Alright, here are some changes, but first I should mention that these are main character classes (Oops...)
Average Level 10 stats of a Mercenary-
HP- 28
Strength- 12
Magic- 2
Defense- 8
Resistance- 9
Speed- 4
Skill- 14
Luck- 4-5
Hm... well, the avoid will be horrid, but otherwise it is pretty strong. I do have some balancing features in the game, which hopefully balance it, especially Dual Advantage (with a Weapon Triangle Advantage, you get precisely 1 extra attack in battle, even if your using a brave weapon)-
There are a lot of magic weapons instead of just one per type (lances have 3 or so). Enemies which I made competant (because I do enjoy a good challenge) means that your lack of avoid is a liability, and a diverse arsenal of enemie soldiers from the 4th or so chapter onwards means that you only double 20% of the enemies army until promotion. Of course, I put in reaver weapons, which I may have to remove or weaken for balance (what do you think)? Disarm unequips the enemy's weapon, so you can steal it (because that can be fun, and I would put it back in as a thief skill), but they re-equip it to attack the next turn.
Axe Knights (the Axe Knight unit would be royal, which is why he has Royal Weapon)-
I think I will reduce the royal weapon bonus to 5 for unpremoted units but keep it 10 if the unit is promoted. That should offer some balance. Compared to Knights/Generals, they have more strength, magic, and defense but are slower and have a tad less skill, as well as 3 movement (4 upon promotion) to 4 movement (5 or 6 upon promotion). I still can't think of a second tier 1 skill though
Comments?
Kind of hard to say one way or another about the stats without seeing the starting numbers and caps. Either way, this character class will get shredded later on without a speed bump. Knights can handle the low speed (thus suffering x2 attacks) because they have high defense. This class will be a glass cannon, not unlike Dorcus and Barte from FE7.
Personally, I don't know what direction this class is trying to go in. I'm assuming something middle of the road, but the numbers indicate otherwise. Shed some light on the situation.
Also, is this class assuming the FE:A engine? You mention things like Reaver weapons and WTA stuff. Is this a fan-made variation of FE? If so, I'd need to know about a lot more of the engine in order to rate/place this class in any sort of hierarchy.
It's an awakening-like game, but with some changes to what this and that does (A Weapon Triangle Advantage [WTA] is more a boost to you than a penalty to your enemy, there are more supports that don't lead to marriage, there are more magic weapons and they act differently at a range, but there is still the same 2-gen mechanic, reclassing, etc.), but pretty much yes, it is Fire Emblem fan-made. Sort of.
Mercenary Skills- Dual Advantage (One extra attack with a WTA), Disarm (Skill%, de-equips enemy weapon, can trigger along with other skills like Aether)
Promotion to Hero class-
Sword rank +3 (starts at C)
HP +3
Strength +3
Magic +1
Skill +2
Resistance +3
Defense +2
Speed +4
Hero skills- Resolve (increase skill and strength by 30% when under half HP), Aether (Skill/2%, Sol and Luna in a single hit, rather than two successive uses of both)
Modifiers of the character-
Strength +2, Magic -2, Speed -3, Skill +4, Resistance +1, Luck -2
Other features that may affect this-
Bows have a WTA advantage a range but a WT-disadvatage up close.
Reaver weapons have been removed from the concept
The class is like a silver cannon. You won't explode upon being hit, and you can deal a lot of damage with one attack, but you don't dodge very well or double without using a weapon triangle advantage (WTA). However, when you do double (or use Aether/Land a critical, which is not unlikely given how the character can reclass to Brute [rename of barbarian] then become a Berserker for Wrath), it is practically a guaranteed kill. The decent defenses of the class and good move also allow for quickly reaching a choke point, and one will not have to worry about a weapon type weakness (like a hammer). Though it lacks the defense of a general, it has resistance comparable to sages, troubadour promotions, etc.
The characters who have access to Mercenary/Hero also have a lineage-unique weapon (which I have called the Rhongomyniad), a 1 range, 14 might, 70 hit unlimited use weapon effective against both flying and beast units, making akin to a more situational Ragnell and is obtained 2/3 of the way through the journey.
That should cover it, unless you want stat caps of other classes, character reclassess, modifiers, supports, etc., pretty much everything not story related (still working on that one. What can I say, I'm obsesive)
More comments?
