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  • DiarmuidDiarmuid Amazing Meatball Registered User regular
  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    it would be weird if it was, since there is the other persona site that's due in a week

    gcum67ktu9e4.pngog2rk1dxxtg0.png
  • JarsJars Registered User regular
    alright I think long live the queen is my goty


    ....it came out last year?

    fucking hell

  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    SEVEN DAYS

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  • Grey GhostGrey Ghost Registered User regular
    Diarmuid wrote: »

    Everything is Persona related

  • JarsJars Registered User regular
    edited November 2013
    no wait that is just the site banner

    Jars on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    MrDapper wrote: »
    Rock Band never had They Might Be Giant so it can fuck off.
    Rock Band 2 is probably my GOTG.

    Every game should have TMBG though

    Everything should have TMBG

    Like for instance

    This thread!

    http://youtu.be/FTA2MPDmSuw

  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    ...the baby does? The banner on that site is just something on the article

    gcum67ktu9e4.pngog2rk1dxxtg0.png
  • HugmasterGeneralHugmasterGeneral Poopmaster General YobuttRegistered User regular
    oh hey, video game thread. This is a very weird request

    A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.

    I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.

    So, is this ringing bells for anyone?

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    Inquisitor wrote: »
    The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.

    I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.

    My favorite example of this problem is in the nightclub level, on the second (third?) floor, where you turn the corner into a long hallway that you just can't quite see the end of

    At the end of the hallway is an enemy

    He will either have a melee weapon or a gun, but there is no way of knowing which is which until he sees you and attacks you with it


    i love the way to handle this
    you move forward a few steps then retreat back around the corner

    the guy will either shoot or come rushing towards you, either way you'll avoid being hit immediately

  • JarsJars Registered User regular
    rfilyaw wrote: »
    oh hey, video game thread. This is a very weird request

    A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.

    I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.

    So, is this ringing bells for anyone?

    was it by chance a bitcoin miner?

  • InquisitorInquisitor Registered User regular
    Jars wrote: »
    alright I think long live the queen is my goty


    ....it came out last year?

    fucking hell

    Huh, I guess it came out in June 2012? I had no idea, I guess it flew under the radar until it got on Steam.

    I wonder how it is doing sales wise, I hope very well, as the team behind it seems really small but really earnest.

  • HugmasterGeneralHugmasterGeneral Poopmaster General YobuttRegistered User regular
    Jars wrote: »
    rfilyaw wrote: »
    oh hey, video game thread. This is a very weird request

    A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.

    I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.

    So, is this ringing bells for anyone?

    was it by chance a bitcoin miner?

    Bitcoins didn't exist!

  • YaYaYaYa Decent. Registered User regular
    Diarmuid wrote: »

    but the things on the thing

  • AistanAistan Tiny Bat Registered User regular
    Inquisitor wrote: »
    The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.

    I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.

    The last straw for me was when, on my 20th or so attempt of a level, I was waiting outside a room for the two guys patrolling the inside perimeter to be in the right spot. Just as one passed by the door he opened it up, stepping outside and shooting me in the face. This is a thing that had never happened a single time before on any other attempts, when I had cleared this room with no problem.

    It's a puzzle game where the rules of the pieces can change randomly each time and you have no idea what pattern you are getting beforehand. That combined with the overall theme of the game made me just shut it off and uninstall.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
  • InquisitorInquisitor Registered User regular
    Aistan wrote: »
    Inquisitor wrote: »
    The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.

    I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.

    The last straw for me was when, on my 20th or so attempt of a level, I was waiting outside a room for the two guys patrolling the inside perimeter to be in the right spot. Just as one passed by the door he opened it up, stepping outside and shooting me in the face. This is a thing that had never happened a single time before on any other attempts, when I had cleared this room with no problem.

    It's a puzzle game where the rules of the pieces can change randomly each time and you have no idea what pattern you are getting beforehand. That combined with the overall theme of the game made me just shut it off and uninstall.

    I would not have minded the game throwing curveballs at me if you didn't die in one hit and dying did not mean starting that floor over.

