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[Betrayal at House on the Hill] PbP - Candle Jack is gonna have a Fieldday with the Expl

NotoriusBENNotoriusBEN Registered User regular
edited October 2013 in Critical Failures
Shamelessly ripped from @Bitstream , where ever he is...
Bitstream wrote: »
It is a dark and stormy night.
Six strangers find themselves in the foyer of an enormous, shadowy mansion.
Trapped, they must now explore the house and find a way out...
before something finds them.


betrayalathouse.jpg
It's everyone's favorite cheesy-horror-movie-based survival boardgame, brought to you in glorious Web-O-Vision!

What is Betrayal?

It's a tile-based boardgame in which players explore a mysterious mansion in hopes of escaping whatever horrors lurk in the shadows. Players uncover new rooms, discover useful items, and eventually set off the Haunt, which is one of 50 scenarios based on your favorite scary B-movies. In most cases, revealing the Haunt also reveals one of the players as a traitor to the group, pitting that player against the rest.

371660149_7169035177_o.jpg

It's a pretty great game, and sadly out of print for the last few years. Rumors abound of a reprint, but in the meantime we'll have to use our forbidden science to resurrect what was thought lost and... play it online.

The Basics

Players have four stats: Speed, Might, Sanity, and Knowledge. Pretty self-explanatory. The stats are affected by forces in the House, and should any one stat reach zero the player is dead (death by lack of knowledge seems especially grim). Each turn, players move around the board opening doors and drawing rooms from the deck to build the House. As they explore, they will find three different kind of cards: Items, Events, and Omens.

betrayal_3_sm.jpg

Items are objects you find along the way, usually helpful and sometimes very powerful. Events are those parts of the movie where the music gets really quiet and a single violin plays in the background until SOMETHING JUMPS OUT OH GOD and players are given a choice or at the very least a dice roll to determine the outcome. Omens are special items and events that are potentially important to the story and have a chance of starting the Haunt upon discovery.

The Haunt

The meat of the game begins when the Haunt is unveiled - each Omen has the potential to start a Haunt, and the Omen and the room in which it's found determine which of the 50 scenarios plays out. Players may be tasked with destroying Dracula and his minions, fighting a pack of resurrected dinosaurs, or simply outrunning a nameless pan-dimensional horror until the sunrise.

In the majority of Haunts, one player is singled out as The Traitor, who has secretly lured these fools to their doom. The Traitor often gains special powers or commands minions, and must defeat the players before they can unmake his nefarious schemes.

93059139_56a810b71a.jpg

Yes, that's a scientist and a little girl with a teddy bear exploring a haunted house. You know you want to play.

The Rules

Full revised rulebook can be found here.

Here are the basics:

Movement

Each player can move a number of spaces up to and including his Speed stat. Movement is stopped upon discovery of a card icon (Item, Event, or Omen) unless otherwise stated by the card.

Post-Haunt, moving through a room with an enemy in it adds 1 to the move cost, and the cost stacks with each enemy. For example, if a room has three enemies in it, the total cost to move out of that room unmolested would be 4. Don't get ganged up on!

Building the House

As you explore, you'll draw new rooms and add them to the house. I'll post a scan of the room, update the map, and we'll resolve any room-related shenanigans.

There are three floors - the First Floor, where you start; the Second Floor; and the Basement, which is inaccessible at first but will be found eventually.

Dice Rolls

The usual, with a twist!

We'll be using InvisibleCastle for our rolling needs. The way Betrayal's dice work, we'll use an nd3-n structure. Rolling six dice would be 6d3-6.

and paste it the number of times you need to roll. A pain, I know, but such is the price we pay for interesting dice mechanics.

Post a link to your roll, please.


We will use GETH for our rolls. the roll format is nd3-n, where n is the number of dice rolled. Betrayal's dice are six-sided, but 2 blank sides; 2 1-pip sides; and 2 2-pip sides. it is possible to roll eight dice and roll a zero.

