oh hey, video game thread. This is a very weird request
A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.
I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.
So, is this ringing bells for anyone?
0
AntimatterDevo Was RightGates of SteelRegistered Userregular
The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.
I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.
My favorite example of this problem is in the nightclub level, on the second (third?) floor, where you turn the corner into a long hallway that you just can't quite see the end of
At the end of the hallway is an enemy
He will either have a melee weapon or a gun, but there is no way of knowing which is which until he sees you and attacks you with it
i love the way to handle this
you move forward a few steps then retreat back around the corner
the guy will either shoot or come rushing towards you, either way you'll avoid being hit immediately
oh hey, video game thread. This is a very weird request
A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.
I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.
oh hey, video game thread. This is a very weird request
A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.
I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.
The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.
I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.
The last straw for me was when, on my 20th or so attempt of a level, I was waiting outside a room for the two guys patrolling the inside perimeter to be in the right spot. Just as one passed by the door he opened it up, stepping outside and shooting me in the face. This is a thing that had never happened a single time before on any other attempts, when I had cleared this room with no problem.
It's a puzzle game where the rules of the pieces can change randomly each time and you have no idea what pattern you are getting beforehand. That combined with the overall theme of the game made me just shut it off and uninstall.
0
AntimatterDevo Was RightGates of SteelRegistered Userregular
The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.
I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.
The last straw for me was when, on my 20th or so attempt of a level, I was waiting outside a room for the two guys patrolling the inside perimeter to be in the right spot. Just as one passed by the door he opened it up, stepping outside and shooting me in the face. This is a thing that had never happened a single time before on any other attempts, when I had cleared this room with no problem.
It's a puzzle game where the rules of the pieces can change randomly each time and you have no idea what pattern you are getting beforehand. That combined with the overall theme of the game made me just shut it off and uninstall.
I would not have minded the game throwing curveballs at me if you didn't die in one hit and dying did not mean starting that floor over.
At least, wait a sec, hotline doesn't have a quick save function, right? If it does and I never used it I am going to flip a table.
oh hey, video game thread. This is a very weird request
A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.
I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.
So, is this ringing bells for anyone?
oh yeah I remember that
but I asked my mom and she said I was just staring at a looping .gif of static on my monitor for hours each night
"One of the things that makes the game fun to play is that we put so much effort into making essentially one basic enemy that is fun to engage for the duration of the whole game without making it feel way too repetitive. And I think this is largely to be attributed to the design decisions we made when designing the AI."
Can't say that is a statement I agree with.
+1
AntimatterDevo Was RightGates of SteelRegistered Userregular
without judgement or without insulting, based on my observations you are an exception and not the rule. there are others who would agree with you, but based on what i've seen that is not the shared common judgement of the gameplay.
I'm realizing just how great Sony's indie support is
Don't Starve is going to be free on PS+ probably January-ish
That's a game I've always wanted to play and never wanted to really pay for it because I know I wouldn't get too deep into it
The Binding of Isaac: Rebirth will be free too when it comes out, which is around February
The thing that's kept me from diving deep into Binding of Isaac is I don't like the keyboard controls and controllers don't pair with it at all, being able to finally play it with a controller, and one as good as the DS4, is super exciting
The PS4 is also probably where I'll play Hotline Miami 2
without judgement or without insulting, based on my observations you are an exception and not the rule. there are others who would agree with you, but based on what i've seen that is not the shared common judgement of the gameplay.
The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.
I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.
My favorite example of this problem is in the nightclub level, on the second (third?) floor, where you turn the corner into a long hallway that you just can't quite see the end of
At the end of the hallway is an enemy
He will either have a melee weapon or a gun, but there is no way of knowing which is which until he sees you and attacks you with it
i love the way to handle this
you move forward a few steps then retreat back around the corner
the guy will either shoot or come rushing towards you, either way you'll avoid being hit immediately
Right, once you get it it's lots of fun!
But turning the corner and running straight into a face full of shotgun is no good.
+2
AntimatterDevo Was RightGates of SteelRegistered Userregular
it is a top down fuck 'em up
there is definitely puzzle solving to the game, though
It's definitely got the elements of a puzzle game.
"Okay so I've got these resources and have to get over there but this guy has this and will react in a certain way so I need to use this resource to do that and that resource to do the next thing and GO"
The planning and executing is very puzzle feeling
It's just the executing itself feels like an action game, or, as Anti calls it, a fuck 'em up
+3
AntimatterDevo Was RightGates of SteelRegistered Userregular
It's definitely got the elements of a puzzle game.
"Okay so I've got these resources and have to get over there but this guy has this and will react in a certain way so I need to use this resource to do that and that resource to do the next thing and GO"
The planning and executing is very puzzle feeling
It's just the executing itself feels like an action game, or, as Anti calls it, a fuck 'em up
That's one way to play it
The other way is to rush in and let your reflexes take care of the rest
Both methods of approach are valid and can lead to success
oh hey, video game thread. This is a very weird request
A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.
I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.
It's definitely got the elements of a puzzle game.
"Okay so I've got these resources and have to get over there but this guy has this and will react in a certain way so I need to use this resource to do that and that resource to do the next thing and GO"
The planning and executing is very puzzle feeling
It's just the executing itself feels like an action game, or, as Anti calls it, a fuck 'em up
That's one way to play it
The other way is to rush in and let your reflexes take care of the rest
Both methods of approach are valid and can lead to success
And yeah, some levels I could do this, but it was rare. I was usually much more cautious.
What I like about Hotline Miami, though, is that "plodding" is never really something you can do. You can plan ahead, but once you get going, you can't really stop. It feels appropriately frantic.
The thing for me at Hotline, and why I stopped playing, is, I feel like if I did X action I got one of like, 100 different outcomes pretty randomly. And that just ended up feeling frustrating for me.