    At least, wait a sec, hotline doesn't have a quick save function, right? If it does and I never used it I am going to flip a table.

  • Dongs GaloreDongs Galore Registered User regular
    rfilyaw wrote: »
    oh hey, video game thread. This is a very weird request

    A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.

    I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.

    So, is this ringing bells for anyone?

    oh yeah I remember that

    but I asked my mom and she said I was just staring at a looping .gif of static on my monitor for hours each night

  • InquisitorInquisitor Registered User regular
    Antimatter wrote: »

    "One of the things that makes the game fun to play is that we put so much effort into making essentially one basic enemy that is fun to engage for the duration of the whole game without making it feel way too repetitive. And I think this is largely to be attributed to the design decisions we made when designing the AI."

    Can't say that is a statement I agree with.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    without judgement or without insulting, based on my observations you are an exception and not the rule. there are others who would agree with you, but based on what i've seen that is not the shared common judgement of the gameplay.

  • KilroyKilroy timaeusTestified Registered User regular
    approaching hotline miami as a puzzle game seems to me to be the wrong way to approach hotline miami

  • AistanAistan Tiny Bat Registered User regular
    Right, it was clearly designed to be like that, and they pulled it off well.

    I just hate it, so the game isn't for me.

  • Mr. GMr. G Registered User regular
    edited November 2013
    I'm realizing just how great Sony's indie support is

    Don't Starve is going to be free on PS+ probably January-ish

    That's a game I've always wanted to play and never wanted to really pay for it because I know I wouldn't get too deep into it

    The Binding of Isaac: Rebirth will be free too when it comes out, which is around February

    The thing that's kept me from diving deep into Binding of Isaac is I don't like the keyboard controls and controllers don't pair with it at all, being able to finally play it with a controller, and one as good as the DS4, is super exciting

    The PS4 is also probably where I'll play Hotline Miami 2

    Mr. G on
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  • Dongs GaloreDongs Galore Registered User regular
    Antimatter wrote: »
    without judgement or without insulting, based on my observations you are an exception and not the rule. there are others who would agree with you, but based on what i've seen that is not the shared common judgement of the gameplay.

    wow rude

  • EtchwartsEtchwarts Eyes Up Registered User regular
    Antimatter wrote: »
    Inquisitor wrote: »
    The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.

    I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.

    My favorite example of this problem is in the nightclub level, on the second (third?) floor, where you turn the corner into a long hallway that you just can't quite see the end of

    At the end of the hallway is an enemy

    He will either have a melee weapon or a gun, but there is no way of knowing which is which until he sees you and attacks you with it


    i love the way to handle this
    you move forward a few steps then retreat back around the corner

    the guy will either shoot or come rushing towards you, either way you'll avoid being hit immediately

    Right, once you get it it's lots of fun!

    But turning the corner and running straight into a face full of shotgun is no good.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    it is a top down fuck 'em up

    there is definitely puzzle solving to the game, though

  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    Never stop moving while playing hotline Miami

    gcum67ktu9e4.pngog2rk1dxxtg0.png
  • InquisitorInquisitor Registered User regular
    Kilroy wrote: »
    approaching hotline miami as a puzzle game seems to me to be the wrong way to approach hotline miami

    I am not sure if it neatly falls into any of the standard, broad genres.

    I mean, you can call it an action game, but, it's not like its your reflexes or aiming ability that determines if you win or not.

    You can call it a puzzle game, but the levels aren't really puzzles to be solved.

    It lies somewhere in the interstitial space between these two genres, I guess.

  • The Black HunterThe Black Hunter The key is a minimum of compromise, and a simple, unimpeachable reason to existRegistered User regular
    I lost interest at Revelations. But Black Flag looks legit interesting and enough of a departure for me to.legit want to play it.

    Not before I pick up X:Rebirth though.

    I love X games, I have X rebirth, but do not rush to purchase it. It needs work, badly

  • EtchwartsEtchwarts Eyes Up Registered User regular
    It's definitely got the elements of a puzzle game.

