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[Uknown Ponies] Troubles in Everfree Forest
Right, people are going to have to bear with me as this will be my first time GMing anything but lets get the general gist of things out in the open to start with:
Ponies
Roleplaying.
Using the
Unknown Armies system. In particular the Uknown Ponies: Failure is magic hack.
Regarding specifics of the campaign setting it's intended to occur during season 3 but prior to the finale and will entail the players playing a group of blank flanked ponies been taken on by Luna as a night time patrol of sorts to act as her own personal counterparts to the Mane 6. The first planned adventure will be dealing with the Everfree forest and the creatures with in.
Specifics of the system will be making use of this hack:
http://dl.dropboxusercontent.com/u/3207923/Unknown Ponies Failure is Awesome.pdf
The Unknown Armies second edition rulebook (of which a free sample containing most of the relevant information sans combat can be found here):
http://www.atlas-games.com/pdf_storage/ua2_preview.pdf
Though specific alterations to either given documents written text may occur in the name of greater playability in a play by post environment or in the general rule of having fun.
Possible players:
@Fencingsax
0
Posts
Basically create a character (using the Failure is Awesome PDF linked) for now. Once everyone interested has character's it's just normal play by post RP with some dice rolls.
EDIT: In regards to specifics of the kind of character there's really no specific points to hit outside of currently residing in Ponyville (it can be very recent if you want to play a character from Canterlot or Manehatten) and to have in someway being interesting from the average blank flank, after all they wind up picked out by Luna.
Twitch Stream
But the one time she got a Major, hoo doggy, did that pay off.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Pinkie Pie: personomancer or whatever the one related to identity is
Twilight Alternative: Cliomancer
Though I do feel the need to high light that obviously in the actual game we wont be using UA's magic rules. That could get... creepy.
Personally, I peg Pinkie as being a modified dipsomancer that ran on sugar highs instead of booze. She was blowing charges like crazy to do all the fourth-wall stuff to shape other's views of reality, and occasionally whammied someone with the motor mouth. Alternatively, she probably could've been a decent avatar of the Fool.
AJ: Plutomancer all the way. She was always all about makin' the bits, but you never see her spend any. I assume she's got a Scrooge McDuck-style vault under the Apple family house where she keeps them. Never really used the charges she was raking in, though. (Although I assume she blasted the crap out of Flim & Flam when they were off camera.)
RD : She'd probably make a good avatar-in-training of the MVP, although she might have problems with not breaking the taboo.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Definites:
Riokenn
FencingSax
Gavindel
Maybes:
CapFalcon
Spoiling all the UA magic points:
PMAvers
probably enough people if we get 3-5 so good turn out.
Charity Huffinmouf
Earth pony
From:
The boonies. You haven't heard of it.
Daughter of plantation farmers.
Good at:
Strong and fast
Farming
Repairing farm equipment
Bad at:
Talking
Big Flaw:
Inferiority Complex (Cause its just not fair! Pegasi can fly and unicorns can break the universe, and what do earth ponies get? DIRT.)
Cloudbolt Skybright
Pegasus (What a surprise, with a name like that)
From
Cloudsdale
Good at
Cloud Shaping
Geometry and such
Chemical compositions
Bad at
Feats of Strength
Big Flaw:
Bucking Authority (Your parents are Wonderbolts, their parents are Wonderbolts and so on back until before Nightmare Moon! So you will be a Wonderbolt too!)
If not, reserves is good too.
I'll put up a character concept soon if you're not full.
If you have any questions regarding character creation or game mechanics though feel free to ask and I'll explain to the best of my abilities.
Which is nice.
Anyway, have a pony. I've got middling exposure to Unknown Armies (whatever I've picked up from conversational osmosis and flipping through the book a couple times) so it might not be perfect. Let me know if you spot any obvious mistakes.
First up that thing other people seem to be doing. For funsies.
Vigilance
Unicorn pony
From:
Manehattan, the big city!