No? Really? Not even a little input?
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
My team is built around spotpass skullduggery a lot of the time
Ideally it goes "Oh gee I wish I had noticed the Counter on there, oh gee that Miracle is a bit of bad luck, oh gee that Vengeance is a bit of bad lu-...dammit"
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QuickSmasherEXEA mad genius,Where you cannot see meRegistered Userregular
I myself an horribly bemused by Lon'qu as Inigo's father
Alright, here are some changes, but first I should mention that these are main character classes (Oops...)
Average Level 10 stats of a Mercenary-
HP- 28
Strength- 12
Magic- 2
Defense- 8
Resistance- 9
Speed- 4
Skill- 14
Luck- 4-5
Hm... well, the avoid will be horrid, but otherwise it is pretty strong. I do have some balancing features in the game, which hopefully balance it, especially Dual Advantage (with a Weapon Triangle Advantage, you get precisely 1 extra attack in battle, even if your using a brave weapon)-
There are a lot of magic weapons instead of just one per type (lances have 3 or so). Enemies which I made competant (because I do enjoy a good challenge) means that your lack of avoid is a liability, and a diverse arsenal of enemie soldiers from the 4th or so chapter onwards means that you only double 20% of the enemies army until promotion. Of course, I put in reaver weapons, which I may have to remove or weaken for balance (what do you think)? Disarm unequips the enemy's weapon, so you can steal it (because that can be fun, and I would put it back in as a thief skill), but they re-equip it to attack the next turn.
Axe Knights (the Axe Knight unit would be royal, which is why he has Royal Weapon)-
I think I will reduce the royal weapon bonus to 5 for unpremoted units but keep it 10 if the unit is promoted. That should offer some balance. Compared to Knights/Generals, they have more strength, magic, and defense but are slower and have a tad less skill, as well as 3 movement (4 upon promotion) to 4 movement (5 or 6 upon promotion). I still can't think of a second tier 1 skill though
Comments?
Kind of hard to say one way or another about the stats without seeing the starting numbers and caps. Either way, this character class will get shredded later on without a speed bump. Knights can handle the low speed (thus suffering x2 attacks) because they have high defense. This class will be a glass cannon, not unlike Dorcus and Barte from FE7.
Personally, I don't know what direction this class is trying to go in. I'm assuming something middle of the road, but the numbers indicate otherwise. Shed some light on the situation.
Also, is this class assuming the FE:A engine? You mention things like Reaver weapons and WTA stuff. Is this a fan-made variation of FE? If so, I'd need to know about a lot more of the engine in order to rate/place this class in any sort of hierarchy.
It's an awakening-like game, but with some changes to what this and that does (A Weapon Triangle Advantage [WTA] is more a boost to you than a penalty to your enemy, there are more supports that don't lead to marriage, there are more magic weapons and they act differently at a range, but there is still the same 2-gen mechanic, reclassing, etc.), but pretty much yes, it is Fire Emblem fan-made. Sort of.
Mercenary Skills- Dual Advantage (One extra attack with a WTA), Disarm (Skill%, de-equips enemy weapon, can trigger along with other skills like Aether)
Promotion to Hero class-
Sword rank +3 (starts at C)
HP +3
Strength +3
Magic +1
Skill +2
Resistance +3
Defense +2
Speed +4
Hero skills- Resolve (increase skill and strength by 30% when under half HP), Aether (Skill/2%, Sol and Luna in a single hit, rather than two successive uses of both)
Modifiers of the character-
Strength +2, Magic -2, Speed -3, Skill +4, Resistance +1, Luck -2
Other features that may affect this-
Bows have a WTA advantage a range but a WT-disadvatage up close.
Reaver weapons have been removed from the concept
The class is like a silver cannon. You won't explode upon being hit, and you can deal a lot of damage with one attack, but you don't dodge very well or double without using a weapon triangle advantage (WTA). However, when you do double (or use Aether/Land a critical, which is not unlikely given how the character can reclass to Brute [rename of barbarian] then become a Berserker for Wrath), it is practically a guaranteed kill. The decent defenses of the class and good move also allow for quickly reaching a choke point, and one will not have to worry about a weapon type weakness (like a hammer). Though it lacks the defense of a general, it has resistance comparable to sages, troubadour promotions, etc.
