Fuck, it wasn't that bad. It was LESS than the whole of the series, sure... but I would still rate the whole trilogy, ending included, as one of the best game series of the last generation of games.
I only finished it last week. I'm allowed to bitch a bit.
(It wasn't as bad as I expected)
Homogeneous distribution of your varieties of amuse-gueule
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Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratormod
Does anyone really think Frozen is especially gay if they weren't already queer?
i noticed 0 gayness
where was the gayness?
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LudiousI just wanted a sandwich A temporally dislocated QuiznosRegistered Userregular
It's simple. If you got all the assets, if you did everything right, if you forged every alliance, you should have gotten the Independence Day fuck all baddies ending.
I've never hung out with a group of people who shit-talk how bad the ending of something they loved was outside of these forums.
My friends who watched BSG with me? We loved the series, including the ending.
LOST? Same thing.
Mass Effect? True Detective...
In fact, the stuff that seems to get enshrined are the things that are not allowed to be finished (see: Firefly, or Dr. who going in the opposite direction)
Ending something seems to be the cardinal sin.
I can say I have met people in real life who complain exactly like the boards and this folks aren't "nerds" as we would describe them.
Hell just go with my folks.
BSG, we all agree the last 30 minutes was dumb. But until that point we are fine with the ending. The last part just made little sense.
I liked the end of True Detective and LOST. So did most people I know who watched it.
It is not ending something that is the sin it is ending something by jumping the shark which is the sin.
BSG did that. People feel ME did that as it removed the agency and purpose of 90% of the series at the end. These are legitimate complaints. Writing an ending is hard. A good conclusion be it to a novel, a show or a movie is difficult especially with the amount of variables in a game like ME. But if you do it right you are consider a golden god, if you do it wrong it can mess up an entire series and if it is just mediocre no one really cares.
They actually had an ending, because ME3 had a whole pile of writers
Casey Hudson personally overruled all of them and went with his Matrix-esque napkin notes though
Same for the first section of the game and the dream sequences with the child that Shepard for reasons unknown gives so many shits about
+1
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TraceGNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam WeRegistered Userregular
the best thing about the me3 ending was that everything you did over 120+ hours of games and 5 years did not matter
not one shred of anything you had done with your character that you had finely sculpted to be your narrative mattered one single bit
god that was awesome
bravo
bra-fucking-vo
I love that Fallout New Vegas managed to incorporate all your assets for the final battle, every alliance you'd made pays off and you actually see all of them show up and help you
apparently that was too tall an order for a tiny studio like Bioware
i don't get this complaint
not all stories require EVERY CHARACTER and EVERY STORY THREAD to be referenced in the very last scene
there were like, three or four ways that ME3 wrapped up, with references to a few minor variations depending on some major plot points. if you include the whole closing sequence, there are more significant variations.
most games and all movies/ books there is one way they wrap up
i don't know. i just don't get the grousing about the ending.
i guess maybe just a case of fkn nerds?
Your war assets don't show up to help in a game where accumulating war assets is basically your entire objective the whole game and even tracked on a little meter
The game's primary objective, the thing that is so important it's the central indicator of your progress, is meaningless
but they do show up in the ending sequences. sure, it's mostly the equivalent of, like, admiral ackbar having a few lines at the end of star wars but what did you want? i am p sure that the ground forces you have with you in that last stage vary to some degree depending on whether, like, you preserved the krogans.
honestly i don't know exactly what you want and that i guess is whatever but what i can't seem to get my head around is that you feel entitled to a particular sort of ending
i mean development resources are going to be relatively scarce. they might be able to put in a little call-out to some decision you made in the game you imported from ME1 but they just don't have the resources to give you a completely different endgame experience based on it.
i mean they let you finish the game successfully even if you got an intermediate "bad ending" but that seems to me to be okay.
Starchild was the laziest Deus ex machina I've ever seen in a game.
Should've made the ending like the Suicide Mission from ME2.
I've never hung out with a group of people who shit-talk how bad the ending of something they loved was outside of these forums.
My friends who watched BSG with me? We loved the series, including the ending.
LOST? Same thing.
Mass Effect? True Detective...
