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[PA Comic] Friday, March 1, 2013 - Microtribulations

GethGeth LegionPerseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
edited March 2013 in The Penny Arcade Hub
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Posts

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    If that's a real fucking thing to pay for in a racing game I will go bananas.

  • NarbusNarbus Registered User regular
    You make an apeeling ultimatum, Henroid:
    Every time you initiate an upgrade or maintenance task for your car, there's a wait time associated with each service. Changing your oil takes only 15 minutes, but more-complex upgrades can take hours to complete. Until the upgrade is complete, you cannot race with that car. You can choose to turn the game off for a little while to wait it out, or take the quick route of using your gold coins for immediate gratification. You only get a limited number of gold coins to start with, but you earn more as you move up in levels. Real Racing 3 lets you use real money to buy both in-game cash with which to buy new cars, and gold coins to speed up upgrades and repairs.
    CNet

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Okay, it's not gasoline, phew.

  • HewnHewn Registered User regular
    Awww, I was in the mood for bananas.

    Steam: hewn
    Warframe: TheBaconDwarf
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Henroid wrote: »
    If that's a real fucking thing to pay for in a racing game I will go bananas.

    I challenge you to think of a strip that is a more obvious parody/exaggeration than this one.

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    I could absolutely believe the strip was a real thing that really happens.

    That MLP game sold a buncha ingame money in packs of £80.

    Oh brilliant
  • MalReynoldsMalReynolds The Hunter S Thompson of incredibly mild medicines Registered User regular
    Dhalphir wrote: »
    Henroid wrote: »
    If that's a real fucking thing to pay for in a racing game I will go bananas.

    I challenge you to think of a strip that is a more obvious parody/exaggeration than this one.

    Disagree.

    The state of microtransactions in cell games is atrocious sometimes.

    "A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
    "Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
    My new novel: Maledictions: The Offering. Now in Paperback!
  • TubeTube Registered User admin
    You could theoretically dump literally thousands of pounds into Dragonvale and not buy everything in the game. Then again you could also theoretically get all of the same stuff by being patient.

  • Chris FOMChris FOM Registered User regular
    Dhalphir wrote: »
    Henroid wrote: »
    If that's a real fucking thing to pay for in a racing game I will go bananas.

    I challenge you to think of a strip that is a more obvious parody/exaggeration than this one.

    Not by much. Someone did the math, and hitting 100% completion in Real Racing 3 (note, this strip is for RR4, ie the next step) requires a total of roughly 500 hours or dollars, not counting money spent repairing cars or speeding up wait times.

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    As someone who has spent several hundred dollars in the past 6 months on video game racing...

    I would be pretty peeved if I had to pay for gas and repairs

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • HevachHevach Registered User regular
    Dhalphir wrote: »
    Henroid wrote: »
    If that's a real fucking thing to pay for in a racing game I will go bananas.

    I challenge you to think of a strip that is a more obvious parody/exaggeration than this one.

    Disagree.

    The state of microtransactions in cell games is atrocious sometimes.

    Doesn't Farmville do this? Machines are easy enough to get, but good luck fueling up without money?

  • TubeTube Registered User admin
    Chris FOM wrote: »
    Dhalphir wrote: »
    Henroid wrote: »
    If that's a real fucking thing to pay for in a racing game I will go bananas.

    I challenge you to think of a strip that is a more obvious parody/exaggeration than this one.

    Not by much. Someone did the math, and hitting 100% completion in Real Racing 3 (note, this strip is for RR4, ie the next step) requires a total of roughly 500 hours or dollars, not counting money spent repairing cars or speeding up wait times.

    While I don't doubt that's true, I'd imagine it's the case if you want to simply load up the game and buy everything from the off. Which no one does.

  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    The question is can you buy fake insurance for your fake car? And when your fake car is damaged in a fake accident, does a fake insurance claim agent come down to inspect your fake car to make sure the fake damage was caused by a real fake accident?

  • jaxjaggywiresjaxjaggywires Sneaking up behind youRegistered User regular
    KalTorak wrote: »
    The question is can you buy fake insurance for your fake car? And when your fake car is damaged in a fake accident, does a fake insurance claim agent come down to inspect your fake car to make sure the fake damage was caused by a real fake accident?