The characters who have access to Mercenary/Hero also have a lineage-unique weapon (which I have called the Rhongomyniad), a 1 range, 14 might, 70 hit unlimited use weapon effective against both flying and beast units, making akin to a more situational Ragnell and is obtained 2/3 of the way through the journey.
That should cover it, unless you want stat caps of other classes, character reclassess, modifiers, supports, etc., pretty much everything not story related (still working on that one. What can I say, I'm obsesive)
I can't give comments on balance, I don't have the Number Eye.
Response-begging isn't graceful though, man. Continue with your thought line as it progresses, or tag someone you know is willing to talk about it, but don't just beg people to respond. It's unseemly
ALso man
I managed to handle R&R and R&R2 okay, but R&R3 is a whole new ballgame. I need to finish brushing up my team before leaping into that insanity. At least get Nah maxed out as a Wyvern Lord and then switch her back to a manakete.
Also, Morgan x Owain and Severa x Gerome were pretty cute. Considering Cynthia seems to also have that hero thing going on though I suspect Owain x Cynthia should be good.
Also, am I counting wrong or are you unable to pair off all the kids unless you have a male MU?
Also, Owain x Morgan is awesome. You are correct! Owain + Noire is adorable too, really. I've not gotten Owain up with all the ladies yet but I may very well.
I'm not sure how much I am loving Lunatic. I wanted a save to really pursue the end game. Lunatic seemed to offer the most end game potential. I mean, damn, the Risen alone are crazy enough to be some end game content from the looks of it.
So many min-max things bug me. I don't like every female unit being a Dark Flier, I love keeping most characters viable and combat ready so there's a bunch of grinding, I want to get my kids but it's taking crazy time to get these level 15 skills for the parents... Hoo.
There are always going to be spare guys in gen 1but it looks like if you want all of 2nd gen to be married then the MU has to hook up with one of them.
Yeah, I'm having my female avatar cradle-rob Inigo. People who marry avatar/Morgan get a bit of a bum deal in the epilogue though, with only the standard generic mention.
The female kids have more options than Dark Flier - General/Paladin Kjelle, Manakete Nah, Hero/Sorcerer Severa, Assassin/Paladin Lucina and Cynthia, Sorcerer Noire. It mostly comes down to who you pair them off with - Laurent and Brady are almost always going to want magical partners.
Shen on
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Yeah, I'm having my female avatar cradle-rob Inigo. People who marry avatar/Morgan get a bit of a bum deal in the epilogue though, with only the standard generic mention.
The female kids have more options than Dark Flier - General/Paladin Kjelle, Manakete Nah, Hero/Sorcerer Severa, Assassin/Paladin Lucina and Cynthia, Sorcerer Noire. It mostly comes down to who you pair them off with - Laurent and Brady are almost always going to want magical partners.
Girl Morgan just gets her standard ending tacked onto her husband's default married ending.
Boy Morgan just inserts his spouse's name into the spiel.
About to start this soonish, I can hardly wait to start playing match maker, raising kids, and killing people! The first 2 are going to require some research it appears, though. To the OP and it's handy links!
Yeah, I'm having my female avatar cradle-rob Inigo. People who marry avatar/Morgan get a bit of a bum deal in the epilogue though, with only the standard generic mention.
The female kids have more options than Dark Flier - General/Paladin Kjelle, Manakete Nah, Hero/Sorcerer Severa, Assassin/Paladin Lucina and Cynthia, Sorcerer Noire. It mostly comes down to who you pair them off with - Laurent and Brady are almost always going to want magical partners.
Girl Morgan just gets her standard ending tacked onto her husband's default married ending.
Boy Morgan just inserts his spouse's name into the spiel.
Another win for BestMorgan.
Makes up for the fact that her dad is a loser who can't even Galeforce.
Man, I kind of wish you could just pick between which Morgan you want. I kind of prefer female Avatar over male Robin as far as story goes (and it turns Lucina from merely badass into a walking catastrophe), but I gotta admit Morgan as a girl is decidedly better as a character.
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QuickSmasherEXEA mad genius,Where you cannot see meRegistered Userregular
I just had an idea. It is likely a dumb idea, but I thought it was a cool concept.