The Cards

Most rooms require you to draw a card, either an Item(cowskull), Event(spiral), or Omen(crow). I'll post the text of the card in the thread (scary stuff is always public!) and you post your reaction.

Every time an Omen is found, the player rolls six dice. If the number rolled is less than the number of Omen cards in play, the Haunt begins.

You may use a card in your hand at any point in your turn (unless otherwise stated).

Items

A player may carry as many items as they can find. Most item cards can be dropped, traded, or stolen.

Dropping: At any point in a player's movement, they may drop an item on the floor unless otherwise noted. That item becomes available to anyone entering the room.

Trading: Any explorers together in the same room may trade cards freely (unless noted). Some items' effectiveness is based on specific stats, so it may be more advantageous to give them to certain characters.

Stealing: A player making successful attack of 2 points or more (see below) against another character may steal a single tradable item (again, unless noted) instead of doing damage.

Combat

Pretty simple in this game. You can choose to attack a character or monster in the same room (unless using one of several ranged weapons) using your Might stat. Roll a number of dice equal to that stat, your opponent rolls equal to their own, and the highest total wins. Even results count as successfully defended.

If the attacker wins, the defender loses points in Physical stats equal to the difference between rolls. (example: Ox attacks a vampire using Might. He rolls a 5 and the vampire rolls a 3. The vampire loses 2 points in Might and/or Speed).

Some items may allow you to attack using your Mental stats, doing Mental damage instead.

You may not attack an opponent using a stat they do not possess - many monsters and minions lack certain stats.

In most cases, a defeating a monster (as opposed to another player) only Stuns it, causing it to forfeit its next turn. Some Haunts specify otherwise.

You may attack each opponent once per turn.

LIST OF EXPLORERS
Thank God Bitstream wrote this stuff up, and that it is still in the PA forums at all... so little heavy lifting to perform right now...
Bitstream wrote: »
OK, while I get everything set up we may as well have the characters available to check out. You guys will roll for choice, and characters are first come, first served with a twist - color-matched characters come in pairs, so that if someone picks, say, Missy Dubourde then Zoe Ingstrom becomes unavailable.

Heather Granville

Speed 4
Might 3
Sanity 3
Knowledge 5


Age: 18
Height: 5'2"
Weight: 120 lbs
Hobbies: Television, Shopping
Birthday: Aug 2

Heather has always been perfect - perfectly petite, perfectly blonde, perfectly polite. Perfect, perfect, perfect. If even the teeniest, tiniest thing in her life isn't perfect, it gives Heather a headache. Sometimes her headaches get so bad it feels like something is trying to dig its way out of her skull. But even that doesn't wipe the perfect smile off of her face.

Heather's older sister is friends with Jenny - why, Heather doesn't really know. After all, Jenny's certainly NOT perfect. Heather knows Flash and Prof. Longfellow from school. Vivian is a friend of her mother's, has been for years. Heather's greatest fear is that she isn't actually perfect after all.

Jenny LeClerc

Speed 4
Might 4
Sanity 4
Knowledge 3


Age: 21
Height: 5'7"
Weight: 142 lbs
Hobbies: Reading, Soccer
Birthday: March 4

Jenny is a quiet girl. She loves soccer, but sometimes she's too shy to cooperate with her teammates the way she should. Jenny's greatest pleasure is curling up in a tiny place reading a gigantic book - the older the book, the better. The books keep her from dwelling on her mother's disappearance, that day fourteen years ago when Mom went to the store and never came back, leaving Jenny alone. Alone forever.

Jenny's only real friend is Caitlyn, Heather's older sister. Jenny also knows Ox, since she grew up only a few doors away from him on Mulberry Lane. And Jenny knows Madame Zostra from the library, a place they both adore. Jenny's greatest fear is being trapped in a crowd or lost out in the open.

Ox Bellows

Speed 4
Might 5
Sanity 3
Knowledge 3


Age: 23
Height: 6'4"
Weight: 288 lbs
Hobbies: Football, Shiny Objects
Birthday: Oct 18

Ox Bellows was always a big kid. Never got beaten up. Always did the beating up... but only when he had to do it (well, except for that one time). Ox doesn't like to think about that, but the blood and screams creep into his dreams on cold, lonely nights. His greatest fear is of the dark.

Ox has known Jenny since they were kids growing up on Mulberry Lane. He met Prof. Longfellow at Greenwich University. Ox has known Father Rhinehardt all his life. He's been confessing his sins to the priest since he was small (except for that one sin he doesn't like to talk about).

Darrin "Flash" Williams

Speed 6
Might 3
Sanity 3
Knowledge 3


Age: 20
Height: 5'11"
Weight: 188 lbs
Hobbies: Track, Music, Shakespearean Literature
Birthday: Jun 6

Flash isn't the most original name for someone as fast as Darrin. But he likes it. Its comfortable and it fits him, just like his favorite pair of track shoes. Darrin lives to run and runs to live. When he's not running, Darrin feels like there's something coming for him... something Not Good. Even when he runs, the wind sometimes whispers in his ears, and he swears he can hear the Not Good Thing coming up behind him - fast. No wonder he's the star of the track team.

Flash knows Jenny from the neighborhood. She's okay, but she's real quiet. He's known Madame Zostra for his entire life. After all, he's her nephew. Zoe's his little cousin, but he's only met her a couple of times. Darrin's greatest fear is that he's going to be caught by the Not Good Thing (whatever that is).

Vivian Lopez

Speed 4
Might 2
Sanity 4
Knowledge 5


Age: 42
Height: 5'5"
Weight: 142 lbs
Hobbies: Old Movies, Horses
Birthday: Jan 11

Vivan's perfect day is to get up late. have coffee and doughnuts, and then ride one of her horses all day. Unfortunately, she doesn't get to spend too many days like that, since she's so busy trying to keep her little used book store from going under. Some days she gets so frustrated she feels like burning the place down, or maybe just burning down the little shed out back... or the school. But she'd never do anything like that. Still, sometimes she has nightmares about striking the match...

Vivian is a good friend of Heather's mother, Sarah. She also knows Madame Zostra and Father Rhinehardt as cutomers at her little book store, Something Written. For extra money, Vivian has been babysitting Missy Dubourde at least once a month for the last few years. Vivian's greatest fear is of fire... and her fascination with it.

Madame Zostra

Speed 3
Might 4
Sanity 4
Knowledge 4


Age: 37
Height: 5'0"
Weight: 150 lbs
Hobbies: Astrology, Cooking, Baseball
Birthday: Dec 10

Madame Zostra, or "Belladina" as her mother named her, has been a tarot and tea leaf reader since college. She started out working part-time sitting in the window of an occult bookstore, but now she has her own home astrology business. Although Madame Zostra reads cards for a living, she won't ever read her own cards. She is terrified that she'll see her own death in the cards, something she can't bear to think about.

Madame Zostra is familiar with Vivian and Father Rhinehardt from seeing them at Vivian's bookstore. Flash is her nephew, and she never fails to buy him birthday and Christmas gifts. She sees Jenny regularly at the library. Zoe's mother comes to Madame Zostra for tarot readings. Madame Zostra is terrified of death, particularly her own.

Missy Dubourde

Speed 5
Might 3
Sanity 3
Knowledge 4


Age: 9
Height: 4'2"
Weight: 62 lbs
Hobbies: Swimming, Medicine
Birthday: Feb 14

Missy can't remember wanting to be anything except for a doctor. her favorite gift ever in the whole wide world was her first doctor's kit. She practices "medicine" on anyone who'll let her. she even cuts up dead frogs and stuff she finds in her yard. But sometimes that gets bad, and she dreams of dead frogs hip-hopping into her bed at night and smothering her. Then she screams.

