The year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations in
the aftermath of the War to end all Wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between
worlds. These gates have begun to open and must be
closed before the Ancient Ones make our world their
ruined dominion.
Only a handful of investigators stand against the
Arkham Horror. Will they prevail?
The Rules:
http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Support/Arkham_Horror_Rules_Lo-Res.pdf
Gameboard:
Other World Locations from Top to Bottom:
R'lyeh
Plateau of Leng
The Dreamlands
Great Hall of Celeano
Yuggoth
City of the Great Race
Abyss
Another Dimension
Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.
MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.
SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed
YE OLD MAGICK SHOPPE:
Magic Lessons: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Gamestate:
ACTIVITY: Rivertown Streets
CLOSED: General Store
ALLIES IN THE BOX: Eric Colt, Sir William Brinton, Ruby Standish, John Legrasse
2 MONSTERS DRAWN FROM EACH GATE OPENING
Gate and Monster Locations:
GATES OPEN:
Independence Square
Witch House
Woods
Hibb's Roadhouse
MONSTERS IN ARKHAM: Shoggoth
MONSTERS IN THE OUTSKIRTS: Cultist
MONSTERS IN THE SKY:
Investigators:
Capfalcon is HARVEY WALTERS
Faraz is CAROYLN FERN
@Faraz - Caroyln Fern has the following:
$7, 4 clues, an
axe, a
Lucky Cigarette case, an
Enchanted Blade, an
Ancient Tome, a
.38 Revolver, the
Flesh Ward spell, a Blessing, and the
Bravery skill.
Trophies: Great Hall of Celeano, Witch x2, Nightgaunt, x2 Maniac, Hound of Tindalos
San/Stam: 6/4
Auralynx is GLORIA GOLDBERG
Mr. Mojo Risin is AMANDA SHARPE
Trophies: 2 Cultists
San/Stam: 3/5
Kaneski is MONTEREY JACK
mi-go hunter is JENNY BARNES
Ancient One:
DOOM TRACK: 6/13
ELDER SIGNS: 1
GATE TROPHIES COLLECTED: Another Dimension, Great Hall of Celeano, Yuggoth
Enviroment, Rumors, and Modifiers:
ENVIROMENT: Blood Magic - Investigators who end their movement in Rivertown streets may choose to delve into dark mysteries using their life force. They roll dice equal to their current Stamina, and for every failed die, they lose 1 Stamina. If this reduces them to 0 Stamina, they are devoured and the player must start a new character. Otherwise, they gain 3 Clue tokens.
RUMOR:
MODIFIERS:
Asylum 24/7 : There will always be encounters in Arkham Asylum, except for those choose to spend $2 to get fully healed. Off
Brave the Unknown World : Gates come into play flipped, destinations are unknown until someone go through it. On
How did you watch the eclipse through all this fog? : Environments stack, will only be replaced by the same subtype (weather, mystic, urban) Off
Hello stranger, wanna buy somethin? : You may buy more then one item in shops, up to the standard draw limit (3 for common and unique) On
My clues, let me show you them : Player may trade clues like other items. You will not lose clues for being hospitalized Off
Special Cards:
http://www.arkhamhorrorwiki.com/Special
Common Items:
http://www.arkhamhorrorwiki.com/Common_item
Unique Items:
http://www.arkhamhorrorwiki.com/Unique_item
Spells:
http://www.arkhamhorrorwiki.com/Spell
Skills:
http://www.arkhamhorrorwiki.com/Skill
Allies:
http://www.arkhamhorrorwiki.com/Ally
Monster Encylopedia:
http://www.arkhamhorrorwiki.com/Monster
The Worlds Beyond:
http://www.arkhamhorrorwiki.com/Gate_marker
Players:
@Mr. Mojo Risin@Kaneski@mi-go hunter@Capfalcon@Faraz@AuralynxWe'll be using the forum roller for this, so when you make a roll, type "Geth, roll Xd6tY" for your checks, where X is the number of dice you are rolling, and Y is the number you need for a success(5 normally, 4 when Blessed, 6 when Cursed).
Posts
Since I have little experience with the expansions, this will be a base game only.
When you signup, please list your preferred character and which Ancient you'd prefer to fight, or whether I should randomize.
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Twitch Stream
@GrimmyTOA
@Mr Mojo Risin
@Shiny New Toys
@Kilnaga
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Remember to post your preference for investigator, and which Old One you would prefer, or whether I should draw one randomly.
Also, since it seems that many of the players are vets and I am unfortunately not well versed in expansions, I'm going to introduce some variants from Majestic Goat's AH game that you can vote on which to use:
Asylum 24/7 : There will always be encounters in Arkham Asylum, except for those choose to spend $2 to get fully healed. On/Off
Brave the Unknown World : Gates come into play flipped, destinations are unknown until someone go through it. On/Off
How did you watch the eclipse through all this fog? : Environments stack, will only be replaced by the same subtype (weather, mystic, urban) On/Off
Hello stranger, wanna buy somethin? : You may buy more then one item in shops, up to the standard draw limit (3 for common and unique) On/Off
My clues, let me show you them : Player may trade clues like other items. You will not lose clues for being hospitalized On/Off
Red options make the game more difficult, blue makes it easier. Underlined options are the extreme choices on both ends of the difficulty scale.
