PA Clan - The Merch Hungers
Clan Update:
So the intent behind the clan is for regular posters/readers of the G&T and SE++ threads to have a place to interact with one another in the game. With a particular focus on regular poster/readers who are also regular players.
The clan is at the 150 member cap, but night after night I see the same 50 or so players. There are several people I haven't seen since the week they were added.
On the other side I have been asked on a fairly regular basis if there was space in the clan. By people who are posting here, and also logging in night after night.
I am going to purge some names from the roster.
I will then have a waiting period where those purged can appeal the purging.
I will then post here if any of those purged slots are free. First come first served, FFA, every man for himself get added asap etc etc.
Ideally instead of the same 25 people or so every night I see online, we have 100. For people who only play irregularly the community is probably the better option since it has no limit to it's number of members.
If you log on, and find you have been removed from the clan in error, don't panic.
Join the community, and poke around until you find an officer of the clan.
You will be re-added.
If you are currently not in the clan, and want a spot. I ask that you remain patient.
Thanks everyone for making an awesome game more awesome.
However, the Community,
PAF, has nearly unlimited space and everyone is welcome to join. Open the Community window in the bottom right, Click
Find and search for PAF. You'll see that HooverFish is the leader and can simply click "Join Community". You will not automatically enter Community chat when you log in, but you can click the Chat button in the Communities window and enter it manually for now.
The European Clan is also named TMH. If you play in this region, send a join request through the in-game communities UI and/or message evilthecat#2464.
And now, the big list of patch/expansion features... (more detail in the spoilers to cut down on length)
- New class - The Crusader! (RoS only)
"
Impenetrable armor, gleaming weapons, and heavy, heavy damage–wield the power of the Crusader, unbreakable new hero of the mortal realms."
The evolution of the Diablo II paladin, less auras and more shield smiting. They are very focused on having a shield, even so far as having the option of using a Two-handed weapon AND a shield (with a passive skill). Yes, they have Blessed Hammer!
- Act V! (RoS only)
Malthael returns intending to destroy all demonkind. In case you didn't hear the word Nephalem enough in Diablo III, that means humans too. Act V is also full of side dungeons and even a handful of side missions for the jeweler and each follower!
- Level 70 and a 4th passive slot! (RoS only)
- Paragon levels are now account wide, infinite, and provide new bonuses
Although still separated by softcore/hardcore, all of your characters' paragon XP has been added together and converted to your new level.
1 Paragon point is earned per paragon level and can be spent on the following bonuses, even on a brand new character:
Core: Main stat^, Vitality^, Movement Speed, +Resource
Offense: Attack Speed, Cooldown Reduction, Crit Chance, Crit Damage
Defense: % Life, Armor, Resist All, Life Regen
Utility: X% Area Damage*, Resource Cost Reduction, Life on Hit, Gold Find
^ - Can be scaled infinitely, everything else caps at 50 points by plvl 800
* - a new stat on gear: All attacks have a 20% chance to also deal X% of the damage to enemies within 10 yards.
- Loot 2.0!!
Items will now drop less often, but are more likely to be useful. Sometime you will even find a "smart drop" that will specifically roll appropriate stats for the class you are playing.
Most Legendaries now come with a new unique affect and can drop at any level above their default. In other words, lower level legendaries can appear again at higher levels with their stats scaled up.
- New Gems
In addition to new tiers (Imperial, Flawless Imperial, Royal, Flawless Royal), Marquise gems will begin dropping! Also diamonds!
Weapons: Bonus damage against Elites
Helms: Cooldown Reduction
Armor: + to All Resistances
- Adventure Mode: Bounties & Rifts (RoS only)
This new mode is an alternative to playing the campaign. All Acts and Waypoints are unlocked. All bosses spawned. You have a lot more freedom to roam around and slay demons. Each act has 5 bounties to complete various tasks - like clearing dungeons, killing named monsters, etc.
