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Xbox One Thread: Chug and charge the gamertag list in the OP!
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Whatever, this is what new consoles are for. Especially after that many years.
"I think time will tell as we’re just getting our hands and creative thinking around what these new platforms can do. In Battlefield 4, we’re pushing in every way that we can. Through SmartGlass, Xbox players will be able to view the overhead map during multiplayer matches and take advantage of the second screen. Also, with Kinect, we’re looking into features that enhance the controls including peeking and leaning and tracking head movement as well as incorporating voice commands."
But guys, 3rd party developers totally aren't going to use the kinect this time around.
8->
Let's play Mario Kart or something...
I would prefer it if some games of the PS4 and Xbox One could disable party chat (or disable it during certain modes, like multiplayer matches), actually. Party chat is great and all but some games like Chrome Hounds require it to be disabled, and I'd love to see someone take another crack at some of the ideas present in Chrome Hounds.
Edit: I just realized with the Xbox One being at TGS I will probably get a chance to try the kinect first hand. I wonder if there is anything I should see if it can do specifically? But I want to play Titanfall way more than I want to mess around with the kinect. And that's if I can pry myself away from watching Daigo body people in Street Fighter.
Okay, I will word it differently. Sorry for the snark.
It looks like 3rd party developers are openly talking about using the Kinect, even for launch titles, like Battlefield 4 and Call of Duty.
Add that to Forza and Project Spark, and you have a good handful of launch titles that will be doing things with Kinect that are novel.
Let's play Mario Kart or something...
That's fine and all, and for most games that's cool.
But for chromehounds it is not. A big part of chromehounds is capturing radio towers, you can only use voice communication if you and the person you want to talk to are in areas covered by radio towers you controlled. I ran a scout mech, low profile, high speed, smoke grenades, very little weaponry. I would let my team know I was exiting radio coverage, try to sneak up on towers and grab them. Those moments of being out of radio contact, waiting to get back into communication with my team, could be a lot of fun and very tense. Especially say, if I started coming under sniper fire. And the second I was back in radio contact I would yell out his position for some artillery to pin him down so I could escape. (Also you never played chromehounds with randoms, only people in your clan).
But with party chat people would just make their party and skirt that entire mechanic. Party chat should be on by default, but, if the devs want to do interesting thing with voice chat they should be able to turn it off. Choice is nice is all I am saying.
What do you mean 'if'?
They have, I posted a video a page or so back, heh!
It's an hour long but one part (and I've seen a video from GDC or something too) shows how you can mocap animations in Project Spark with Kinect 2, and record voice overs for making cutscenes, machinema etc.
Also, Dead Rising 3, the adjustment/removal of time pressure (I hated that) and the sound of the co-op scope have sold me on that game. The little additional Smartglass and Kinect 2 touches sound interesting too, like yelling to distract and lure zombies before air-striking them from your mobile, so your co-op buddy can grab a z-swamped vehicle, for example.
It just keeps looking better and better.
Let's play Mario Kart or something...
Obviously, party chat is better than no party chat (that's a given). But right now, on XBL, you can exit a party or mute it on command. It's not automated, but then again, automatically disabling it seems like it would cause more problems than fix. So, in effect, this exists, you just have to set it manually.
I can't help but feel like Kinect 2 is going to be another "fool me twice, shame on you" situation. I like(d) the Kinect 1 but I bought into all the hype of it and nothing ever really panned out as advertised. It works sort of well for Dance Central and Kinect Sports and that's about it, we can't even get it to recognize our voices half the time.
http://kotaku.com/all-the-reason-i-need-to-buy-an-xbox-one-1348309202
Edit- why am I so terrible at embedding videos?
Also, this video for Forza 5 is worth a share
http://youtu.be/-5fiJ49-o_8
That said, Kinect 2.0 could make me happy by doing other things. If, for, example, using the voice command would let me skip steps in the interface when searching for something(Xbox, find Bioshock Infinite Rapture DLC) and it takes me right to it without having to go through multiple sub menus, I can see it being more efficient than using a controller.
