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[PATV] Wednesday, September 5, 2012 - Extra Credits Season 5, Ep. 3: On Game Schools
[PATV] Wednesday, September 5, 2012 - Extra Credits Season 5, Ep. 3: On Game Schools
This week, we give a step-by-step guide on how to choose a good game school. Sarah is pretty rad. Check out her art and webcomic! Come discuss this topic in the forums!
I seriously wish there were some dedicated game design schools out here in South Africa. Meh. Third-world problems, I suppose.
Great episode as always. Your show really goes a long way to helping budding designers and developers in finding their way and learning what is needed in this industry.
Its depressing that whenever someone talks about being successful in the games industry that its pretty much akin to getting struck by lightning unless youre some kind of prodigy.
My local University has just opened up an Undergrad course in Creative Computer Games Design (Swansea in South Wales if anyone is interested), so Traditional colleges are taking up the subject. 'Tis a good sign.
I'm aiming to write for the industry, but aside from building up a portfolio of potential scripts and writing everyday I'm really unsure of how to first practise the trade effectively, and then show my work off in a way that makes it clear that I have spent a lot of time thinking and unravelling the techniques. I feel like a level designer or artists get it easier in that regard.
A great episode as always guys and a much needed one as well.
Seeing aspiring game dev students having their dreams crushed by profit seeking fake and/or crappy educations really breaks my heart.
With that said I would like to extend the possibility of studying abroad in Sweden.
The Game Assembly in Malmö, Sweden, is a Vocational college education of 2.5 years and offers programs in Game Art, Game Programming and Level Design. http://www.thegameassembly.com/
The education is high paced and teaches through both courses and various game projects through out the length of the education.
One BIG factor isn't about the school itself -- it's about the students.
I found myself in a class with say... 20% of motivated, hard-working individuals and the rest were mediocre at best and full-time slackers at worst.
My education was only 2 years long, but in that time we completed a lot of projects and got an extensive internship at the end of the program. A lot of big developers here are working closely together with the schoolboard (and a lot of the members on the board are HR people from these studios), but what it comes down to is still the students.
Before you apply, do yourself AND your fellow future students a BIG favor and think about the application before sending it in. Are you willing to learn? Are you willing to realize that you don't know all about game development from the get-go (and that you probably won't at the end of the program either)? Are you willing to put in a lot of work and effort into the projects or will you call in sick, messing up the planning entirely?
Where I went the school gave us the proper tools to create great games and learn a lot in the process. The biggest disappointments unfortunately turned out to be the majority of the classmates.
It can be very rewarding. It can be great fun. But it can also be a massive source of frustration (generally caused by know-it-all designer students or artists/programmers who wants to be designers).
Just a few days ago I began seriously considering going to a game school as an approach to my higher education. This episode could not have come out at a better time.
My father, thankfully, told me to get a general-use CS degree before attempting a specialty in games. I suggest the same. It's good to have a widely-applicable, marketable skill to act as a safety net.
@Egres122 I had asked these Gentlemen the same question before getting my MBA. I went to Full Sail for Entertainment Business as well. The corporate side treats the industry very differently, but It is an amazing industry to enter in my opinion.
I seriously wish there were some dedicated game design schools out here in South Africa. Meh. Third-world problems, I suppose.
Great episode as always. Your show really goes a long way to helping budding designers and developers in finding their way and learning what is needed in this industry.
Don't sell your country short. South Africa is at least a 2nd world country.
I made an account just to comment on this video. I love all your videos guys, always makes me think deeper about the genre I love so much, but this topic touched me personally.
All my life I wanted to be in the game industry. I have made many ideas and always imagined that it would be easy to get them made. I thought I would become a game designer, and pitch my ideas to people then cruse through with a good programming background. When it came to choosing a school, I first went to RIT... because it have a video game club like the one I founded in my high school. I quickly realized that was not the best way to choose a school, plus I realized while I cruised through high school with pretty decent grades without trying so hard, I could not do that at colleges, and quickly dropped out.
I realized I needed to learn how to succeed in a college life with my ADHD and my other learning disabilities, as well as to better prepare myself for life, so I went to Landmark College, a school for Learning Disabled students. It was pretty good, and I learned a lot when I got my Gen Ed degree, but I would not recommend it to everyone. It's very expensive and not for everyone.
