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[Path of Exile] Released on Steam! New Leagues! Now with more balance complaining!

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Posts

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited October 2013
    _J_ wrote: »
    Invictus wrote: »
    _J_ wrote: »
    So, this is all the totem skills by shortest path:
    http://www.pathofexile.com/passive-skill-tree/AAAAAgMBBqAQzBEtFSAY2xo4GmwlryftKU8qEypNK7YspyzpNZI8LT8nSshZ81orW69cDF5dbqp08XsgfIOI8YxGjr6QVZLBna6nCKeEp5SsWayqtfK3PriTwBrDE8T2xq7N-tH91BXdDd-w5CLnY-w4-JP5vf4K_oc=

    Not sure if I ought to respec to this for sporky, or wait to read about other theorycrafts.

    Is it shortest path by brute points, or by 10 stat points? those are mostly wasted; in my experience, the goal is rarely to get a specific set of spots in the minimum points, but to hit those spots while wasting as few points as possible on 10 dex/int/str spots.

    But I know double totem is pretty specialized, so maybe that strategy is out of place.

    It is shortest by the navigable tree. So, the 10 stat points.

    Since I am only doing spark totem, it may make sense to ignore some of the other totem areas on the bottom / right, and focus on totem points with lightning and energy shield whatnot. I also plan to continue my use of Arc, because "fuck it", so I don't really need the two-totem passive.

    Keep in mind that most things that apply to your totem also applies to your spells. You don't need to grab totem damage or cast speed when you get the same things on your spells.
    Servers are down, but there's also a better path to take to the Ancestral Bond (the one that passes by hybrid life/mana nodes). And there are quite a lot of damage and cast speed nodes in and around the Witch start.

    So the biggest things about the totem-related nodes are the increased duration and life. But those things are mostly quality of life things because totems are easily recast at will.
    Increased Duration support gem will achieve a much stronger duration than the node ever will, and it's also virtually mandatory now on Spork because the duration on Spark hs gotten nerfed big time. (From something like 3.5 seconds on a projectile to 1.5 seconds . . . ouch.)

    Duration matters for Spark because it keeps the projectiles in the field bouncing for longer. Quality Spark gems will have increase projectile speed, meaning that an individual projectile covers more ground in its lifetime. And Increased Projectile Speed support gem will boost projectile speed even further and give a bit more damage, if you feel that's up your alley. The general idea with spark is to saturate an area with long-lasting Sparks, with Fork multiplying every projectile in the room.

    You won't need a lot of mana and can afford to buy fewer defenses than other builds because of the nature of your build.
    You will want a healthy amount of Dex to run Fork though (and possibly other green supports). About 100 should do it. 120 or 130 as you near the endgame.

    Arc is a good supplementary skill and you can definitely use it on a secondary totem than swap it out for a Spork totem after it stacks shocks. (Or you can just cut out the middle man and buy a bit of crit and simply stick Elemental Proliferation on the Spork totem).

    @Twenty Sided I appreciate how helpful your posts are. Thanks for the tip about duration!

    Edit: Am I correct that there is only one cluster of skill effect duration passives? The one to the south with 3 15%s?

    _J_ on
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited October 2013
    Loaded this game back up to check it out. I have an empty tree on my 25 hardcore ranger. What the fuck do I do? I don't even know what's good and the last thing I'm interested in is spending 4 hours theorycrafting out some build.

    JAEF on
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    JAEF wrote: »
    the last thing I'm interested in is spending 4 hours theorycrafting out some build.

    But...that's Path of Exile!

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Imma just make a Scion to play until someone clarifies whether or not Spork is viable in 1.0.0

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    It's not hard to tell if something is "viable".

    Put together a skill.

    See if you can kill things.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Does Spectral Throw take on the characteristics of the weapon you use with it? Namely, if you have Staff-related nodes (like Crit), will Spectral have an increased chance to crit as a result when wielding a staff?

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Yes. It makes a copy, and turns it into a projectile.

  • exisexis Registered User regular
    I really wish Spectral Throw would let you throw shields at faces.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Yes. It makes a copy, and turns it into a projectile.

    Nifty. Trying to figure out a crit-based staff build that uses Cast on Crit support.

    Still not sure what I want to actually cast from the crits though.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • PolaritiePolaritie Sleepy Registered User regular
    Aegis wrote: »
    Yes. It makes a copy, and turns it into a projectile.