After a pair reaches S rank, you can put all those hearts you keep building up to good use, because after getting enough of them you can have one partner teach the other one of their skills, and this can be done multiple times.
So, how dumb is it? Or is it actually not stupid?
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Yeah, I'm having my female avatar cradle-rob Inigo. People who marry avatar/Morgan get a bit of a bum deal in the epilogue though, with only the standard generic mention.
The female kids have more options than Dark Flier - General/Paladin Kjelle, Manakete Nah, Hero/Sorcerer Severa, Assassin/Paladin Lucina and Cynthia, Sorcerer Noire. It mostly comes down to who you pair them off with - Laurent and Brady are almost always going to want magical partners.
Girl Morgan just gets her standard ending tacked onto her husband's default married ending.
Boy Morgan just inserts his spouse's name into the spiel.
Another win for BestMorgan.
Makes up for the fact that her dad is a loser who can't even Galeforce.
He CAN be a ninja, though. Which makes up for a lot.
Yeah, I'm having my female avatar cradle-rob Inigo. People who marry avatar/Morgan get a bit of a bum deal in the epilogue though, with only the standard generic mention.
The female kids have more options than Dark Flier - General/Paladin Kjelle, Manakete Nah, Hero/Sorcerer Severa, Assassin/Paladin Lucina and Cynthia, Sorcerer Noire. It mostly comes down to who you pair them off with - Laurent and Brady are almost always going to want magical partners.
Girl Morgan just gets her standard ending tacked onto her husband's default married ending.
Boy Morgan just inserts his spouse's name into the spiel.
Another win for BestMorgan.
Makes up for the fact that her dad is a loser who can't even Galeforce.
He CAN be a ninja, though. Which makes up for a lot.
If you get one, Get Future Past. Story relevance and a good balance of gameplay and conversation.
Lost Bloodlines offers a great new class and ability as well as a great levelling map for near maxed characters, the Golden Pack gives a lot of quality of life options for min-maxers with easy money and quick levelling up to around 40, and the Scramble pack has a bunch of character interaction.
Picking and choosing, you'd also want Smash Brethren 2 and Rogues and Redeemers 3 as well as the final map which might be getting a release this week or next in the US.
Final map is very likely to be out tomorrow. Could be next week but I somehow doubt it. If it is out tomorrow I'll do a season 2 review on friday, or next friday if it isn't out until next week.
3DS CODE: 3093-7068-3576
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QuickSmasherEXEA mad genius,Where you cannot see meRegistered Userregular
I can't give comments on balance, I don't have the Number Eye.
Response-begging isn't graceful though, man. Continue with your thought line as it progresses, or tag someone you know is willing to talk about it, but don't just beg people to respond. It's unseemly
ALso man
I managed to handle R&R and R&R2 okay, but R&R3 is a whole new ballgame. I need to finish brushing up my team before leaping into that insanity. At least get Nah maxed out as a Wyvern Lord and then switch her back to a manakete.
Okay, sounds like good advice! What is this 'tagging' of which you speak, though?
Finished my game last night. Now I know what to expect I can play my perfect army for the next one.
I do wonder if I should wait for all the maps to be released though, it seems like we're pretty far behind in Europe. The spotpass characters seem way better than my initial impressions were, I didn't realise Pr. Marth could be re-classed to any (male) class in the game.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I really like Severa.
I thought I had it bad having her mother whine about Chrom all the time, she's had to deal with it for years and years.
Argh, I might have to give up on min-maxing for now. Too many good options, all of them viable, and none of them necessary in Europe for another two months.
Think I'll start a Normal/Casual playthrough and work on seeing all the supports, some might help cure my indecision. Are there any father/sibling supports that deviate more than just a couple of generic lines?
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Argh, I might have to give up on min-maxing for now. Too many good options, all of them viable, and none of them necessary in Europe for another two months.
Think I'll start a Normal/Casual playthrough and work on seeing all the supports, some might help cure my indecision. Are there any father/sibling supports that deviate more than just a couple of generic lines?
Henry and Gregor tend to get good jokes when they're the dad.
Henry's A-Rank with Gerome has him explain that normally he can understand Minerva, but she was mumbling.
