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DOOM: Ripping and Tearing After All These Years

GrimthwackerGrimthwacker Registered User regular
edited April 2015 in Games and Technology
doomlogo.jpg
REQUIRED VIEWING!!!
http://www.youtube.com/watch?v=A8yc5bnOrSc

On December 10th, 1993, a small development team from Texas released a shareware demo of their newest game, simply titled "Doom", a first-person shooter that would go on to be one of the most successful, influential, and controversial games in history. Roughly one year later, they followed it up with Doom II, embracing the "bigger, bettter, badder" mantra while still holding onto everything that made the original successful. Other entries would follow, from ports to expansions to new games carrying on the simple "shoot everything that moves" mentality.

This year marks the twentieth anniversary of the game, which has been carried on by one of the most devoted and talented fanbases ever, making volumes of new maps, modifications, and other ways to keep Doom fresh and enjoyable. Their passion for the game, and mine, has not waned during all that time; in fact, with people coming up with new programming tricks and lots of creativity, the fire has never burned brighter. This thread is meant as a celebration of all things Doom, its creators, and all the fans who never fail to impress. Join me as I share all the great new ways to blow the crap out of Hell's minions that I've discovered over the years.

Amazing Modifications
Here are some of the most innovative, technically impressive, and just plain fun to play mods for the game I can recommend:
Brutal Doom
http://www.youtube.com/watch?v=89iszJNcKQw
Of course, I would be remiss in not mentioning one of the most inspired mod ideas ever: Take Doom's gameplay, amp up the carnage and challenge, and proceed to revel in the display of the Doom that Jack Thompson warned us about. This mod single-handedly (literally - it's the brainchild of a talented Brazilian modder called Sgt. Mark IV) revolutionized the way Doom is played - your weapons are more powerful, capable of shredding enemies apart (again, literally), and the Berzerk pack grants you the ability to finish off enemies with gruesome, health restoring flourishes. Of course to balance things out the enemies are faster, more aggressive, and generally deadlier, so staying on your toes is imperative.

Project MSX
http://www.youtube.com/watch?v=7s8oGz0TUHY
If Brutal Doom perfected everything that was great about the vanilla game, then this mod by the eponymous Mag Sigma X is an excellent example of how to modernize it without sacrificing the core gameplay. Essentially Doom by way of Crysis, you have a super suit with a recharging shield (health restoration still requires you to procure and use portable health kits) and an auxiliary power supply which allows you to sprint at blinding speed, power up unarmed attacks, jump higher, and charge up thrown grenades for greater destruction and blast radius. There's also a really fun arsenal of weapons that are all satisfying to use against a more beefed-up roster of enemies. Great for megawads or single maps.

Crossfire
http://www.youtube.com/watch?v=raViyYYjnuE
A unique new way to play from modder Se7eNytes, Crossfire combines a health and stamina system not unlike Metal Gear Solid 3's with a persistent leveling/"perk" system. While your health regenerates to an extent when not suffering damage, you need to apply medkits to fully restore it, and use rations to refill your stamina which depletes while sprinting. Scoring kills and picking up bonus items gives you experience that you can use to level up one of five attributes like Fallout's S.P.E.C.I.A.L. system - each level gives you an extra benefit like faster reloading and applying medkits, faster health regen, automap awareness, or reduced recoil. Add to this an arsenal that is basic but effective and you have a nice alternative when playing a megawad or decent sized map pack.

Accessories to Murder
A mod by noted Doom armory master WildWeasel, this is actually based off an impressive-looking sprite set made by a guy who goes by the handle "DoomNukem" for use in Brutal Doom before stopping. The two collaborated together to make a full mod revising the arsenal while adding Weasel's signature clip-based ammo system for most of the weapons. It's surprisingly fast paced and great for all around Dooming.

