Level cap in Pillars of Eternity is 12.
Not sure how likely you are to reach it without doing everything. The planned expansion is expected to up the cap a couple of levels - no official confirmation, I believe.
I know levels are just an artificial means of character building, but I still love them, dammit!
As long as we have a method to customize and build our character that is deep and fun, I suppose I'll be fine. Level 20ish was always my personal sweet spot.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I know levels are just an artificial means of character building, but I still love them, dammit!
As long as we have a method to customize and build our character that is deep and fun, I suppose I'll be fine. Level 20ish was always my personal sweet spot.
To me what's important is less the levels, and more just new things to acquire as you grow. Most games link that to leveling, but there is no reason they can't give you things other ways.
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imdointhisI should actually stop doin' this.Registered Userregular
OK, I don't know much of anything about PnP RPGs, so can anyone explain to me what Pathfinder is and why it would be a big deal if Obsidian made a game about it?
Pathfinder is D&D 3.75. After Wizards stopped supporting 3.5 and went to 4E, Paizo took their content (under an open license), polished it a bit and released it as a new game. They were already doing a bunch of stuff for 3.5 (material, adventures, minis, etc.), so it kind of made sense given all the people who hated 4E and would throw money at a new version of 3.5.
OK, I don't know much of anything about PnP RPGs, so can anyone explain to me what Pathfinder is and why it would be a big deal if Obsidian made a game about it?
Pathfinder is the version of D&D with the most players worldwide. It's just not named D&D.
Basically when 4E was created that was a console SRPG on tabletop with 99-100% (grid based srpg) battle mechanics and 0-1% roleplayng a brand of devs created Pathfinder instead which is a refined, updated, and more balanced sequel to D&D style 3.5 games with actual roleplaying.
Basically, 4E is an awesome tactics game like Warhammer that calls itself and RPG, and Pathfnder is the actual current D&D roleplaying game that people play.
Sadly, I can't yet get too hyped over this possible Pathfinder game. I'm still looking to Eternity as Obsidian's fantasy RPG and, after that, look forward to them doing something that's not fantasy for a bit.
Ehh, I would agree with vagrant_winds except that 3.5/PF don't offer any more roleplaying than 4E. That's a misconception perpetuated by the people who dislike the fact that 4E has clear mechanical descriptions versus opened ended (and oft argued) descriptions. Both offer the same amount of roleplaying, since neither have roleplaying codified. I've had 4E games with more roleplaying than some of the 3.5E games I've seen.
But this isn't a D&D thread. We can discuss it in the 4E or 5E thread.
OK, I don't know much of anything about PnP RPGs, so can anyone explain to me what Pathfinder is and why it would be a big deal if Obsidian made a game about it?
Pathfinder is the version of D&D with the most players worldwide. It's just not named D&D.
Basically when 4E was created that was a console SRPG on tabletop with 99-100% (grid based srpg) battle mechanics and 0-1% roleplayng a brand of devs created Pathfinder instead which is a refined, updated, and more balanced sequel to D&D style 3.5 games with actual roleplaying.
Basically, 4E is an awesome tactics game like Warhammer that calls itself and RPG, and Pathfnder is the actual current D&D roleplaying game that people play.
I wonder if it's possible to post that without a silly goose level of 12 or so ...
I'm running a 4E two session game right now, and my players have entered combat exactly zero times. Things got tense for a while there, and it looked like something might happen, but they talked their way out of it.
They probably will in the second session, but they didn't in the first.
Such are the benefits of playing a murder mystery on the high seas.
Some games have social and non-combat mechanics. Some, like D&D don't. Doesn't mean you can't role-play with them, it just means there's no mechanics for it.
First, D&D does have social and non-combat mechanics, so you're factually wrong.
Second, "D&D is roll-playing, not real roleplaying like my system of choice" is such a fucking goosey thing to say that I'm not sure why you need this explained.
I haven't played any D&D games besides the PC ones but I've read the player guides for them. It all seems to be about combat, there's not much said about how to interact with people with words. It said that you can make it up as you wish so I dunno. The PC games's social system is probably the furthest away from an actual D&D experience.
Go read anything by pemerton on the EN World board for some great examples of utilizing the 4E skill challenge mechanic to drive excellent roleplaying and non-combat problem solving.
You may not like these (base) mechanics, you may not think they are particularly good, but they are there. Therefore, it is factually incorrect to state that "Some games have social and non-combat mechanics. Some, like D&D don't."
So, again, this distinction between "this system is roll-playing, not real roleplaying" and "this system is for real role-playing" is nothing but elitist gooseyness.
Look I said I don't know anything about it but it seems likely to me that there exist RPG systems with a larger focus on non combat. Both of you just seem to be exaggerating.
Because WoTC hates digital. Haven't we already covered this?