    "Okay so I've got these resources and have to get over there but this guy has this and will react in a certain way so I need to use this resource to do that and that resource to do the next thing and GO"

    The planning and executing is very puzzle feeling

    It's just the executing itself feels like an action game, or, as Anti calls it, a fuck 'em up

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited November 2013
    It's definitely got the elements of a puzzle game.

    "Okay so I've got these resources and have to get over there but this guy has this and will react in a certain way so I need to use this resource to do that and that resource to do the next thing and GO"

    The planning and executing is very puzzle feeling

    It's just the executing itself feels like an action game, or, as Anti calls it, a fuck 'em up

    That's one way to play it

    The other way is to rush in and let your reflexes take care of the rest

    Both methods of approach are valid and can lead to success

    Speed Racer on
  • augustaugust where you come from is gone Registered User regular
    rfilyaw wrote: »
    oh hey, video game thread. This is a very weird request

    A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.

    I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.

    So, is this ringing bells for anyone?

    Yeah I think that's called "malware."

  • EtchwartsEtchwarts Eyes Up Registered User regular
    Antimatter wrote: »

    Oh. Huh. Good to know!

    In any case, yes, I like it.
    It's definitely got the elements of a puzzle game.

    "Okay so I've got these resources and have to get over there but this guy has this and will react in a certain way so I need to use this resource to do that and that resource to do the next thing and GO"

    The planning and executing is very puzzle feeling

    It's just the executing itself feels like an action game, or, as Anti calls it, a fuck 'em up

    That's one way to play it

    The other way is to rush in and let your reflexes take care of the rest

    Both methods of approach are valid and can lead to success

    And yeah, some levels I could do this, but it was rare. I was usually much more cautious.

    What I like about Hotline Miami, though, is that "plodding" is never really something you can do. You can plan ahead, but once you get going, you can't really stop. It feels appropriately frantic.

  • UnbreakableVowUnbreakableVow Registered User regular
    How are anyone's reflexes quick enough to be able to deal with someone with a gun in Hotline Miami

    You have to have some forethought to what you're doing

    Unless you're superhuman or something

  • Moth 13Moth 13 Registered User regular
    Antimatter wrote: »
    Inquisitor wrote: »
    The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.

    I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.

    My favorite example of this problem is in the nightclub level, on the second (third?) floor, where you turn the corner into a long hallway that you just can't quite see the end of

    At the end of the hallway is an enemy

    He will either have a melee weapon or a gun, but there is no way of knowing which is which until he sees you and attacks you with it


    i love the way to handle this
    you move forward a few steps then retreat back around the corner

    the guy will either shoot or come rushing towards you, either way you'll avoid being hit immediately

    Or my preferred method, move a few step while firing at random, then retreat behind the corner. If you're lucky you'll attract some of the assholes patrolling behind that guy too.

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    How are anyone's reflexes quick enough to be able to deal with someone with a gun in Hotline Miami

    You have to have some forethought to what you're doing

    Unless you're superhuman or something

    bum rush him and punch him

  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited November 2013
    I lost interest at Revelations. But Black Flag looks legit interesting and enough of a departure for me to.legit want to play it.

    Not before I pick up X:Rebirth though.

    I love X games, I have X rebirth, but do not rush to purchase it. It needs work, badly

    Well I'm going to have to wait till next paycheck anyway, if even then, but I'd be fine playing it now. Even if all that game is is me flying around looking at pretty things and exploring, that is all I need from an X game at the moment.

    Cilla Black on
  • UnbreakableVowUnbreakableVow Registered User regular
    I meant one that's already been alerted, in Speed's "just rush in guns blazing" strategy

    That seems insane

  • EtchwartsEtchwarts Eyes Up Registered User regular
    Antimatter wrote: »
    How are anyone's reflexes quick enough to be able to deal with someone with a gun in Hotline Miami

    You have to have some forethought to what you're doing

    Unless you're superhuman or something

    bum rush him and punch him

    If you're doing this correctly* you should kill him.
    *Wearing the Tony mask

This discussion has been closed.