    Nifty. Trying to figure out a crit-based staff build that uses Cast on Crit support.

    Still not sure what I want to actually cast from the crits though.

    Obviously, Spectral Throw.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Polaritie wrote: »
    Aegis wrote: »
    Yes. It makes a copy, and turns it into a projectile.

    Nifty. Trying to figure out a crit-based staff build that uses Cast on Crit support.

    Still not sure what I want to actually cast from the crits though.

    Obviously, Spectral Throw.

    It works with that? Thought it only cast spell gems.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • InvictusInvictus Registered User regular
    Seems I won't be playing PoE tonight, probably; I've moved since I last played, and that means I need to put in a code that was sent to my email in order to confirm it's really me logging in to my PoE account.

    Of course, I had been repeatedly unable to patch with the old patcher, was getting errors halfway through the download. So I moved to Steam, only it turns out there's a bug in the Steam release where it doesn't allow me to input the access code. So it just hangs on 'authenticating user'. On the upside, support has been amazingly responsive and assures me that a fix is in the works even as we speak and will be uploaded today. One assumes she means 'today' in New Zealand, since it's 10:30 pm here.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    spectral throw is pretty op

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • JAEFJAEF Unstoppably Bald Registered User regular
    Is there a PA guild?

  • PolaritiePolaritie Sleepy Registered User regular
    Aegis wrote: »
    Polaritie wrote: »
    Aegis wrote: »
    Yes. It makes a copy, and turns it into a projectile.

    Nifty. Trying to figure out a crit-based staff build that uses Cast on Crit support.

    Still not sure what I want to actually cast from the crits though.

    Obviously, Spectral Throw.

    It works with that? Thought it only cast spell gems.

    I don't know. It just seems like it would be hilarious to throw a weapon... and have it cause more weapon throws.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • Twenty SidedTwenty Sided Registered User regular
    edited October 2013
    _J_ wrote: »
    _J_ wrote: »
    Invictus wrote: »
    _J_ wrote: »
    So, this is all the totem skills by shortest path:
    http://www.pathofexile.com/passive-skill-tree/AAAAAgMBBqAQzBEtFSAY2xo4GmwlryftKU8qEypNK7YspyzpNZI8LT8nSshZ81orW69cDF5dbqp08XsgfIOI8YxGjr6QVZLBna6nCKeEp5SsWayqtfK3PriTwBrDE8T2xq7N-tH91BXdDd-w5CLnY-w4-JP5vf4K_oc=

    Not sure if I ought to respec to this for sporky, or wait to read about other theorycrafts.

    Is it shortest path by brute points, or by 10 stat points? those are mostly wasted; in my experience, the goal is rarely to get a specific set of spots in the minimum points, but to hit those spots while wasting as few points as possible on 10 dex/int/str spots.

    But I know double totem is pretty specialized, so maybe that strategy is out of place.

    It is shortest by the navigable tree. So, the 10 stat points.

    Since I am only doing spark totem, it may make sense to ignore some of the other totem areas on the bottom / right, and focus on totem points with lightning and energy shield whatnot. I also plan to continue my use of Arc, because "fuck it", so I don't really need the two-totem passive.

    Keep in mind that most things that apply to your totem also applies to your spells. You don't need to grab totem damage or cast speed when you get the same things on your spells.
    Servers are down, but there's also a better path to take to the Ancestral Bond (the one that passes by hybrid life/mana nodes). And there are quite a lot of damage and cast speed nodes in and around the Witch start.

    So the biggest things about the totem-related nodes are the increased duration and life. But those things are mostly quality of life things because totems are easily recast at will.
    Increased Duration support gem will achieve a much stronger duration than the node ever will, and it's also virtually mandatory now on Spork because the duration on Spark hs gotten nerfed big time. (From something like 3.5 seconds on a projectile to 1.5 seconds . . . ouch.)

    Duration matters for Spark because it keeps the projectiles in the field bouncing for longer. Quality Spark gems will have increase projectile speed, meaning that an individual projectile covers more ground in its lifetime. And Increased Projectile Speed support gem will boost projectile speed even further and give a bit more damage, if you feel that's up your alley. The general idea with spark is to saturate an area with long-lasting Sparks, with Fork multiplying every projectile in the room.