In fact, the stuff that seems to get enshrined are the things that are not allowed to be finished (see: Firefly, or Dr. who going in the opposite direction)
Ending something seems to be the cardinal sin.
I can say I have met people in real life who complain exactly like the boards and this folks aren't "nerds" as we would describe them.
Hell just go with my folks.
BSG, we all agree the last 30 minutes was dumb. But until that point we are fine with the ending. The last part just made little sense.
I liked the end of True Detective and LOST. So did most people I know who watched it.
It is not ending something that is the sin it is ending something by jumping the shark which is the sin.
BSG did that. People feel ME did that as it removed the agency and purpose of 90% of the series at the end. These are legitimate complaints. Writing an ending is hard. A good conclusion be it to a novel, a show or a movie is difficult especially with the amount of variables in a game like ME. But if you do it right you are consider a golden god, if you do it wrong it can mess up an entire series and if it is just mediocre no one really cares.
They actually had an ending, because ME3 had a whole pile of writers
Casey Hudson personally overruled all of them and went with his Matrix-esque napkin notes though
Same for the first section of the game and the dream sequences with the child that Shepard for reasons unknown gives so many shits about
because videogames are art and sometimes art runs away from the creative intent... I still like the indoctrination theory, and it makes the ending a lot more palatable.
edit: it makes the entire child story arc make a hell of a lot more sense in the context of the universe, to the point where it would be more surprising that the creators never once thought of it while making the sequences.
syndalis on
SW-4158-3990-6116
Let's play Mario Kart or something...
If I was creative director for ME3, I would have given it the most classical of ending. An epic boss fight, you beat the boss down, and then the boss comes back even stronger. And then once more.
I didn't watch BSG. But BSG, you are wholly on someone else's ride. Same with Lost. You can accept that, or don't. With ME, you were given so many choices. No matter how particular you were over 3 games, you still couldn't get a satisfying ending. Not even remotely. It was the biggest bait and switch in human history
I got, like, 4 satisfying endings from Mass Effect 3. Throughout the game.
Maybe you didn't get the exact one you wanted for Shepherd... but to act like the game provided no resolution is a bit much.
There were threads tied up and ended but the plot did not end in a way that was satisfactory. Especially since so much of the rest of the small endings were so well done. This is why a lot of folks take Citadel as their one true ending and leave it at that.
The biggest problem with Mass Effect is how they wrote themselves into a corner with the Reapers. And how I think none of them knew how to write their way out of that corner or what to do.
It also broke the biggest premise of the game, you are Shepard, this is your story, and your choices matter.
Because in the end they really didn't. At least at release.
I've never hung out with a group of people who shit-talk how bad the ending of something they loved was outside of these forums.
My friends who watched BSG with me? We loved the series, including the ending.
LOST? Same thing.
Mass Effect? True Detective...
In fact, the stuff that seems to get enshrined are the things that are not allowed to be finished (see: Firefly, or Dr. who going in the opposite direction)
Ending something seems to be the cardinal sin.
We don't have a problem with ending, we have a problem with bad endings. BSG followed the LOST formula (paint yourself into corners by creating mysteries without answering anything), and failed to deliver for the same reasons. My friends in real life shit talk endings all the time. BSG would had been largely serviceable except
opps we forgot we had to have an answer for starbuck, she was just a physical ghost for 2 seasons, but 'angels' aren't allowed to interfere lol
It's simple. If you got all the assets, if you did everything right, if you forged every alliance, you should have gotten the Independence Day fuck all baddies ending.
Period. That should have been an option.
^ on this.
They got all worried about not being existential enough I think, even though once you're into hundred million dollar budgets and big god damn hero moments and being a cyborg badass who kills all the mercenaries then at that point you've already done the legwork to say "fuck it, we win everything".
And seriously. We win everything is an ok ending. If that's what you're selling, then just sell it. Don't suddenly worry you're not redefining genres or whatever.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
It's been weeks since I played The Walking Dead. It's the only icon on my desktop, but I've been putting it off, because it really stresses me out to know that I'm have responsibilities and tough choices to make.
I've started playing it recently, and while i'm only in episode two I can't find it in me to really care too much about these tough choices the game gives me.
