Honestly, I'm not surprised there isn't a thread for this yet, it's kind of been flying under the radar apart from the occasional mention of Starbreeze and Summer of Arcade, so, that's cool. I'm also not able to whip up a detailed post here at work, but this is out today, reviews are coming in, and it sounds
good.
You control two brothers who live by the sea (Sponge-bob Square-pants), both at the same time, with your left stick taking one and the right stick the other. Single-player co-op! Now you can co-op without even having a friend! The story seems to be some kind of Grimm-esque fairy tale deal, but I'm working with limited information because I'm trying to avoid spoilers both for myself, and for you.
This review talks about it being a game of moments, with one that will stay with you for a long time to come, and that is the kind of thing that appeals to me as someone who loves games like Braid, Limbo, and badly wants to play Journey.
I'm not able to grab and resize some screenshots to illustrate this, but a quick GIS gets lots of results and I'll stick some accetably-sized shots here just so you can get an idea for the type of look and feel:
So, you know, fantasy Fable-ish kind of deal, looks lovely to me. Go
download the trial and see what you think!
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"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I want to know more PA people on Twitter.
Giant Bomb has a quick look.
http://www.youtube.com/watch?v=EXptJQsPQHQ
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I asked Goons to play multiplayer with me. Hahaha.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
@eobet Unlike Tycho, you can use the report function if you sense something suspicious. No need for snarky comments. :P
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I'm gonna have more time play this weekend. According to Joystiq, August 26 is the release date for PC.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
It will be fun to see if the game will have a different flavour due to the background of the creator.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"Huh?"
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
That's one way of putting it.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
That Alpha Protocol 2 is a thing that will most likely never, ever happen, is one of the greatest crimes against humanity.
Also, glad to hear this is coming to PS3. I am very interested in it what with all the unanimous praise.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
The Syndicate single-player is decent enough, but the co-op multiplayer is baller as fuck. Makes me sad they never expanded on that mode.
I'm deeply considering grabbing Brothers. The little character touches and the atmosphere in the demo were right up my alley.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Its a nice puzzle platformer and controlling two characters at once is a fun challenge to the hand/eye.
Also gets me a bit sentimental as an older brother and seeing the way the two interact with things.
the OP mentions this being 'a game of moments' and that its as apt a description as could be given. while the game is fairly linear, giving only a few, small chances to explore off the beaten path, there is still so much to see and take in.
for when you(and everyone else) finish it:
Did they essentially make a whole game out of what was one puzzle in Ni No Kuni?
i haven't played Ni No Kuni, but judging by that video the game certainly shares the same control mechanism as used in that puzzle. but to equate the two, i think would be just dismissive. in Brothers, the controls scheme is an aspect of the relationship between the two characters, as well as a a way of connecting the player to that relationship. and ultimately that's a major part of the game, the link between these two brothers and how that is felt by the player. really, Tycho put it best in todays news post:
It's a puzzle game, in that it is game with a single puzzle. Everything else in the game is a beautiful journey through some fantastic imagery, but is pretty much entirely clear at all times what you need to do.
Some of the stuff you come across on this journey is spectacular. It really covers the full range of tones.
It is however all preparing you for that puzzle. Laying the ground work. Setting the scene.
When you solve it, if you don't exclaim aloud you may be slightly broken.
Also read the achievement list before you start, they're all little optional thingies on the way and trying to spot them from their achievement descriptions is neat.
i'll second this. normally in a game the achievements can act as spoilers but in this case the descriptions are more hints and each is an incidental moment that only adds to the richness of the world that you're moving through.
this was one of the greatest moments of the game for me. first coming across the goats and wondering where to go what to do, and realising that i could ride them*, then realising that i was supposed to ride them. then heading up the hill as the brothers shout out in glee i couldn't help but smile at their enjoyment.
*at first it was with the younger brother and i thought it was just a touch of character, then i tried it with the older brother and realised it was more than that.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
MGS3 was the last game to make me tear up like this.
Man, so many games have came out this year that I would call my GotY.
Bioshock, Fire Emblem, Tomb Raider, now this.