    Like a good neighbor, Fake Farm is there...

  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    What are the prices of these cars and tracks in this game?

    In high end sims you pay as much as fifteen dollars a piece for race tracks

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • rembrandtqeinsteinrembrandtqeinstein Registered User regular
    Why would someone possibly subject themselves to something like this? I guess I'm too old and possibly too poor but I don't see how games with these mechanics could possibly be fun. Arbitrary wait times imposed for the purpose of extracting money? What kind of soulless, degenerate person could make something like that?

  • cyanide64cyanide64 Registered User new member
    KalTorak wrote: »
    The question is can you buy fake insurance for your fake car? And when your fake car is damaged in a fake accident, does a fake insurance claim agent come down to inspect your fake car to make sure the fake damage was caused by a real fake accident?

    Like a good neighbor, Fake Farm is there...

    Just wait until you get the bill in the mail when your claim is denied, and it comes with an EA or Zygna letterhead.

  • tastydonutstastydonuts Registered User regular
    edited March 2013
    Why would someone possibly subject themselves to something like this? I guess I'm too old and possibly too poor but I don't see how games with these mechanics could possibly be fun. Arbitrary wait times imposed for the purpose of extracting money? What kind of soulless, degenerate person could make something like that?

    Skill advancement in EVE Online is tied to real time passing, and that game is fairly popular/big/old... and you can't afaik just flat out buy those skills. It just appeals to a different kind of gamer, I guess.

    And even with the option present, most players wouldn't buy everything anyhow.

    edit: Doesn't it take a bit of realtime to build ships and stuff too?

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    Dhalphir wrote: »
    Henroid wrote: »
    If that's a real fucking thing to pay for in a racing game I will go bananas.

    I challenge you to think of a strip that is a more obvious parody/exaggeration than this one.

    215161632_vH4R5-L-2.jpg

    215173993_LyBi7-L-2.jpg

  • FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    You really had your pick of "xbox controller is hueg" comics to choose from on that challenge.

    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited March 2013
    Framling wrote: »
    You really had your pick of "xbox controller is hueg" comics to choose from on that challenge.

    True, but they were both from easily my favorite stretch of comics they've ever done. Early to mid 2002 had a ridiculous concentration of fantastic comics. You have XBox controller Grizzly, Badger commandos, Claw Shrimp, Hit Points! Mana!, Gabe's Spiderman dream, Wonder Twins, Giant Spider.

    I'm actually kinda annoyed I didn't include giant spider in the first place. One of my all-time favorites.

    215171966_YZmR2-L-2.jpg

    TheCanMan on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    That's actually my favorite comic of all time from this site (He's Got Legs). Back in 2010 I actually got a big print @mntorankusu made of it for Secret Santa, it's the best.

    But at any rate, on the topic of what the comic is addressing: I've paid lots of money into freemium / F2P games (whatever you want to call them). I've not seen many examples of what iOS / mobile apps charge for, let alone how much, and I definitely haven't seen any of it first hand. But I'm worried about this concept of being charged for the basic thing you do in the gameplay. Like imagine if they charged you money for every time you wanted to jump in Mega Man or some shit. It's fine to charge for extra shit in video games but there's this realm showing up that's exploitative or complete bullshit.

    Tangentially it's why EA's comment about wanting to charge for all games with micro-transactions worries me - it stems from their attitude with Dead Space 3, that people who play mobile apps think that's how all games work so the company is obliged to charge in the same manner. Rather than, y'know, show those people who think that that they're mistaken. It's the clearest "we want those dollars" move and if they're going to follow the mobile realm's example, it means ridiculous shit will show up in the future.

  • FandeathisFandeathis Registered User regular
    Why would someone possibly subject themselves to something like this? I guess I'm too old and possibly too poor but I don't see how games with these mechanics could possibly be fun. Arbitrary wait times imposed for the purpose of extracting money? What kind of soulless, degenerate person could make something like that?

    Skill advancement in EVE Online is tied to real time passing, and that game is fairly popular/big/old... and you can't afaik just flat out buy those skills. It just appeals to a different kind of gamer, I guess.