I'm fairly certain that at no point will the game leave me in a scenario whereby as a result of my choices it's essentially game over, QTE's not withstanding of course, so I can do whatever I want. Currently seeing if I can accidentally feed anyone who knows my turrible secret to the undead, but I imagine the game won't allow that.
In hindsight I am probably not the target audience for this game.
If I was creative director for ME3, I would have given it the most classical of ending. An epic boss fight, you beat the boss down, and then the boss comes back even stronger. And then once more.
I'd give myself a 9.8, but I am humble.
an ending where you fight a big robot in the citadel and kill it and all the reapers die ala avengers/droid control ship/whatever would have been cliched as fuck but still been better (with shepard surviving or not surviving based on help you get, which in turn is based on if you got specific allies)
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TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
they did try to tie everything up and leave minimal enigmas as to motivations, your place in the story, etc
+1
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kaleeditySometimes science is more art than scienceRegistered Userregular
I have not played a mass effect
but I get the feeling people wanted an ogre battle type ending that confirms decisions you made through the game
technically ogre battle has tens of thousands of different endings but that's only because you've got like two dozen npcs you either A: never interacted with, B: killed on sight, or C: joined to fight alongside
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syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
It's been weeks since I played The Walking Dead. It's the only icon on my desktop, but I've been putting it off, because it really stresses me out to know that I'm have responsibilities and tough choices to make.
I've started playing it recently, and while i'm only in episode two I can't find it in me to really care too much about these tough choices the game gives me.
I'm fairly certain that at no point will the game leave me in a scenario whereby as a result of my choices it's essentially game over, QTE's not withstanding of course, so I can do whatever I want. Currently seeing if I can accidentally feed anyone who knows my turrible secret to the undead, but I imagine the game won't allow that.
In hindsight I am probably not the target audience for this game.
IT's a choose your own adventure novel with QTEs.
The user agency is completely limited to which conversation option you pick, or if you swipe left or right at certain points.
The story is still really good, and the ending is PTSD-inducing.
SW-4158-3990-6116
Let's play Mario Kart or something...
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Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratormod
I've never hung out with a group of people who shit-talk how bad the ending of something they loved was outside of these forums.
My friends who watched BSG with me? We loved the series, including the ending.
LOST? Same thing.
Mass Effect? True Detective...
In fact, the stuff that seems to get enshrined are the things that are not allowed to be finished (see: Firefly, or Dr. who going in the opposite direction)
Ending something seems to be the cardinal sin.
In the True Detective thread there were only a couple people that didn't like the ending, I thought?
I saw a lot of people talking about how great it was...
there were a good number of people who were really geared up for a twist or for some sort of supernatural apotheosis because that stuff was relevant to their interests, and when the show turned out to be mostly a straightforward (but extraordinarily well-made) police procedural and character study they felt betrayed.
people have been trained to expect a twist in suspense movies, mostly by dicks like james patterson. so much so that when you go to see a thriller movie, you can almost always just look at the billing and know that the second-most expensive actor is going to turn out to be the secret big bad. and even though it's stupid, everyone is still conditioned that way.
I don't feel like I deserve shit, I just feel between ME3 and Dragon Age 2 Bioware is Blizzard tier shitty at making stories and am avoiding their products
I didn't buy any ME3 DLC, for a series I probably put 200 hours in
Casey Hudson can keep trying to be avant garde I just won't buy anything with his name attached to it until it's heavily discounted, there's plenty of other games to play
If I was creative director for ME3, I would have given it the most classical of ending. An epic boss fight, you beat the boss down, and then the boss comes back even stronger. And then once more.
I'd give myself a 9.8, but I am humble.
an ending where you fight a big robot in the citadel and kill it and all the reapers die ala avengers/droid control ship/whatever would have been cliched as fuck but still been better (with shepard surviving or not surviving based on help you get, which in turn is based on if you got specific allies)
Man screw that. Do "going outside on the Citadel 2".
Shepard and team space jumping from Reaper to Reaper above Earth, killing like, 30-40 Reapers from getting inside and blowing the Mass Effect cores or whatever.
Then some big showdown with Harbinger.
Like, maybe you start jacking into Reapers and fighting Harbinger ship-ship inside the Citadel.
