The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
DOOM: Ripping and Tearing After All These Years
Posts
When they made Doom, they were a small independant shop who sold the game through shareware, which they made bank off of; so much so that when it came time to go retail, id had a lot of the power when they negotiated with GT Interactive. GT (and later Activision) had publishing rights, but id always retained the rights to the game content.
Yeah, it's a really great project, very well realized and balanced while staying true to every little nuance of each character's origins and playstyles. Of course then you have insane things like Duke Nukem blowing the hell out of the Flemoids in Chex Quest, or Marathon's Security Officer plowing through Hexen's monsters, which makes it even more awesome.
Speaking of weapon mods, here's a new WIP that's been pretty fun to try: X-Weapons. And, lo and behold, we already have "Call of DOOty III". . .
http://www.youtube.com/watch?v=8F0AdWBmiQY
http://www.youtube.com/watch?v=_Wl7Hu4yuak
Yeah, for those who can't get enough of a bodycount in their maps, you can keep splitting enemies into smaller ones, like a Matryoshka doll of hellspawn. (You might wanna mute the video, because the song selection is pretty bad.)
EDIT: And the official, allegedly bug-free release of Doom II The Way id Did. That too.
Edit: @Uselesswarrior, I really enjoyed Winter's Fury, but be ready for a decent challenge. Not just with well thought out placement and number of monsters, but ammo drops too. You'll find yourself changing weapons a bit due to ammo shortages
13 year old me would have gone absolutely insane for this.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
You know, Descent had VR support just two years after doom released...
I really like Community Chest 4 and Lunatic a lot.
I bought Quake 2 Netpack 1 yesterday for a couple of bucks because it includes the final version of Action Quake 2. I know I could download it online for free, but having a physical disk with it is awesome. My friend is coming to visit in december. I have a 233 mhz Pentium with a voodoo 2 running action quake 2 in one room, and a Power Mac G4 running action quake 2 in the other room, connected to a private network. Can't wait to play this game again.
It's funny, I have a ton of memories of Doom and liking the game and everything, but the first time I actually owned it, I remember being massively disappointed because it was the 32X version. I think, more than anything else, that port taints my perception of the console. Just... supreme disappointment.
The best feature - monster in-fighting, was removed entirely!
I definitely agree about speed and being able to mow down enemies, and that goes for a lot of games. It's actually something i really dislike about Unreal, how, with a standard gun, those big bruting enemies would take like 20 shots to kill. Just ruins the pacing.
Along the same lines, I realized during a playthrough of Devil may Cry that I dislike when I have to hit an enemy like 50 times, and each hit doesn't really do anything to them at all, other than makes them look like they're hurt. Even if the combat system is excellent (and in DMC3 it is), the need to pound these enemies for hundreds of blows just turns me off. I notice it a lot in games now, I flat out don't like damage sponges.
Doom is terrific about not having damage sponges. Everything can, eventually, die in 1 hit. And even the things that require multiple hits still let you fly through the level around them, never stopping once to, like, reload or aim or anything. Just speeeeeeeed all the way through.
The two barons of hell in E1M8 also can't be one-shotted, due to no BFG being available and them taking like 10 rockets each to take down.
How?
it happens in two different maps, where they are placed together facing opposite directions when you enter the room. A well placed bullet aimed at the foe farthest away will get them in-fighting, killing them both while you are free to jut around the rooms, picking up stuff at your leisure.
It seemed to have taken a long ass time to get ports that matched the DOS version.
On the opposite end of the spectrum, you have Doom 3, which gives out BFGs like candy. I picked up four over the course of the game the last time I played through.
Or am I completely making that up?
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Currently playing: GW2 and TSW
Also, for those wanting a reeeealllly stiff challenge, Mr. Chris' Brutalized Doom and Doom II Overkill are now available - these tweaked maps up the enemy count significantly for more intense action. Case in point:
http://www.youtube.com/watch?v=rAde5NS0z5Y
http://www.youtube.com/watch?v=h6YTBTSsrqU
Even after reading the description, I don't understand what this is.
What's more historical than having documentation on something using time-appropriate technology?
Nothing, I tell you what.
So I give you this page on Doom Alphas, complete with mid-90's web page design.
That really reminds me more of Quake, with the way it appears to play. Maybe a bit more of the nice Doom gunplay.