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[WOW] I guess there's an Expansion coming out this year ? Maybe ?
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I suppose I could buy a 476 staff with coins, but it seems wasteful knowing that something will just drop in ToT eventually. I just have to pop in on one Tuesday night or something so as not to rage.
Unfortunately, they all still suck at riding from the Tortos spawn point to Megaera without pulling half the Goddamn trash.
Stray, another option is to get the 502 Dragonmaw Reborn; if you have access to a Blacksmith.
Oh, good call! I remember seeing that listed for a pretty heavy price earlier, but I bet I could find a friendly neighborhood smith and hammer out a deal with him.
I apologize for that pun.
Those weapons aren't quick crafts btw, they require a week or so of daily crafts first.
Just keep in mind that you don't have to equip a weapon to get its ilvl for queuing. So you could just buy a 502 (or even a 476 I guess) to get the ilvl for queuing until you get something good of your own, then resell it.
Also, keep in mind that the 5.0 lfr's have absurdly high drop rates now and coins seem like 100% drop rates, so getting a 483 is pretty trivial.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yeah, I was actually pretty surprised that I didn't get a weapon drop between doing all the bug raids and terrace once this weekend.
Did you go in with coins? You can get a dozen or so easily each week, just find a key on the isle of thunder and run the cache scenario.
I've gotten an absurd amount of weapons on the 5.0's I've ran since 5.4; particularly from mother fucking lei shen who refuses to fucking drop the fucking shoulder tokens oh but here's a half dozen fucking staffs.
Fuck.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
They could have made heroic scenarios drop weapons more reliably, or put 516 weapons on the Isle vendor for 50k coins apiece, something. Anything other than 'rely on RNG or be a blacksmith'. In past expansions we've had endgame 5 man dungeons to fill the gap, but, well y'know.
My DK I'm leveling from 80 has gone through two full sets of armor (nearly) leveling up to 84, yet I"m still rocking a 2h axe I got nearly immediately upon entering Mount Hyjal. The only upside to this is I'm still crushing most mobs I face leveling so it's not a big deal, but a spellcaster would have gotten much more powerful during that same time.
And then you'll replace it after your first quest in Pandaria...
Oh no, the guild (both sides) has been nothing but great. The flex I was in was setup through oqueue since my paladin is still ally side and not a lot of raiding is going on. But no, the guild folk are great.
That's a wall I'm currently running into. Came back for the free week last month and stuck around after being gone from the game since early in the year. Took advantage of Timeless Isle to get some epics (could tell I was never much of a raider since I earned several Epic achievements from drops there), and doing some of the missed content - ToT zone, finishing reputations. Just started running through the SoO LFRs, my first LFRs ever, and after a couple of weeks I've made it through every boss but Garrosh. I've got 4 Tier pieces for my Warrior, a trinket, and several other slots of gear upgraded from Timeless Isles, but I haven't gotten a weapon to drop so I'm still using the TI Str pole arm, and only running about 60-70k dps. Better than the 40-45k I was doing beforehand, but I'm almost always near the bottom of the DPS charts. Never been very good at PvP, and I've only got around 5-6k gold so I can't afford all the living steel to make myself a Lionheart. Now that I've gotten almost all the armor pieces I need, the only option I see is to save my coins for the last bosses each wing and hope for a weapon drop.
Some tips for Spoils:
Both rooms, you need to open the green crates first. Get a DPS to open one while you open the other; then just do a taunt to get them both on you. DPS should know to burn down both mobs to give the group some buffs
Pop the Large crate and keep it in a corner; open a few Small crates to help out people with Cleaves. Once the miniboss goes down, open a Med and pop a few Smalls as the group clears out the adds. From then on, you basically need to make sure you have a Medium mob available for killing, and pop additional Smalls as the room gets cleaned up.
For Mogu room: kite the Robots out of the red clouds. For Klaxxi room, make sure DPS focus down the Kuchongs in the Small crates.
Hmm, we do it differently. Pandas first, then medium, 5 x small, medium, large, repeat. Whatever works for you I guess. Helps to plan it ahead of time, though, so you don't waste effort.
Granted, the most I've done tanking is the first two wings of ToT LFR on my DK; so I get what you're saying but I haven't experienced it myself.
The blessing/curse is my Shaman is above a 550 gear level, and set bonuses won't make up for the loss if I try to get the 2-3 pieces of T16 that I'm missing. As such, I have minimal experience in LFR right now. However, I may have to do it, just for the chance at better weapons from Garrosh.
The blacksmith weapons are not boe. And their price these days is 95% based on lightning steel price.
For the Klaxxi side, similar deal but a bit different. Both Panda boxes first, then one Large. Blow Heroism/Bloodlust/Timewarp on this one. 2 Mediums, to let the bombs despawn, then the other Large. 2 Mediums again, until you run out of Mediums, then a few smalls. When dealing with a Large box, run to corner and spam extra action button to drop bombs, then run away. Don't go near the bombs at all. Everything else is pretty harmless or just puts poop on the ground. Don't stand in the poop.
It's a fun fight, really. Much more fun than I thought it'd be, especially given how non-standard it is.
Battle.net Tag: Dibby#1582
The 'Reborn' weapons? I've sold a couple of them, they were BoE at least until 5.4.0. The price seems to be entirely variable depending on server population and availability. Some servers I've seen them go for as low as 8k while others, like mine, are still selling them for 15-25k a pop.