Make the Crucible like an indoctrination suppressor or something, and then roll AI hacking in with the Cerberus stuff but where you get to be giant and punch Reaper faces.
You can fix the new vegas graphics fairly easily and the opening is only as slow as YOU make it.
then apparently i am incapable of making it not slow so the point is moot
i guess i could Mod the game up the wazoo to make it look better, but frankly i lack the motivation to do so when i have a million other games i can fire up and play
i honestly think sometimes you miss the boat on games, like i love FFVII, it's one of my all time favourite game in no small part because i loved it as a child
but i fully admit anyone picking it up for the first time today is going to hate it, game design has moved on a hell of a lot and the dawn of the 3D age sprites are just going to feel like the stone age if you're not looking at them through rose tinted glasses
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syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
It's simple. If you got all the assets, if you did everything right, if you forged every alliance, you should have gotten the Independence Day fuck all baddies ending.
Period. That should have been an option.
^ on this.
They got all worried about not being existential enough I think, even though once you're into hundred million dollar budgets and big god damn hero moments and being a cyborg badass who kills all the mercenaries then at that point you've already done the legwork to say "fuck it, we win everything".
And seriously. We win everything is an ok ending. If that's what you're selling, then just sell it. Don't suddenly worry you're not redefining genres or whatever.
But I don't think "We win everything" is at all what ME3 was selling. even from the start.
ME3 was a story of the hell of war, entropy, and loss. Everyone was fucking tired. And got more haggard as the game progressed. Every act seemed futile, occasionally punctuated by small and meaningful victories.
Even if the ending wasn't what you wanted, I think you are misremembering just how fucking dark the tone was throughout the whole of the game. ME3 was not "the expendables" - it was Mass Effect as directed by Darren Aronofsky.
SW-4158-3990-6116
Let's play Mario Kart or something...
+1
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BethrynUnhappiness is MandatoryRegistered Userregular
They just need to take tips on writing endings from Obsidian.
The evil ending for MotB was a thing of beauty, ass graphics or not.
But yeah, a lot of the old BioWare games have the style of ending that addresses many of the choices you've made in your journey, helping make the player proud of their accomplishments. ME3 did not do a good job of following that approach.
they did try to tie everything up and leave minimal enigmas as to motivations, your place in the story, etc
Shepard's place in the story was to defeat the reapers, Shepard is the hero, that was never an enigma
The series was a traditional space opera in a cool setting with cool characters, that's it, it wasn't popular because the story featured wild twists or whatever
+2
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zepherinRussian warship, go fuck yourselfRegistered Userregular
but I get the feeling people wanted an ogre battle type ending that confirms decisions you made through the game
technically ogre battle has tens of thousands of different endings but that's only because you've got like two dozen npcs you either A: never interacted with, B: killed on sight, or C: joined to fight alongside
Well shit, now I've got to play ogre battle again. It's a compulsion.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
the best thing about the me3 ending was that everything you did over 120+ hours of games and 5 years did not matter
not one shred of anything you had done with your character that you had finely sculpted to be your narrative mattered one single bit
god that was awesome
bravo
bra-fucking-vo
I love that Fallout New Vegas managed to incorporate all your assets for the final battle, every alliance you'd made pays off and you actually see all of them show up and help you
apparently that was too tall an order for a tiny studio like Bioware
i don't get this complaint
not all stories require EVERY CHARACTER and EVERY STORY THREAD to be referenced in the very last scene
there were like, three or four ways that ME3 wrapped up, with references to a few minor variations depending on some major plot points. if you include the whole closing sequence, there are more significant variations.
most games and all movies/ books there is one way they wrap up
i don't know. i just don't get the grousing about the ending.
i guess maybe just a case of fkn nerds?
Your war assets don't show up to help in a game where accumulating war assets is basically your entire objective the whole game and even tracked on a little meter
The game's primary objective, the thing that is so important it's the central indicator of your progress, is meaningless
but they do show up in the ending sequences. sure, it's mostly the equivalent of, like, admiral ackbar having a few lines at the end of star wars but what did you want? i am p sure that the ground forces you have with you in that last stage vary to some degree depending on whether, like, you preserved the krogans.
honestly i don't know exactly what you want and that i guess is whatever but what i can't seem to get my head around is that you feel entitled to a particular sort of ending
i mean development resources are going to be relatively scarce. they might be able to put in a little call-out to some decision you made in the game you imported from ME1 but they just don't have the resources to give you a completely different endgame experience based on it.
i mean they let you finish the game successfully even if you got an intermediate "bad ending" but that seems to me to be okay.