Missy knows Peter (and his gross bug collection) from school. She knows Father Rhinehardt from Sunday school (he talks funny and smells like chocolate). Missy lives in the same neighborhood as Brandon. He delivers her family's paper, but she doesn't really know him (she thinks he's cute, though). Missy's greatest fear is of dead things coming back to life and hunting her.

Zoe Ingstrom

Speed 4
Might 3
Sanity 5
Knowledge 3


Age: 9
Height: 3'9"
Weight: 49 lbs
Hobbies: Dolls, Music
Birthday: Nov 5

Zoe likes to play in her room with her dolls. Each doll has its own name, family, history, pets, and everything else a doll needs to be happy. Zoe helps her dolls play out little dramas, mostly happy ones, but sometimes the dolls get mad at each other and hit. Not that daddies would ever hit mommies. That doesn't happen. Leastways, you're not supposed to talk about it when it does. So, Zoe plays with her dolls.

Flash is Zoe's cousin, but she doesn't know him real well. Zoe's mom goes to Madame Zostra for tarot card readings. Zoe likes playing with her dolls under the table there. Zoe's family sometimes goes camping with Brandon's family. But Zoe doesn't like it, so she mostly stays in her tent an plays with her dolls. Zoe's greatest fear is of the Boogeyman... whoever he is.

Peter Akimoto

Speed 4
Might 3
Sanity 4
Knowledge 4


Age: 13
Height: 4'11"
Weight: 98 lbs
Hobbies: Bugs, Basketball
Birthday: Sep 3

Peter's two favorite places in the world are the basketball court and under his house. He likes the basketball court because that's where he can play his favorite game. He likes being under the house because it's a great place to hunt for bugs, plus it's a good place to avoid his five older brothers. Sure, all older brothers pick on their younger siblings, but Peter's brothers really pick on him. But what's a few broken bones among family? Peter loves bugs and wants to be an entomologist when he grows up - an entomologist who never has to speak to his brothers.

Peter earns extra money taking care of Prof. Longfellow's yard (and finding cool bugs - bonus!). He knows Missy from school. She likes to do pretend medical exams on him and chec out his real broken bones, but she doesn't like it when he shows her his bug collection. Peter's greatest fear is that he'll get trapped somewhere and never be able to escape.

Brandon Jaspers

Speed 4
Might 4
Sanity 4
Knowledge 3


Age: 12
Height: 5'1"
Weight: 109 lbs
Hobbies: Computers, Camping, Hockey
Birthday: May 21

Brandon loves computers and camping. He takes his new laptop with him wherever he goes. That way he can program AND camp at the same time. Cool. Brandon's never liked playing with regular toys, action figures, or that kind of thing. in fact, he hates puppets. He had a clown puppet when he was little, and some mornings when he woke up he'd find it had moved closer to him. Once it even had a kitchen knife in its hand. Brandon's pretty sure his big brother Chris was messing with him, but he still hates puppets.

Brandon sometimes sees Zoe's family when they go camping. Zoe usually hides in the tent with her dolls though. Yuck. Brandon delivers the newspaper to Prof. Longfellow (in his big old freaky house) and to Missy's family. Brandon's greatest fear is of puppets, particularly clown puppets.

Professor Longfellow

Speed 4
Might 3
Sanity 3
Knowledge 5


Age: 57
Height: 5'11"
Weight: 153 lbs
Hobbies: Gaelic Music, Drama, Fine Wines
Birthday: Jul 27

Professor Josiah Longfellow is very proud of his aristocratic roots. His family used to have money... at least until his father lost it all on gambling and alcohol. The Professor still lives with his aging mother in the rundown Victorian that used to be the finest house in town. His father disappeared one day. Ran out. His mother has a rather large life insurance policy, but of course, he doesn't want to collect on it any time soon, no matter how nice the money would be...

Prof. Longfellow knows Ox, Flash, and Heather from the University. Brandon is his paperboy. Peter mows the yard and takes care of other petty chores around the house. The Professor's greatest fear is that he will lose everything he has, proving to everyone that he's no better than his deadbeat father.

Father Rhinehardt

Speed 3
Might 2
Sanity 6
Knowledge 4


Age: 62
Height: 5'9"
Weight: 185 lbs
Hobbies: Fencing, Gardening
Birthday: Apr 29

Father Rhinehardt was born in Munchen, Germany (or Munich, as Americans call it). He moved with his family to America when he was 15... and then gut beaten up for the next three years. Father Rhinehardt turned to religion for the reasons why people treated him so badly. Eventually he entered seminary and became a priest. Since that day, long ago, many people have confessed their sins to him. But there is one man who haunts him, every few years, a stranger who sits in the confessional and whispers of murder and madness. In recent years, Father Rhinehardt has found he's starting to agree with the madman's arguments. Blood, pain, death - they are all a part of life, of God's plan, are they not?

Father Rhinehardt is familiar with Vivian and Madame Zostra from seeing them at the Something Written bookstore. He knows Ox from hearing him confess his petty sins. He also knows Missy from her appearances at Sunday school. More than anything, Father Rhinehardt fears going mad.
[/spoiler

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Posts

  • NotoriusBENNotoriusBEN Registered User regular
    edited April 2014
    The Map

    Closeups of all tiles can be found here.

    Upper Floor
    hauntturn10longupper_zps798285d4.jpg

    Special Notes
    Vault Room - Event Room. The Vault is busted wide open and looted.
    Attic - Event Room. When exiting, you must attempt a Speed Roll of 3+. If you fail, lose 1 Might.
    Gymnasium - Omen Room. If you end your turn here, you gain 1 Speed.
    Collapsed Room - You must attempt a speed roll of 5+ to avoid falling. If you fail the roll, draw a basement tile and put it in play. You fall there and take 1 die of physical damage.
    Gallery - Omen Room. You can choose to fall to the Ballroom. If you do, take 1 die of physical damage.
    Storeroom - Item Room.
    Balcony - Omen Room. Secret Stairs to the Research Laboratory. Secret Passage to Charred Room.
    Master Bedroom - Omen Room.
    Tower - Event Room. You can attempt a Might roll of 3+ to cross. If you fail, you stop moving.

    Main Floor
    Hauntturn13groundfloor1_zps773dec8f.jpg

    Special Notes
    Chapel - Event Room. End your turn here and gain +1 Sanity.
    Patio - Event Room.
    Organ Room - Event Room.
    Conservatory - Event Room.
    Bloody Room - Omen Room.
    Statuary Corridor - Event Room.
    Creaky Hallway
    Graveyard - Event Room. When exiting, you must attempt a Sanity roll of 4+. If you fail, lose 1 Knowledge.
    Junk Room - Omen Room. When exiting, you must attempt a Might roll of 3+. If you fail, lose 1 Speed.
    Ballroom - Event Room.
    Dusty Hallway
    Charred Room - Omen Room. Secret Passage to Balcony.
    Gardens - Event Room. The Skeletons have been pillaged.
    Coal Chute - One Way Slide to the Basement Landing
    Library - Event Room. End your turn here to gain 1 Knowledge.
    Dining Room - Omen Room.

