I currently do not have any information about an SE++ server
here are the
very broadest strokes for returning players
The universe is different, no more sectors, but instead increasingly difficult types of star systems. Past a certain point most planets are going to need special upgrades to safely visit, which you will only be able to acquire from completing particular quests
which, yes, there are quests now, you get them from the hub, which is also new and is accessible from any system in the universe via a Strange Gateway which always occupies the orbit furtherest from the star
Here is the Bad News: you can no longer shove trees into your hyperdrive and sail the stars, the game is going to make you work for your freedom, once again that involves completing quests. Learn to love your starting system, you're probably gonna spend a few hours there. Upside is that planets seem to have a greater chance of being interesting now, so it's not all bad.
Here is the other Bad News but possibly Good News: Mission and boss levels are impervious to your matter manipulator, so no more earthbending challenges into triviality. Some dungeons and villages also feature this, but in those instances you can usually find the generator powering the field and deactivate it.
The console just outside of the ship's cockpit is where the ship's A.I. is. That's going to be where you go to upgrade your equipment, manage your techs, 3D print, start missions once you've acquired them, and, very eventually, expand your ship.
So if you feel like you're missing something, poke around with the ship's AI, the outpost, or your questlog
anyways feel free to watch this trailer
https://www.youtube.com/watch?v=4Sz2zr3pZEo
also here's a quick changelog
New stable update! The first since March!
universe/worlds
Sectors have been removed, so all stars are part of the same map
Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
Added oceanic world types including tropical and arctic oceans, toxic and magma planets
Added rare Barren and Asteroid worlds with no monsters for large scale building
New biomes
New surface and underground mini biomes
Many changes to surface and underground terrain generation
Improvements to background parallaxes and sky coloration
ships/navigation
Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
outpost
The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
Includes a Sign Store based on the popular Custom Signs mod, where players can design and print their own signage for use in game. Thanks Wellbot!
At key points in the progression, players will unlock special Missions
Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else. Some missions can be quite difficult, so you’ll want to prepare carefully – or bring friends!
novakids
New playable race with their own unique progression of armor sets, craftable guns and ship upgrades!
techs
Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
Head techs provide various activated effects triggered using the tech hotkeys
Body techs provide lateral movement abilities triggered by double tapping direction keys
Leg techs provide vertical movement abilities triggered with the jump key
Suit techs provide passive protection from specific environmental hazards
New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
Lots of new techs! Techs techs techs. It’s stopped sounding like a word now.
mining
Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
rock
Smashable rocks found rarely underground contain richer deposits of certain ores
combat
AoE Attack
Energy
Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
Staves
New weapon type!
Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
A variety of staves can be crafted at the new Manipulator Table
Armors
Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
Separator armors have high armor and low energy for melee weapon users
Accelerator armors have a balance of armor and energy for ranged weapon users
Manipulator armors have low armor and high energy for staff users
Weapons
Many new unique biome weapons
More bows (and crossbows) for higher level hunting
Many new thrown weapons of various tiers
Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
monsters
New monster type: large flying monsters
New monster type: large aquatic monsters
Many improvements to monster AI
Birds nerfed– they are now less of a menace
survival
Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
New difficulty option to drop ores and other valuable materials on death
New crops
Hundreds of new cooking recipes
Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
bugcatching
Bugs unique to each planet type now spawn across the universe
Use the bug net to collect and display them!
wiring
Most lights in game can now be wired
More interactable switches
More sensors, switches, and logic gates
Fixed lots of usability bugs with wiring
other content
Many new status effects
Many new costumes
Many new biome furniture/object sets
Many new block types
Many (over 150) new underground microdungeons
Many new toys and novelty items
performance
Tile rendering
Liquid processing
Many other optimizations
Miscellaneous Improvements
Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
New font
Keybinding GUI
Character deletion option
modding features
Items are now scriptable
Status effects are now scriptable
New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
Many new Lua API bindings
server features
Access to tile protection system, preventing modification of specific dungeon IDs
Ability to set spawn point for a world
Several other new admin commands
rcon support
Posts
Waiting desperately for Novakids
-1075150, 76132032
Have you read any old Penny Arcade strips
ineedmayo.com Eidolon Journal Updated
butts? farts? wang? wangs?
one of those is right!
right now it's a bit thin but it's got a lot of potential
Don't get it right now if you don't like reboot-level crashes or constantly having your player wiped during updates.
This will happen at least a few more times
some insane anime-themed gifting monster made sure i had this so
it is installing i guess i'll try it in like ten minutes
I found an awesome red coloured sword that had a spell effect that looked kinda like the planet saturn. It looks really cool. 3 dps
shitty iron spear i made - 100 dps
The answer is not much, although it seems like it would be today.
Steam
It was just sitting with a huge chunk of my memory hogged and I didn't notice until I tried to launch it again and Steam was just like "Son are you on drugs? You are already running that game."
please tell me you eventually upgrade your mining tool though because fuck how slow this shit is
You do! Stone -> copper -> silver -> gold -> platinum -> diamond (dunno what comes after that)
Now I care too much.
Have you made a workbench and a pick yet? You shouldn't be using your matter manipulator past the first few trees and stones.
i've got hella copper, how do i make a better tool
Don't do it tube
If you have seeds, you can plant them just by using them like other items. The ground does need to be worked by a hoe (you can make a Stone Hoe right at the outset). You then harvest them with the use key (E) once grown.
Well first you need to make other things and fight a boss.
Then you can save up the relevant materials + boss item to make the thing for crafting with metal.
Or that's my loose understanding that I picked up from what people were saying to me earlier, I was still trying to work out the controls at that point so I may have misunderstood.
I assume you already have the stone pickaxe, and have already smelted the copper into bars using the furnace, so use the anvil (press e on it)
There's a search thing thing in the crafting menu that helps find stuff
Battle.net: IronSquirrel#1462