After that I decided now I was ready for gaming school... but I wasn't. I was thinking about going to digipen, a place I went to for 2 summers in high school for their summer program. I loved it, and thought it was the best... but I didn't want to spend another 4+ years in college. I was 24 years old and wanted it to be down quickly... so I went to Full Sail.
I never should have wanted to speed up my degree, but I also quickly found out I was not putting my all into it all the time. I was good, but not great, and I wasn't doing what you guys said by focusing 100% all the time, and wanting to push myself. I cruised, and for the first 7 months I did ok, but then it started to catch up with me, and I dropped out after making some bad choices.
Now, at 27 and after a year of working at Gamestop, I work as an IT guy at my family's business. Been here almost a year and I have been doing good... but I still regret the mistakes I have done. I wish I pushed myself more, I wish I went to Digipen, I wish I didn't think everything was going to be easy. I have talked to game developers like Mike Z from skullgirls, and he has shown me that I still need to improve myself. Just dishing out game ideas, character movesets, just being an idea guy, is not the way, and a horrible way, to try and get into this business. You guys have covered this already in one of your earlier videos
Do I still want to be in? I don't know. It's a dream yes, but as I am right not I cannot handle the pressure of making games. I need to work on myself a lot before I can say I can handle that. Your video reminded me of this. It makes me want to warn people to not do what I did. Gaming is not an easy thing to get into, you cannot think you can cruise through, and never try to take the easy way. If you are not ready, mentally and emotionally, to give it 200%, and give up a lot of things that make you happy to focus more on your job… then do not get into this field. You need to set your house in order before you can venture in.
Sorry for the long post… but I am still troubled by all this. However, I did get good experiences from all this, so I guess that is something. Learned new things, met new people, had new adventures.
I'm a game instructor at a for-profit design school with a game program, and this is all great advice! Always be on the lookout for false advertising, make sure the school is accredited, and be prepared to work. Once you're there, keep the expectations you place upon yourself high, do your best to excel in every class, and create or participate in production-oriented extracurricular activities. Game clubs are fun, and playing games is important, but creating them is what will get you prepared for the industry, so if there isn't a production club, look into starting one. Most of all, take care of your mind and body. Soda-guzzling and all-nighters are common tropes, but in the case of students, they're often a result of poor planning or unwillingness to make sacrifices. (I've had students complain about eating ramen every day, then pull out and brag about their brand new 3DS right after. Priorities!)
Definitely be aware of the enormous debt getting an education can rack up, but never be afraid to try and change your life for the better. Also, there are many different kinds of students; I was a "lots of potential, little work ethic" type when I enrolled as a young person, but being in intensely driven company changed me for the better from day one.
To anybody here thinking about furthering themselves, I wish you lots of motivation!
You hear a lot of people expressing interest in learning to design games. One issue I see is that many schools teach you the technical skills necessary to develop video games, but do not place as much emphasis on the mathematics, economics, and psychology that determine how games are designed and balanced.
The industry is still nacent and so I don't think there is a simple solution to this problem. My advice is to go to good school and get a degree that is relevant but applicable to more than game development. Degrees in computer graphics, software engineering, mathematics, economics, and the fine arts are all still very competitive in the gaming industry. Just make sure that while you're getting your degree you take any gaming relevant courses available to you.
Best of all, if you can't find a job in the gaming industry or you decide to change your career later you'll have a degree and skills relevant to other jobs.
I went to a game school and luckily it was a really good one (professor that all had large amounts of industry experience, masters level, 90%+ placement rate in the chosen field, etc) and it was a great experience. It was harder than I have ever worked in my life, but it was worth it. When I actually got in the industry, crunching was a breeze compared to what I did at school.
After graduating, I actually got offered an interview with a for-profit college (didn't bother with the interview, I was actually prepared to work for Gamestop before working for them) and that either says really good things about my college or really bad things about theirs.
For anyone in the UK the university of Abertay in Dundee is probably the best Uni for games courses. They offer courses in Design, Art and Programming as well as others.
With the Dare to be digital competition you'll have an excellent opportunity to show off the skills you have learned over the years of your course.
Abertay also has connections with games companies around the UK particularly in Dundee as a lot of companies there were founded by former Abertay Students.