    And even with the option present, most players wouldn't buy everything anyhow.

    edit: Doesn't it take a bit of realtime to build ships and stuff too?

    I would argue that it was the real time element in EVE Online that made it my favorite MMO of all time. We had to put in real work and time to get our heavy industry and transportation corp off the ground and profitable. I hope TOHA Heavy Industries still exists out there. I don't have time for the game anymore, but it was amazing.

    You fuck wit' Die Antwoord, you fuck wit' da army.
  • QuidQuid Definitely not a banana Registered User regular
    I could absolutely believe the strip was a real thing that really happens.

    That MLP game sold a buncha ingame money in packs of £80.

    Had a very annoyed talk with my wife about that.

  • Black_HeartBlack_Heart Registered User regular
    edited March 2013
    I've never spent a single cent on a micro-transaction for any game. I can't grasp how people believe its smart to spend money for instant gratification in a game.

    However I have bought DLC, so an argument could be made there. Yet in my mind I see that as paying for miniature expansions.

    Black_Heart on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I've never spent a single cent on a micro-transaction for any game. I can't grasp how people believe its smart to spend money for instant gratification in a game.

    However I have bought DLC, so an argument could be made there. Yet in my mind I see that as paying for miniature expansions.

    Micro-transactions aren't just about instant gratification. I've paid money for extra character slots, or to unlock costume features or power sets (as in spells and abilities) in City of Heroes, that sorta thing.

  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited March 2013
    Henroid wrote: »
    I've never spent a single cent on a micro-transaction for any game. I can't grasp how people believe its smart to spend money for instant gratification in a game.

    However I have bought DLC, so an argument could be made there. Yet in my mind I see that as paying for miniature expansions.

    Micro-transactions aren't just about instant gratification. I've paid money for extra character slots, or to unlock costume features or power sets (as in spells and abilities) in City of Heroes, that sorta thing.

    The only micro-transactions I've purchased have been for MW:O. I purchased camo colors and mech bays, and I'll probably purchase some more completely useless stuff like bobbleheads for my dashboard. I had almost zero desire to buy these things (except for the extra bays), but decided to do it as a reward for the devs for creating a game I love and not charging me anything for it upfront.

    TheCanMan on
  • Red RaevynRed Raevyn because I only take Bubble Baths Registered User regular
    I relate to what Jerry is saying about feeling displaced. As someone who wants to buy a complete game at purchase I increasingly feel like I'm just not the market anymore, and watch as the phenomenon of DLC replacing initial content creeps into the games I like to play.

  • Black_HeartBlack_Heart Registered User regular
    edited March 2013
    Henroid wrote: »
    I've never spent a single cent on a micro-transaction for any game. I can't grasp how people believe its smart to spend money for instant gratification in a game.

    However I have bought DLC, so an argument could be made there. Yet in my mind I see that as paying for miniature expansions.

    Micro-transactions aren't just about instant gratification. I've paid money for extra character slots, or to unlock costume features or power sets (as in spells and abilities) in City of Heroes, that sorta thing.

    True. I was primarily thinking about games like Farmville, iOS games, etc. However the concept is still pretty much the same, you're paying for the ability to play a game more efficiently and remove the artificial restrictions placed on it, specifically to make money. Which is fine, I'm not trying to admonish that business model or anything, no one is forcing anyone to buy extra character or bag slots in a game.

    Its just too ephemeral a concept for me to justify the insanely exorbitant prices usually associated with micro-transactions. I can understand paying $5 for a pack of maps or dungeons in a game, but paying $1-$3 for something like virtual Horse Armor, a neat spell, or "get this upgrade right now instead of in 5 hours!" is tantamount to throwing money away.

    Black_Heart on
  • FramlingFramling FaceHead Geebs has bad ideas.Registered User regular
    TheCanMan wrote: »
    Framling wrote: »
    You really had your pick of "xbox controller is hueg" comics to choose from on that challenge.

    True, but they were both from easily my favorite stretch of comics they've ever done. Early to mid 2002 had a ridiculous concentration of fantastic comics. You have XBox controller Grizzly, Badger commandos, Claw Shrimp, Hit Points! Mana!, Gabe's Spiderman dream, Wonder Twins, Giant Spider.