Good at:
Paying attention to details
Being understanding towards others
Keeping calm and focused
Bad at:
Taking action
Big Flaw:
Bad Dreams (Little to no sleep every night, somewhat irritable and distant because of it, won't talk about it with anypony)
And a swing at the rulebook stuff. Looks like there isn't much customization beyond choosing your type of pony (and extra skills, if you're an earth pony). If Albino Bunny agrees, I might be interested in dropping speed by 10 and raising Soul by 10 as mentioned on the Unknown Ponies pdf on page 3. Not really a big deal though, I'm equally fine sticking with default stats.
Type: Unicorn
Attributes
Body: 40
Speed: 30
Mind: 50
Soul: 50
- Skills -
Body
General Athletics - 25%
Struggle - 20%
Speed
Dodge - 25%
Gallop - 20%
Unicorn Telekinesis - 20%
Mind
Basic Education - 25%
Notice - 30%
Hide - 25%
Astronomy - 20%
Unicorn Magic - 15%
Soul
Charm - 25%
Lie - 25%
- Emotional Triggers -
Anger
Being questioned about their problems
I'm not tired. Mind your own business. Nothing's wrong with me. Leave me alone!
Fear
Hurting someone else's feelings
That came out wrong. I shouldn't have said that. I'm sorry. Please, I didn't mean it!
Noble
We're all in this together
Everything ponykind has accomplished, we've done by working together. We still have so much more to do!
Also to give a bit more variation to starting ponies any pony may lower their default skills to take one other personal skill at a one for one point switch. So if you want your character to be exceptionally smart but not so social you could lower charm to 15% and increase education to 35%, or even just add a 'science!' skill at 10%. Provided the skills don't go over 35% to start it should more or less be fine. Unicorns and Pegasi can do this and Earth ponies still receive their usual 50% bonus in skill points.
Also knocked a couple skills down to bump Notice up a bit, and added an Astronomy skill. Vigilance is remarkably feeble with his unicorn talents, but has ample time to study up on nighttime phenomena. Knowing when the next full moon is and what that constellation is called can be quite the conversation opener.
Name: Steamshine Swift
Race: Earth Pony
From: Dodge Junction
Good at:
Runnin' and Pullin'
Mechanical doohickies
Staying on-track (figuratively and literally)
Bad at:
Thinkin' Big
Big Flaw:
Indecisive (Pullin' a train is easy - you just trot forward! But there's like a million options here! How am I meant to know which is the right one?)
He constantly wears a little train conductor hat, and dreams of pulling the Flying Trotsman. Because pony puns.
Now to figure out his system stats.
Twitch Stream
Earth pony
From:
The boonies. You haven't heard of it.
Daughter of plantation farmers.
Good at:
Strong and fast
Farming
Repairing farm equipment
Bad at:
Talking
Big Flaw:
A teensy bit evil.
Stats
Speed 50
Mind 40
Soul 30
Skills
Speed: Dodge 25 Gallop 35 Mechanics 30 (+1)
Mind: Horticulture and Nature 25 (+1), Notice 25, Hide 25
Soul: Charm 15, Lie 25
Triggers:
Fear - Heights
Noble - Helping other ponies overcome obstacles through her horticultural and mechanical background.
Creation Notes
plus
http://colorschemedesigner.com/
is how I make ponies.
If we're not, I'm confused. Not that that would be anything new.
Do we calculate the additional 10% to mind/speed/body from your race before or after adjusting our attributes? Derp. +10, not *110%. :rotate:
And are we going with earth ponies having earth pony magic, which gives them their strength/endurance/nature skills? Because the answer changes whether we can use Magic points to boost those things.
Pegasus
Cloudsdale
Cloudbolt is dark blue, with orange eyes, and a yellow and sky blue mane.
Body 30
Speed 60
Mind 40
Soul 40
Skills
Body: Athletics 25 Struggle 25
Speed: Dodge 25 Gallop 25 Flight 27 Weather Control (Cloud Sculpting) 25
Mind: Cloud Reading 26, Notice 25, Hide 25
Soul: Charm 25, Lie 25
Triggers:
Anger - Fit the suit! Why can't ponies understand that some just want to work their own way in life? Ponies should be what they want to be, not what others think they should.