Twesterm sounds like he's describing the SMU Guildhall, especially the part where I'm working harder than I ever have in my life. I already have an MA and this is far more brutal than anything I've ever done.
game schools are a good and all, but i don't thing that skipping "normal" collage is a good thing. To work in this industry you have to be (one of) a programmer, an artist or a designer. Meaning you have to have a degree and be good at what your doing (or learn by yourself) in Computer Science, Art or Architecture. You can also be a producer or a music artist but that is something completely different. If you can manage that and want to make games there is hope for you. Having tons of great ideas is not enough.
I seriously wish there were some dedicated game design schools out here in South Africa. Meh. Third-world problems, I suppose.
Great episode as always. Your show really goes a long way to helping budding designers and developers in finding their way and learning what is needed in this industry.
Don't sell your country short. South Africa is at least a 2nd world country.
There are no second world countries anymore. The USSR collapsed. Third world lingers because it still basically means a country so poor no major power has any real interest in it (barring, perhaps, mineral wealth).
More on topic, I have to agree with the sentiment of considering traditional colleges - there are just that many traditional degrees that are highly relevant.
I didn't do well in high school and definitely wasn't qualified to get into a good school, but I got into a community college and got an Associate of Arts Degree after two and a half years. I would highly recommend spending some time at the community college before moving on to the university, especially if you live close to the campus or you can get a ride to school with your parents or siblings.
I learned more traditional software engineering at the university and I am currently working as a tools programmer. I have an interest in game design, so I figure I can write my own tools on my spare time and practice the art of game design to some degree using the tools I wrote without having to rely on anyone else. I don't look at the user experience design of the tools and the game designs that can be realized through those tools as distinct concepts. In the end you are writing software for humans and in order to create the software you must at some point understand the humans.
There are diminishing returns to focusing on game design or programming or art or whatever. Traditional schools require a variety of general education classes that, if fully appreciated by the student, can teach as much or more about the wisdom and human-centered foundations of design.
My wife and I actually met in one the first schools in the country with such a devious miscreant running it. The board had 1-2 members from Lucasfilm and ILM, in fact some of the students were from companies paying a LOT of money for the tuition. But being a first also dumped it flat on its face with lawsuits, forged loan documents, and good teachers being out-hired by freshly graduated students.
My wife and I have spent the last 10 years recovering from the damage that caused, and we still haven't been able to go back to school.
Thanks guys for releasing this episode, I've always wondered about game schools. Of course I'm in my third year at a state school now, since it looked like all game schools were kind of shady (I didn't do a lot of research). I can't say I'm happy with the speed or depth of my school's Csc major or its GE requirements. And after seeing this it makes me wish I looked into game schools more.
+1
J. D. MilknutLord of ChipmunksPortland, ORRegistered Userregular
I would like to strongly voice my support for this artist. She's the best you've ever had! Very well drawn and the visual jokes are actually amusing!
This episode's good, though I think we should tighten up the graphics on the panels at 0:20 to 0:43.
This episode came at a very good time for me as I'm currently a senior looking at colleges and universities with good game design programs. Right now I'm looking towards USC and DigiPen as my primary, with UTD and SCAD as other possible candidates. It's really nerve-wracking doing all the applications and essays, but I'm doing my best to slug through it and come out on top.
I'm a bit worried as I'm not quite sure where I want to focus on in the industry. I generally want to be the head in charge to get -my- ideas through, and while I know it's going to take a long time for me to get anywhere near that status, right now I'm sort of trying to learn a bit of everything and that worries me a bit. I keep hearing that I need to be able to learn all these things on my own, but I don't even know if i'm doing -that- correctly if that makes sense, like I'm not learning "correctly" or up to par with how quickly other people learn.
I know I'm interested in animation and maybe some programming (if I can get the hang of Java in AP Comp Science at least), though it's still daunting to sift through all this information. I won't lie, I'm scared shitless about college, but I'm also extremely excited to learn and do my best. I guess i'm mainly just scared that I won't do my best.
Paused it at step 5, there was a bit of a shake up in the technical college community because a surprisingly large number of technical colleges would claim that they guaranteed you a job in the industry after graduation, but that applied to any job relating to the industry. So you could go to a technical college for a degree in auto-mechanics or programming, and end up a janitor or temp. As long as you were working for any company relating to your degree for 24hrs, they could state that promise with no repercussions.
I wish there were game schools near me.
In fact it'd help if there was a games company near me where I can do an intern-ship.
I'm getting frustrated at everything.
I have a Degree in Fine Art but job vacancies ironically all require experience in the game industry. The only way to acquire this is to do an intern-ship.
