Rolled up a Widow for the first time, on Torchbearer for the 2XP
This class seems kinda boring so far TBH. Probably gonna go Fortunata, which is weird because I could just go Psi Blaster and save myself the leveling lol
Rolled up a Widow for the first time, on Torchbearer for the 2XP
This class seems kinda boring so far TBH. Probably gonna go Fortunata, which is weird because I could just go Psi Blaster and save myself the leveling lol
Post IOs (and Sentinels), the main thing that sets VEATs apart from the other archetypes are the leadership toggles. Having an AT that has access to ranged attacks, melee attacks, armors, and buffs just isn't as special as it used to be. However it does allow you to have multiple builds that are very different on the same character, something that appeals to people who aren't afflicted with terminal alt-itis
the low level part of the game is definitely the most fun; endgame (meaning 40+ level) just kinda becomes a furball of judgment powers, especially with the changes HC made
does anyone play on Rebirth? I kinda wanna try a 'slower' server
Judgment is one of those things that absolutely would have been dumpstered if the game had continued to exist and be patched. It's so bad. If people are rotating their judgments, often people don't really get to use their kit at all.
Was doing a Lady Grey TF a year ago with the SG and one of our tanks was really jazzed and looking forward to it.
Her enthusiasm evaporated quickly when it became clear that between 5+ players having judgment powers, she could barely get into range to use a single ability before the entire room was toast.
If I could wave a magic wand and change it, judgments would be like ten minutes minimum for ranged and five or more minutes for melee.
So, took a long break of this, played other games, and decided to check it out since haven't played in a while.
Baby Mastermind through Praetoria and man, they improved the AI significantly, of both pets and Escort NPCs. Stairs are no longer the intensive micromanagement process they used to be. That was an issue significantly holding back Masterminds, and between that and the updates to all the primaries except Thugs because they are top tier, the ride is a lot more pleasant.
They improved Masterminds' QoL significantly by letting players shove minions out of the way, and letting you keep Bodyguard (the passive that lets you and your minions share your health as one big pool, making you tanky AF as long as you're not getting AoE'd) even when issuing commands, as long as you're set Defensive.
It used to be that you only had Bodyguard if you were defensive and passive, which in bigger fights meant watching your minions spread their fire and having them take forever. Now you can just order them about and focus fire down targets and it's great.
Individual sets also got a lot of love, but those were unique per set, so I'm only familiar with the changes to Bots.
Victory + Paragon + Homecoming
As we mentioned in the announcement FAQ, we are working towards merging in some friendly servers - Victory and Paragon.
Victory will be joining us as our 6th live shard alongside Torchbearer, Excelsior, Everlasting, Reunion and Indomitable. This will likely not take place for at least a couple of months as it’s a fairly complicated process, but we wanted to give you all a heads up so you aren’t surprised when it pops up!
For those of you involved in Closed Beta testing, this will all be moving to take place inside Homecoming’s infrastructure, instead of being hosted by Paragon. As part of this, we will be setting up a new, straightforward path to join the Closed Beta process.
As a fully volunteer organization, we obviously don’t have an in-house QA team. Our Closed Beta process is therefore vital for ensuring updates go smoothly. We hope to see many of you join in and help out once we’ve moved it over to Homecoming!
Issue 27: Page 7 - Coming Soon!
The next major update, Issue 27: Page 7, will be coming to Open Beta very soon™. This update is huge - new power sets, new story arcs (including the finale of Piecemeal’s story), zone updates, new customization options, enemy group updates, and our next Advanced Difficulty Task Force: Lady Grey.
We hope you like reading, as the patch notes are nearly 70 pages long when pasted into a document.
In the meantime, here’s a sneak peek:
And there’s so much more to come in Issue 28 and beyond, including 🌊 & 🐮.
yooooo VEAT power customization finally
+4
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SaldonasSee you space cowboy...Registered Userregular
I'm gonna make a new character just so I remember what the hell I was doing when I last played but decision paralysis is a thing XD.
I've got a corruptor at 50 along with a brute and then a few lower level creations, like a ninja mastermind that looks like The Shredder. I'd be tempted to pick them back up but mastermind seems so complicated. So I'm thinking maybe either I try blaster or one of the villain epic archetypes.