Still not an exactly ideal situation at any rate, since whole weapon types (ranged, AGI daggers) are excluded, leaving some classes/specs out in the cold.
I don't think Klaxxi is so bad to tank, you only really have to look out for a few mechanics namely: Rik'kal the Dissector's Injection (the worst!), and Korven the Prime's Shield Bash into Vicious Assault combo. Yeah I know there are others, but those are the only two that ever had any significant effect on my tanking. From a raid leader's perspective though, god help you if your group isn't the type to pay attention to boss names and/or isn't good at focusing certain targets. My group always seems to mess up Korven, it frustrates me to no end that people can't even remember the order we have to kill the bosses in or pay attention in vent while I call out their names.
That said, if someone is calling out by name which one you need to kill and you still aren't attacking the right one, there's not much of an excuse. I'm mostly referring to why the fight is problematic for LFR/PUG scituations.
For Klaxxi on LFR and Flex, we've had a lot of success with just designating one person as the MA and responsible for placing a skull on the head of the one needing to die. Following that, it seems pretty painless. I guess we'll see how bad it is once we get there in normal mode.
that's why we call it the struggle, you're supposed to sweat
Note: All the adjustments below affecting Raid Finder difficulty will require a realm restart to take effect!
Galakras
Master Cannoneer Dagryn, High Enforcer Thranok, and Lieutenant Krugruk now have less health and deals less damage on Raid Finder difficulty.
Dragonmaw Flameslinger's Flame Arrows now deals less damage on Raid Finder difficulty.
Dragonmaw Tidal Shaman's Chain Heal now heals for 5% of health (down from 10%) on Raid Finder difficulty.
Iron Juggernaut
Iron Juggernaut now has less health and deals less damage on Raid Finder difficulty.
Kor'kron Dark Shaman
Earthbreaker Haromm's Froststorm Strike now deals less damage on Raid Finder difficulty.
Wavebinder Kardris' Froststorm Bolt and Toxic Tornado now deals less damage on Raid Finder difficulty.
General Nazgrim
General Nazgrim's Sundering Blow now has a cap at 4 stacks, allowing him to gain up to a maximum of 25 Rage (50 while in Berserker Stance) on Raid Finder difficulty.
Kor'kron Arcweavers, Kor'kron Assassins, Kor'kron Ironblades, and Kor'kron Warshamans now have less health and deals less damage on Raid Finder difficulty.
Spoils of Pandaria
Increased the time available before the defense system fully powers up for each quadrant to 360 seconds (up from 300 seconds) on Raid Finder difficulty.
Mantid Commanders' Set to Blow ability now deals less damage on Raid Finder difficulty.
Siegecrafter Blackfuse
Siegecrafter Blackfuse now deals less damage on Raid Finder difficulty.
Crawler Mine's Detonate! ability now deals less damage on Raid Finder difficulty.
Disassembled weapons now have less health on Raid Finder difficulty.
Siegecrafter Blackfuse's Electrostatic Charge is now also applied to player controlled pets.
Resolved an issue where Blackfuse Sellsword's Envenomed Shadowstep was causing more damage than intended.
Paragons of the Klaxxi
Hisek the Swarmkeeper's Sonic Resonance should no longer damage players that were also the target of his Aim ability.
Garrosh Hellscream
Garrosh Hellscream now deals less damage on Raid Finder difficulty.
Kor'kron Warbringers now haveless health on Raid Finder difficulty.
Farseer Wolf Riders now have less health and their Ancestral Chain Heal heals for 5% of health (down from 10%) on Raid Finder difficulty.
Minion of Y'Shaarj's Empowering Corruption is now less effective on Raid Finder difficulty.
Empowered Touch of Y'Shaarj now increases the health of mind controlled players by 50% (down from a 100% increase) on Raid Finder difficulty.
That's in addition to the ones from last week and the ones a week or so before that. Starting to wonder if it wasn't better to just have the raidwide debuff in place like ICC and DS.
Sadly no, as I leveled through there on my shammy and I'm doing uldum now this time for a change. It's just silly how rare weapon upgrades are, when armor is being thrown at you all the time.
Abuse the faire and plant your ass off with someone on the farm that is how you do it
that's why we call it the struggle, you're supposed to sweat
Whoops, meant not bop. As in, can buy them for bit above material price
Happy: Managed to snag the Onyx Panther JC mount for 55k last night, well below materials cost. Had the mats for the other four colors, sans the orbs, so I made those as well, netting me all five JC mounts for 127k. Not too shabby.
Hope: That the rumor with regards to Transmog in the next expansion turns out to be true and that we will indeed "learn" the appearance of a particular armor piece or weapon, thus making it not necessary to have the item itself. My bags/bank/void bank, they are choking on transmog items.
Annoyed: Most of the people who came back for 5.4 seem to be gone or leaving, which is the normal cycle for patches these days, but it still sucks because what little market we had on the AH has all but dried up again. Shame, I was making a killing off the new craftable belts and pants.
/drink
Oh, and any of you Warlocks no longer have an excuse. Demonic Rick got his Green Fire last night. (He's legally blind and recently someone started a fundraiser for him to get meds he needs to begin recovering his sight)
I really don't think Blizzard was aware just how much LFR was being carried in prior versions and how many people would abandon it when Flex came out.