Argh, I might have to give up on min-maxing for now. Too many good options, all of them viable, and none of them necessary in Europe for another two months.
Think I'll start a Normal/Casual playthrough and work on seeing all the supports, some might help cure my indecision. Are there any father/sibling supports that deviate more than just a couple of generic lines?
Henry and Gregor tend to get good jokes when they're the dad.
Henry's A-Rank with Gerome has him explain that normally he can understand Minerva, but she was mumbling.
You're a monster. Now I have to see them all, just to be sure.
Finally beat Side Story 19 yesterday on my second try. As per usual: fuck reinforcements.
On my first try, the ones appearing during turn 4 caught me by surprise and promptly killed Morgan. After a rage quit and some thinking I was like "I got dis" and played a bit more conservatively, letting the enemies to me..only for the reinforcements arriving on turn 5 to nearly fuck it all up again. Thankfully The Vaike survived six enemies all ganging up on him with three HP and I was able to beat the mission.
I was thinking about starting my second playthrough soon. Gonna mix it up a bit this time, going with a female Avatar, Japanese voiceovers, gonna try to use some other characters, different pairings..
I'm just not sure on the difficulty yet. Play it on Normal just to breeze through? Though I fear it might be too easy. Or Hard / Newcome? I don't think I want to deal with Hard / Classic again anytime soon.
Add me on Switch: 7795-5541-4699
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QuickSmasherEXEA mad genius,Where you cannot see meRegistered Userregular
Coming from an interview with the Fire Emblem dev team, conducted by magazine Hobby Consola...
Question: Fire Emblem has had a long lifetime. Do you get the feeling it gets harder to release a new episode every time?
Yamagami: No doubt. Truth be told, sales are dropping. The sales manager of Nintendo, Mr. Hatano, told us that this could be the last Fire Emblem. Due to this progressive descend on sales, they told us that if the sales of this episode stayed below 250,000 copies, we'd stop working on the saga. I remember when I came back from the meeting and told the team "My God, what are we gonna do?! The end has come!". Our reaction was clear: if this was going to be the last Fire Emblem, we had to put everything we always wanted to include. That's how this new project was born!
Wow, we all got lucky. Hopefully FE:A has sold well enough to continue the series into the immediate future.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited May 2013
I wonder for those are they including the Wii FE or are they talking about Shadow Dragon and the Japan only FE they had released.
Because well, Shadow Dragon was a big step back so no wonder it didn't do well.
And the other ones didn't even come out in the US.
Posts
No? Really? Not even a little input?
Ah.
Yeah, RnR has a lot of vengeance, but counter's rare on all of them. Fortunately.
My teams are usually built more around skullcrushing and less on soaking hits.
Why I fear the ocean.
Ideally it goes "Oh gee I wish I had noticed the Counter on there, oh gee that Miracle is a bit of bad luck, oh gee that Vengeance is a bit of bad lu-...dammit"
To war! I'm gonna pound in your angular chiseled FACE, Priam!
I remember that map.
Descendant of the Radiant Hero met the latest and greatest in Marth's family line.
They had limit breaker. He didn't.
After that, it's just a fuzzy memory of endless armies breaking on Morgan's straight wall of green stats.
Why I fear the ocean.
Okay I'm coming bvack after I have Limit Breaker
Don't worry.
Getting limit breaker should be "fun" too.
Why I fear the ocean.
Please? Some input? PLEASE? I'm desperate!
Response-begging isn't graceful though, man. Continue with your thought line as it progresses, or tag someone you know is willing to talk about it, but don't just beg people to respond. It's unseemly
ALso man
I managed to handle R&R and R&R2 okay, but R&R3 is a whole new ballgame. I need to finish brushing up my team before leaping into that insanity. At least get Nah maxed out as a Wyvern Lord and then switch her back to a manakete.
Also, am I counting wrong or are you unable to pair off all the kids unless you have a male MU?
Male:
Laurent
Owain
Gerome
Inigo
Yarne
Brady
Female:
Severa
Cynthia
Nah
Kjelle
Lucina
Noire
So, I guess Morgan always throws it off, huh...?
Also, Owain x Morgan is awesome. You are correct! Owain + Noire is adorable too, really. I've not gotten Owain up with all the ladies yet but I may very well.