Rifts were previously referred to as Loot Runs. You'll earn Rift Keystone Fragments by completing bounties, which can then be combined to to open a Rift. These randomly generated areas have randomly generated monsters, so you could end up with Act III monsters on an Act I tileset. Or rooms full of treasure goblins. Or cows!
- New Difficulty system
The concept of Normal / Nightmare / Hell / Inferno is retired. Campaign mode monsters will now automatically scale to your level, so you can repeat as certain areas as uch as you want and keep leveling effectively. Additional monster affixes show up somewhere around levels 30, 50 and 60.
The new system uses Normal, Hard, Expert, Master, and Torment I - VI for a total of 10 difficulty settings. This makes the difficulty somewhat analogous to the /players command from Diablo II, or Monster Power from Diablo III.
- Enchanting & Transmogrification (RoS only)
The Mystic finally shows up and offers enchanting and transmog services.
Enchanting allows you to replace 1 property on an item with a randomly generated new property. It gives you multiple stats to choose from, including the original. This means you won't necessarily make a better item, but you aren't forced to make it worse. If your first try doesn't work out, you can enchant it again, but only for the stat you initially decided to replace.
Transmog is much like the system in World or Warcraft, allowing players to change the appearance of their gear. New appearances will be unlocked by leveling your mystic and identifying set/legendary items that drop in Loot 2.0. We can finally use colored dyes on legendaries!
Upcoming changes,
Ladders and
Tiered Rifts!:
"Ladders"
A ladder-like system, called Seasons, will be added in the first major content patch. More information on this is coming soon.
Tiered Rifts
This is essentially a competitive challenge, entering increasingly hard Rifts to see how far you can get. When you complete a Rift you may find a Greater Rift Token. Using the token to complete a "Greater Rift"(?) will get you a Greater Rift Key (rank 2), and so on. Again, more info coming soon.
Finally, some other helpful resources from the previous OPs:
- Thanks to Previous Thread makers @Skab, @GoodKingJayIII, @Bethryn, @Shen, @SkutSkut, @HexDex, and @_J_
Posts
http://bannedofgamers.com/cdr
PSN: FettS1
FFXIV: Kashell Valeth
I was running 5 dogs with leeching when I first hit 70 because I was dying too often otherwise. I'm a little better now, so I don't need to rely on that anymore. Also, when I got the amulet that lets me eat arcane beams for health a couple of days ago, I have been the happiest boy. When those arcane elites make a tight corridor look like a rock concert, I can just stand in the middle and not care. It's like splashing around in some restorative, mineral bath.
Don't let yourself get hung up on the "once per 2 hours" thing. Odds are, the safety net MF bonus hadn't even kicked in, so you're not actually hurting your chances.
It is a pain to find something rare at lower level, though. This mentality also kinda dissuades hardcore play, not wanting to have that rare drop appear in a completely different mode.
Trying this out with a kind of mixed build - death is life, phantasm, piranhado, vampire bats. That damage really stacks!
3-7 phantasms on top of 1-3 grasps on top of piranhado on top of vampire bats. If only there were some way to get the elemental damages more consistent...
Except in groups where the other fuckers are opening things before you.
I feel like base shield block chance rolls still having a ridiculous range of 10 (completely useless) to 20 is an obsolete carryover from Vanilla that got missed by the dev team. One of the major intents of Loot 2.0 was to tighten up affix ranges on gear drops, and technically block isn't an affix, but it's so extremely critical to the usability of a shield it might as well be treated that way in design.
HexDex, does the clan management screen show how long it's been since people have last played? Or are you just having to wing it on intuition?
Not super looking forward to farming more crafting mats =(
Also, re: Shield Bash - Pound: Am I better off with a good Hallowed Barricade or a Pilo?
I went on memory, the last played time of some of the people on my friends list, looked at profiles to see what characters looked like. There were a few people who had no characters above 50 for example.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
That's what I thought about doing HC as well.