    Basement
    Hauntturn14dash_zpse038829e.jpg

    Special Notes
    Basement Landing
    Game Room - Event Room. Beneath Collapsed Room
    Operating Laboratory - Event Room. Smoke blocks line of sight from adjacent rooms. Explorers roll two less dice (minimum 1) on all traits while in this room.
    Abandoned Room - Omen Room.
    Servants' Quarters - Omen Room.
    Chasm - Attempt a Speed Roll of 3+ to cross, if you fail, you stop moving.
    Kitchen - Omen Room.
    Stairs from the Basement - Allows travel to the Basement. Stairs can be found in the Foyer.
    Underground Lake - Event Room.
    Wine Cellar - Item Room.
    Research Laboratory - Event Room. Secret Stairway leads to Balcony
    Larder - Item Room. End your turn here to gain 1 Might.
    Pentagram Chamber - Omen Room. When Exiting, You must attempt a Knowledge Roll of 4+. If you fail, lose 1 Sanity.
    Catacombs - Omen Room. You can attempt a Sanity 6+ roll to cross. If you fail, you stop moving.
    Crypt - Event Room. If you end your turn here, take 1 mental die of damage.
    Furnace Room - Omen Room. If you end your turn here, take 1 point of physical damage.

    Mystic Elevator - Roll 2d3-2. On 4, move anywhere in house. On 3, move anywhere on Upper Floor. On 2, move anywhere on Main Floor. On 1, move anywhere on Basement. On 0, move anywhere on Basement and take 1 physical die of damage.

    Character Info

    Red attribute number indicates starting value. Oversized Bold number is current value.

    **Greeper jdarksun - Professor Longfellow
    Speed X 2 2 4 4 5 5 6 6
    Might X 1 2 3 4 5 5 6 6
    Sanity X 1 3 3 4 5 5 6 7
    Knowledge X 4 5 5 5 5 6 7 8

    Inventory
    Items: Toy Monkey
    Omens: Madman
    Location: Gardens (Main Floor)


    **Auralynx - Darren "Flash" Williams
    Speed X 4 4 4 5 6 7 7 8
    Might X 2 3 3 4 5 6 6 7
    Sanity X 1 2 3 4 5 5 5 7
    Knowledge X 2 3 3 4 5 5 5 7

    Inventory
    Items: Dynamite
    Omens: Spirit Board, Medallion, Holy Symbol, Bite
    Location: Crypt (Basement)


    **Grunt's Ghosts - Zoe Ingstromdeceased with a hit of 3.
    Speed X 4 4 4 4 5 6 8 8
    Might X 2 2 3 3 4 4 6 7
    Sanity X 3 4 5 5 6 6 7 8
    Knowledge X 1 2 3 4 4 5 5 5

    Inventory
    Items:
    Omens:
    Location: Gardens (Main Floor)


    **Bedlam - Jenny LeClerc
    Speed X 2 3 4 4 4 5 6 8
    Might X 3 4 4 4 4 5 6 8
    Sanity X 1 1 2 4 4 4 5 6
    KnowledgeX 2 3 3 4 4 5 6 8

    Inventory
    Items: Axe
    Omens: Skull, Book, Spear, Mask, Crystal Ball
    Location: Gardens (Main Floor)


    **Zombie Hero - Peter Akimoto
    Speed X 3 3 3 4 6 6 7 7
    Might X2 3 3 4 5 5 6 8
    Sanity X 3 4 4 4 5 6 6 7
    Knowledge X 3 4 4 5 6 7 7 8

    Inventory
    Items:
    Omens:
    Location: Gardens (Main Floor)


    **stever777 - Madame Zostra
    Speed X 2 3 3 5 5 6 6 7
    Might X 2 3 3 4 5 5 5 6
    Sanity X 4 4 4 5 6 7 8 8
    Knowledge X 1 3 4 4 4 5 6 6

    Inventory
    Items: Smelling Salts, Healing Salve, Amulet of the Ages
    Omens: Ring, Girl
    Location: Gardens (Main Floor)

    CRIMSON JACK
    Location: Gardens (Main Floor)

    Axe Knowledge 4/5


    Current Players
    Grunt's Ghosts
    Bedlam
    Zombie Hero
    Stever777
    Greeper
    Auralynx

    Reserves:

    jdarksun
    Mikey CTS
    caliber
    Cerberus
    Kaplar


    Ok people. I feel the need to resurrect this little game of awesome. I'm going to go with FIRST COME FIRST SERVE for getting this thing going. Reserves should keep an eye out anyways because to keep this thing from fizzling, you get 48 HOURS to post while ON DECK with your turn. If you don't check in, a reserve will fill in your spot.

