History: Orphan, possible ties to [CENSORED] and the [CENSORED] event. Foster parents placed Alex in a Tarsus middle school, where [ERROR, DATA UNRECOVERABLE] excelled. Consequently, Alex was transferred to further Tarsus programs, in the black operations division. Since that point, Alex has succeeded at all assignments, and is a promising potential recruit for field work.
Alex is... a fine student. Everything we want for the Tarsus program. Placing Alex in the project was one of the best breaks the Chicago division has had in its history. I don’t need to go into detail on the combat trials, the films speak for themselves. Getting Alex in the field will, according to projections, increase operational awareness among WTO stockholder groups to an all time high, ensuring increased funding and more influence in global decisionmaking, a worthy legacy for any student. However, there are certain... risks. I hesitate to mention them, I suspect someone higher up than you or I has run the numbers already and given the op a go ahead, but I include them here, for the sake of, well, thoroughness.
1) Alex has shown almost no concern for the lives of fellow trainees and bystanders in combat operation training. Although primary objectives are completed quickly and efficiently, any secondary objective relating to the lives of others is treated as non-essential to the point of absurdity. The fire test? Standard fake terrorism drill?
Alex grabbed a fellow trainee to use as a human shield.
2) Alex has also shown a disturbing fascination with socially abhorrent behavior, including cannibalism, arson, larceny, and murder. I have a three page essay on my desk right now considering the possibilities of using the corpses of orphans as murder weapons.
(I won’t lie, it’s a compelling read. But it’s more the bus crash, nightmare kind of compelling than Jacob’s Shadow, you know? [By the way, you should read Jacob’s Shadow. I have a lending copy, if money’s a concern. Prime slice of pre-collapse lit.])
3) Alex has difficulty at times evaluating proper chain of command. Anyone not classified as an active hostile issuing orders seems to be at least considered. Alex makes decisions, it seems, not based so much on primacy of orders, but on immediate benefit. Right now good marks seem like enough bribery to get action, but in the future we may require bonus packages to ensure good performance on missions.
4) This one’s an odd one. Certain old literature seems to inspire inherent feelings of respect and loyalty. Emotions that are NOT Alex’s default. Versalife pamphlets, FEMA briefs during the later months of the Mead presidency, and religious writing concerning ranks of angels all evoke this emotional response.
It’s probably nothing, but I think a few more months should be spent ironing these things out before we risk the idea of field ops.
And, speaking personally, post me as far from Alex as possible.
In 2000, a game was released called Deus Ex. It earned a reputation as one of the greatest games of all time for its brilliant level design, clever choices and consequences, and solid-for-a-game-which-isn't-too-high-a-standard narrative. It's still considered one of the best games of all time.
This is not that game.
This is not that game at all.
In 2003, a sequel was released. Invisible War. Despite a few lauditory reviews at the time of release, its reputation is... somewhat less sterling.
And we're going to see it. Well, I'm going to see it. You're going to see it or not at your own discretion. If you choose to see it through this thread, it will be with an extra layer of text between you and the game, and no voice acting.
I envy you already on the second count.
As for the choices in this game? That's up to you. Gender of the main character, factions supported, abilities and weapons, I'm putting it all up to vote.
In the spoiler box? Every aug in the game by category. They're all available in the first level.
This game has some issues with character progression.
You can have one aug per category.
Vision Enhancement: Nightvision. Upgraded, it lets you see through walls
Regeneration: What it says on the tin. Higher levels mean faster healing and less energy drain.
Spy drone: Shoot a tiny robot out of your face and fly it around.
Cloak: Turn invisible. Lose the cloak when you shoot someone, lasts longer and cheaper with more levels. Standard stuff.
Hazard Drone: Avoid damage from environmental hazards. If you find any. You might be looking for a while.
Neural interface: Hacking! Steal money, override turrets, turn off cameras.
Aggressive Defense Drone: Protection from explosives. No energy cost, and if you do it right and level it , the rockets blow up on the poor SOB who fired them. (And still you, if you're in close. Considering the size of the levels, that is kinda likely.)
Thermal Masking: Like invisibility, but for robots. Now robots can't see you. Or security cameras. I know security cameras in the real world can use non thermal imaging, and we've all seen predator enough to know the flaws of purely thermal vision. Look, do you want to be invisible or not?
Electrostatic discharge: Now your punches are made of lightning. Hurt robots! Disable security grids! Terrify your enemies! Make sex REALLY AWKWARD for everyone!
Superstrength: Turn EVERYTHING into a weapon. Corpses, trash cans, basketballs, whatever. Also, more inventory space. Considering how bad this game's inventory is, and how insane the physics are, this one is good times.
Biotox drone: A tiny robot with knockout darts follows you around and shoots things you shoot. Yay?
Bot Domination: Mind control robots. All the robots.
Speed Enhancement: Also jumping. Also means you won't die of fall damage.
Move Silent: Like always, a waste of points.
Health Leach Drone: Eat corpses. On the one hand, this is useless from a pragmatic prospective with regen right there. On the other hand, it makes you a monster hated and feared by civilized society. It's a complicated decision.