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If people are in favor of Hello Stranger some of the usually less-picked base set investigators might be competitive.
Auralynx - We'll stick with Gloria for now.
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As far as Investigators go, surprise me.
Twitch Stream
@jdarksun
@mi-go hunter
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As for investigator, I'll go with Jenny Barnes. Having nigh unlimited cash is nice.
(If a new player wants to play, I'll gladly bow out though)
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I think Joe is gonna have a love interest... :winky:
Ehehehe
I always thought the two of them made a good pairing.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Unless Bob Jenkins is in the game. Then he's all... "Hey there miss. Those bags of money look very heavy, would you like a hand?"
Seeing as Shiny New Toys has been on recently and not replied, and Kilnaga hasn't been on the forums for a month, I'm going to start it up with the most recent participants, which is:
Mr. Mojo Risin
Capfalcon
Faraz
Auralynx
Kaneski
Mi-go hunter
Apologies, Faraz and jdarksun! Maybe next time.
The following variants are active: Brave Unknown World and Hello stranger, wanna buy somethin?
Performing final character assignments, item draws and Old One setup.
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$8, 3 clues, a .45 Automatic, a Shotgun, Lantern (The modified version), and the Expert Occultist skill.
@Auralynx - Gloria Goldberg starts with the following:
2 clues, $7, a Map of Arkham, a Rifle, the Shrivelling spell, the Mists of Releh spell, and the Sneak skill.
@Capfalcon - Harvey Walters starts with the following:
$5, 1 clue, a Gate Box, the Cultes des Goules, the Enchant Weapon spell, the Red Sign of Shudde M'ell, and the Bravery skill.
@mi-go hunter - Jenny Barnes starts with the following:
$10, a Rifle, an Ancient Tome, the Powder of Ibn Ghazi, the Find Gate spell, and the Marksman skill.
@Kaneski draws...Monterey Jack! Monterey Jack starts with the following:
1 clue, $7, a .38 Revolver, a Bullwhip, and the Luck skill. With his two Unique item draws to start with, he chooses one item from each of the following pairs:
Enchanted Knife OR the Lamp of Alhazred
Enchanted Blade OR the Powder of Ibn Ghazi
@Mr. Mojo Risin draws...Amanda Sharpe! Amanda Sharpe starts with the following:
1 clue, $1, a Cavalry Saber, the Cabala of Saboth, the Red Sign of Shudde M'ell spell, and must choose one skill from each of the following pairs:
Luck OR Expert Occultist
Lore OR Stealth
After final item decisions are made, please post what you want your sliders to look like to start with. After that, I shall reveal the Old One and we will begin!
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1st Item: Lamp of Alhazred;
2nd Item: Enchanted Blade (Which I'm quite happy to share, got the lamp for magic damage)
Starting sliders:
Speed: 4
Sneak: 0
Fight: 2
Will: 3
Lore: 2
Luck: 4
Speed 2 (effective 3 w/ map) / Sneak 2 (3 w/ skill)
Fight 0 / Will 5
Lore 3 / Luck 3
Doesn't look like I have any other choices to make. I'll happily swap someone who actually wants to fight stuff the rifle when possible, as well.
Speed 6 / Sneak 1
Fight 2 / Will 3
Lore 2 / Luck 1
...I walked out from the police station into the city of Arkham. I didn't think the cops back home could be topped in incompetence, but I've been wrong before and I was wrong now. I wasn't sure if the dame set me up, but the freaks on my tail sure didn't want to hear my side of the story any more then the sheriff did. This whole town felt wrong, I could feel it in my gut. And since I hadn't had one of Sully's end of shift burgers in weeks, it couldn't be that. Something was wrong here and I wasn't going to find answers sitting on the station steps.
I pulled 'Big Boy' out from his resting place under the rumble seat and tucked him under my coat. 'Stiggy' was going to need some help for this case.
Maybe someone at the University could tell me something about the statue...
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*mute shock* It was just a statue... it wasn't even real... What kind of ancient one we up against here?!
That was actually my first thought too.
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Sliders:
Speed - 4
Sneak - 1
Fight - 2
Will - 3
Lore - 3
Luck - 2
I'm in. I'll post character related stuff in about an hour and a half.
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FIGHT/WILL: 3/3
LORE/LUCK: 3/3
It's a real shame that I don't actually wield two .45 automatics, unlike my portrait.
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I'll go with Carolyn Fern. Let me know what items/skills I'm starting with and I'll update my sliders.
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$7, 1 clue, an axe, a Lucky Cigarette case, the Nameless Cults, the King in Yellow, and the Bravery skill.
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Speed: 3
Sneak: 2
Fight: 1
Will: 2
Lore: 4
Luck: 3
Twitch Stream
Speed/Sneak: 3/0
Fight/Will: 3/2
Lore/Luck: 5/2