    I might be willing to allow some leniency if you have a note prior to you being gone, but its probably more sporting to let a reserve control your character.

    I'll come up with more rules and such if issues come up.

    NotoriusBEN on
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  • Grunt's GhostsGrunt's Ghosts Registered User regular
    I'm so down.

  • BedlamBedlam Registered User regular
    SIGN THE FUCK UP!

    I'll figure out how to play later but I am the best at betraying things.

  • Zombie HeroZombie Hero Registered User regular
    I'll give this a shot

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • NotoriusBENNotoriusBEN Registered User regular
    is there a color similar to yellow but not orange that doesn't fuck your eyes on white or light blue backgrounds? Im thinking it may have to be gold, but if there is another i'd appreciate it.

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  • BedlamBedlam Registered User regular
    edited September 2013
    Goldenrod

    Bedlam on
  • NotoriusBENNotoriusBEN Registered User regular
    thankyou

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  • jdarksunjdarksun Struggler CORegistered User regular
    reserve up!

  • stever777stever777 AFK most Saturdays Registered User regular
    SIGN UP

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • GreeperGreeper Registered User regular
    edited September 2013
    I want to sign up

    Greeper on
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Me too.

  • Mikey CTSMikey CTS Registered User regular
    Me me me!

    // PSN: wyrd_warrior // MHW Name: Josei //
  • CerberusCerberus Registered User regular
    Sign up....

  • NotoriusBENNotoriusBEN Registered User regular
    looks like we got a full group.
    @Grunt's Ghost
    @Bedlam
    @Zombie Hero
    @Stever777
    @Greeper
    @Auralynx

    Our reserves at the moment are:
    jdarksun
    mikey CTS
    caliber

    all of those I just @ 'd roll me 6d3-6 on invisible castle and link the results. keep track of your roll board because I might just check to make sure you are not rolling for best possible results.

    Why 6d3-6? well, nd3-n is the roll mechanic we established for this game way back when.
    Each die is six sided, but 2 sides have zero pips, 2 sides have 1 pip, and 2 sides have 2 pips.

    when we have all the rolls tallied up, highest roll gets to chose which explorer they want to be. They are color coded so somebody choosing Ox Bellows means that no one else can choose Darrin Williams.

    I will be back later in the evening.

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  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited September 2013
    Is there a reason we shouldn't be letting Geth roll those? Apparently yes.

    Geth roll 6d3-6 for science!

    science!:
    6d3-6 9 [6d3=2, 3, 2, 3, 3, 2]

    Auralynx on
  • NotoriusBENNotoriusBEN Registered User regular
    oh, apparently geth is robust enough for our needs. Skip, the invisible castle bit. use geth for your rolls.

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  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Geth roll 6d3-6

    6d3-6 7 [6d3=2, 3, 2, 1, 3, 2]

  • Zombie HeroZombie Hero Registered User regular
    Geth roll 6d3-6

    6d3-6 6 [6d3=1, 2, 3, 3, 1, 2]

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Grunt's GhostsGrunt's Ghosts Registered User regular
    My favorite character is zoe. I love the creepy doll factor.

  • KaplarKaplar On Google MapsRegistered User regular
    Reserving the hell up.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    So not having played this before, are there any characters I should actively avoid?

  • GreeperGreeper Registered User regular
    Geth, roll 6d3-3

    6d3-3 10 [6d3=3, 1, 1, 3, 3, 2]

  • stever777stever777 AFK most Saturdays Registered User regular
    Geth roll 6d3-6

    6d3-6 6 [6d3=2, 3, 1, 3, 2, 1]

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  • BedlamBedlam Registered User regular
    Geth roll 6d3-6 Furiously!

