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DOOM: Ripping and Tearing After All These Years
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Protocol dictates you keep your shotgun handy for close encounters.
Currently playing: GW2 and TSW
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http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-version-19
A few of the listed changes
http://www.youtube.com/watch?v=UzhvJc6S24Y
I really wish we'd gotten to see the whole game.
the ending is bad, also the game is about the most tedious nonfun piece of shit. i pretty much hated that game.
To me it was like there was a fun core, that was then drug down with the most pathetic and blatant padding imaginable. Who thought that making side-quests nothing more than running through past missions in reverse was a good idea?
When killing a zombie they'll sometimes wail around with no arms or crawl around screaming with no legs, but now they're able to prop themselves up on the ground and start taking pot-shots at you. I'm not sure how long this continues, but I've now gotten into the habit of either finishing the job with the weapon I cut 'em down with, or getting in close with the boot. I prefer the latter if I've picked up a Bezerker icon, obviously
The spread of the shotgun appears to have been slightly reduced again, it's much tighter than vanilla Doom. It's to the point that while your rifle can more reliably put shots into demons at range, the shotgun is pretty good at doing the same job; if a bit slower due to reloading.
Oh and flaming zombies definitely set off exploding barrels. I got a group of enemies in-fighting and after an Imp had set a zombie alight, I kicked a nearby barrel near him and showered the room in gore, it was fucking awesome
They certainly subscribe to RIP AND TEAR magazine. After smashing a zombies face in with the butt of his rifle -
"I've never seen someones head explode like that before, that was awesome!
I loved the absolute shit out of the gunplay. Any part of the game that was corridor shooting felt great, just like any id game. The race combat filler was completely terrible and should have been cut in favour of a more linear corridor shooter, because that's what id do best.
Aloso it would have given us more time to have fun with the wingstick.
Only thing I don't like is the lack of auto-aim, I love not having to aim at things in normal Doom.
For people who'd like the exact opposite of the Doom experience (as in no shooting at all), there are a couple of really impressive WIPs ranging from adventure-game-themed stuff like this project, or purely survival-based gameplay like this one.
EDIT: Looks like I was a bit wrong; any damage from a barrel can trigger it.
http://www.youtube.com/watch?v=S9o9mE1UyBc
Huh, I played a decent amount of early Doom and I don't remember that. I do remember the swatiska in e1m4 though.
Unless you played prior to patch 1.2, you would never have seen it. It got removed after version 1.1.
http://www.youtube.com/watch?v=trgQYIJVHNI
I loved that mod. But that was because Doomguy was owned by Activision I think, and id owned Quake at the time, so there was a nasty C&D to stop it. Another company owned Wolfenstein. So it was all a giant legal cluster fuck.
A few years back Activision had the rights to Doom, and they also owned Neversoft, which is why Doomguy is a secret character in Tony Hawk's Pro Skater 3.
Which I think is probably the weirdest secret character in a series that was full of them (Darth Maul, Jango Fett, Spiderman, Wolverine, Ben Franklin, Shrek, etc).