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
I really miss the characters I had back in the day. Supergroup was something like the Paragon University Science Department and my main was an undergrad Guinea pig intern.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I'm gonna make a new character just so I remember what the hell I was doing when I last played but decision paralysis is a thing XD.
I've got a corruptor at 50 along with a brute and then a few lower level creations, like a ninja mastermind that looks like The Shredder. I'd be tempted to pick them back up but mastermind seems so complicated. So I'm thinking maybe either I try blaster or one of the villain epic archetypes.
MMs can be complex, but there's several sets of key binds that make them so much better to use by getting them to focus fire.
I'm sure someone here has a link to the current batch of binds, but if not, I'll spend some time seeing if I can track them down once I'm off work.
the low level part of the game is definitely the most fun; endgame (meaning 40+ level) just kinda becomes a furball of judgment powers, especially with the changes HC made
does anyone play on Rebirth? I kinda wanna try a 'slower' server
Judgment is one of those things that absolutely would have been dumpstered if the game had continued to exist and be patched. It's so bad. If people are rotating their judgments, often people don't really get to use their kit at all.
Was doing a Lady Grey TF a year ago with the SG and one of our tanks was really jazzed and looking forward to it.
Her enthusiasm evaporated quickly when it became clear that between 5+ players having judgment powers, she could barely get into range to use a single ability before the entire room was toast.
If I could wave a magic wand and change it, judgments would be like ten minutes minimum for ranged and five or more minutes for melee.
To follow up a bit on this, the big issue is that pre and post Incarnate content are basically two different WoW tiers, that, originally, were never intended to be the same endgame.
And then Homecoming made Incarnate materials drop from everything, so the optimal path is to grind content that people "outgear" in order to get said materials faster.
Introducing a second endgame Tier in a game like CoH was probably a bad idea on the first place, but that's done.
If they are both intended to be the same endgame, then Incarnate powers could use nerfs, obvious example being Judgement. If they aren't, then HC is going to have to reverse that change, other private servers kept Incarnate materials only from Incarnate content.
The way the HC team decided to solve the issue that I described on the previous paragraph is that they are going to add Incarnate versions of all the old pre Incarnate Task Forces. The new Advanced version of, ironically, The Lady Grey Task Force is up for testing. And they are buffing the rewards to get people to want to bother to do them, apparently they had added previously an Advanced version of the Imperious Task Force, but they are buffing the rewards so people want to do them.
Also, several villain groups are getting Incarnate-level mobs, apparently that was the plan before the game's shutdown.
New story arcs, new power sets, Epic Villain Archetypes custumization and balance pass, and they are doing a pass on the Epic Pools that, let's be honest, were looking quite bad right next to most Patron Pools. And they are buffing stuff that just was behind, like Leviathan Mastery, or capstone powers like Liquify, Melt Armor and Omega Maneuver, that had the worst recharge times of the game.
while I struggle to identify a particular HC change that I really think is bad, I do think they're exposing the folly of the 'always buffs, never nerfs' mindset that lots of people always advocate. I can look over all their notes and think 'yeah, all of this looks pretty good really, nice refinements', but also continuously making everything stronger just makes the whole level 50 experience (sans a couple hardmode TFs) trivial
it was the smallest on the list but
Pluto was a planet and I'll never forget
The deal is that they haven't raised the bar, the big outliers like Titan Weapons and, on those patch notes, Cold Domination, have been getting nerfs or gotten to their intended values (there were a lot of bugs with live with sets getting Defender numbers), but they have been making sure that everybody can have a decent chance to have fun, so the effort has been mostly on adding new power sets and bringing up everything to the post-COV standard.
Because there's was a big line between sets before and after that expansion, since that's when sets started to get designed by the game that CoH ended up being. Like, late live CoH was also about people rolling an Elec/Elec Blaster and being told that's garbage.
oh yeah I mean, obviously balance between powersets was terrible, and now it's a little less terrible; I just think the better approach would've been to reduce the power of the handful of overperforming sets (which are mostly still overperformers anyway) rather than to buff everything else
but that's the peril of a player-run enterprise, I guess
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
Counterpoint: this is a superhero game and as live service games have been proving for over a decade, whittling a giant health bar down for 25 minutes in the name of balance fucking suuuuucks.