I'm not sure how much I am loving Lunatic. I wanted a save to really pursue the end game. Lunatic seemed to offer the most end game potential. I mean, damn, the Risen alone are crazy enough to be some end game content from the looks of it.
So many min-max things bug me. I don't like every female unit being a Dark Flier, I love keeping most characters viable and combat ready so there's a bunch of grinding, I want to get my kids but it's taking crazy time to get these level 15 skills for the parents... Hoo.
She is very, very, very difficult to injure, especially with Dark Knight Owain supporting her at S rank
The female kids have more options than Dark Flier - General/Paladin Kjelle, Manakete Nah, Hero/Sorcerer Severa, Assassin/Paladin Lucina and Cynthia, Sorcerer Noire. It mostly comes down to who you pair them off with - Laurent and Brady are almost always going to want magical partners.
Girl Morgan just gets her standard ending tacked onto her husband's default married ending.
Boy Morgan just inserts his spouse's name into the spiel.
Another win for BestMorgan.
Why I fear the ocean.
Makes up for the fact that her dad is a loser who can't even Galeforce.
After a pair reaches S rank, you can put all those hearts you keep building up to good use, because after getting enough of them you can have one partner teach the other one of their skills, and this can be done multiple times.
So, how dumb is it? Or is it actually not stupid?
He CAN be a ninja, though. Which makes up for a lot.
Why I fear the ocean.
Assassins are already like ninjas
Depends on what you want.
Conversations, new classes, a challenging map, what?
Why I fear the ocean.
Lost Bloodlines offers a great new class and ability as well as a great levelling map for near maxed characters, the Golden Pack gives a lot of quality of life options for min-maxers with easy money and quick levelling up to around 40, and the Scramble pack has a bunch of character interaction.
Picking and choosing, you'd also want Smash Brethren 2 and Rogues and Redeemers 3 as well as the final map which might be getting a release this week or next in the US.
Thanks, Shen. Nicely detailed.
Okay, sounds like good advice! What is this 'tagging' of which you speak, though?
I do wonder if I should wait for all the maps to be released though, it seems like we're pretty far behind in Europe. The spotpass characters seem way better than my initial impressions were, I didn't realise Pr. Marth could be re-classed to any (male) class in the game.
I thought I had it bad having her mother whine about Chrom all the time, she's had to deal with it for years and years.
Think I'll start a Normal/Casual playthrough and work on seeing all the supports, some might help cure my indecision. Are there any father/sibling supports that deviate more than just a couple of generic lines?
Henry and Gregor tend to get good jokes when they're the dad.
Henry's A-Rank with Gerome has him explain that normally he can understand Minerva, but she was mumbling.
Why I fear the ocean.
You're a monster. Now I have to see them all, just to be sure.
On my first try, the ones appearing during turn 4 caught me by surprise and promptly killed Morgan. After a rage quit and some thinking I was like "I got dis" and played a bit more conservatively, letting the enemies to me..only for the reinforcements arriving on turn 5 to nearly fuck it all up again. Thankfully The Vaike survived six enemies all ganging up on him with three HP and I was able to beat the mission.
I was thinking about starting my second playthrough soon. Gonna mix it up a bit this time, going with a female Avatar, Japanese voiceovers, gonna try to use some other characters, different pairings..
I'm just not sure on the difficulty yet. Play it on Normal just to breeze through? Though I fear it might be too easy. Or Hard / Newcome? I don't think I want to deal with Hard / Classic again anytime soon.
Question: Fire Emblem has had a long lifetime. Do you get the feeling it gets harder to release a new episode every time?
Yamagami: No doubt. Truth be told, sales are dropping. The sales manager of Nintendo, Mr. Hatano, told us that this could be the last Fire Emblem. Due to this progressive descend on sales, they told us that if the sales of this episode stayed below 250,000 copies, we'd stop working on the saga. I remember when I came back from the meeting and told the team "My God, what are we gonna do?! The end has come!". Our reaction was clear: if this was going to be the last Fire Emblem, we had to put everything we always wanted to include. That's how this new project was born!
Wow, we all got lucky. Hopefully FE:A has sold well enough to continue the series into the immediate future.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Because well, Shadow Dragon was a big step back so no wonder it didn't do well.
And the other ones didn't even come out in the US.