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[Path of Exile] Released on Steam! New Leagues! Now with more balance complaining!
Posts
@Twenty Sided I appreciate how helpful your posts are. Thanks for the tip about duration!
Edit: Am I correct that there is only one cluster of skill effect duration passives? The one to the south with 3 15%s?
But...that's Path of Exile!
Put together a skill.
See if you can kill things.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Nifty. Trying to figure out a crit-based staff build that uses Cast on Crit support.
Still not sure what I want to actually cast from the crits though.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Obviously, Spectral Throw.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It works with that? Thought it only cast spell gems.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Of course, I had been repeatedly unable to patch with the old patcher, was getting errors halfway through the download. So I moved to Steam, only it turns out there's a bug in the Steam release where it doesn't allow me to input the access code. So it just hangs on 'authenticating user'. On the upside, support has been amazingly responsive and assures me that a fix is in the works even as we speak and will be uploaded today. One assumes she means 'today' in New Zealand, since it's 10:30 pm here.
I don't know. It just seems like it would be hilarious to throw a weapon... and have it cause more weapon throws.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Wow yeah, trying to spec out dual totem and it's not easy to go across the tree. You're not let with a lot of spare points to round out other things, despite how attractive that +30% cast speed is for Dual Spork. My inclination is to ignore going south completely and grab the casting speed closer to home. You could definitely go there, but you'd have to ignore so much stuff to do so. There's really nothing attractive down in the Duelist tree for the Sporker besides that totem. It makes me wonder why it has such an awkward location.
This patch seems to have done something graphically. No matter what settings I use, it keeps crashing my graphics card drivers.
my scion is Yeezois
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
PA Guild:
@Ryadic is the GM
@themightypuck is an officer
Add your information to this Spreadsheed
Battle.net: IronSquirrel#1462
Kinda shitty for our GM to Not Be In The Spreadsheet.
Srsly. This shit was posted on page 94. We're only one page away. And it's not as if the thread moves all that quickly.
Reave shadow still pretty damn great. (Pondering going claw as someone in the official forums suggests to avoid crit killing yourself on reflect mobs.)
Into act 2 on the new ladder, been kind of faffing around all day on the website toying with the passive tree, trying to decide how I want to build my shadow. Rarely played anything but witch before (Oh but so many kinds of witches.)
Figured I'd give something new a shot.
also my info is in the spreadsheet but,
Is a site. Has some builds.
Will PoE relieve this curious diablo 3 shaped rash I have on my body until RoS comes out?
@Brolo
Path of Exile is Diablo 2: Lord of Destruction 2. Path of Exile is the Diablo 3 we always wanted.
This is what you need to know:
Docks Runs = Blood Runs
Merv Runs = Mephisto Runs
Temple Runs = Baal Runs
(Edit: This coming from a guy who still logs in to battle.net to keep his D2 Realm characters from expiring.)
You install now.
it's a good stopgap
It's very much not that.
It's more like this:
http://www.youtube.com/watch?v=xHEMkbyXFxs
Except far, far dumber.
Reasoning:
Totem damage doesn't seem worthwhile. Maybe it would be for the Templar or something, but since you're a Witch, there's a cluster of lightning damage nodes gating off shock duration nodes. Duration helps stack shocks (+30% damage per stack for up to a total of +90% at three stacks). Plus there's a smidge of cast speed on the Lightning Weaver notable anyway.
Everything else is cast speed, cast speed, cast speed. Damage is nice, but we want to throw out as many projectiles as possible to get the best blanket coverage possible and to help offset the totem speed penalty. Shocks are also checked on a per-projectile basis, rather than a per-cast basis, which makes cast speed particularly advantageous for shock attempts.
Skill duration has life and totem stuff on the way, so it's a no-brainer buy.
I clicked the shock chance nodes for obvious reasons.
Elemental Proliferation spreads the few shock chances that proc. Monsters standing near shocked corpses or monsters behave as though they are shocked too. Multiple overlapping shock radiuses will stack. So closely packed mobs will quickly start sparkling. (It's quite the light show and it's rather therapeutic to watch.) The main disadvantage to shocks is that bosses tend to be unimpressed by them because shock duration is determined by how much lightning damage is dealt as a percentage of a monster's health pool. If you just want to min-max damage against major act bosses, then just go flat damage or crits instead of shock-oriented stuff.
If you don't like the Elemental Proliferation shock stacking strat, then you can drop the shocking nodes for flat damage nodes or defenses. You could also drop the life/mana hybrid nodes if you have no problems with either (but you know, they're just so damn efficient that I can't help but want to click on them.
An amount of crit is a reasonably good buy since crits also cause a shock to stack. Here an extra 4% shock or so isn't bad because it's another independent shock roll on top of the two 10% shock rolls. The linked build doesn't have crit, but it's something to consider when modifying the build or if you happen to start gaining levels past 70.
Good support gems are Increased Duration, Spell Totem, Fork, Faster Casting and Elemental Proliferation. If you get rid of the shock-related stuff, then you could replace the Elemental Proliferation with LMP, GMP, Faster Projectiles or Added Lightning Damage. You can mix and match. LMP/GMP isn't a bad alternative mainly because Fork can potentially twin every extra projectile that you gain from multiple projectile gems. Just keep in mind that these gems have damage penalties that multiply with Fork's damage penalty and that the damage penalties start go down as the gems level.
In theorycraft, Slower Projectiles doesn't strike me as good for a Totem Sporker, as that turns the build into more of a short-ranged shotgunner. (In theory, Slower Projectiles keeps the Sparks concentrated in a small area near the caster, effectively creating a wall of projectiles.) And the whole point of a dual totem build is to hit things more or-less indirectly with maximum safety for everything involved by carpet bombing rooms.
Don't let me stop you from trying if you don't mind playing more of a position game though. I suppose a shotgunner could save slots and points by getting rid of duration-related bonuses. Which would leave more room for straight damage or crits.