Or with games, things like scanning designs into the game world.
I'm sick of dancing around to play games. Kinect 2.0 needs to fulfill the promise of the original Kinect's trailer and things like Milo in order for me to care about it.
Otherwise, when I get the Xbone, I'll just leave the damn camera unplugged.
That is fantastic. I love stuff like that, combining driving with other things to make art. Excuse to post an off-topic video? Sure!
Wow. That's awesome.
Steam: adamjnet
Call of Duty already disables party chat in the main/ most popular modes to enforce strategy; aka disallow any escape from the cursing, racist 14 year olds who populate the servers. Yet another reason why it's so easy to not buy that series every year.
Crimson Dragon at least looks pretty
http://www.polygon.com/2013/9/20/4751896/crimson-dragon-lets-players-upload-rent-out-their-custom-dragons
This was really cool, except that me and my friends would all just set up a phone conference and completely ignore team chat when we played chromehounds.
Since the Dead Rising thread is long buried, I'll just say here I felt it added a sense of panic to the game, and really made the uniqueness of multiple playthroughs shine. It was not a game made for doing everything in one go. It was impossible. Your first playthroughs were going to be early deaths, learning the location of psychos and just a scramble to the finish, or as far as you could get. Keeping that level as you restarted was a great move, because your next playthrough became more streamlined, you were efficient, you could make smart choices and not miss a few missions here and there because you were stuck staring at the map.
By the end, the reason you dressed goofy was because you were an insane machine of zombie killing, living in this zombie groundhog's day nightmare and you were able to save everyone, solve the mystery and still have time to ride the mechanical bull.
And the fact that you never did "fail" in terms of the endings made it perfect. Short of dying, you got an ending no matter what happened, if you survived. It wasn't always "good", but I loved the fact that if you really wanted to, you could play as Frank or Chuck, the coward, who sat in the safe house for a full 3 days waiting for rescue to arrive.
Now it's just become generic zombie action game, go to checkpoint to move plot along. I loved that the first two, the plot was moving along with or without you.
Source: AusGamers
I don't think I'd play in that mode though. Depending on the length of the campaign in this one it may be really annoying, especially considering there's probably going to be a "beat the game 100% in nightmare mode" achievement. :T
But I appreciate what they were going for in DR1/2.
In MW2 (the last one I attempted to play before giving up on the series for good), stuff like Team Deathmatch blocked party chat. Not exactly a side mode. It's possible they smartened up since then I guess.
http://www.youtube.com/watch?v=Sew2I-TOVoQ
"We have years of struggle ahead, mostly within ourselves." - Made in USA
The X1 controller feels really nice btw. Though, so did the PS4s so it's a wash on that front for me. Still, it is a very solid controller.
Hey kid
That's not how you hold a controller
It is also hitting the PS4
And 360, though I'm really curious what the difference will be graphically between 360/next-gen versions
I'm wondering the same with COD Ghosts
But sure, alright
Titanfall is most likely coming to PS4 since they've released videos of them working with PS4 devkits and had to mysteriously blur them out even though they left DualShock 4s on their desk unaltered, also because we're living in the modern era where third-party exclusives don't exist unless they've been given a hand in development Dead Rising 3/Deep Down style, and certainly don't ever come from EA
(Pause at 2:34)
http://www.youtube.com/watch?v=_SvvX_EDWYI
Also there's an incredibly high probability that the sun will rise in the east tomorrow. It's not definite! World might end. But then we don't get to play Titanfall on any console
Not trying to be a goose, I'm just trying to point out it can and does happen. For all we know, they got it running on Ps4 (hence the video) but there's a performance issue and they're hesitant. And CoD has always heavily favored Xbox and these are the OG CoD guys. Still, all that said I agree actually a Ps4 version just makes sense. Just don't count your chickens and all that.