Notable Maps and WADS
Of course there's no shortage of new levels to muck around in, ranging from intricate and well-designed to straight up in-your-face combat fare. Here are some of the better ones I've had the pleasure of playing through:
Team TNT's catalog: Eternal Doom 1-3 and Episode 4, Icarus: Alien Vanguard, and Deadalus: Alien Defense: The mapping team so good that id made one of their megaWADs commercial (Final Doom's "Evilution" episode), these folks make large, complex, very time-consuming levels, but they're so enjoyable you probably won't mind the time sink. At the very least play Eternal Doom.

Winter's Fury by Pyroscourge (a.k.a. Starscream): A tense, surprisingly well-scripted story-heavy mapset that crams a lot of action inbetween narrative bits, this arctic-themed excursion hits the sweet spot for those looking for more than just "Demons have invaded, KILL THEM ALL!". Great level design and atmosphere using ZDoom's graphic trickery.

ZDoom Community Project Take 2: A single map, but a huuuuuuge one with new weapons, enemies, and outstanding design. Everything flows very well and combat is often white-knuckle - in short, one of the best pure Doom experiences available right now.

Reelism: A clever, addictive take on the wave-based score mode, this gem keeps things interesting with its signature gimmick: adding random effects, weapons, and enemy spawns at the beginning of each round. It's silly, challenging, and just too ridiculous not to include here.

Hadephobia: A recent megawad that does a great all around job in terms of level design, combat flow, and speed. Very well worth checking out.

Doom 64 - The Absolution: A total conversion of one of the most underrated Doom games out there, this is actually a faithful recreation of Doom 64 built from the ground up using the Doomsday source port (you still need the Doom II IWAD to run it). It's not 100% accurate, but does include all the bells and whistles that a source port offers like mouse look/aim, quicksaving/loading, and other stuff. Other than actually playing the N64 version (or using a new port that requires the Doom 64 ROM - not going into that for obvious reasons), it's the only way to experience the game out there.
Of course I'll be adding more stuff when I get around to it, but this should be plenty for you folks to start out with. . . Happy Dooming to all!

Sterica on
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Posts

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Yep. Still love this game and everything about it.

    Hail to the King, baby.

  • SmokeStacksSmokeStacks Registered User regular
    RIP AND TEAR

  • Ah_PookAh_Pook Registered User regular
    ive been slowly making my way through all the episodes in Doom Classic Complete on the ps3. im right at the end of tnt evilution, then theres plutonia and master levels and i'll be done! i was blasting through them steadily for a while but thats a lot of doom levels so i slowed down.

    also i may have bought an awesome doom tshirt recently (the colors in this pic look all fucked up, they look way better in person)

    tee-doom-boxart-flat.jpg


    also there is some fucking awesome collectible stuff in the Doom store at bethesda right now. definitely tempted to get the icon of sin print.

    art-screenprint-doom-godmachine-full.jpg

    and if it wasnt $200 i would entirely buy this miniature set.

    etc-doom-pewterminis-full.jpg

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Doom 64 is so damn good. Just oozing with atmosphere and probably the ultimate expression of the OG Doom formula (and perhaps the game Doom 3 wanted to be). I never finished it though because, god damn, some of the puzzles got a little nuts.

  • BubbyBubby Registered User regular
    Where the fuck is Doom 4

  • SmokeStacksSmokeStacks Registered User regular
    I want to show up at a Warhammer 40k game and wait for the other dude to set up his army, and then just bust out this thing:

    sRiSrat.jpg

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Doom 4 was no where to be seen again at the latest QuakeCon. I don't have the greatest feeling about Doom 4 right now.

  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    Man, DooM really scared me when I was a kid.
    Still does.

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    DooM is really great. I legitimately think that it is better than a lot of first person shooters that come out these days, at least when it comes to single player.

  • GrimthwackerGrimthwacker Registered User regular
    Drake wrote: »
    Doom 4 was no where to be seen again at the latest QuakeCon. I don't have the greatest feeling about Doom 4 right now.
    Yeah, the whole thing got FUBARed when id and Zenimax realized they were actually doing "Call of DOOMy"; there was a whole story about that, then Todd Hollenshead and John Carmack exited the company (or in Carmack's case, spending more time working on the Occulus Rift than at id). Not looking good at all, but hope still springs eternal.