    Furiously!:
    6d3-6 7 [6d3=3, 3, 1, 3, 1, 2]

  • NotoriusBENNotoriusBEN Registered User regular
    alrighty, looks like everyone's rolls are in.

    Greeper with 10
    Auralynx with 9
    Grunt's Ghost with 7
    Bedlam with 7
    Stever777 with 6
    Zombie Hero with 6

    @Greeper you have first choice of explorers. The list is at the bottom of the OP.

    @Grunt's Ghost and @Bedlam reroll 6d3-6 until you break your tie
    @Stever777 and @Zombie Hero reroll 6d3-6 until you break your tie

    Auralynx, there are not really any bad choices among explorers. they all have their strengths and weaknesses. You'll notice that the average score is 3 to 4 in stats, and if a hero pushes for 5 or 6 in a stat, another really suffers for it with a 2. When you take damage, you have the choice of which stat to decrease. Physical damage means you must choose between might and speed to decrease. Mental damage for knowledge and sanity. If *any one stat* drops to zero, your explorer is dead, but you can only die during the haunt. Physical damage is the most common way to die, except when the haunt effs over everyone's mind. When you choose, just choose who you like the flavor text for.

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  • Zombie HeroZombie Hero Registered User regular
    Geth roll 6d3-6 for the breaking of ties

    the breaking of ties:
    6d3-6 8 [6d3=2, 3, 2, 3, 1, 3]

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • GreeperGreeper Registered User regular
    One night, after a few too many glasses of wine, Professor Longfellow decided to make the trip up to... the House on the Hill!

  • BedlamBedlam Registered User regular
    Geth roll 6d3-6 Explode all Ties!

    Explode all Ties!:
    6d3-6 6 [6d3=1, 3, 1, 2, 3, 2]

  • NotoriusBENNotoriusBEN Registered User regular
    @Auralynx , you can now choose a character from the remaining list of explorers. You cannot choose Professor Longfellow or Father Reinhardt

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  • NotoriusBENNotoriusBEN Registered User regular
    just realized that @Grunt's Ghosts has an s at the end of his name. you need to roll to break your tie with bedlam

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  • BedlamBedlam Registered User regular
    In case we tie again.

    Geth roll 6d3-6 for Safety!

    Safety!:
    6d3-6 5 [6d3=1, 1, 2, 2, 2, 3]

  • BedlamBedlam Registered User regular
    I like how my rolls get incrementally worse.

    Clearly this bodes well for my chances.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Geth roll 6d3-6 for Nerd Rage!

    Nerd Rage!:
    6d3-6 7 [6d3=3, 3, 1, 1, 2, 3]

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Geth roll 6d3-6 for tiebreaker?

    I'll take, uh.... Darrin Williams. Yeah.

    tiebreaker?:
    6d3-6 9 [6d3=3, 1, 3, 2, 3, 3]

  • NotoriusBENNotoriusBEN Registered User regular
    edited September 2013
    @Grunt's Ghosts you may choose from the remaining explorers. You cannot choose from Red or Grey.
    @Bedlam you may choose an explorer after Grunt's Ghosts.

    just waiting for @stever777 for his tiebreaker roll. zombie hero's roll is 8 for my own notes.

    NotoriusBEN on
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  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Then I'm going with my favorite: Zoe Ingstrom.

    "And I'm bringing my favorite doll, Chucky."

  • stever777stever777 AFK most Saturdays Registered User regular
    edited September 2013
    Geth roll 6d3-6 for tiebreaker

    E - Yay! Last!

    tiebreaker:
    6d3-6 4 [6d3=3, 1, 2, 2, 1, 1]

    stever777 on
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  • NotoriusBENNotoriusBEN Registered User regular
    So then,

    Bedlam chooses his explorer.
    Then Zombie Hero chooses his explorer.
    And stever777 chooses his explorer.

    after that we can start the game

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  • BedlamBedlam Registered User regular
    Jenny LeClerc!

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