Sadly as this essentially volunteering, I won't be paid. Meaning I won't be able to afford living expenses whilst I work for free at any Video Game company. I Googled local companies and the nearest one went into Liquidation a decade ago...
Basically I cannot follow my dream of being a Concept Artist for a video game studio.
Why not become an engineer? If you don't get to go into games, then at least you'll have a decent fallback career, and it teaches you how to solve problems - which is what all design is on a fundamental level. You won't have any specific games related coursework, but you can make time for that outside of class, and the tools you get from engineering teach you what you need to know to be able to quickly adapt to any problem.
Great episode as always. I worked at a art school in IT and then later attended that school when it added a game programming degree so I have quite a bit of perspective on them.
1. No school can make you a game designer/ artist
Before you sign on the dotted line you have to be committed and talented. The best schools can teach you how to refine your talent and add to your skill set, but if you aren't an designer/artist to begin with you will not succeed. Game maker must be what you are now, and the degree turns that into a career.
2. You only get out what you put in.
Showing up to every class and getting an A will leave you working at game stop even at the best schools. From your very first day you should be working on some type of outside project. Good schools will have clubs dedicated to producing games for competition. Join a team on day one. I joined a project day one hoping to pick up on a few things, and not get in the way. Three months later I had done the majority of the game play programming for a GDC submission.
3. Consider what you might be missing
For anyone in or just getting out of high school the traditional college experience is something you might not want to miss out on. Even 2 year schools provide a wealth of resources and activities you won't get at most game schools, and save you a ton of money.
Currently a 3rd-year student at the Rochester Institute of Technology studying Game Design and Development. For anyone interested, the program has been phenomenal for me thus far. James even invited one of our faculty to speak with him at PAX East.
+1
ShadowenSnores in the morningLoserdomRegistered Userregular
Its depressing that whenever someone talks about being successful in the games industry that its pretty much akin to getting struck by lightning unless youre some kind of prodigy.
You mean like every other artistic industry ever?
This is hardly endemic to games. Movies, TV, music, comic books, novels... In fact, arguably, the game industry has just gotten big and successful and important enough that luck has become part of it. They're a big boy now and that comes with corporate malfeasance; political and social deathraps; boneheaded decisions being made by apparently no one; absolutely hideous uphill battles for start-ups, entry-level positions, and other newbies; inmates running the asylum; and all the other happy little symptoms...of an industry that's here to stay.
So yeah, making it in the industry is almost as hard and as not-up-to-you as winning the lottery, but that means that the industry isn't vulnerable like it was in the 80s.
I highly recommend checking out University of California, Santa Cruz. They have a Computer Science: Game Design degree there that definitely prepares you for the industry. There are a couple professors that give talks at GDC and other conferences very frequently, great opportunities to make games for various classes (including a year long senior project), and even the opportunity to work with grad students on game research. Check out games.soe.ucsc.edu to check it out. There are links to a lot of the major undergrad and graduate level projects from the past couple of years!
i need a good college in MA i been looking at beckers college but i still dont know whether there is a better in the MA area eny help would be majorly apre until then i shall continue my research
edit - i am trying for programming
This was quite helpful to me, although I am not in the video game industry. This does tell me what I should have looked at in a Grad School in my respective computer field. I will pass this along
Posts
Great episode as always. Your show really goes a long way to helping budding designers and developers in finding their way and learning what is needed in this industry.
I'm aiming to write for the industry, but aside from building up a portfolio of potential scripts and writing everyday I'm really unsure of how to first practise the trade effectively, and then show my work off in a way that makes it clear that I have spent a lot of time thinking and unravelling the techniques. I feel like a level designer or artists get it easier in that regard.
Anyone else got a similar issue?
-D
Seeing aspiring game dev students having their dreams crushed by profit seeking fake and/or crappy educations really breaks my heart.
With that said I would like to extend the possibility of studying abroad in Sweden.
The Game Assembly in Malmö, Sweden, is a Vocational college education of 2.5 years and offers programs in Game Art, Game Programming and Level Design.
http://www.thegameassembly.com/
The education is high paced and teaches through both courses and various game projects through out the length of the education.
I found myself in a class with say... 20% of motivated, hard-working individuals and the rest were mediocre at best and full-time slackers at worst.