(level 50 experience was ruined by adding Incarnate and them doing tweaks to the base sets barely moves the needle in comparison)
Gameplay, even at lower levels feels way more fast-paced than it was in my memory, but I think that's a consequence of the game being more-or-less 'solved' this far from release.
Also, is about set design, in that a lot of early sets were designed for the game devs thought CoH was going to be, while later sets were designed for the game CoH ended up becoming. In live, just compare Regeneration to Willpower, or Empathy and Force Field with, let's say, Thermal.
And in live not everybody had all Veteran Rewards. And they moved a lot of powers downwards in levels so people can get to the fun powers earlier.
Co-Op Striga Isle & New Villain / Rogue Story Arcs
Rikti War Zone Revamp - Vanguard Base Expansion
Advanced Mode - Lady Grey's Task Force
Powers & Gameplay Adjustments
New Player Experience Improvements
New Powersets: Arsenal Control & Arsenal Assault
New Epic / Ancillary Power Pools and Epic Balancing Pass
Arachnos Soldier / Arachnos Widow Updates & Power Customization
Sheathed / Holstered Weapons - Now available on all weapon powersets!
High-Level Council & Circle of Thorns Revamps
Giant Monster Balancing Pass
Various Adjustments, Improvements & Fixes
Aether Reward Shop Preview Images + Wave 4
Team Badges - Task Forces
New Costume Parts
New Vanity Pet Invention Recipes
New Supergroup Base Items
Loads of bug fixes
...and much, much more!
Some highlights:
5 new Villain/Rogue-exclusive arcs in Striga
2 new powersets, Arsenal Control for Dominators/Controllers (a primary control set that uses an assault rifle and devices) and Arsenal Assault for Dominators (basically a Dom version of Assault Rifle with some new melee)
New characters will automatically start with Athletic Run (players can swap this out at S.T.A.R.T, formerly P2W, for another version).
All three main power trays are expanded by default, and pre-set to tray 1, 2, and 3 rather than all being tray 1.
The inspiration tray is in its expanded state by default.
The default run forward binding now turns the character to face the camera direction. This mostly affects what happens when you press forward after using free look to change the camera angle.
Running forward with Left Button + Right Button is now a standard run and does not activate autorun.
Left-mouse-button dragging activates Quick Look mode, which is similar to free camera look with the middle mouse button but snaps back to center when the button is released.
New Dark, Ice, and Psionic Mastery pools for ATs that were missing them
Lots of buffs for Widows and Spiders, including 2 new passives for Widows
Giant Monsters have been buffed, featuring more health, new powers and mechanics, and new rewards for beating them (small chance to drop a non-combat pet version of them, and a new reward currency you can use to buy the pets or convert to Prismatic Aether)
Dozens of new costume pieces, including the return of unlockable pieces with Snakeskin capes (unlocked for getting the Mongoose badge)
New Prismatic Aether costumes and effects, including unlockable Kheldian and Shadow Shard Reflection effects for your character
318 new base items
Atlas Park
Added a planter to a tree that was missing it at its base.
Added tree to a planter that was missing one.
The most obscure crash fix I've ever seen:
Fixed a client crash in Ultra Mode when the costume window was opened on a character with all 10 costume slots unlocked while standing close enough to a building with window reflections, while a player or NPC with a reflective costume part was close enough and a water surface was rendering water reflections.
Helicopter mission door NPCs have been fixed and should no longer cause long delays before the player starts entering the helicopter.
Smuggler Ship doors that had NPCs standing nearby should no longer cause long delays before the player starts entering the ship.
Left-mouse-button dragging activates Quick Look mode, which is similar to free camera look with the middle mouse button but snaps back to center when the button is released.
OH THANK GOD
+5
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RingoHe/Hima distinct lack of substanceRegistered Userregular
The amount of players in game the last month has really been wonderful for my play experience. The interaction between Vets and Newbies is a cornerstone to the feel of the CoX community for me
Posts
Is it the Assault Rifle, the Beam Rifle, or the Dual Pistols?
I think that was all the gun sets. Could be wrong though.
This class seems kinda boring so far TBH. Probably gonna go Fortunata, which is weird because I could just go Psi Blaster and save myself the leveling lol
Assault Rifle, with a few bits from Arachnos Soldier and Street Justice for the melee attacks.