    I need to get that bitchin' Icon of Sin t-shirt if only for posterity.

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited October 2013
    DooM got me into gaming. I begged my folks for the RAM to run this game in a tiny, tiny window. By the time I got a machine that could run it fullscreen I was a fucking beast. I destroyed my friends over a serial cable we bought from a computer store.

    Also: best shotgun animations in any fps game ever.

    Edit: Can't have a DooM thread without...

    http://www.youtube.com/watch?v=oQs48dvebck

    Lanrutcon on
    Capture.jpg~original
    Currently playing: GW2 and TSW
  • UselesswarriorUselesswarrior Registered User regular
    Man this thread makes me feel old

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • DiannaoChongDiannaoChong Registered User regular
    I want to show up at a Warhammer 40k game and wait for the other dude to set up his army, and then just bust out this thing:

    sRiSrat.jpg

    I went hunting for these for a while, they are super expensive now :(

    steam_sig.png
  • GrimthwackerGrimthwacker Registered User regular
    Two short map packs that I recently completed and had a lot of fun doing so:

    Lunatic: A five-level pack set on the moon with a lot of fast action and a great finale set to Europe's "The Final Countdown". Worth the price of admission for that alone.

    Simplistic Evil: Another five leveler that puts the focus on easy-to-navigate maps filled with loads of combat. Tough, but not frustrating.
    Man this thread makes me feel old
    Yeah, twenty years is a long time, but just think how much older and wiser you are now! :P Seriously though, twenty years' worth of fan support still going strong today is a testament to how well this game holds up even now.

  • FawstFawst The road to awe.Registered User regular
    The first PC game I ever owned was Doom II. My parents bought it to go along with my first computer: an IBM Aptiva 486DX2 66. It was up and running for a grand total of 30 minutes before I tried to install Doom II through Windows and the entire hard drive got wiped out somehow.

    Those were the fucking days.

    I'll never forget the first time I played multiplayer Doom in more than just a 1v1 capacity. Blew my damn mind.

  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    The only mod I really played was the aliens one.

    Xbox Live: Jefe414
  • LutExIVLutExIV Thieves Guild Chairman In the ShadowsRegistered User regular
    Funny story, I grew up with DooM as a kid. I played the shareware version back in 93 and I was hooked for life. I begged my parents to buy the full version to which they finally did (I then had to beg them to upgrade our PC, as we were rocking the bare minimum 4 MB of RAM DooM required, and it chugged when I played Episode 3 with all those flashing textures.

    Fast forward 15 years, and my son finds a copy of DooM I had for the Nintendo DS (maybe it was Gameboy advanced). He plays the heck out of DooM himself, cementing his love for all things FPS and video games in general.

    Fast forward another few years. My son and I are in our game room, playing Co-op games a little bit on my Xbox 360. Due to my job and his school schedule we really don't get to play games together much anymore. We are about to shut it down for the night as I am scrolling through my games list and he sees DooM. "I love that game," he says. "Me too," I replied, and a slight grin come across my face. "You know, your dad was pretty good at this game back in the day," I tell him as I fire it up.

    We spent the next several hours digging through the first episode and every secret it had. We killed demons, still jumped at some of the scares, and "accidently" fragged each other a couple of times for a laugh. After the final monologue rolled at the end of episode one I smiled at him one more time as I shut it down (it was now at semi-bad parenting levels of lateness for the night). “That was fun, dad!”

    The cats in the damn cradle.

    Bonus feels:
    The GBA DooM cart my son learned on was the last gift my mother gave me before she passed.

    Bonus Bonus:
    This was awefully "hugtastic" for a DooM post!

    26965406221_865f825658.jpg
    Steam/PSN/XBox Live:LutExIV
  • UselesswarriorUselesswarrior Registered User regular
    So anything new I and exciting in the doom world in the last 5 years? I remember some guy had some incredible models for doomsday that he was never going to complete.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited October 2013
    Well, there is Brutal Doom which is amazeballs. Just watch this thing.

    http://www.youtube.com/watch?v=BBBs18HUZik

    Also a whole shitload of wads.