My education was only 2 years long, but in that time we completed a lot of projects and got an extensive internship at the end of the program. A lot of big developers here are working closely together with the schoolboard (and a lot of the members on the board are HR people from these studios), but what it comes down to is still the students.
Before you apply, do yourself AND your fellow future students a BIG favor and think about the application before sending it in. Are you willing to learn? Are you willing to realize that you don't know all about game development from the get-go (and that you probably won't at the end of the program either)? Are you willing to put in a lot of work and effort into the projects or will you call in sick, messing up the planning entirely?
Where I went the school gave us the proper tools to create great games and learn a lot in the process. The biggest disappointments unfortunately turned out to be the majority of the classmates.
It can be very rewarding. It can be great fun. But it can also be a massive source of frustration (generally caused by know-it-all designer students or artists/programmers who wants to be designers).
Don't sell your country short. South Africa is at least a 2nd world country.
All my life I wanted to be in the game industry. I have made many ideas and always imagined that it would be easy to get them made. I thought I would become a game designer, and pitch my ideas to people then cruse through with a good programming background. When it came to choosing a school, I first went to RIT... because it have a video game club like the one I founded in my high school. I quickly realized that was not the best way to choose a school, plus I realized while I cruised through high school with pretty decent grades without trying so hard, I could not do that at colleges, and quickly dropped out.
I realized I needed to learn how to succeed in a college life with my ADHD and my other learning disabilities, as well as to better prepare myself for life, so I went to Landmark College, a school for Learning Disabled students. It was pretty good, and I learned a lot when I got my Gen Ed degree, but I would not recommend it to everyone. It's very expensive and not for everyone.
After that I decided now I was ready for gaming school... but I wasn't. I was thinking about going to digipen, a place I went to for 2 summers in high school for their summer program. I loved it, and thought it was the best... but I didn't want to spend another 4+ years in college. I was 24 years old and wanted it to be down quickly... so I went to Full Sail.
I never should have wanted to speed up my degree, but I also quickly found out I was not putting my all into it all the time. I was good, but not great, and I wasn't doing what you guys said by focusing 100% all the time, and wanting to push myself. I cruised, and for the first 7 months I did ok, but then it started to catch up with me, and I dropped out after making some bad choices.
Now, at 27 and after a year of working at Gamestop, I work as an IT guy at my family's business. Been here almost a year and I have been doing good... but I still regret the mistakes I have done. I wish I pushed myself more, I wish I went to Digipen, I wish I didn't think everything was going to be easy. I have talked to game developers like Mike Z from skullgirls, and he has shown me that I still need to improve myself. Just dishing out game ideas, character movesets, just being an idea guy, is not the way, and a horrible way, to try and get into this business. You guys have covered this already in one of your earlier videos
Do I still want to be in? I don't know. It's a dream yes, but as I am right not I cannot handle the pressure of making games. I need to work on myself a lot before I can say I can handle that. Your video reminded me of this. It makes me want to warn people to not do what I did. Gaming is not an easy thing to get into, you cannot think you can cruise through, and never try to take the easy way. If you are not ready, mentally and emotionally, to give it 200%, and give up a lot of things that make you happy to focus more on your job… then do not get into this field. You need to set your house in order before you can venture in.
Sorry for the long post… but I am still troubled by all this. However, I did get good experiences from all this, so I guess that is something. Learned new things, met new people, had new adventures.
Definitely be aware of the enormous debt getting an education can rack up, but never be afraid to try and change your life for the better. Also, there are many different kinds of students; I was a "lots of potential, little work ethic" type when I enrolled as a young person, but being in intensely driven company changed me for the better from day one.
To anybody here thinking about furthering themselves, I wish you lots of motivation!
The industry is still nacent and so I don't think there is a simple solution to this problem. My advice is to go to good school and get a degree that is relevant but applicable to more than game development. Degrees in computer graphics, software engineering, mathematics, economics, and the fine arts are all still very competitive in the gaming industry. Just make sure that while you're getting your degree you take any gaming relevant courses available to you.
Best of all, if you can't find a job in the gaming industry or you decide to change your career later you'll have a degree and skills relevant to other jobs.
I went to a game school and luckily it was a really good one (professor that all had large amounts of industry experience, masters level, 90%+ placement rate in the chosen field, etc) and it was a great experience. It was harder than I have ever worked in my life, but it was worth it. When I actually got in the industry, crunching was a breeze compared to what I did at school.