I guess I like my hard games to be more like Dark Souls, when you do X then Y will always happen, so you better be sure to pick the right X.
My favorite example of this problem is in the nightclub level, on the second (third?) floor, where you turn the corner into a long hallway that you just can't quite see the end of
At the end of the hallway is an enemy
He will either have a melee weapon or a gun, but there is no way of knowing which is which until he sees you and attacks you with it
i love the way to handle this
you move forward a few steps then retreat back around the corner
the guy will either shoot or come rushing towards you, either way you'll avoid being hit immediately
Or my preferred method, move a few step while firing at random, then retreat behind the corner. If you're lucky you'll attract some of the assholes patrolling behind that guy too.
+1
AntimatterDevo Was RightGates of SteelRegistered Userregular
I lost interest at Revelations. But Black Flag looks legit interesting and enough of a departure for me to.legit want to play it.
Not before I pick up X:Rebirth though.
I love X games, I have X rebirth, but do not rush to purchase it. It needs work, badly
Well I'm going to have to wait till next paycheck anyway, if even then, but I'd be fine playing it now. Even if all that game is is me flying around looking at pretty things and exploring, that is all I need from an X game at the moment.
Posts
Pretty sure that's not Persona related.
....it came out last year?
fucking hell
Everything is Persona related
Everything should have TMBG
Like for instance
This thread!
http://youtu.be/FTA2MPDmSuw
http://www.audioentropy.com/
A long time ago, about 10 years or more (which is a long time in Internet) there was this browser-based game where the graphics were a grid of differently colored squares that represented dirt. (Maybe even textures) You could dig, or you could move to another place and dig. But part of what was interesting was that you could supposedly make real money by digging in the game. It might be a penny here and a penny there, or a buck if you hit a big score.
I remember finding it fun, because I'm a weird guy who likes to virtual dig, and the prospect of making a little change is always neat.
So, is this ringing bells for anyone?
i love the way to handle this
you move forward a few steps then retreat back around the corner
the guy will either shoot or come rushing towards you, either way you'll avoid being hit immediately
was it by chance a bitcoin miner?
Huh, I guess it came out in June 2012? I had no idea, I guess it flew under the radar until it got on Steam.
I wonder how it is doing sales wise, I hope very well, as the team behind it seems really small but really earnest.
Bitcoins didn't exist!
but the things on the thing
The last straw for me was when, on my 20th or so attempt of a level, I was waiting outside a room for the two guys patrolling the inside perimeter to be in the right spot. Just as one passed by the door he opened it up, stepping outside and shooting me in the face. This is a thing that had never happened a single time before on any other attempts, when I had cleared this room with no problem.
It's a puzzle game where the rules of the pieces can change randomly each time and you have no idea what pattern you are getting beforehand. That combined with the overall theme of the game made me just shut it off and uninstall.
I would not have minded the game throwing curveballs at me if you didn't die in one hit and dying did not mean starting that floor over.
At least, wait a sec, hotline doesn't have a quick save function, right? If it does and I never used it I am going to flip a table.
oh yeah I remember that
but I asked my mom and she said I was just staring at a looping .gif of static on my monitor for hours each night
"One of the things that makes the game fun to play is that we put so much effort into making essentially one basic enemy that is fun to engage for the duration of the whole game without making it feel way too repetitive. And I think this is largely to be attributed to the design decisions we made when designing the AI."
Can't say that is a statement I agree with.
Steam | Twitter
I just hate it, so the game isn't for me.
Don't Starve is going to be free on PS+ probably January-ish
That's a game I've always wanted to play and never wanted to really pay for it because I know I wouldn't get too deep into it
The Binding of Isaac: Rebirth will be free too when it comes out, which is around February
The thing that's kept me from diving deep into Binding of Isaac is I don't like the keyboard controls and controllers don't pair with it at all, being able to finally play it with a controller, and one as good as the DS4, is super exciting
The PS4 is also probably where I'll play Hotline Miami 2
wow rude
Right, once you get it it's lots of fun!
But turning the corner and running straight into a face full of shotgun is no good.
there is definitely puzzle solving to the game, though
I am not sure if it neatly falls into any of the standard, broad genres.
I mean, you can call it an action game, but, it's not like its your reflexes or aiming ability that determines if you win or not.
You can call it a puzzle game, but the levels aren't really puzzles to be solved.
It lies somewhere in the interstitial space between these two genres, I guess.
I love X games, I have X rebirth, but do not rush to purchase it. It needs work, badly
"Okay so I've got these resources and have to get over there but this guy has this and will react in a certain way so I need to use this resource to do that and that resource to do the next thing and GO"
The planning and executing is very puzzle feeling
It's just the executing itself feels like an action game, or, as Anti calls it, a fuck 'em up
That's one way to play it
The other way is to rush in and let your reflexes take care of the rest
Both methods of approach are valid and can lead to success
http://www.audioentropy.com/
Yeah I think that's called "malware."
Oh. Huh. Good to know!
In any case, yes, I like it.
And yeah, some levels I could do this, but it was rare. I was usually much more cautious.
What I like about Hotline Miami, though, is that "plodding" is never really something you can do. You can plan ahead, but once you get going, you can't really stop. It feels appropriately frantic.
You have to have some forethought to what you're doing
Unless you're superhuman or something
Or my preferred method, move a few step while firing at random, then retreat behind the corner. If you're lucky you'll attract some of the assholes patrolling behind that guy too.
bum rush him and punch him
Well I'm going to have to wait till next paycheck anyway, if even then, but I'd be fine playing it now. Even if all that game is is me flying around looking at pretty things and exploring, that is all I need from an X game at the moment.
That seems insane
If you're doing this correctly* you should kill him.