    Drake on
  • TelMarineTelMarine Registered User regular
    There's always an excuse to go back and play Doom. There are so many fucking custom levels.

    3ds: 4983-4935-4575
  • Jesus McChristJesus McChrist Registered User regular
    edited October 2013
    double post. whoop

    Jesus McChrist on
    if you can read this i hope you have a good day partner
  • Jesus McChristJesus McChrist Registered User regular
    I played this growing up as a kid on PC. And SNES. And GBA. And I think a friend had it for Jaguar? And a cousin had it on Saturn. Different cousin had it on 32X. Uncle had it on PSX. Uncle and I enjoyed the re-release included with Doom 3 on XBOX. When I got into the military, I bought it and Doom II on 360 Arcade.

    ... last winter bought the id megapack during steam christmas, so, I also have them on steam now.

    That's alot of Doom.

    I still enjoy Club Doom. I remember my uncle buying/returning copies of Final Doom for PSX until he got one that had Club Doom on it.


    http://www.youtube.com/watch?v=vNpho45LnhE

    Good ol' super secrets.

    if you can read this i hope you have a good day partner
  • GrimthwackerGrimthwacker Registered User regular
    I played this growing up as a kid on PC. And SNES. And GBA. And I think a friend had it for Jaguar? And a cousin had it on Saturn. Different cousin had it on 32X. Uncle had it on PSX. Uncle and I enjoyed the re-release included with Doom 3 on XBOX. When I got into the military, I bought it and Doom II on 360 Arcade.

    ... last winter bought the id megapack during steam christmas, so, I also have them on steam now.

    That's alot of Doom.

    I still enjoy Club Doom. I remember my uncle buying/returning copies of Final Doom for PSX until he got one that had Club Doom on it.


    http://www.youtube.com/watch?v=vNpho45LnhE

    Good ol' super secrets.
    You can NEVER have too much Doom. That video reminds me that I really need to play through the PSX DOOM megaWAD. I would absolutely love if somebody made a full-size map like that with Killer7's "Rave On" as the background music.

  • TaranisTaranis Registered User regular
    I want more Doom games in the style of the cellphone RPG (it was an RPG, right?) that came out seven or eight years ago. That game was great for its time.

    EH28YFo.jpg
  • FawstFawst The road to awe.Registered User regular
    The Doom and Wolfenstein RPGs on the cell were a lot of fun.

    Is there a way to set controls in Doom/II in Steam? I love the mouse aiming, but I HATE how it moves forward/back. I'd rather just be able to turn with the mouse. Or even set the controls in a way I want. (I realized this morning that I bought the Doom megapack during the last winter sale.)

  • lionheart_mlionheart_m Registered User regular
    I'll be honest...I don't think I've ever really beaten Doom without a cheat code. I think it was Episode 2 that did it. Ironically I was able to beat Doom 2...I really should fix that now that I have Doom 3 BFG.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Fawst wrote: »
    The Doom and Wolfenstein RPGs on the cell were a lot of fun.

    Is there a way to set controls in Doom/II in Steam? I love the mouse aiming, but I HATE how it moves forward/back. I'd rather just be able to turn with the mouse. Or even set the controls in a way I want. (I realized this morning that I bought the Doom megapack during the last winter sale.)

    I really suggest using a sourceport for playing Doom and Doom II. WinDoom is cancer that causes cancer.

    If you really want that vanilla, original Doom feeling then use Chocolate Doom. If you've only ever played sourceports or if it's been a while since your DOSDooming days you should fire this up and experience that original Doom feeling again. You'll be amazed at the differences, mainly in lighting, but there's other stuff too. I really love it, it's pretty much a permanent installation on my computer along with zDoom and gzDoom.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Also, if you guys want a fun wad that I haven't seen mentioned around here you should try out Lunatic.
    DoomWorld wrote:
    The moon's orbit was slowed due to a headon collision with a giant ball of demons. Escape the moon before it crashes into the Earth!