Fear - Wear the Suit? At the same time, when confronted with the choice of whether Cloudbolt should be an artist or a Wonderbolt, she isn't quite sure and fills with doubt
Noble - Art for art's sake! Cloudbolt is always tinkering with the localized weather to make it the prettiest and best it can possibly be, whether it's the best sunrays or glitteriest snowflakes. Cloudbolt will always encourage artistic expression when possible.
I am open to suggestions, especially since right now I think my Anger and Fear triggers are awfully similar.
Also General Education changed to Cloud Reading.
Also, I think you made the same mistake with the stats that I did - you add a straight 10 to your speed, not 10% of the stat. Your speed should be 60.
Name: Steamshine Swift
Race: Earth Pony
From: Dodge Junction
Likes: Trains, Action, Teamwork
Dislikes: Choices, Giving Up, Cherries
Dreams of pulling the Flying Trotsman or the Midnight Express.
Appearance:
- Attributes -
Body: 55
Speed: 45
Mind: 25
Soul: 45
- Skills -
Athletics - 30%
Wrestle (Struggle) - 25%
Speed
Dodge - 25%
Choo Choo (Gallop) - 25%
Mind
Basic Education - 26%
Notice - 25%
Hide - 25%
Soul
Keep on Truckin' - 25%
Motivate Crew - 25%
Charm - 25%
Lie - 15%
Summary:
50 Earth Pony skill points spent on Keep on Truckin' and Motivate Crew at 25% each. Keep on Truckin' is about carrying on no matter the odds or circumstances - pain, fear, etc. Motivate Crew is about galvanising others into working harder or not giving up.
Ad justments made were Lie -10%, Athletics +5%, Keep on Truckin' +5% - since I don't see Steamshine as the type to avoid problems by lying.
- Emotional Triggers -
Giving up easily (Self or others)
Hey! If you don't pull your weight we're all gonna fail here! Are you really going to sit there and let that happen? Well I won't let you!
Fear
Indecision over a big choice
Pullin' a train is easy - you just trot forward! But there's like - there's like a hundred options here! How am I meant to know which is the right one? I don't want to mess up again!
Noble
Always as a team
Hah, that was easy as squishing a cherry! See, I told you, didn't I? Together we can do anything!
Regarding Earth pony magic I'm gonna go with no, or at least it is present in a particular skill systemically and more is represented by the bonus skills you get at the start. So you can't amplify racials as an earth pony because you don't get them.
Also regarding Noble impulses I feel it's important to note that the idea behind a noble impulse is something your character can't help but do for (what they believe) is the greater good. So FencingSax weather control might not be a good one but Skybright might always want to adjust the weather to help people constantly (usually over or under tweaking it due to changing it so often and due to her young age) to suit that given persons needs, even if each person is contradictory.
A good one for Charity could be a desire to help ponies who are at a disadvantage, or maybe to always want to spread knowledge of any technology she knows of.
When it comes to the extra 10% in attributes I don't think it matters, after all you could just take 10% off the stat after if you wanted. In general though I think it'd be fairly unique to have an earth pony not have the better body so if you're adjusting your racial stat below 50% there should be a good reason. Also FencingSax you just have 60 speed flat, considering the 10% bonus is always applied.
Right, so we're just missing sheets from Blurbl and Riokenn then we can kick things off.
EDIT: So that's just Riokenn. Though I'm not sure how keep on Truckin' would really apply in game terms without just being a catch all 'I'll use this now' skill. I guess you could use it as a paragdim skill or whatever UA calls it. Except rather than preventing sanity stuff it prevents you taking as much damage from a hit on a success (which would make it something for me to roll because you don't get to know damage).
I was thinking it would work as extreme stubbornness or determination in the face of fear, pain, etc. Now that I think about it, it would probably fit better under Soul than Body. But if you want me to remove it, that's fine.
Spoiler: You might have basically just spoilt the introduction. Just a smidge. :twisted: