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DOOM: Ripping and Tearing After All These Years

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Posts

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Lanrutcon wrote: »
    Is it just me or is the chain-cannon civilization in brutal doom?

    I struggle to aim the damn thing. It's terrible at long range, and only ok at medium range unless the target is huge. It does bring the pain, however.
    Lanrutcon wrote: »
    Is it just me or is the chain-cannon civilization in brutal doom?

    I struggle to aim the damn thing. It's terrible at long range, and only ok at medium range unless the target is huge. It does bring the pain, however.

    I just find it to tear up any frantic encounters in closed spaces whereas the shotgun seems to reload at awkward times for me.(Ultimate doom).

    Protocol dictates you keep your shotgun handy for close encounters.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • BotznoyBotznoy Registered User regular
    Lanrutcon wrote: »
    Lanrutcon wrote: »
    Is it just me or is the chain-cannon civilization in brutal doom?

    I struggle to aim the damn thing. It's terrible at long range, and only ok at medium range unless the target is huge. It does bring the pain, however.
    Lanrutcon wrote: »
    Is it just me or is the chain-cannon civilization in brutal doom?

    I struggle to aim the damn thing. It's terrible at long range, and only ok at medium range unless the target is huge. It does bring the pain, however.

    I just find it to tear up any frantic encounters in closed spaces whereas the shotgun seems to reload at awkward times for me.(Ultimate doom).

    Protocol dictates you keep your shotgun handy for Absolutely everything

    IZF2byN.jpg

    Want to play co-op games? Feel free to hit me up!
  • SynthesisSynthesis Honda Today! Registered User regular
    Doom and Doom II also have shotguns that aren't reduced to plastic pellets immediately after 3 meters. Given that their levels tend to be fairly close quarters anyway, that's a double benefit.

  • GrimthwackerGrimthwacker Registered User regular
    Yeah, the thing I love about Doom's shotguns are the fact they work just as well at longer ranges with the horizontal pellet spread hitting mulitple enemies at once, often enough to take one or two smaller targets down. I love Brutal's more sensible spread patterns more, though, thanks to their ability to penetrate through a target and hit enemies behind them. Great stuff.

  • UselesswarriorUselesswarrior Registered User regular
    Just a heads up, Doom 3 BFG is on sale on PSN right now. It includes Doom 3 + Doom 1 and 2. For $7.50 (for PSN plus members) it might be worth just for couch co-op.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • TeeManTeeMan BrainSpoon Registered User regular
    Anyone had a chance to play the new version 19 of Brutal Doom yet? I'll be definitely giving it a go after work today

    http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-version-19

    A few of the listed changes
    - Added The "Super Marines". They will follow you everywhere, and if they get too far, they will teleport next to you. They will talk to you. They will give you items. They will salute you if you salute them. They are supposed to follow you into other levels.
    - The flying bodies of zombies and imps killed by explosives will now cause area damage.
    - Added localized damage on legs for zombies and imps. Now legs amputations happens when you actually shot their legs, and not randomly. But shooting legs now deals less damage.
    - Fatalities are now much faster, and will give 50% less health. But now the health given by these adrenaline boosts can go over 100%.
    - Burning barrels can be used as a weapon; it can be kicked, and its burning fuel will lit the ground, dealing heavy damage on enemies.
    - Nerfed Super Shotgun (increased spread and reload time).
    - Added more brains to Imp's curbstomp fatality.
    - New guts looks much better now.

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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    The fact that those last two are even listed as things worthy of an update make Brutal Doom worth checking out.

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  • SynthesisSynthesis Honda Today! Registered User regular
    I feel this is appropriate, even if it is only v14:

    http://www.youtube.com/watch?v=UzhvJc6S24Y

  • TeeManTeeMan BrainSpoon Registered User regular
    Using GZDoom, how am I able to play a .wad with Brutal Doom?

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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
  • Professor PhobosProfessor Phobos Registered User regular
    I just dragged the Brutal Doom file onto Gzdoom, that seemed to work. Also how did the guy in that video have a flaming skull weapon? I never found that!

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    New Brutal Doom is really good. I do miss the one liners though.

  • TeeManTeeMan BrainSpoon Registered User regular
    I am salivating. I haven't played through Inferno for a while, that may get a guernsey tonight

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  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    A quick mention to another one of id's properties. I just beat RAGE, and man did it have one of the worst endings I've ever seen. How did that make it past QA, management, etc and make it to release?

    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    It was supposed to be about twice as long. Bethesda/Zenimax didn't want to pay for extra discs on the Xbox so the game got cut down and I guess the second half was going to be Rage 2 or something I don't know.

    I really wish we'd gotten to see the whole game.

  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    Drake wrote: »
    It was supposed to be about twice as long. Bethesda/Zenimax didn't want to pay for extra discs on the Xbox so the game got cut down and I guess the second half was going to be Rage 2 or something I don't know.

    I really wish we'd gotten to see the whole game.
    After somebody in the company made the public statement that huge chunks of the game had to be cut to fit on two disks, id quickly informed us all that the man was completely mistaken and nothing had been cut, it was just being presented in a different manner. He was presumably then drug out back behind the studio and shot. I don't trust a damn word of denial they said on that subject though, considering there are very clear delineations of where content has been cut left right and center. With entire paths and areas blocked off in the main game, which magically open up in with the admittedly pretty good DLC.

    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • GrimthwackerGrimthwacker Registered User regular
    edited November 2013
    I just dragged the Brutal Doom file onto Gzdoom, that seemed to work. Also how did the guy in that video have a flaming skull weapon? I never found that!
    You mean grabbing a Lost Soul from the air while Berzerked and tossing it at its comrades? Yeah, you can do that. Again, best mod EVER.

    Grimthwacker on
  • Ah_PookAh_Pook Registered User regular
    A quick mention to another one of id's properties. I just beat RAGE, and man did it have one of the worst endings I've ever seen. How did that make it past QA, management, etc and make it to release?

    the ending is bad, also the game is about the most tedious nonfun piece of shit. i pretty much hated that game.

  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    Ah_Pook wrote: »
    A quick mention to another one of id's properties. I just beat RAGE, and man did it have one of the worst endings I've ever seen. How did that make it past QA, management, etc and make it to release?

    the ending is bad, also the game is about the most tedious nonfun piece of shit. i pretty much hated that game.

    To me it was like there was a fun core, that was then drug down with the most pathetic and blatant padding imaginable. Who thought that making side-quests nothing more than running through past missions in reverse was a good idea?

    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    I didn't even mind running through past missions in reverse - what I didn't like was all the down time between shooting. Drive to every area! Wander around some empty cities! And so on. Did DOOM make you do that shit? No. In DOOM you'd often start a mission with people right in front of your gun waiting to get shot.

  • TeeManTeeMan BrainSpoon Registered User regular
    edited November 2013
    There are two immediately apparent, positive changes to the Brutal Doom v19 update that I'd like to share.

    When killing a zombie they'll sometimes wail around with no arms or crawl around screaming with no legs, but now they're able to prop themselves up on the ground and start taking pot-shots at you. I'm not sure how long this continues, but I've now gotten into the habit of either finishing the job with the weapon I cut 'em down with, or getting in close with the boot. I prefer the latter if I've picked up a Bezerker icon, obviously :D

    The spread of the shotgun appears to have been slightly reduced again, it's much tighter than vanilla Doom. It's to the point that while your rifle can more reliably put shots into demons at range, the shotgun is pretty good at doing the same job; if a bit slower due to reloading.

    Oh and flaming zombies definitely set off exploding barrels. I got a group of enemies in-fighting and after an Imp had set a zombie alight, I kicked a nearby barrel near him and showered the room in gore, it was fucking awesome

    TeeMan on
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  • augustaugust where you come from is gone Registered User regular
    I don't know if it's new but I had a revenant pick up an imp... and throw it at me.

  • TeeManTeeMan BrainSpoon Registered User regular
    I can't wait to show this mod and a few choice wads to my brother next weekend. He hasn't played Doom since the 90's

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  • GrimthwackerGrimthwacker Registered User regular
    august wrote: »
    I don't know if it's new but I had a revenant pick up an imp... and throw it at me.
    Holy CRAP. That is amazing. A lot of the new stuff in this version makes it way more polished, but little touches like that really sell it. I'm loving the new improved marine buddies; they're a lot more useful.

  • TeeManTeeMan BrainSpoon Registered User regular
    august wrote: »
    I don't know if it's new but I had a revenant pick up an imp... and throw it at me.
    Holy CRAP. That is amazing. A lot of the new stuff in this version makes it way more polished, but little touches like that really sell it. I'm loving the new improved marine buddies; they're a lot more useful.

    They certainly subscribe to RIP AND TEAR magazine. After smashing a zombies face in with the butt of his rifle -

    "I've never seen someones head explode like that before, that was awesome!

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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Ah_Pook wrote: »
    A quick mention to another one of id's properties. I just beat RAGE, and man did it have one of the worst endings I've ever seen. How did that make it past QA, management, etc and make it to release?

    the ending is bad, also the game is about the most tedious nonfun piece of shit. i pretty much hated that game.

    To me it was like there was a fun core, that was then drug down with the most pathetic and blatant padding imaginable. Who thought that making side-quests nothing more than running through past missions in reverse was a good idea?

    I loved the absolute shit out of the gunplay. Any part of the game that was corridor shooting felt great, just like any id game. The race combat filler was completely terrible and should have been cut in favour of a more linear corridor shooter, because that's what id do best.

    Aloso it would have given us more time to have fun with the wingstick.

  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    Brutal Doom v1.9 is probably one of the best mods I've ever seen to such an old game. I don't I'll ever uninstall it, just because its so eminently SATISFYING.

    "now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
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  • UselesswarriorUselesswarrior Registered User regular
    Finally played Brutal Doom... yeah that is pretty fun.

    Only thing I don't like is the lack of auto-aim, I love not having to aim at things in normal Doom.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    I've played it a bit and I find it's pretty good about letting you just aim in the general direction.

  • GrimthwackerGrimthwacker Registered User regular
    Finally played Brutal Doom... yeah that is pretty fun.

    Only thing I don't like is the lack of auto-aim, I love not having to aim at things in normal Doom.
    Well, the lack of auto-aim is so you can score stuff like headshots and limbshots on bipedal enemies which either do extra damage or incapacitate them in some way - yes, this mod does have hitzones, and you will NEED them to quickly kill enemies before they mess you up badly.

    For people who'd like the exact opposite of the Doom experience (as in no shooting at all), there are a couple of really impressive WIPs ranging from adventure-game-themed stuff like this project, or purely survival-based gameplay like this one.

  • TeeManTeeMan BrainSpoon Registered User regular
    Last night I saw a Pink Demon eat an Imp. This mod, you guys

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  • GrimthwackerGrimthwacker Registered User regular
    TeeMan wrote: »
    Last night I saw a Pink Demon eat an Imp. This mod, you guys
    Yep. Hell Knights and Barons aren't afraid to tear apart any friendlies that irk them, imps routinely set zombies caught between their fireballs alight, and of course the boss monsters will decimate anything attacking them. Infighting is still one of the best ways of thinning the opposition.

  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited November 2013
    Fun fact; early versions of Doom had a glitch wherein if a monster blew up a barrel and took enough damage from it, it would "turn on" it self, and basically commit suicide. Watching a baron of hell scratch itself to death is an odd fucking sight.

    EDIT: Looks like I was a bit wrong; any damage from a barrel can trigger it.
    http://www.youtube.com/watch?v=S9o9mE1UyBc

    Undead Scottsman on
  • UselesswarriorUselesswarrior Registered User regular
    Fun fact; early versions of Doom had a glitch wherein if a monster blew up a barrel and took enough damage from it, it would "turn on" it self, and basically commit suicide. Watching a baron of hell scratch itself to death is an odd fucking sight.

    EDIT: Looks like I was a bit wrong; any damage from a barrel can trigger it.
    http://www.youtube.com/watch?v=S9o9mE1UyBc

    Huh, I played a decent amount of early Doom and I don't remember that. I do remember the swatiska in e1m4 though.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    Fun fact; early versions of Doom had a glitch wherein if a monster blew up a barrel and took enough damage from it, it would "turn on" it self, and basically commit suicide. Watching a baron of hell scratch itself to death is an odd fucking sight.

    EDIT: Looks like I was a bit wrong; any damage from a barrel can trigger it.
    http://www.youtube.com/watch?v=S9o9mE1UyBc

    Huh, I played a decent amount of early Doom and I don't remember that. I do remember the swatiska in e1m4 though.

    Unless you played prior to patch 1.2, you would never have seen it. It got removed after version 1.1.

  • augustaugust where you come from is gone Registered User regular
    Samsara is pretty great you guys

    http://www.youtube.com/watch?v=trgQYIJVHNI

  • UselesswarriorUselesswarrior Registered User regular
    Hmm that reminds me that Quake 2 mod generations. That got foxed pretty hard if I remember correctly.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    Hmm that reminds me that Quake 2 mod generations. That got foxed pretty hard if I remember correctly.

    I loved that mod. But that was because Doomguy was owned by Activision I think, and id owned Quake at the time, so there was a nasty C&D to stop it. Another company owned Wolfenstein. So it was all a giant legal cluster fuck.

  • SmokeStacksSmokeStacks Registered User regular
    Hmm that reminds me that Quake 2 mod generations. That got foxed pretty hard if I remember correctly.

    I loved that mod. But that was because Doomguy was owned by Activision I think, and id owned Quake at the time, so there was a nasty C&D to stop it. Another company owned Wolfenstein. So it was all a giant legal cluster fuck.

    A few years back Activision had the rights to Doom, and they also owned Neversoft, which is why Doomguy is a secret character in Tony Hawk's Pro Skater 3.

    Which I think is probably the weirdest secret character in a series that was full of them (Darth Maul, Jango Fett, Spiderman, Wolverine, Ben Franklin, Shrek, etc).

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    I thought it was id itself that threw down the C&D, partly because it had used assets from those games (and partly because of IP protectionism).

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