    Lunatic includes 5 Boom-format maps for Doom 2. Please play Lunatic with PrBoom+, Zdoom, or Eternity.

    It's pretty balls-to-the-wall. Also lots of fun with Brutal Doom. Works fine in gzDoom too, so I imagine a branch of that like Zandronum will work too.

  • FawstFawst The road to awe.Registered User regular
    Heh, so I tried out Chocolate Doom. I made the mistake of trying to strafe while shooting. Turns out that just so happens to be the same keypress combo for flipping the orientation of Windows on your monitor. So I was stuck in ultra-low resolution Windows 7. That was fun for a few minutes before I was able to get the screen resolution settings open in Windows. When your mouse is confined to an area about 1/4 the size of your actual screen, precision mouse movements are... clunky.

    I'll try this out more tomorrow, but definitely cool so far! Thanks for the heads up on that stuff, @Drake. I'm gonna have to get used to KBAM'ing it up again in this one. I am ruuuuuuuuusty.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited October 2013
    Use the setup utility that comes with Chocolate Doom. You can configure the mouse so it doesn't control vertical movement there. You can also set up screen resolutions and keyboard inputs and all that stuff too. Just be aware that Chocolate Doom doesn't display anything in widescreen. No matter what resolution you pick the game itself will always be presented in a 4:3 format, since that's the original format for the game. So if you are playing on a widescreen monitor expect it to be pillar boxed.

    For a modern sourceport experience I suggest either GZDoom or Zandronum. GZDoom is a workhorse but isn't very user friendly in some respects. Zandronum will offer the most user friendly experience, with full multiplayer support. My personal favorite for multiplayer Doom is ZDaemon. Lots of fun can be had with either one.

    And it's about two more hours til the official birthday (in my timezone anyway), I'll probably ring it in with some Knee Deep in the Dead, possibly Brutal Doom style Doom The Way Id Did through Chocolate Doom for extra wayback feels.

    Drake on
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited October 2013
    Fuck yeah, Doom.

    There was a kid at my school. He was full of shit and lied about lots of stuff, but he kept going on and on about Doom (even mentioning a bunch of shit that wasn't in the game, like grenades) and eventually let me have the shareware. The kid was full of shit, but it was indeed a cool game. I would have been around 10 or so. I played the utter shit out of that shareware (it came on two 3.5 disks!). I even had my parents buy me a 900 page book about editing Doom. 'course it didn't help given I had the shareware, so I eventually had them buy me Ultimate Doom. (I was going to send away for Doom via the mail, but my dad, in a fit of awesomeness, just went "let's go to the store and see if they have it." Thanks dad!)

    I played the holy hell out of that game; got Doom II and played the holy hell out of it. This was seriously the #1 thing I did on the computer for like two years. I even got a couple of those cheapass addon disks that add a billion new user levels. I tried out mapping (I did have a ginormous book on editing Doom) though I never got very far. I think the most I did was try to make new guns in DeHackEd (A program that modifies the doom executable and allows you to modify weapons and monsters. Huge back in 1995). Ironically, I think I always played with cheat codes; because I was a kid at the time.

    Anywho, Duke Nukem 3D came out, then we got a new computer and I could play Quake, then Quake II, and then Half-Life and Doom was kind of a distance memory.

    Then John Carmack released the source code for Doom.

    I hung out at ground zero of the new modding community that popped up in the wake of the source code release; watching people port it from Linux back to DOS; building 3D accellerated ports, and generally expanding the game in ways id probably never even imagined. With the source ports, I finally got around to playing through doom without cheating and that's the way I prefer to play games these days. I tried to get into modding before (I had been part of a couple failed mods before; the Reptiles TC for WarCraft II and "Kill the Man with Toad" for Half-Life) so I tried again. The first thing I got into was trying to build a new weapon; a flamethrower (I love me some flamethrowers, ever since Marathon). It seems weird now since I barely did anything.. No wait, I think I did the website; but anyway I befriended a programmer and an artist and we got a beta running, but eventually it just ran out of Steam. I later tried my hand at mapping again, and even released a CTF map (twrbeta1.wad has sadly disappeared from the internet; ah well.). Eventually I grew out of the Doom community again. But I'll always remember those two sections of my life revolving around a super awesome game.