    You won't need a lot of mana and can afford to buy fewer defenses than other builds because of the nature of your build.
    You will want a healthy amount of Dex to run Fork though (and possibly other green supports). About 100 should do it. 120 or 130 as you near the endgame.

    Arc is a good supplementary skill and you can definitely use it on a secondary totem than swap it out for a Spork totem after it stacks shocks. (Or you can just cut out the middle man and buy a bit of crit and simply stick Elemental Proliferation on the Spork totem).

    @Twenty Sided I appreciate how helpful your posts are. Thanks for the tip about duration!

    Edit: Am I correct that there is only one cluster of skill effect duration passives? The one to the south with 3 15%s?

    Wow yeah, trying to spec out dual totem and it's not easy to go across the tree. You're not let with a lot of spare points to round out other things, despite how attractive that +30% cast speed is for Dual Spork. My inclination is to ignore going south completely and grab the casting speed closer to home. You could definitely go there, but you'd have to ignore so much stuff to do so. There's really nothing attractive down in the Duelist tree for the Sporker besides that totem. It makes me wonder why it has such an awkward location.

    Twenty Sided on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    This game...

    This patch seems to have done something graphically. No matter what settings I use, it keeps crashing my graphics card drivers.

  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    someone make a PA guild

    my scion is Yeezois

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • JihadJesusJihadJesus Registered User regular
    Man, I wish my skill tree iphone app wasn't useless. I can't play tonight and I want to dick around with builds...

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    I don't know if Scion is actually awesome, but spectral throw is damn fun.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    I apparently have to unlock the class :(

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • YiliasYilias Registered User regular
    edited October 2013
    Logged in, made new character, game crashed after killing Hillock :? . Guess I'll try again tomorrow.

    Yilias on
    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    For people who can't read the god damned thread.

    PA Guild:
    @Ryadic is the GM
    @themightypuck is an officer

    Add your information to this Spreadsheed

  • AngrySquirrelAngrySquirrel Registered User regular
    There is a PA guild. Ryadic is leader. themightypuck and anon the felon can also invite.

    Live/PSN: IronSquirrel ,, Steam: angrysquirrel
    Battle.net: IronSquirrel#1462
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited October 2013
    Ryadic wrote: »
    Alright. I got a guild made. Send me a tell at Sciadic.
    @Ryadic

    Kinda shitty for our GM to Not Be In The Spreadsheet.

    _J_ on
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    what is ryadic's name? i added mightypuck

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    There is a PA guild. Ryadic is leader. themightypuck and anon the felon can also invite.

    Srsly. This shit was posted on page 94. We're only one page away. And it's not as if the thread moves all that quickly.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    what is ryadic's name? i added mightypuck
    Ryadic wrote: »
    Alright. I got a guild made. Send me a tell at Sciadic.

  • chocoboliciouschocobolicious Registered User regular
    animate weapon is hilarious.

    Reave shadow still pretty damn great. (Pondering going claw as someone in the official forums suggests to avoid crit killing yourself on reflect mobs.)

    Into act 2 on the new ladder, been kind of faffing around all day on the website toying with the passive tree, trying to decide how I want to build my shadow. Rarely played anything but witch before (Oh but so many kinds of witches.)

    Figured I'd give something new a shot.

    steam_sig.png
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    _J_ wrote: »
    what is ryadic's name? i added mightypuck
    Ryadic wrote: »
    Alright. I got a guild made. Send me a tell at Sciadic.
    got it

    also my info is in the spreadsheet but,

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    http://pathofexilebuilds.com/

    Is a site. Has some builds.

  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    the graphical quality of my spectral throw has inexplicably decreased since the patch

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    I see j and brt are playing this.

    Will PoE relieve this curious diablo 3 shaped rash I have on my body until RoS comes out?

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited October 2013
    Brolo wrote: »
    I see j and brt are playing this.

    Will PoE relieve this curious diablo 3 shaped rash I have on my body until RoS comes out?

    @Brolo

    Path of Exile is Diablo 2: Lord of Destruction 2. Path of Exile is the Diablo 3 we always wanted.

    This is what you need to know:

    Docks Runs = Blood Runs
    Merv Runs = Mephisto Runs
    Temple Runs = Baal Runs

    (Edit: This coming from a guy who still logs in to battle.net to keep his D2 Realm characters from expiring.)

    You install now.

    _J_ on
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    i've been playing this for a while

    it's a good stopgap

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • exisexis Registered User regular
    Heading home to install. In the meantime, does anyone think that this eldritch battery/mind over matter spectral throw scion build looks terrible as a starting point? I basically ripped off the recent build of the week. May need to pick up some more health nodes but that should be the bones of it.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    For anyone who sees the Animate Weapon gem and thinks, "oh man. That'll be awesome! Swords and maces flying around delivering death and unseemly carnage!!"

    It's very much not that.

    It's more like this:
    http://www.youtube.com/watch?v=xHEMkbyXFxs

    Except far, far dumber.

  • Twenty SidedTwenty Sided Registered User regular
    edited October 2013
    Okay, here's my slapdash level 70 Dual Sporker.

    Reasoning:
    Totem damage doesn't seem worthwhile. Maybe it would be for the Templar or something, but since you're a Witch, there's a cluster of lightning damage nodes gating off shock duration nodes. Duration helps stack shocks (+30% damage per stack for up to a total of +90% at three stacks). Plus there's a smidge of cast speed on the Lightning Weaver notable anyway.
    Everything else is cast speed, cast speed, cast speed. Damage is nice, but we want to throw out as many projectiles as possible to get the best blanket coverage possible and to help offset the totem speed penalty. Shocks are also checked on a per-projectile basis, rather than a per-cast basis, which makes cast speed particularly advantageous for shock attempts.
    Skill duration has life and totem stuff on the way, so it's a no-brainer buy.
    I clicked the shock chance nodes for obvious reasons.

    Elemental Proliferation spreads the few shock chances that proc. Monsters standing near shocked corpses or monsters behave as though they are shocked too. Multiple overlapping shock radiuses will stack. So closely packed mobs will quickly start sparkling. (It's quite the light show and it's rather therapeutic to watch.) The main disadvantage to shocks is that bosses tend to be unimpressed by them because shock duration is determined by how much lightning damage is dealt as a percentage of a monster's health pool. If you just want to min-max damage against major act bosses, then just go flat damage or crits instead of shock-oriented stuff.

    If you don't like the Elemental Proliferation shock stacking strat, then you can drop the shocking nodes for flat damage nodes or defenses. You could also drop the life/mana hybrid nodes if you have no problems with either (but you know, they're just so damn efficient that I can't help but want to click on them.

    An amount of crit is a reasonably good buy since crits also cause a shock to stack. Here an extra 4% shock or so isn't bad because it's another independent shock roll on top of the two 10% shock rolls. The linked build doesn't have crit, but it's something to consider when modifying the build or if you happen to start gaining levels past 70.

    Good support gems are Increased Duration, Spell Totem, Fork, Faster Casting and Elemental Proliferation. If you get rid of the shock-related stuff, then you could replace the Elemental Proliferation with LMP, GMP, Faster Projectiles or Added Lightning Damage. You can mix and match. LMP/GMP isn't a bad alternative mainly because Fork can potentially twin every extra projectile that you gain from multiple projectile gems. Just keep in mind that these gems have damage penalties that multiply with Fork's damage penalty and that the damage penalties start go down as the gems level.

    In theorycraft, Slower Projectiles doesn't strike me as good for a Totem Sporker, as that turns the build into more of a short-ranged shotgunner. (In theory, Slower Projectiles keeps the Sparks concentrated in a small area near the caster, effectively creating a wall of projectiles.) And the whole point of a dual totem build is to hit things more or-less indirectly with maximum safety for everything involved by carpet bombing rooms.

    Don't let me stop you from trying if you don't mind playing more of a position game though. I suppose a shotgunner could save slots and points by getting rid of duration-related bonuses. Which would leave more room for straight damage or crits.

    Twenty Sided on
  • JAEFJAEF Unstoppably Bald Registered User regular
    _J_ wrote: »
    JAEF wrote: »
    the last thing I'm interested in is spending 4 hours theorycrafting out some build.

    But...that's Path of Exile!
    Yeah except I don't really want to sit there with a spreadsheet trying to figure out whether the +16% evasion node is going to be super great or super shit rinse repeat for every choice I make. Someone else has already done the match somewhere but most of these build sites are months old and outdated. I just want to kill mans in hardcore. WHYYYY!

  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    evasion nodes are good if you take iron reflexes

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
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