Post IOs (and Sentinels), the main thing that sets VEATs apart from the other archetypes are the leadership toggles. Having an AT that has access to ranged attacks, melee attacks, armors, and buffs just isn't as special as it used to be. However it does allow you to have multiple builds that are very different on the same character, something that appeals to people who aren't afflicted with terminal alt-itis
Beam rifles? You have my attention.
Where do I sign up?
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Was doing a Lady Grey TF a year ago with the SG and one of our tanks was really jazzed and looking forward to it.
Her enthusiasm evaporated quickly when it became clear that between 5+ players having judgment powers, she could barely get into range to use a single ability before the entire room was toast.
If I could wave a magic wand and change it, judgments would be like ten minutes minimum for ranged and five or more minutes for melee.
PSN: ShogunGunshow
Origin: ShogunGunshow
Baby Mastermind through Praetoria and man, they improved the AI significantly, of both pets and Escort NPCs. Stairs are no longer the intensive micromanagement process they used to be. That was an issue significantly holding back Masterminds, and between that and the updates to all the primaries except Thugs because they are top tier, the ride is a lot more pleasant.
It used to be that you only had Bodyguard if you were defensive and passive, which in bigger fights meant watching your minions spread their fire and having them take forever. Now you can just order them about and focus fire down targets and it's great.
Individual sets also got a lot of love, but those were unique per set, so I'm only familiar with the changes to Bots.
yooooo VEAT power customization finally
I've got a corruptor at 50 along with a brute and then a few lower level creations, like a ninja mastermind that looks like The Shredder. I'd be tempted to pick them back up but mastermind seems so complicated. So I'm thinking maybe either I try blaster or one of the villain epic archetypes.
Switch: SW-1493-0062-4053
chair to Creation and then suplex the Void.
MMs can be complex, but there's several sets of key binds that make them so much better to use by getting them to focus fire.
I'm sure someone here has a link to the current batch of binds, but if not, I'll spend some time seeing if I can track them down once I'm off work.
Edit:
Or, I'll just slack off a bit in this meeting, but look like I'm taking notes or something.
https://cityofheroes.fandom.com/wiki/Mastermind_Numpad_Pet_Controls
Original post via WayBack Machine:
https://web.archive.org/web/20081227095456/http://boards.cityofvillains.com:80/showflat.php?Number=3949032&Main=3949032
To follow up a bit on this, the big issue is that pre and post Incarnate content are basically two different WoW tiers, that, originally, were never intended to be the same endgame.
And then Homecoming made Incarnate materials drop from everything, so the optimal path is to grind content that people "outgear" in order to get said materials faster.
Introducing a second endgame Tier in a game like CoH was probably a bad idea on the first place, but that's done.
If they are both intended to be the same endgame, then Incarnate powers could use nerfs, obvious example being Judgement. If they aren't, then HC is going to have to reverse that change, other private servers kept Incarnate materials only from Incarnate content.
The way the HC team decided to solve the issue that I described on the previous paragraph is that they are going to add Incarnate versions of all the old pre Incarnate Task Forces. The new Advanced version of, ironically, The Lady Grey Task Force is up for testing. And they are buffing the rewards to get people to want to bother to do them, apparently they had added previously an Advanced version of the Imperious Task Force, but they are buffing the rewards so people want to do them.
Also, several villain groups are getting Incarnate-level mobs, apparently that was the plan before the game's shutdown.
New story arcs, new power sets, Epic Villain Archetypes custumization and balance pass, and they are doing a pass on the Epic Pools that, let's be honest, were looking quite bad right next to most Patron Pools. And they are buffing stuff that just was behind, like Leviathan Mastery, or capstone powers like Liquify, Melt Armor and Omega Maneuver, that had the worst recharge times of the game.
Pluto was a planet and I'll never forget
Because there's was a big line between sets before and after that expansion, since that's when sets started to get designed by the game that CoH ended up being. Like, late live CoH was also about people rolling an Elec/Elec Blaster and being told that's garbage.
but that's the peril of a player-run enterprise, I guess
Pluto was a planet and I'll never forget
(level 50 experience was ruined by adding Incarnate and them doing tweaks to the base sets barely moves the needle in comparison)
PSN: ShogunGunshow
Origin: ShogunGunshow
And in live not everybody had all Veteran Rewards. And they moved a lot of powers downwards in levels so people can get to the fun powers earlier.
Good vibes all around