    I'm actually kinda annoyed I didn't include giant spider in the first place. One of my all-time favorites.

    215171966_YZmR2-L-2.jpg

    Oh, I wasn't criticizing at all. I just meant that calling this the most extreme exaggeration in all of Penny Arcade is kinda dumb, considering I can think of probably three counterexamples without even having to move past the Xbox.

    you're = you are
    your = belonging to you

    their = belonging to them
    there = not here
    they're = they are
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Henroid wrote: »
    I've never spent a single cent on a micro-transaction for any game. I can't grasp how people believe its smart to spend money for instant gratification in a game.

    However I have bought DLC, so an argument could be made there. Yet in my mind I see that as paying for miniature expansions.

    Micro-transactions aren't just about instant gratification. I've paid money for extra character slots, or to unlock costume features or power sets (as in spells and abilities) in City of Heroes, that sorta thing.

    True. I was primarily thinking about games like Farmville, iOS games, etc. However the concept is still pretty much the same, you're paying for the ability to play a game more efficiently and remove the artificial restrictions placed on it, specifically to make money. Which is fine, I'm not trying to admonish that business model or anything, no one is forcing anyone to buy extra character or bag slots in a game.

    Its just too ephemeral a concept for me to justify the insanely exorbitant prices usually associated with micro-transactions. I can understand paying $5 for a pack of maps or dungeons in a game, but paying $1-$3 for something like Horse Armor, a neat spell, or "get this upgrade right now instead of in 5 hours!" is tantamount to throwing money away.

    But even that isn't 100% true. Like in the case of City of Heroes, plenty of costume pieces and powers came after the fact - like they didn't come with the base game. And sure, in the realm of PC games that's usually expansion content or just patched in content. But that stuff coming in for free has always been a big, big gesture. And I see it as perfectly fair paying a couple bucks for new stuff added to the game. Not to say it's pure at every level - City of Heroes (to keep working with it as an example) had some silly shit behind the pay wall.

    I'm very much against the aesthetic shit in single player experiences, like the Horse Armor. But when you plug that sorta thing into multiplayer games, if I have money / points left over, I may pick it up. There's usually other incentives though - CoH had a system where obtaining points themselves would unlock things, not just strictly spending points. And WoW has had purchasable content (pets) available to go fully into charity drives like the last major tsunami to hit Japan.

  • Chris FOMChris FOM Registered User regular
    Tube wrote: »
    Chris FOM wrote: »
    Dhalphir wrote: »
    Henroid wrote: »
    If that's a real fucking thing to pay for in a racing game I will go bananas.

    I challenge you to think of a strip that is a more obvious parody/exaggeration than this one.

    Not by much. Someone did the math, and hitting 100% completion in Real Racing 3 (note, this strip is for RR4, ie the next step) requires a total of roughly 500 hours or dollars, not counting money spent repairing cars or speeding up wait times.

    While I don't doubt that's true, I'd imagine it's the case if you want to simply load up the game and buy everything from the off. Which no one does.

    Correct, which is why I said "a total of." IE to get everything for free is 500 hours, to pay for everything is $500. So basically it's pay a dollar or spend an hour playing, but the sum of hours+dollars will be 500.

  • SmoogySmoogy Registered User regular
    edited March 2013
    Henroid wrote: »
    I've never spent a single cent on a micro-transaction for any game. I can't grasp how people believe its smart to spend money for instant gratification in a game.

    However I have bought DLC, so an argument could be made there. Yet in my mind I see that as paying for miniature expansions.

    Micro-transactions aren't just about instant gratification. I've paid money for extra character slots, or to unlock costume features or power sets (as in spells and abilities) in City of Heroes, that sorta thing.

    True. I was primarily thinking about games like Farmville, iOS games, etc. However the concept is still pretty much the same, you're paying for the ability to play a game more efficiently and remove the artificial restrictions placed on it, specifically to make money. Which is fine, I'm not trying to admonish that business model or anything, no one is forcing anyone to buy extra character or bag slots in a game.

    Its just too ephemeral a concept for me to justify the insanely exorbitant prices usually associated with micro-transactions. I can understand paying $5 for a pack of maps or dungeons in a game, but paying $1-$3 for something like virtual Horse Armor, a neat spell, or "get this upgrade right now instead of in 5 hours!" is tantamount to throwing money away, in my opinion.

    Fixed that for you. Many people will and do pay for these things. I just spent $20 to buy 6 extra stash slots in Path of Exile and had $4.00 remaining to buy a pet, so I did. I am playing a free game, so I want to reward the developer by making a good one. Additionally, I want to have more places to put my lootz. I don't even want to count how much money I spent on Kingdom of Loathing items and League of Legends champs/skins over the years. Different strokes for different folks.

    Smoogy on
    Smoogy-1689
    3DS Friend Code: 1821-8991-4141
    PAD ID: 376,540,262

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    You can pay for shit in Kingdom of Loathing? O_o

  • SmoogySmoogy Registered User regular
    edited March 2013
    $10 gets you Mr. Accessories which can be traded for the item/familiar of the month! Or you can accrue Meat through the game, of course. But buying up an item of the month and then stashing them for a few years, then selling when demand is high could net you millions in-game cash (meat). God...sometimes I miss that game so much. Full of humor and wit, as well as an awesome economy and gameplay. And all in a browser game!

    Smoogy on
    Smoogy-1689
    3DS Friend Code: 1821-8991-4141
    PAD ID: 376,540,262

  • RatherDashing89RatherDashing89 Registered User regular
    I wish more people knew about Kingdom of Loathing...Extra Credits could cover that one in terms of how to do "energy systems" RIGHT. And for a game filled with humor and pop culture references, it's extremely well designed and balanced.

  • BloodySlothBloodySloth Registered User regular
    I dunno if they've changed a bunch of stuff for the worse recently or what, but I had a grand time in WoT without paying a dime.

  • November FifthNovember Fifth Registered User regular
    People spend insane amounts of money on this shit. There is a guy in my Book of Heroes guild who has spent over $600 on the game.

    Even relatively new players would pop up and ask if they should buy the $50 packs of game currency.

    Thing is, the currency didn't even buy you much of an edge. I spent $5 on a larger energy pool because I felt that the devs deserved some compensation for all the time I spent with the game, but it was fairly easy to advance without investing a dime.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Some micro-transaction systems are good (DOTA/TF2 are pretty much 100% harmless) and others are complete garbage.

    The reason you see more and more of them is it's much easier to convince someone to buy a pony in a game they like than to convince them to buy a game they think they might like. So for smaller games (provided you design around the model well) it's more or less the safest route possible.

    I personally don't mind free to play, though I do think all free to play games should at least launch with a 'buy all the game' bundle that gets them all the content that's in at launch. This way you can basically 'buy' the game, it just happens to have a chunk of DLC that you can earn through playing as well.

    Also what Hi-Rez is doing with Tribes is great. They aren't putting any more content (or at least very little) so they've just packaged it up as 'now you can buy the whole thing for 20 pounds'. Essentially they've gone from a freemium model that's too rich for a lot of people to selling the game at a bargin price because it's done. I do hope more free to play games do this once development is done/almost done because it's a great way to get more people into a game.

  • DarkewolfeDarkewolfe Registered User regular
    edited March 2013
    The illusion of micro-transactions is based off the fact that you value something once you've spent time on it, regardless of how actually valuable it is. That means that if you waste 30 hours playing a shitty freemium game, you have built value in it for yourself and now regard purchases in it at a higher value than you would otherwise. It's basically a way to trick you into messing up your mental value system.

    I'm guilty of this, too. "Oh man, I play League of Legends all the time, so $5 on a skin makes perfect sense, that is a value to me." I'm not seriously able to mentally process, "Is this skin going to improve my experience five dollars worth?"

    And that's a pretty harmless example. Take it into stuff like Farmville, where someone has been spending two months playing an hour a day, and suddenly spending $5 on something that in NO WAY measurably changes their experience is still placed at a pretty high value.

    Darkewolfe on
    What is this I don't even.
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