Starchild was the laziest Deus ex machina I've ever seen in a game.
Should've made the ending like the Suicide Mission from ME2.
do not agree
starchild was basically the only thing that made the entire storyline of ME2 make any sense in the first place. i don't know if you remember but the reapers' apparent motivation was nonsense.
the ME2 ending was bad bad bad. i understand that the appeal to you here was that because you had gone through every character's loyalty mission and kept them all alive then you got a little reward. but, you know, maybe just going through the loyalty missions and getting the dialog and character interaction and all of that is its own reward?
maybe saving the krogans or establishing geth quarian peace in the various acts of ME3 was you know sufficient reward to play the game?
by far the best ending to any game in the series was the final sequence of ME1. just really well-crafted and tense!
I've never hung out with a group of people who shit-talk how bad the ending of something they loved was outside of these forums.
My friends who watched BSG with me? We loved the series, including the ending.
LOST? Same thing.
Mass Effect? True Detective...
In fact, the stuff that seems to get enshrined are the things that are not allowed to be finished (see: Firefly, or Dr. who going in the opposite direction)
Ending something seems to be the cardinal sin.
In the True Detective thread there were only a couple people that didn't like the ending, I thought?
I saw a lot of people talking about how great it was...
there were a good number of people who were really geared up for a twist or for some sort of supernatural apotheosis because that stuff was relevant to their interests, and when the show turned out to be mostly a straightforward (but extraordinarily well-made) police procedural and character study they felt betrayed.
people have been trained to expect a twist in suspense movies, mostly by dicks like james patterson. so much so that when you go to see a thriller movie, you can almost always just look at the billing and know that the second-most expensive actor is going to turn out to be the secret big bad. and even though it's stupid, everyone is still conditioned that way.
As far as the thread was concerned though a bunch of us were saying after almost every episode "The writer has been sayign over and over not to expect a twist so maybe we shouldn't be expecting a twist, yea?"
But I don't remember there being that maybe people, on these boards, that were super upset with it?
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BethrynUnhappiness is MandatoryRegistered Userregular
Nah, d3 did the thing a lot of games that want to have a story but don't know how to handle the protagonist's part in it did.
It paid no tribute to the player. At the end of the game, after multiple heinous fuck-ups, and doing absolutely no work himself whatsoever, Tyrael joins the vaunted ranks of Kormir and a bunch of other NPCs who've been with you in the story since the beginning, and then take credit for all the shit you've done.
It's simple. If you got all the assets, if you did everything right, if you forged every alliance, you should have gotten the Independence Day fuck all baddies ending.
Period. That should have been an option.
^ on this.
They got all worried about not being existential enough I think, even though once you're into hundred million dollar budgets and big god damn hero moments and being a cyborg badass who kills all the mercenaries then at that point you've already done the legwork to say "fuck it, we win everything".
And seriously. We win everything is an ok ending. If that's what you're selling, then just sell it. Don't suddenly worry you're not redefining genres or whatever.
But I don't think "We win everything" is at all what ME3 was selling. even from the start.
ME3 was a story of the hell of war, entropy, and loss. Everyone was fucking tired. And got more haggard as the game progressed. Every act seemed futile, occasionally punctuated by small and meaningful victories.
Even if the ending wasn't what you wanted, I think you are misremembering just how fucking dark the tone was throughout the whole of the game. ME3 was not "the expendables" - it was Mass Effect as directed by Darren Aronofsky.