Edit: I realize, after the fact, this wasn't the 4E or 5E thread. So, we haven't covered this here.
I think it's actually substantially more complicated than that. I have the feeling Wizards licensed their digital rights to a company that has basically sat on them.
Of course the flipside is Pathfinder and Ryan Dancey stealing people's money to fund the MMO that's never going to happen.
Nothing stops us from being able to do those two different things. It’s going to make us look at Eternity as a brand. What else can we do with it? I want to hook up with the Pathfinder guys and see about doing a Pathfinder Eternity world book thing. It sounds a little weird, but… A card game. A board game. I’ve already been chatting with Cryptozoic Entertainment. We have nothing going on specifically, but they have a lot of experience in board games and card games. That’s what’s going to be transformative.
What if...It's a PoE sourcebook in the pathfinder system?
That would be hilarious. I mean Obsidian would get paid and Josh would get to be a tabletop RPG designer, but it would be reduced to being an excuse to present a new magic style and some PrCs.
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Not sure how likely you are to reach it without doing everything. The planned expansion is expected to up the cap a couple of levels - no official confirmation, I believe.
I know levels are just an artificial means of character building, but I still love them, dammit!
As long as we have a method to customize and build our character that is deep and fun, I suppose I'll be fine. Level 20ish was always my personal sweet spot.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
To me what's important is less the levels, and more just new things to acquire as you grow. Most games link that to leveling, but there is no reason they can't give you things other ways.
Max Hype.
Seriously though, D&D 4e was -designed- to be a video game. Why dont I have that yet?!
Edit: I realize, after the fact, this wasn't the 4E or 5E thread. So, we haven't covered this here.
Pathfinder is the version of D&D with the most players worldwide. It's just not named D&D.
Basically when 4E was created that was a console SRPG on tabletop with 99-100% (grid based srpg) battle mechanics and 0-1% roleplayng a brand of devs created Pathfinder instead which is a refined, updated, and more balanced sequel to D&D style 3.5 games with actual roleplaying.
Basically, 4E is an awesome tactics game like Warhammer that calls itself and RPG, and Pathfnder is the actual current D&D roleplaying game that people play.
// Switch: SW-5306-0651-6424 //
Sadly, I can't yet get too hyped over this possible Pathfinder game. I'm still looking to Eternity as Obsidian's fantasy RPG and, after that, look forward to them doing something that's not fantasy for a bit.
But this isn't a D&D thread. We can discuss it in the 4E or 5E thread.
I'm more of an Exalted/White Wolf/indy point-buy rules-light (Tenra Bansho Zero, OVA, FATE, Maid, etc) kinda guy.
// Switch: SW-5306-0651-6424 //
I wonder if it's possible to post that without a silly goose level of 12 or so ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I played a 3-year-long WtA game with a social-fu character. You can't really do that in D&D.
// Switch: SW-5306-0651-6424 //
They probably will in the second session, but they didn't in the first.
Such are the benefits of playing a murder mystery on the high seas.
Hey, look at that - you managed to be even more of a silly goose! Impressive.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
How is that being a silly goose?
// Switch: SW-5306-0651-6424 //
Second, "D&D is roll-playing, not real roleplaying like my system of choice" is such a fucking goosey thing to say that I'm not sure why you need this explained.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
And Paradox has a presence at Gamescom and they will be livestreaming Pillars on Thursday at 3 AM PDT, because Germany doesn't care about American time zones.
I wouldn't be surprised if it was the E3 demo again, but who knows.
I try to avoid making sweeping pronouncements about games I have not played.
http://www.d20srd.org/srd/skills/bluff.htm
http://www.d20srd.org/srd/skills/diplomacy.htm
http://www.d20srd.org/srd/skills/intimidate.htm
http://www.d20srd.org/srd/skills/gatherInformation.htm
Go read anything by pemerton on the EN World board for some great examples of utilizing the 4E skill challenge mechanic to drive excellent roleplaying and non-combat problem solving.
You may not like these (base) mechanics, you may not think they are particularly good, but they are there. Therefore, it is factually incorrect to state that "Some games have social and non-combat mechanics. Some, like D&D don't."
So, again, this distinction between "this system is roll-playing, not real roleplaying" and "this system is for real role-playing" is nothing but elitist gooseyness.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Of course the flipside is Pathfinder and Ryan Dancey stealing people's money to fund the MMO that's never going to happen.
Well, Pillars of Eternity isn't a real roleplaying game, so ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
We all know it's a singleplayer CRPG.
Did anyone catch the Gamescom stream today? Was anything interesting shown? There's another one tomorrow.
IS IT? I've only seen them talk about combat! What if it's just a roll playing game?
3DS: 1607-3034-6970
Let's just all be excited for whatever it is.
"We have years of struggle ahead, mostly within ourselves." - Made in USA