    As for Doom 3; I wasn't a fan. But we don't need to get into that. :D

    EDIT: Holy shit I found it http://www.gamers.org/pub/idgames2/planetquake/captured/ctfdoom/twrbeta1.zip

    Man, I was a DORK at 16 :D

    Undead Scottsman on
  • GrimthwackerGrimthwacker Registered User regular
    Drake wrote: »
    Use the setup utility that comes with Chocolate Doom. You can configure the mouse so it doesn't control vertical movement there. You can also set up screen resolutions and keyboard inputs and all that stuff too. Just be aware that Chocolate Doom doesn't display anything in widescreen. No matter what resolution you pick the game itself will always be presented in a 4:3 format, since that's the original format for the game. So if you are playing on a widescreen monitor expect it to be pillar boxed.

    For a modern sourceport experience I suggest either GZDoom or Zandronum. GZDoom is a workhorse but isn't very user friendly in some respects. Zandronum will offer the most user friendly experience, with full multiplayer support. My personal favorite for multiplayer Doom is ZDaemon. Lots of fun can be had with either one.

    And it's about two more hours til the official birthday (in my timezone anyway), I'll probably ring it in with some Knee Deep in the Dead, possibly Brutal Doom style Doom The Way Id Did through Chocolate Doom for extra wayback feels.
    Yeah Z/GZDoom is the only way you'll be able to run some of the more impressive and well made WADS and mods that I've been mentioning. I love it, and I strongly recommend checking out the ZDoom forums to see what's happening in the world of modern classic Dooming.

  • Ah_PookAh_Pook Registered User regular
    i have fond memories of staying up past midnight so i could download the shareware of doom from some bbs when it came out. there was a super low download limit, so i downloaded the first part before midnight and the second part after. i was 13 at the time, and never stayed up that late. the next day me and my brothers had our minds totally blown.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited October 2013
    Todays the actual day! Happy Birthday Doom!

    Also, I tried Reelism for a bit last night. At one point I was shooting bees at what seemed to be the little gray dudes that come out of the UFOs that land in south Alabama.

    Bees. Little gray alien dudes.

    Can't wait to fight the Dog Pope.

    Drake on
  • The_ScarabThe_Scarab Registered User regular
    Doom 3 is my favourite Doom game. And I'll defend that opinion to the grave. Successfully, I might add. It's fucking brilliant.

  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited October 2013
    Well, it's pretty easy to defend whether or not it's your favorite game, give how that's your opinion. :)

    I'd argue with you on how it isn't remotely brilliant, outside of some of the tech, but let's not shit up this thread with an ancient and unproductive discussion.

    Undead Scottsman on
  • Jesus McChristJesus McChrist Registered User regular
    edited October 2013
    Doesn't matter because Doom 2's double barreled shotgun has the best sound effects/reload animation ever.

    AXPR8lx.gif

    Jesus McChrist on
    if you can read this i hope you have a good day partner
  • The_ScarabThe_Scarab Registered User regular
    Doesn't matter because Doom 2's double barreled shotgun has the best sound effects/reload animation ever.

    Everytime I reloaded that gun the words 'and another' rushed through my head because the syllables perfectly aligned with the animation. As though it was intended.

  • SmokeStacksSmokeStacks Registered User regular
    Doesn't matter because Doom 2's double barreled shotgun has the best sound effects/reload animation ever.

    id just knows how to make satisfying shotguns I think. It's like they've tapped into the primal human urge to propel buckshot out of a metal tube at high velocity and watch those pellets impact into something.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Yeah, I've been playing a bit of Quake 2 lately. I did like always and made a trip to the Lost Station secret level you can access in e1m2 so I could get the super shotgun early. And as much fun as that thing is, every time I use it floating in the back of my mind was, "The Doom 2 double barrel is sooo much better."

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