It wouldn't have been "we win at everything"
even if you kill the reapers, everything's all fucked up, billions of people died
but "shepard kills the reapers and retires to a beach with tali" or whatever would have been fine if you did everything right. And sequels in the universe are opened up what with all the governments in disarray and the services of a new generation of spectres needed
I feel like at some point he was thinking, "oh shit we have a final bossfight and you win, this is too gamey". The ending notes even have "like the matrix" written on them
might as well have just had shepard die from an aneurysm or it turns out all 3 games were a dream and shepard never survived the attack on her colony
the expanded ending fixes a lot of the problems though
Posts
(It wasn't as bad as I expected)
i noticed 0 gayness
where was the gayness?
Period. That should have been an option.
They actually had an ending, because ME3 had a whole pile of writers
Casey Hudson personally overruled all of them and went with his Matrix-esque napkin notes though
Same for the first section of the game and the dream sequences with the child that Shepard for reasons unknown gives so many shits about
Starchild was the laziest Deus ex machina I've ever seen in a game.
Should've made the ending like the Suicide Mission from ME2.
because videogames are art and sometimes art runs away from the creative intent... I still like the indoctrination theory, and it makes the ending a lot more palatable.
edit: it makes the entire child story arc make a hell of a lot more sense in the context of the universe, to the point where it would be more surprising that the creators never once thought of it while making the sequences.
Let's play Mario Kart or something...
I'd give myself a 9.8, but I am humble.
There were threads tied up and ended but the plot did not end in a way that was satisfactory. Especially since so much of the rest of the small endings were so well done. This is why a lot of folks take Citadel as their one true ending and leave it at that.
The biggest problem with Mass Effect is how they wrote themselves into a corner with the Reapers. And how I think none of them knew how to write their way out of that corner or what to do.
It also broke the biggest premise of the game, you are Shepard, this is your story, and your choices matter.
Because in the end they really didn't. At least at release.
We don't have a problem with ending, we have a problem with bad endings. BSG followed the LOST formula (paint yourself into corners by creating mysteries without answering anything), and failed to deliver for the same reasons. My friends in real life shit talk endings all the time. BSG would had been largely serviceable except
serious: I really think you're confusing Fallout 2 for Fallout New Vegas
^ on this.
They got all worried about not being existential enough I think, even though once you're into hundred million dollar budgets and big god damn hero moments and being a cyborg badass who kills all the mercenaries then at that point you've already done the legwork to say "fuck it, we win everything".
And seriously. We win everything is an ok ending. If that's what you're selling, then just sell it. Don't suddenly worry you're not redefining genres or whatever.
I've started playing it recently, and while i'm only in episode two I can't find it in me to really care too much about these tough choices the game gives me.
I'm fairly certain that at no point will the game leave me in a scenario whereby as a result of my choices it's essentially game over, QTE's not withstanding of course, so I can do whatever I want. Currently seeing if I can accidentally feed anyone who knows my turrible secret to the undead, but I imagine the game won't allow that.
In hindsight I am probably not the target audience for this game.
nope
i am talking about New Vagas
an ending where you fight a big robot in the citadel and kill it and all the reapers die ala avengers/droid control ship/whatever would have been cliched as fuck but still been better (with shepard surviving or not surviving based on help you get, which in turn is based on if you got specific allies)
slideshow of puppy dags my local shelter has
wants all of them
I don't know id take the next step to actually being angry at the writer but I'm not going to just pretend a bad ending was great
maybe i'm streaming terrible dj right now if i am its here
they did try to tie everything up and leave minimal enigmas as to motivations, your place in the story, etc
but I get the feeling people wanted an ogre battle type ending that confirms decisions you made through the game
technically ogre battle has tens of thousands of different endings but that's only because you've got like two dozen npcs you either A: never interacted with, B: killed on sight, or C: joined to fight alongside
IT's a choose your own adventure novel with QTEs.
The user agency is completely limited to which conversation option you pick, or if you swipe left or right at certain points.
The story is still really good, and the ending is PTSD-inducing.
Let's play Mario Kart or something...
there were a good number of people who were really geared up for a twist or for some sort of supernatural apotheosis because that stuff was relevant to their interests, and when the show turned out to be mostly a straightforward (but extraordinarily well-made) police procedural and character study they felt betrayed.
people have been trained to expect a twist in suspense movies, mostly by dicks like james patterson. so much so that when you go to see a thriller movie, you can almost always just look at the billing and know that the second-most expensive actor is going to turn out to be the secret big bad. and even though it's stupid, everyone is still conditioned that way.