Then I did it, died and well.. what do you know, I'm still here :P .
I assume it is akin to going on a rollercoaster, thinking you'll die if you do it, but turns out it is pretty fun afterwards!
Rolo do you know if Strongarm Bracers work with any relocation effect?
Will Cyclone Strike (monk) trigger it?
Always gamble boots until you have a good Lavawalkers and a good Ice Climbers. You never know which you'll want to use at any given time, and those two are basically BIS depending on your build or class or what have you. I'd also recommend chaining act I bounties, since having a good Ring of Royal Grandeur for the future is a good idea, and the 1000% thorns proc bracers are terrific. Mine are hitting for about 6 million, and that's with a rather pathetic base thorns amount.
Switch: SW-1493-0062-4053
Hardcore is awesome. Come over to the dark side.
My Digital Pin Lanyard || PAX East '13, '14, '15, '19 | PAX South '15
Sal do you know what they define as knockback? Is it any displacement effect, such as knockups, pulls, Rolley Polley Earth Attack, etc?
Yes. For example, black hole counts as "knock back" (at least toward the "I Am The One Who Knocks" achievement).
My Digital Pin Lanyard || PAX East '13, '14, '15, '19 | PAX South '15
I still have no idea what the proc on Wall of Man does. It doesn't last very long and doesn't impact my damage intake in any noticeable capacity.
Another minor detail is that the mimics don't seem to consume DoTs even if you have the jade harvester set~
You could always swap phantasm with acid cloud-lob blob bomb or corpse bomb
Streaming 8PST on weeknights
Switch: SW-1493-0062-4053
Wtf.
http://us.battle.net/d3/en/calculator/wizard#WeXdjm!UfX!Zaabcb
Is that a decent build, or am I just surviving because I'm not max level and serious yet?
Other than that any gear I get is a side grade or for an alternate build. The Crusader is kicking a lot of butt. Time to level another character to 70, I think.
also there's basically never more than 2-3 people in PAF, and I don't think I have ever seen anybody chat in it
that's why we call it the struggle, you're supposed to sweat
Mimics won't cast acid cloud, not sure why. Really wanted acid cloud in there, but no go.
that's why we call it the struggle, you're supposed to sweat
ed: plus I think there's virtue in the idea that stats are relatively easy to understand. If a thing says '10% cooldown reduction' that's pretty easy to intuitively understand. 215 Cooldown Rating (or whatever you'd call it) adds a weird math-step that really just makes everything confusing. WoW went there because it was necessary, but I suspect they really didn't like it much.
that's why we call it the struggle, you're supposed to sweat
I am cursed with the opposite problem. I've been getting a pretty steady flow of legendaries in my T1 runs... but they've ALL been plans. I can currently make like 5-6 sets plus 1-2 legendaries for each slot. Why do you forsake me, RNGesus?
My Digital Pin Lanyard || PAX East '13, '14, '15, '19 | PAX South '15
My friend has a legacy rare wizard hat that's like, 6% crit, 200 int/vit, -4 AP cost of Disintegrate, 8 APoC and some fire resist. For his Dis builds, he will never get anything better than that, as it basically lets him fire Disintegrate endlessly with the Storm Armor rune for another -4. The funny thing about that item is he can't enchant it. We're not sure why. I've got some old legacy shit (that I pulled off the AH from ages ago) and it was enchantable, so we're not sure what the dilly yo is.
EDIT: Found this page here.
Losing characters and getting back to 70 sucks, but the thrill in those few seconds when you think you might lose a character? Can't be beat. The rush of surviving a tough situation has your heart pounding and your whole body on (figurative) fire. Perma-death adds a whole new, unique flavor to the diablo experience. Try it. You might like it.
But without levels there is no tangible character development. Players love levels, whether the concept is outdated or not. I know people that hated Oblivion/Skyrim because it doesn't have a traditional XP system (they are wrong and they should feel bad)!