After graduating, I actually got offered an interview with a for-profit college (didn't bother with the interview, I was actually prepared to work for Gamestop before working for them) and that either says really good things about my college or really bad things about theirs.
With the Dare to be digital competition you'll have an excellent opportunity to show off the skills you have learned over the years of your course.
Abertay also has connections with games companies around the UK particularly in Dundee as a lot of companies there were founded by former Abertay Students.
There are no second world countries anymore. The USSR collapsed. Third world lingers because it still basically means a country so poor no major power has any real interest in it (barring, perhaps, mineral wealth).
More on topic, I have to agree with the sentiment of considering traditional colleges - there are just that many traditional degrees that are highly relevant.
3DS: 0473-8507-2652
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I learned more traditional software engineering at the university and I am currently working as a tools programmer. I have an interest in game design, so I figure I can write my own tools on my spare time and practice the art of game design to some degree using the tools I wrote without having to rely on anyone else. I don't look at the user experience design of the tools and the game designs that can be realized through those tools as distinct concepts. In the end you are writing software for humans and in order to create the software you must at some point understand the humans.
There are diminishing returns to focusing on game design or programming or art or whatever. Traditional schools require a variety of general education classes that, if fully appreciated by the student, can teach as much or more about the wisdom and human-centered foundations of design.
My wife and I have spent the last 10 years recovering from the damage that caused, and we still haven't been able to go back to school.
This episode came at a very good time for me as I'm currently a senior looking at colleges and universities with good game design programs. Right now I'm looking towards USC and DigiPen as my primary, with UTD and SCAD as other possible candidates. It's really nerve-wracking doing all the applications and essays, but I'm doing my best to slug through it and come out on top.
I'm a bit worried as I'm not quite sure where I want to focus on in the industry. I generally want to be the head in charge to get -my- ideas through, and while I know it's going to take a long time for me to get anywhere near that status, right now I'm sort of trying to learn a bit of everything and that worries me a bit. I keep hearing that I need to be able to learn all these things on my own, but I don't even know if i'm doing -that- correctly if that makes sense, like I'm not learning "correctly" or up to par with how quickly other people learn.
I know I'm interested in animation and maybe some programming (if I can get the hang of Java in AP Comp Science at least), though it's still daunting to sift through all this information. I won't lie, I'm scared shitless about college, but I'm also extremely excited to learn and do my best. I guess i'm mainly just scared that I won't do my best.
In fact it'd help if there was a games company near me where I can do an intern-ship.
I'm getting frustrated at everything.
I have a Degree in Fine Art but job vacancies ironically all require experience in the game industry. The only way to acquire this is to do an intern-ship.
Sadly as this essentially volunteering, I won't be paid. Meaning I won't be able to afford living expenses whilst I work for free at any Video Game company. I Googled local companies and the nearest one went into Liquidation a decade ago...
Basically I cannot follow my dream of being a Concept Artist for a video game studio.
1. No school can make you a game designer/ artist
Before you sign on the dotted line you have to be committed and talented. The best schools can teach you how to refine your talent and add to your skill set, but if you aren't an designer/artist to begin with you will not succeed. Game maker must be what you are now, and the degree turns that into a career.
2. You only get out what you put in.
Showing up to every class and getting an A will leave you working at game stop even at the best schools. From your very first day you should be working on some type of outside project. Good schools will have clubs dedicated to producing games for competition. Join a team on day one. I joined a project day one hoping to pick up on a few things, and not get in the way. Three months later I had done the majority of the game play programming for a GDC submission.
3. Consider what you might be missing
For anyone in or just getting out of high school the traditional college experience is something you might not want to miss out on. Even 2 year schools provide a wealth of resources and activities you won't get at most game schools, and save you a ton of money.
You mean like every other artistic industry ever?
This is hardly endemic to games. Movies, TV, music, comic books, novels... In fact, arguably, the game industry has just gotten big and successful and important enough that luck has become part of it. They're a big boy now and that comes with corporate malfeasance; political and social deathraps; boneheaded decisions being made by apparently no one; absolutely hideous uphill battles for start-ups, entry-level positions, and other newbies; inmates running the asylum; and all the other happy little symptoms...of an industry that's here to stay.
So yeah, making it in the industry is almost as hard and as not-up-to-you as winning the lottery, but that means that the industry isn't vulnerable like it was in the 80s.
edit - i am trying for programming