I didn't buy any ME3 DLC, for a series I probably put 200 hours in
Casey Hudson can keep trying to be avant garde I just won't buy anything with his name attached to it until it's heavily discounted, there's plenty of other games to play
it was a theme of d1 and d2, too, of defeating evil only through horrible sacrifices, for which you are not remembered or thanked
Man screw that. Do "going outside on the Citadel 2".
Shepard and team space jumping from Reaper to Reaper above Earth, killing like, 30-40 Reapers from getting inside and blowing the Mass Effect cores or whatever.
Then some big showdown with Harbinger.
Like, maybe you start jacking into Reapers and fighting Harbinger ship-ship inside the Citadel.
Make the Crucible like an indoctrination suppressor or something, and then roll AI hacking in with the Cerberus stuff but where you get to be giant and punch Reaper faces.
then apparently i am incapable of making it not slow so the point is moot
i guess i could Mod the game up the wazoo to make it look better, but frankly i lack the motivation to do so when i have a million other games i can fire up and play
i honestly think sometimes you miss the boat on games, like i love FFVII, it's one of my all time favourite game in no small part because i loved it as a child
but i fully admit anyone picking it up for the first time today is going to hate it, game design has moved on a hell of a lot and the dawn of the 3D age sprites are just going to feel like the stone age if you're not looking at them through rose tinted glasses
But I don't think "We win everything" is at all what ME3 was selling. even from the start.
ME3 was a story of the hell of war, entropy, and loss. Everyone was fucking tired. And got more haggard as the game progressed. Every act seemed futile, occasionally punctuated by small and meaningful victories.
Even if the ending wasn't what you wanted, I think you are misremembering just how fucking dark the tone was throughout the whole of the game. ME3 was not "the expendables" - it was Mass Effect as directed by Darren Aronofsky.
Let's play Mario Kart or something...
The evil ending for MotB was a thing of beauty, ass graphics or not.
http://www.youtube.com/watch?v=EsUwihtGDM0
But yeah, a lot of the old BioWare games have the style of ending that addresses many of the choices you've made in your journey, helping make the player proud of their accomplishments. ME3 did not do a good job of following that approach.
Shepard's place in the story was to defeat the reapers, Shepard is the hero, that was never an enigma
The series was a traditional space opera in a cool setting with cool characters, that's it, it wasn't popular because the story featured wild twists or whatever
It was inside you all along!
:winky:
do not agree
starchild was basically the only thing that made the entire storyline of ME2 make any sense in the first place. i don't know if you remember but the reapers' apparent motivation was nonsense.
the ME2 ending was bad bad bad. i understand that the appeal to you here was that because you had gone through every character's loyalty mission and kept them all alive then you got a little reward. but, you know, maybe just going through the loyalty missions and getting the dialog and character interaction and all of that is its own reward?
maybe saving the krogans or establishing geth quarian peace in the various acts of ME3 was you know sufficient reward to play the game?
by far the best ending to any game in the series was the final sequence of ME1. just really well-crafted and tense!
Deal breaker
As far as the thread was concerned though a bunch of us were saying after almost every episode "The writer has been sayign over and over not to expect a twist so maybe we shouldn't be expecting a twist, yea?"
But I don't remember there being that maybe people, on these boards, that were super upset with it?
It paid no tribute to the player. At the end of the game, after multiple heinous fuck-ups, and doing absolutely no work himself whatsoever, Tyrael joins the vaunted ranks of Kormir and a bunch of other NPCs who've been with you in the story since the beginning, and then take credit for all the shit you've done.
It wouldn't have been "we win at everything"
even if you kill the reapers, everything's all fucked up, billions of people died
but "shepard kills the reapers and retires to a beach with tali" or whatever would have been fine if you did everything right. And sequels in the universe are opened up what with all the governments in disarray and the services of a new generation of spectres needed
I feel like at some point he was thinking, "oh shit we have a final bossfight and you win, this is too gamey". The ending notes even have "like the matrix" written on them
might as well have just had shepard die from an aneurysm or it turns out all 3 games were a dream and shepard never survived the attack on her colony
the expanded ending fixes a lot of the problems though