked since
At the time, I thought that Morrowind was an absolutely fantastic game. However looking back, I can see that the game completely relied on the atmosphere. I was blown away by the setting the game had.
I've tried to play it again recently, and it's just...boring, sadly.
Unfortunately Oblivion managed to be boring, and have terrible atmosphere. Great graphics, terrible artwork.
Problem with Skyrim is that, while it's pretty as hell, after awhile, I got tired of clearing out dungeon-vampire-ruins #54. Granted according to steam that took about 150 hours, so I think it served it's job as a game well.
Posts
"Man! The dwemer? They were fucking weird. Go check out Blackreach if you don't believe me. They have a mother-fucking dragon gong sun sphere down there. Weird."
Or at least how this goddamn sundial shrine works. I have never been able to actually do anything to it, on any character,
http://elderscrolls.wikia.com/wiki/Palla,_Book_I
i will fight you
today you can compensate for it somewhat if you know how to mod it right
but it was a crummy videogame then, and it's a crummy videogame now
missmissmissmissmissthwackmissmissmissmissmissmissmissmissthwackmissmiss
it was called fatigue in those days
It was absolutely a shitty game. The setting was great, the game was a fucking walking simulator
That's not fair
It was also a sleeping simulator.
also +15 to long blade
maybe you guys should have chosen redguard
in exciting ways, though
in morrowind, combat was kinda boring and frustrating
in daggerfall, sometimes your objective is made completely inaccessible due to the nature of the randomly generated dungeons and your only option is to use the console
It's a game where I genuinely once went to a tavern to have a drink and work out how the fuck I was going to pay my mortgage.
and people like to say "oh well it's from the early nineties, it was fun then"
to which I say, fuck you
fun is not a natural resource that people only learned how to refine in the last ten years
motherfucking Doom is still fun
that sounds awful! why would you want a game that simulates the worst elements of real life?
or one for Skyrim that gives you cancer
Because in real life the solution isn't to become a vampire assassin.
OR IS IT
Yeah, about that. your guidance councilor has been trying to get in touch.
because the repeatedly stated intent of the elder scrolls games is to provide a world in which a player can submerge themselves and just live a life, and daggerfall did things in that regard to a breadth and scale that bethesda is only just now catching up to
admittedly I've only ever played a few hours of daggerfall and know very little about it, but jeez, the stuff I have heard
I mean
an extremely complicated faction and reputation system
holidays
daedra summoning, involving specific days and conditions
bookstores and libraries
fucking banks where you can deposit money (because gold has weight), get loans, get letters of credit, buy houses, sell houses, buy and sell ships
get a horse and wagon to carry all your stuff
lycanthropy that works off the phases of the moon
the list goes on
stuff touted as big features in skyrim? stuff like the radiant quest system and having NPCs send hired goons after you and suchlike? daggerfall already did that
I just spent like two days hunting through the whiterun hold killing imperial soldiers, bandits, bears, sabre cats, mammoths, and just about everything else i could kill. I have to ask though, outside of the one perk is there a way to raise what the howl will work on? cause, giants are hard to fight as a werewolf, i would much rather scare them and chase them down.
About ready to fucking give up on gameplay overhaul mods.
Fucking can not deal with how long it took to kill an enemy
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Even longer than that
It is the epitome of size over polish, and I can see why Bethesda would want to step back from that since it's nearly unplayable today
but it's still a game I can step back and appreciate, if not actually play
it's never going to be very high, though; i'd be surprised if the level cap ever topped 30
that said, giants are actually really easy to fight as a werewolf
the werewolf power attacks will knock them flat just like anything else, and they can't do a thing while they're on the ground
daggerfall absolutely holds a special place in my heart
i fondly remember staying up late with a friend, all the lights in the house turned off, exploring some random dungeon and being on the edge of our seats because we just know there's going to be a mummy right around the corner about to kill us
daggerfall was the first PC RPG i ever played and i've been hooked since
just hours upon hours of exploring the countryside and dungeons
and maybe a bit of shoplifting
I've tried to play it again recently, and it's just...boring, sadly.
Unfortunately Oblivion managed to be boring, and have terrible atmosphere. Great graphics, terrible artwork.
Problem with Skyrim is that, while it's pretty as hell, after awhile, I got tired of clearing out dungeon-vampire-ruins #54. Granted according to steam that took about 150 hours, so I think it served it's job as a game well.